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wretched_axe

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Everything posted by wretched_axe

  1. I saw The Imaginatorium of Dr. Parnassus last night. It was totally different from what I expected it to be but I liked it nonetheless. (Spoiler) [hide] It was actually one the few movies I have watched where the end absolutely surprised me. I thought Tony was the good guy and Anton would be the Lover-turned-jealous-and-evil. [/hide]
  2. This is my battle report from invading a level 7 wildland. Rick asked me to post this to show him my losses.
  3. I'd use it if it didn't take ridiculously long to get the Pro version. I actually got to sitrep V before I prestiged :-P Then again; I actually went out of the way to shoot any enemy equipment I saw. Not to mention the non-pro version is also pretty good.
  4. Does anyone here use SitRep pro? I think it's actually the best yellow perk to have. You basically won't hear friendly footsteps and enemy footsteps are four times louder. If you have a good headset or the room is quiet enough, you can hear them coming from really far away, especially on wooden floors. Although I just prestiged and lost it, I intend to get it again. Not to mention the fact that you will NEVER get killed by claymore/C4 again. If someone uses claymores as an alarm while camping, you can shoot it trough the wall, quickly run around and backstab them. What do you guys think of the Sitrep perk?
  5. But the area has to be multicombat for your familiar to battle... and most of Runescape is SINGLE combat... And look at the expense to actually SUMMON the higher level monsters. The Pak Yak requires 5 k worth of shards and the Rune Minotaur requires a 12 k runite bar to summon... Having a level 109 fight by your side aswell as hold 10 items for you: Priceless. correction: having a level 109 ubercow fightning next to you<-- even more priceless
  6. the f2p player, the 135 could have 99 summoning and lets say 95 attack while the f2per has flat 99's, 138 vs 126 may stil be the same because the added combat levels from summoning won't help you much in f2p combat \
  7. Judging by the nature of potions, this value probably depends on your HP level. So, you can only get the desired '12 hp per potion' if you have a high hp level. If you have a low hp level, you will only get a measly 6 hp per potion. However, if this value is actually random, it's worse. You can't really predict if the potion will really be that efficient. Can anybody do some tests to see the actual nature of Barbarian Mixes? no, you make mixed potions by adding roe or caviar. roe heals 3 and caviar 6 per dose( or the other way round:p) Also, zamorak brews require torstol rather then dwarf weed=] nice info btw
  8. i'm famous! grats! goodluck on whatever level your aiming for
  9. can you also post your stats then please^^ i want to know if i'm able to=) 9/10=D
  10. you didn't told me you had a godsword narb gl on your goals! Your name owns tbh =P~
  11. thou stole my name :o nice stats and bank 8/10
  12. He attacks the first one who attacks him. So if you won't attack him first, you have a slim chance of being his target. you're best chance is to wait at opposite wall for someone to attack him so he can't attack you. 8/10=D
  13. regen bracelet increases natural hp regeneration by 30%^_^, what are those things under robin hat though? 10/10=D
  14. Sorry to burst YOUR bubble but by just looking at the zammy boss i can assure you: It's not lesser :-X 8/10=D
  15. That would cause some mayor price fluctuation, example: guthan spear will drop since it'll be kept on death. You lose the skirt instead. Now more people want skirt because if they die they lose it. Now skirt is high value and is keeped over other guthan parts. This circle will continue forever then:o
  16. awesome! 10/10 get 99 crafting when you get p2p, pking in trimmed crafting cape owns =P~
  17. how come it's stil old stat pictures :-k Nice bank you have:D 8/10
  18. I didn't even noticed it to be honest :oops: I'm used to it now :wink:
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