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xpx

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Everything posted by xpx

  1. Clearly a reply by someone unaware of the market. Do you think this crash would be happening if free trade wasn't coming? Kind of hard to put 1 and 1 together...
  2. Isn't it overly clear that my answer to Q1 would be yes? I thought you would have gotten it by now but...uh...
  3. People will call anything a glitch these days, when, infact, they are the ones failing to put their math education to good use.
  4. It's a valid point, but i'm very much confused about you complaining about armor made for looks with superior stats, when there are like 5.3 million different sets of rune in this game. That's basically what they do.
  5. Out of all the useless armor sets in this game(read: most of them), you chose primal, which is actually useful? damn. Also, primal isn't only used by players but npc-s too, so that's a thing you should consider aswell.
  6. Would you not abuse these forums and post topics in the right subforum(questionnaires)? Oh, and no.
  7. Seriously doubt this would have any realistic effect on the price of the shield. I haven't heard of many people doing such deals, and the sheer risk would lead me to believe it wouldn't be an exceptionally popular option. I wouldn't recommend for anyone to do such deals, it's just not worth the risk. Also, you think about it logically: people, that would otherwise be unable to buy the shield buying them, as the demand would increase, so should the price.
  8. Nothing at all. As staking with degradable items would be stupid and give neither player an advantage, people will just box.
  9. My friend believes the exact same thing. I also think he has the right idea that maybe pumpkins and easters will be that street again. They are rare, low in "GE" price so you can add that to remainder of max cash. And come up a trade that is worth 2.1b+. Just food for thought. Firstly, there definitely won't be any items above 2.1b for a while. Secondly, items can't have long time street price any more- if the items are traded, their trade price will affect the mid price, thus correcting itself automatically. Sure, there will be items that have an incorrect price in the system, but with all ge trades, those items will be corrected. There is no particular reason any existing item would carry the street cow, and unless there are items worth above max ge, there is no reason to discuss this(and i'm ~95% sure cracker will be ~<1.5b in FT, maybe less). Added to that, because crackers are so rare and almost never traded, this really won't be an issue for those players.
  10. Exactly right. Using good gear has the drawback of higher risk, so it is balanced(this applies to why dungeoneering doesn't need to be a combat skill). If two maxed players fought in the wilderness, one with general edge pking ags gear and the other with CR, torva and divine, the better geared pk-er would win an overwhelming amount of time, but it's balanced in that he needs to kill the AGS pker 4 thousand times per one death, which is almost impossible to achieve. As for herblore affecting combat, the general consensus i've seen is that the real problem isn't that it doesn't effect combat, rather that the potions would be too powerful to be used in the wilderness, thus having a negative effect on it as a whole. The game is better with the potions left out of pvp combat that matters(and making herblore a combat skill would do nothing, really).
  11. In most people i mean all the people who complained(and there were alot) and the high level people i have talked to about the subject. Not many real pkers that can access untradeable potions want them to be used in the wilderness. As for your gear comparison, please, tell me, when was the last time you want to the wilderness and lost 1m herblore xp? unless you can say that, your points are worthless. Gear is already coded into combat level in being able to wear armor and weapons, but herblore is in no way related to combat level, and you can't lose the ability(you can lose a whip, but not 1m attack xp). Also, you just seem clueless about low level pking. It exists, and in an entity in it's own. The fact that they have got to make do with the lower levels of wilderness isn't really a problem, and making gear boost combat wouldn't change that either. You are thinking fairness of combat, while not at all considering risk. Risk is a VERY important part of the wilderness.
  12. You see, that's where you are going wrong. The fact that computer optimized RNGs can't deliver true randomness does not limit their use in the game unless you know how the RNG works. True random numbers aren't needed to run a RNG based drop system. Go to school, kid.
  13. Yeah, sorry, alot of the monsterhunting i did(and it wasn't as if there were many bosses before the change) was DK's and gwd just after the change(late 07) and i remember there being a delay when the person could get his own items, but it is true that for most of the time items were dropped immediately. Dropping still works the same way as it always did, apart from others being able to see all items.
  14. There are atleast two quotes i can see that are out of context, originally there to disagree with you, turned into ones that support the thread. Back to back bandos/armadyl hilts prove that it's impossible that there is a running drop counter, as it's impossible for 600 bosses to be killed within 2 minutes. Aside from that, when proposing a new theory, you need to prove it, not the other way around. You haven't posted even anything that would dispute the random drop theory, or any way to prove your theory correct, neither an understandable description of the theory.
  15. One of the reasons the last thread got locked is quoting people out of context, which you still haven't corrected. Aside from that, your theory has no proof and no complete form(it only really covers rare drops, which aren't specified), and the original version has been proven wrong with back to back very rare drop pictures. Aside from that, the whole theory is the work of a loonatic and as long as anyone proves the 'random' drop theory wrong(which has been mentioned by jagex), it's the current best and right understanding of drops in runescape.
  16. The items never showed up immediately(like in dungeoneering). I am 100% sure of that as people could get their own items before anyone else at the start of rs2, and when you dropped items in the wilderness others couldn't see them immediately. From my knowledge, the time items took to show up after death to npc-s used to be 3 minutes(same as minimum grave) and the time after dropping is the same as it is now, 90 seconds. As for green soon crashing, if you go by the old rule of if one hat crashes or is bought out, all of them follow suit, this is all normal, not to mention predictable. The hats were way too high in price and won't have the same functional value as they do now(items can't have street price anymore).
  17. Pro-tip: Don't risk things that you can't afford to lose. Just as it's always been. Nobody but you are responsible for keeping your items safe, just as in real life. This isn't babyscape, or atleast wasn't before 08. If everyone risked what they could afford to lose, we wouldn't have this thread. There was boss hunting before gravestones, there is no reason to think there won't be anymore.
  18. I wonder why pkers would disagree with you... Are you a pker, and to go even further, do you really understand the effect of untradeable potions in the wilderness? If most people seem to agree that it's a bad idea allowing those potions into the wilderness(people with 99 herblore before the potions ever existed, no less), what is your problem with them? For your information, there are opposite limitations on pvp item specials, so it's fine by me having the wilderness go around another standard.
  19. Because...y'know...it did.(atleast trough rs2 until gravestonestones) I also think it was exactly 3 mins until anyone else saw your stuff assuming a monster killed you.
  20. So, regardless of that, what's the problem with the current solution? It keeps wilderness real and doesn't neglect the use of the potions. I don't see the problem here.
  21. Uh, that's more like 2 dots. Not even connected in a line. No extremes and the current combat level sounds just fine. No extremes because it's not shown to the level > Rework the level > No Extremes ... It looks like a circle to me and no, it doesnt sound just fine ... wasn't the wildy supposed to be .. dangerous .. or it's supposed to be dangerous for skillers but not for pkers who don't want to skill ? Am I getting it right ? So, lets not blow the problem out of proportion and keep things simple as it is- keep combat level the same and ban extremes from dangerous pvp combat- nothing fancy, but simple. The untradeable potions are clearly more pvm oriented and as they offer enough worth for the trouble of getting, i don't see anything wrong with them.
  22. You can say, on the other hand, that it was a stupid way to lessen risk. With the overload of unqualified boss hunters, this is a godsend for those that know what they are doing(you can make more money as there fewer people and you also make money from others graves).
  23. I think the first post confuses combat level and combat potential. Combat level is supposed to reflect on a players abilities with no armor equipped, while combat potential is a complex matter to determine which player has the advantage in combat, unrealistic to be determined without reflecting unquantifiable qualities. The combat system as it is now, is good enough in what it is supposed to do, determine who can attack who in the wilderness, and give a general impression on a persons abilities. No need to screw up a working, easy system.
  24. I think there is a vid of someone making it back to bandos in less than 5 minutes, so it's definitely possible, you just need to be smart and use steel titan to get kc. For Td's and frosts, it's somewhat easy to get back in 6 minutes, but for Nex, arma, sara and DK's, the risk will be much higher from now on. Corp really depends on how the new system will turn out, but team corp could somewhat die with Nex+ instantly lootable drops. DK's could possibly suffer most from this update.
  25. xpx replied to JJG's topic in Help and Advice
    You probably weren't aware of staking then, too, as alot of the highest stakers used mage. Mage staking was done with nothing but weapons allowed(just like melee staking), with chaotic staff being a must if you want to do it. The spell people used to use is blood barrage, but i'm not sure what the consensus best will b with mismac barrage now available.

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