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green9090

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Everything posted by green9090

  1. Don't use diamond bolts, use rune. Better and cheaper. Diamonds are only good against high defense monsters- on other monsters the spec doesn't trigger often enough to make up for the fact that you're essentially using addy bolts the rest of the time.
  2. Lol... whatever happens, 91 rc isn't going to mean paying runners and making a profit anymore. Nats are cheap, ess is expensive, and with green dragons as an alternative people expect more money per hour now than ever before.
  3. Sarah has a bigger penis than Bob?
  4. You're only averaging that if you're ignoring dead patches and slow runs. Or you've only had juju pots for like a day lol.
  5. The law altar is a longer walk than the ZMI I'm pretty sure... And like Bedman said, this isn't for you. Imagine yourself when your bank was nothing and you were still trying to get your first whip. That's the target audience of ess running.
  6. You're a noob. Your entire bank is worth under 5m. You can get like 300 runecrafting exp with that ess you have (ZMI gives dramatically more exp at higher levels), or you can be paid, say, 25k by the nice man in the partyhat if you give it to him. And I feel like 25k per load might be a reasonable estimate. People used to be paid upwards of 13k for a trip to the nature altar back in the day, but inflation was much less rampant back then. It's tough to estimate though, it all depends on what noobs are willing to work for and what rich people are willing to pay to get a larger amount of those noobs working for them.
  7. +1, just remember where the portal is on the minimap and click there while the game loads; you can also just buy a few masks instead of your FSH, why bring something more expensive? Because it has the defense stats of a rune fullhelm and he has one anyway?
  8. Waay back in the day, before pure essence came out, I got just over 80 runecrafting at a place called Fast Free Laws. Noobs would bring you a load of unnoted essence, you would hand them a stack of noted essence and laws equal in number to their unnoted essence. Noobs got money, we got awesome Runecraft exp. There were also extremely wealthy double nature crafters who would pay ess and significant cash for runners, and then turn around and sell their natures at a large profit. There was quite an uproar when free trade destroyed this synergy, and the assist system was a poorly implemented attempt at fixing it. With free trade returning, I wonder if we'll see setups like this back again. I feel quite sure that the economy has progressed too far for fast free laws, because everyone and their brother would be willing to pay the rune ess for such fast runecrafting. But what about something like ZMI running (which wasn't around with free trade)? Crafter inventory would have to be 14 rune slots and a cash slot, and runners would bring pure essence in exchange for X money. Do you guys think this will end up being a common way for the ultra rich to train runecrafting extremely quickly? Will it beat cannoning crawlers for effigies? Could be interesting to see that redistribution of wealth to lower levels back again. At this point the economy has left peons in the dust a little more than it did in 2007, which makes getting your "in" to higher level equipment and such very frustrating. If high levels will pay low levels enough for menial labor like this, it could affect the economy in some interesting ways as money enters the very low tiers of players.
  9. Meh, people low enough level to use dogs as effective training probably won't have barrows gloves or decent boost prayers anyway. The glove bonus would make up for the salve bonus. But this is silly, because there aren't level 50s with karamja elite gloves.
  10. Yes, he means this http://runescape.wikia.com/wiki/Heavy_rod
  11. You need to look up "better" in the dictionary, because it does not mean what you think it means.
  12. You need 91 runecrafting for that diary, which really limits the number of people who could do this. Add to that the fact that the dogs are EXTREMELY spread out (if you've ever done a dog task from burthorpe you remember this), and you're looking at the only people using this being people who a) kill dogs slowly enough to be worth running to the next spawn, b) but have a fire cape, and c) have 91 Runecrafting. Plus a bunch of other random requirements. Pretty unlikely.
  13. Why do so many people think whips are better than obsidian mauls? :roll:
  14. I don't know about per hour, but on torstol I average a little under 400k per 5 patch run at current market prices. That's assuming a 9.5 herb per patch yield (about accurate with juju pots- it's 33% extra herbs and the Trollheim patch has a higher average yield due to no deaths). I also assume that scroll of life makes up for all dead patches exactly, which ends up being approximately correct.
  15. I dont think its much about extremes/overloads as it is that you can hit someone for 80% of their hp at 99 hp and defense. In very few games is this the case (unless you have a super weapon that only .1% of players might have). Damage soaking was a good start but the bonuses are too miniscule to fix the problem. In fact the reason why Jagex took out extremes/overloads in the first place is because they calculated that with the right bonuses + the pots you could actually 1 shot a 138 with max health, given a bit of luck. This is clearly a problem especially for the long run as people keep demanding bigger and badder weapons and armor in the future. Jagex can either increase damage soaking (or edit the whole defense skill to do this so it is actually useful as I said before) or add more major damage soaking armor (like divine shields) or add armor that massively increases lifepoints. Rumor is Jagex has the increase Lifepoint armor, with the behind the frozen door boss. Calling players poor noobs if they dont have the levels or might be complaining isnt really adressing the problem, the problem really lies with the brokenness of pvp in general, and the ability to 2 shot someone even if they have max stats. Then take out dungeoneering rewards, barrows gloves, Korasi's sword, most dragon weapons (the ones with quest requirements), handcannons, and probably some other stuff I'm not thinking of. The point is that it's inconsistent. They need to fix combat, not just turn PvP into more of a stupid ugly mess than it already is by randomly cherry picking what can and cannot be used there.
  16. Or you could just not attack them. They aren't aggressive.
  17. Wow is that some poor low herblore level raging I hear?
  18. That would work if CLS was a good midpoint between rapier and maul, but it's worse than both. In max gear, maul is better than CLS at lower enemy defense than CLS is better than rapier, meaning that maul or rapier will always be better than CLS. That heavily implies that with a cannon you'd want to be choosing either rapier for melee DPS or maul for cannon DPS.
  19. ROW

    green9090 replied to kingmickez25's topic in Help and Advice
    ahah, that's what I thought green might have meant. Wasn't sure if I had missed something. EDIT: No wait! It does exist! http://www.tip.it/runescape/index.php?rs2item_id=10766 ooo, ring of devotion stops sara people in gwd. Meaning you can wear range ammy with void at aviansies. :D Yeah that's what I meant, forgot what it was called.
  20. For dags, you don't want to use a chaotic anyway due to extremely high drain rate vs. negligible advantage. For cave crawlers, sure, maybe. MAYBE. But it'll only be the tiniest bit better than the rapier, if at all. You lose a whole lot of melee DPS for that cannon DPS. In fact, hell, if higher attack bonus is that big a deal for the cannon, wouldn't the MAUL be best? What's the rationale behind choosing CLS over rapier but not maul over CLS?
  21. ...Cool story, bro? I'm not sure what my quote and your picture have in common besides both involving pumpkins. I never quoted you or mentioned you anywhere, I was just sharing the picture You some kind of genius? I apologize profusely for my typo. I clearly meant "the" quote. Not sure how my brain decided to type "my" but there you go.
  22. I was responding to this. Yes, they need to fix HP so that we aren't so vulnerable, but that's a poor excuse for singling out one of several high level combat advantages and taking it out of PvP, leaving all the others.
  23. ROW

    green9090 replied to kingmickez25's topic in Help and Advice
    fixed Lol, thanks. I think I must be tired.
  24. When you click on the house options button your overload timer does not go down, boosted stats don't go down, etc. So if minions are killed faster you can do this for longer, making the overloads last a bit longer. Not a huge advantage at bandos, but it is a cool trick to know. It is a pretty huge advantage in larger/faster teams and slow spawn worlds though. If you're quick about it you can sometimes almost double your overload timer.
  25. Pumpkin is rarer I thought.. Why on earth would pumpkin be rarer? Pumpkin was released as exactly what it was- a once ever drop of a cool little Halloween treat. It was clearly a cool item for pack rats to hang on to if they were into that sort of thing, an obvious collector's item. Disk was a pointless, stupid item nobody had any reason to ever stock up on besides random collecting, and it was taken out of the game suddenly. Like half wine, there was nothing remarkable or interesting about it until suddenly you just couldn't get them anymore. I firmly believe pumpkin is only more valuable because it's more manipulated, and disks will some day overtake them. Pumpkins were near the best healing foods at the time of their release and were used like crazy actually. A lot of people had a disk, but many quit with them. I'd have to say, as far as tradeable discontinued items go, pumpkins, half wines, and crackers are the three rarest. Pumpkin being because it's the oldest RS rare. However, disks are for sure up there with pumpkins. Easter eggs on the other hand are no where near those four. The Krimandy picture: That has been his goal since he started merchanting. It has taken him years to get up to, number one, that amount of wealth, and number two, obtain that many pumpkins. He was only aided by their street value crash recently and has obtained near 100 of them in the past week or so. @Bedman: I highly doubt Jagex will allow overloads, or extremes for that matter, back in PvP. I think they'll remain were they are, considering they are a nice rare herb. Oh, I understand that pumpkins are still rare for the reason that they were used a lot, but disks were just... it's like if today Jagex just decided, okay, it's impossible to get any more vyrewatch keys. Quick, how many are in your bank?? Oh and by the way there were like 1/10000 as many players as there are now. With that few players all having that little experience in items turning discontinued, the ONLY way disks would have been kept en masse would be people deciding "lol I'ma start a disk collection" and walking back and forth from the dwarf to the bank repeatedly stocking up on these worthless things for no reason other than they look like inside-out jelly doughnuts. Why not bananas? Or pots? That's my reasoning, anyway. Just such a random item for someone to stock up on versus something like pumpkins, which have a far stronger rationale for someone to decide they want to hang on to, say, 1000 of the things as memorabilia.

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