n64jive
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Everything posted by n64jive
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Let's assume it takes 5 minutes (best case scenario) to read the appeal, reply to it, and move on to the next one. That would be 20 appeals/ hour. Divide that by 100,000 bots, gets you 5,000 man hours. If this support staff is making $15 an hour (which is likely low), that's $75,000 spent on employee wages alone. If any of those accounts are members, Jagex loses up to $600,000 on those as well. So yes, Jagex is a business, and they care about the game and it's integrity, however they won't exist if they don't make money. Therefor there has to be a trade-off. I say ban bots based on reports and reports alone. 1. These bots are likely most effect legitimate players game play, if they get reported (ie, woodcut bots) 2. It would be very easy to automate a system in which player reports are tallied, rushing high offenders to the top of the list. Again, banning those who are peeving the legit players. 3. Jagex wouldn't have to spend as much money on worrying about botters and instead could focus their resources elsewhere. Think about it, this works out for the best. Bots are always going to exist, however if someone is able to create a bot, and you as a player cannot tell they are botting, why does this bother you? To you, they are just an ordinary player, and you would never know otherwise. Now, when there are 60 people at magic/yew trees and you can't get a single tree, report away. Ban them all to hell. And I think Jagex should remove the time limit on reporting What about those people that report you for no reason mhm? Obviously if you haven't botted, then you should be fine.
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Let's assume it takes 5 minutes (best case scenario) to read the appeal, reply to it, and move on to the next one. That would be 20 appeals/ hour. Divide that by 100,000 bots, gets you 5,000 man hours. If this support staff is making $15 an hour (which is likely low), that's $75,000 spent on employee wages alone. If any of those accounts are members, Jagex loses up to $600,000 on those as well. So yes, Jagex is a business, and they care about the game and it's integrity, however they won't exist if they don't make money. Therefor there has to be a trade-off. I say ban bots based on reports and reports alone. 1. These bots are likely most effect legitimate players game play, if they get reported (ie, woodcut bots) 2. It would be very easy to automate a system in which player reports are tallied, rushing high offenders to the top of the list. Again, banning those who are peeving the legit players. 3. Jagex wouldn't have to spend as much money on worrying about botters and instead could focus their resources elsewhere. Think about it, this works out for the best. Bots are always going to exist, however if someone is able to create a bot, and you as a player cannot tell they are botting, why does this bother you? To you, they are just an ordinary player, and you would never know otherwise. Now, when there are 60 people at magic/yew trees and you can't get a single tree, report away. Ban them all to hell. And I think Jagex should remove the time limit on reporting
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If you could vote again, what would you vote?
n64jive replied to Miner_Guy's topic in General Discussion
It's not like the algorithm for reading captchas isn't already out there. All that it would take would be 1 person to implement it, and you're back to where you're at. Except for the fact that now legit players have to type in annoying captcha phrases. And yes, Jagex already tried this with sleeping bags. Bot's still existed. Players were annoyed. -
Another trick is to get a friend to act like he's betting big against you. This will get people to trust you. Btw, you make more money being legit then you do scamming. Just thought everyone should know that before they use this method to deceive players.
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You're wrong. Jagex does do mass bans, but they also ban accounts on the side. Think about it, if they only did mass bans, their appeals group would be bombarded with work.
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Neighbourhood Watch scheme- Weed out the bots!
n64jive replied to Jasquith's topic in General Discussion
I'm pretty sure I remembered seeing an interview with Andrew and some other mods stating that it's unfortunate that they have to put so much effort into combat botting. Obviously, Jagex doesn't like bots as overall it's bad business for them. Even generated revenue from botters doesn't really cover the potential loss from people fed up with dealing with them. That said, I think Jagex has slowed down on the banning of bots, as they seem more prevalent. For instance, I was playing with a kid who was obviously botting the other day, however he must have been watching it. Anyway, that kid is still on my friends list. Also you can usually tell ppl are botting when their xp gain is pretty constant on rune tracker, which this kids was (this doesn't always work, as some bots don't level any skills). I'm under the impression that Jagex is letting bots get away with more for now, only to lead up to a mass ban. If the botters get attached to their accounts and then all of a sudden everything is removed from them, I think they are less likely to come back to the game. I also believe this may be why Jagex implemented the ability to buy back banned accounts, because if the person is attached to the account, they will likely be more willing to buy it back (however I'm sure they will reset the stats and bank, which is likely what the person is more attached to. -
cleaned for 35m today... The sad thing is, he cleaned me for 30m. I was down to nothing but my ss. So I bet it, and he was like "ah, no dude, I'd feel bad. Go train or something"... well he finally accepted my bet...and I won. so he would have given me ss back and 5.8m. He logs. Greedy bastard was up on me 20m, and he refused to pay up. btw, he was lvl 132....
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It doesn't matter if you play the game once or 1000 times, the winning ratio is always going to be (4/10). You might get a luck streak and make some money, but the longer you play, the closer your going to get to that 40% win average. Aside from a lucky roll, there is no way to win money playing the game for a long period of time. if you lost 999 games in a row, doubling your bet each time, but won the 1000th game, you would be ahead Yes, but the last roll is independent of all the previous rolls. Doubling your roll every time wont give you a better chance to win once you risk 50% of your pot at the end of your doubling bets. If you lose, you still lose 50% of your 4/10 winnings. That's not to say you WILL lose money, but the longer your play the more chances you roll 1-6 instead of 7-10. What would really determine if you make or lose money is your last 3 rolls when you risk 25%, 50%, and 100% of your pot. If you risk 1 roll you have a 40% chance to win. If you roll 1000 times you will average out to 40% winnings. Therefore it would be safe to say while 1 or 1000 rolls would have the same average payout, a single (or few) roll would have a better factor of luck in not showing the average rolls. So while they are the same probability of winning or losing, a single roll can mask that probability due to the fact the average percent does not have enough time to even out. If you flip a coin once, its still a 50/50 chance to win, but you have a greater chance to stay ahead if you flip heads once and don't allow another attempt for tails to show. Im even confusing myself :-? , but I hope you get what I mean? :blink: No, I meant keep on doubling until you win, then stop (which means take the money and leave) And if you double 8 times and lose all 8 then you should probably just quit So if you're starting bet is 1m, and you double til you win( 8 times max) you're going to risk 255m just to win 1m? Asks casino managers, the only way to win when gambling is to own the casino...
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Who actually plays for 6 hours without logging out? Don't you guys urinate? Also you realize that in 6 hours is 25% of your day and 33% of your day awake... k just checking...
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Wow. Seems like some of you have made some big profits from this. If you want to "donate" any of your earnings to me for giving the idea, I'd appreciate it ;)...
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it also gives xp with no hp xp, so you can make a "purer" pure... That'd be my guess.
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The last 3 i've killed have been wearing ROL
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In the ranging guild there are level 28 guards all over the place. To get the bots to attack them, you have to get them all agressive towards you. You then run out of the guild, and the guards will all stand in front of the bots. If the bots accidentally click on the guard, they will attack it. This often breaks their bot, and they end up just letting the guard kill them. So: 1. Lure guards. 2. Wait for guards to attack bots. 3. ?? 4. Profit!
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So I was training range at guild today on my pure when all of a sudden 5 guards walk across the screen. Next thing I know, there is a guy outside the fence, who the guards are targeting. A few of the bots attack the guards and die. After waiting for their drop, I spammed clicked and was able to get about 400k and 20k arching tickets. I split the profit with the kid who lured them, and I began my own adventure switching worlds and luring bots. I probably made over 4m, and it was kind of fun (although a little frustrating as the NPC's often get stuck when you are trying to lure them). Anyone else have methods for killing bots that can lead to huge gains?
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How old are you? You have found something out about yourself, that took me 6 months at the casino to find out. You are addicted to gambling. I made 1000's of dollars playing poker after my 21st birthday. All other methods of money making seemed pointless to me. I had a good thing going for me. I was to graduate from one of the hardest programs that my university offered and I had a job with a fortune 500 company. But I was making somewhere around $500-1000a day. The $15/hr paycheck I was receiving for my internship was good, but it wasn't near the money I made playing poker. And then my luck ran out. I was still playing "good" poker, but I was getting plain unlucky. I remember losing a pot where I was for sure I was making payday. I had pocket A's, and I was raised into preflop. Up to this point, I had made about 700 sitting at the table. The flop came A J 7, all different suits. The guy bets into me again, I raise him, he raised back, I go all in (he had me covered). He calls. He has trip jacks, I have trip Aces. I'll just save the suspense and tell you that he hit 4 of a kind. I lost my ass that day, and it felt terrible. Even worse, I tried to make it back by raising the stakes and playing at higher denominations. Again, a string of very unfortunate luck over the next week, and I end up losing my ass. I hit rock bottom. Had to tell my parents I had lost all the money I made from working that summer and more gambling. A little intervention and some hard work later, I am back kicking ass at my job and I'm still on track to graduate. Let this be a little lesson for you. Even when you gamble smart, it's still gambling and you can still lose your ass. So take it as a life lesson. And maybe take a break fro the game for a while. It sounds like you might be getting kind of bored of it.
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30k bots means that at that point, rough 1 out of every 9 people you see is a bot. Since that graph incldues both f2p and p2p, I would agree with that statistic, as f2p training spots are always FULL of bots. Ever been to draynor willows? it's like 30:1 bots:non-bots.
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You mean where you could play from a mobile device? The game is already pretty CPU intensive, so I wouldn't count on that happening.
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This should have a massive effect on prices. Before the max price change was +-5%/day. This is still the case, however more transactions can happen with the price not within that range. Therefor, this first month, you should see major price fluctuation. Yes, eventually prices will stabilize. Also I feel this update probably brought a lot of people back to the game, thus introducing large amounts of cash into the economy.
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From what I heard, it wasn't the client owners who hacked the accounts, but rather the maker of the "scripts"... Apparently, the bot is an open-source API that can store passwords for doing task that require a login (such as switching worlds). The people who developed the API allowed the "script" to access the methods that have access to username and password. Anyone who knows anything about programming would be able to spot the malicious code, however most of RS players are 12 year old kids who don't really have the brain capacity to understand programming (yes, some kids are able to at that age. If you wanna make that argument, you missed the point of my post).... Also these kids opted for precompiled versions of the "scripts". Not that hard to release a legit scrpt, and also post a precompiled version which is from a different source which contains malicious code. Moral of the story: Hacking botters is like stealing candy from a baby. PS: I am currently about to graduate with a degree in CENG. I haven't played runescape since High School, and when I did, I never macroed due to the fact that I really didn't understand (or even care to understand) programming until college. This was mainly due to growing up in a rural town where the high school electives were limited. With the knowledge I have now, I would be interested to see how advanced these API's are for these bots. I make a substantial income, so I have no reason try and "get into the business", but if kids can learn basic programming from these bots, then I would argue that a person who bots and writes there own code to do so deserves way more respect then a "legit" player who wastes his days playing a game. That's just my two cents.
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That's honestly [developmentally delayed]ed. $500 is a lot of cash to spend on a "banned" account. Due to the fact that they stated "remaining membership can not be used to buy back accounts", I'm assuming the amount is going to be rather small. Likely within the range of $5-$25 dollars. I let my little cousin play on my account when I quit (back when I started college). He tried to sell the account (sneaky bastard), and it ended up just getting stolen and he received no compensation. I was able to recover the account about 3 years later. It had been banned for macroing (go figure). I would be willing to pay to get it unbanned, if it was in the price range I mentioned. Anything higher, although I could easily afford, is a joke. Like people have said, if someone botted an account and it was banned, and the price to recover was as expensive as you mentioned, the botters would likely just bot a new account.
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it's a game...it is fake. Just thought I should clear that up for you.
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I'm gonna say 80% of f2p bots WILL get banned. And prolly 20% of p2p bots. I believe the only reason Jagex brought back free trade is to keep themselves from going under. I don't think they are doing as well in the books as they would like to.
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How to get Armadyl Hilts 100% of the time. (Version 2)
n64jive replied to amitoz's topic in General Discussion
I totally agree with you, database calls are expensive as well and take up a lot of memory. Jagex has said that on one day like a million chickens were killed. Why would they needlessly create something that would require them to have faster database servers. The GE probably takes a hell of a lot more memory than a simple formula of ["(0+n)/x = D" (whereas D is the drop of a specific item.)]. And even if the memory intake of other things, such as PKING, the GE, or even simple peer to peer trades were on par, you're using THAT as a viable arguement against the theory? I don't believe that counts as viable arguement. I have no idea what you are trying to say. Memory intake being on par? wtf does that even mean? What you don't understand is that your "theory" would mean Jagex would use up a lot of resources for a simple task. It would be like if I told you to go to the store and buy me a grocery list of items, and you would loop through driving to the store and back bringing me 1 item at a time. No one in their right mind would do that. Regardless, you keep on wanting people to provide evidence of proof that you're theory can't exist. Like I said, we can't do that without the source. I propose this to you. Don't make any more post on this thread until you can prove that your theory IS correct. or else stop acting like because someone does provide 100% proof that you're theory is wrong, that they are idiots. You really do look like a jackass. And this is a forum, if 100 people are against you, maybe you should listen to why and thing with an open mind. You're just stuck on the fact that you're theory is correct. -
How to get Armadyl Hilts 100% of the time. (Version 2)
n64jive replied to amitoz's topic in General Discussion
If you would have read the whole post, there is a large section which states that the supposed RNG could not be used to determine drops for RS, because firstly, those drops have weightings, which makes them not random, and also, even if they weren't weighted, the RNG is not 100% random in and of itself. What everyone states of these back-to-back drops rely on the use of a RNG, which can NOT exist. It's not hard to weight things. Make the min value 0 and the max value 100. 0 = "nothing" 1 through 5 = "someDrop"//5% drop rate 6 through 20 = "someOtherDrop"//15% drop rate...etc as you can see, you need to just let go and accept the fact that the only way to actually know would be to see the source, which no one will. So that is probably why this thread was locked. -
How to get Armadyl Hilts 100% of the time. (Version 2)
n64jive replied to amitoz's topic in General Discussion
I completely disagree with you, however I have no idea how Jagex does it. I designs games for a living, and if it were me, I would simply use a random number generator which picks from a list of items. Something that I've always wondered is when is the drops spawned. Are they spawned when a monster spawns, and the linked with that gameObject, or are they spawned at the occurrence of death. If it were me, I would spawn it when the monster was generated. There is so many ways Jagex could do it. One way we often trick gamers into thinking something is "killed" is simply by making it invisible, ie turning off it's renderer. This is a bad idea for bigger games though, as gameObjects and preFabs take up memory and by simply making them disappear, it would most likely be less efficient. You're idea of keeping a count of every object drop makes no sense. 1. it would require multiple multiple calls to a database, and that's just dumb. The two wheel theory is most likely what does happens, and would be easiest to program. In fact, I'll do it quickly right here. dropID = random(min,max + 1); if ( dropID < max ) dropCommonIteml(); else gotoRareWheel(); look at that. code for a simple drop spawn system done in 5 lines of code. Jagex's could be more complicated than this, but it likely isn't.
