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Sir_Squab

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Everything posted by Sir_Squab

  1. Definitely not a power slayer. Don't touch potions at all (honestly, I just don't LIKE using potions, save em for bosses), I can't think of any task I pray at except for waterfiends....I'll still use cannons on dags but that's about it.
  2. I don't know. If you report someone who appears to have been splashing the same spider for two days in a row... To the above poster, there isn't much of a difference in my mind between botting and the specific kind of AFK training which lets you spend hours or days at a certain spot. But really, that's only Bandits and splash training.
  3. Say, not a bad idea, between Arcane Stream, SoL, Full Slayer Helm, you'd hit 23 or 232 LP. With extreme magic potions/wolpertinger, you could hit up to 265 LP. Assuming the boost would be based on the max hit of 16 the chaos spells get from the gauntlets. That could be worth it! Assuming it is based on the original strength of the spell, the max would be 194 with Arcanse Stream, SoL, Full Slayer helm, and 219 with extreme magic potions/wolpertinger. The fact that you can't see chaos runes for tokkul to get an onyx seems the most logical reason why it's dropping, as xpx said.
  4. Because with the removal of the wilderness ages ago, and replacing PK'ers with the easier to deal with Revenants, Jagex has actually added content to the wilderness. There's actually two wilderness quests now! Imagine how much of a pain that would be, your in the middle of a quest and someone PK's you. There's 3 activities located in the wilderness - Fist of Guthix (which has a bank at least), Stealing Creation (where you aren't supposed to bring items) and Clan Wars. In F2P, the only way to get to clan wars is to run through the wilderness. It would kinda suck if you could get pk'ed on your way there. (For the record, Clan Wars is a SAFE mini-game. Unless you enter the dangerous area. But I'm pretty sure most people don't.) And what the other two posters said. Confine it to a few world, easier to find fights, slightly harder to abuse the system. And people are, sadly, used to the relative safety of the "new" wilderness. I recall someone ranting about Revenants before - he was asked if he'd rather deal with a Revenant or a pk'er. "Of course I'd rather deal with a PK'er, because they're limited to PVP worlds and I don't go on those worlds!" (Paraphrased, but you should get the picture.)
  5. I consider AFK training to be something like Bandits, or splash training. Morally, I find AFK'ing wrong, but I only consider it wrong if your AFK strategy keeps you on for longer then the logout timer. AND assuming your not keeping an eye on things. So, say, start fishing or WC'ing then walk away to grab water or something, who cares? Train at bandits while doing homework in the same room, checking up on your account every few minutes, who cares? It only gets wrong when people start doing it for hours and go watch a movie or something. (By movie I mean at like a movie theatre.)
  6. I'm fairly sure that Macaws give better herb drops as well, and that they can be fairly profitable at Abberant Spectres. (I think.) That's the familiar itself, not the scroll.
  7. I highly recommend bursting rock lobsters. One of the fastest ways to get exp in the game, and comes with a large amount of charms. You could switch to barrage at 94 if you felt like it. There might be faster things to burst/barrage, but with rock lobsters you get something out of it other then exp. Plus you don't need prayer on 24/7. You should also look into battle robes....If nothing else, you could probably get fast tokens on F2P. But if FoG isn't your thing, don't do it. One more thing - curses really suck at rock lobsters.
  8. I CAN do daily shops and make like 500k a day or more. I CAN plant herbs and make a bunch of money, I CAN use piety on all my slayer tasks, and swap out my dragon armour for veraccs skirt and weak prayer boosting gear. I CAN use super sets on all my slayer tasks. I CAN try, and probably succeed in merching my cash pile and get a small rate of interest. I CANNOT be bothered to do ANY of those things.
  9. I guess your just not very good at finding safe spots. Maybe mage could be made cheaper by adding something like a rune accumulator to the game? But then rc wouldn't be as good of a money maker, just like fletching is no longer a money maker. Staff of light and Battle Robes do this. Personally, I think the main thing missing from the combat trianble now is some non-degradeable battle robes, and perhaps a Tome of Smoke. As for runecrafting, I think it needs some way to level it much faster, at a reduced rate of profit, while somehow keeping the current profitability there. Dunno. Just my opinion. To the above poster, yes, price of runes is really what makes mage unbalanced. At the high-end of the combat spectrum, mage is fairly damaged combat-wise, between SoL, Arcane Stream, decent armour like Ahrims, and of course the effects of the ancient magicks. Frankly, I think another thing mage could use is a more damaging elemental spell. Perhaps actual "elemental" spells akin to the one Kuradel uses? (Albeit NOT able to k0 a Abyssal Demon in one hit.) Still, Jagex is slowing fixing it imo.
  10. Heh, as the above poster said...I doubt you could get 99 herblore/prayer out of it. (Assuming dragon bones and NOT cleaning herbs.) Damn, something feels wrong when I say that.
  11. I never had any trouble figuring out what to do...
  12. Privileged? Hah, um, no. And what's so bad about adopting? Let he who is without sin cast the first stone. There's a few other New Testament verses about how you shouldn't judge people. I always feel incredibly ironic when I say this however....
  13. Chances are that you'll be able to use a potion to boost your stats for this. And no, familiar boosts tend to not stack with potions - you'll end up with whatever one gives you the highest boost. Jagex allowed the assist system to work for the effigies so I suggest you use that.
  14. If you can always get him to berserker mode, your strategy isn't half bad. I would really not recommend the unicorn, as the healing it does is fairly small in the short term. I'd take a kyatt or another strong combat familiar instead. Also, personally I'd rather use saradomin brews as my main food instead of rocktails, but since you always get to berserker mode, I think you should stick with what works for you.
  15. Trees are a good way to get your farming up. That's I use when I actually train farming.
  16. It can't be both fast and cheap. For fast methods you end up having to spend more gp, but to get it cheap you have to burn more logs making it slower. Also some reasons is because its a boring skill and a waste of time to get to 99 if you don't want too. 80-99 with Magic logs is 48M and takes under 25 hours, that's both fast and cheap. When I say there is no reason not to, I mean there is no reason not to get 99 instead of any other level. If you find Firemaking boring then you wouldn't get 90. Mirrorforced, I said there is no reason for the OP not to as they stated that they want to train Firemaking in order for their hand cannon to explode less often. Whether you want to or not is irrelevant. :P How in the hell is 48 million cheap!? 25 hours does sound fast for a 99 though. By all answers, this one is most useful. Firemaking is indeed a fast skill. If you have Firemaking Brawlers, you can always do this for a neat 1.2m experience. I noticed you will play BA, which is a great plan. You can even do some burning / more games / burning and then burn your whole Penance Horn in 1 go once it's full. That will get you pretty close to 85+. Firemaking 92 is great and not TO hard to get if you want it. If you ever Runecraft with the abyss, the adze is lovely. Doing mining, the adze! Doing woodcutting, the adze! Sounds like my best bet, I guess. I'll file this one under longt-erm goals however...
  17. I'd REALLY like to see my 98 magic actually be useful in everyday combat...I think damage wise, magic is doing ok now, but it's still bloody expensive. And spending 4 inventory spaces at bosses doesn't work well. As for vanity items, people play RS for fun. I have nothing against a set of "armour" without any stats being expensive. I wouldn't get it personally, but that doesn't mean other people shouldn't like it. Frankly, I usually bank all my weapons/armour unless I need them for something. The only hope I have for these vanity items is that the GE price keeps up with them, so that whatever the price on them in the GE, they are actually obtainable,
  18. Gah! 90? Really? I guess it wouldn't be that hard, but eww...good thing I like barbarian assault...
  19. What's a good firemaking level to start using the handcannon? I went to TD's earlier today, it pwnt there....till my handcannon exploded. No, I'm not dumb, I took a second one. This exploded less then 30 seconds later. I currently have 71 firemaking. What would be a good level to start using the handcannon so they don't constantly explode?
  20. I got it, mainly because I'm too lazy to make my own twitter account.
  21. Completely untrue. Give someone like ME a CLS vs Rapier, and I'd find rapier more useful. One thing most of these debates neglect is how useful the boosted accuracy is to people without overloads/extremes, maxed combat, and turmoil. I didn't put in piety because it's not that high leveled/I have it. I somehow doubt that if I tried both at Bandos GW, I'd find the Rapier the better choice. you just disagreed and said "give me both and id find rapier more usefull" thats what he just said that rapier is best to my understanding you just posted disagreeing with him saying its untrue, then you went thru and agreed with him that rapier is better, thats realy confusing me Er, sorry, that was totally a typo. I'd probabyl find CLS more useful. I don't blame you at all for being confused :wall: Completely untrue. Give someone like ME a CLS vs Rapier, and I'd find rapier more useful. One thing most of these debates neglect is how useful the boosted accuracy is to people without overloads/extremes, maxed combat, and turmoil. I didn't put in piety because it's not that high leveled/I have it. I somehow doubt that if I tried both at Bandos GW, I'd find the Rapier the better choice. So you are saying that cls is better than rapier if you suck enough? Not the greatest advertisement for anyone to buy it, to be honest. And even by that logic, you will at some point suck little enough for rapier to be better and from then on, you've wasted 200k tokens. Also, as for most people the repair cost seems quite spicy(not that it is), most of the people who will be using these will not suck hard enough for cls to be better... So as a status report on this thread, can anyone think of places where the cls has a clear advantage over the rapier? because the opposite is true for a load of things. Only thing i can realistically think of is mithril dragons, as their defence is still a bit brisk(though i havn't tried with sup antifire yet). True, true, I also have a typo in there, I'd rather have CLS then Rapier at my stats, just to make that clear. Keep in mind, I think there's a difference between sucking and having maxed melee/overloads/turmoil. However, my melee stats are almost in the 90s (90 attack, 89str/def) so they aren't THAT low. That being said, I haven't owned either weapon. I think it'd be good to do some tests on CLS vs Rapier with maxed melee/piety, no untradeable potions or turmoil. Then again, the turmoil boosts aren't that much higher then piety, untradeable pots aren't available in PVP, and it seems that rapier does extremely well then, despite lacking some K0 potential....Ok, I'm convinced that Rapier > CLS in most situations. I still think it'd be interesting to see how CLS vs Rapier fares at Bandos or somewhere else WITHOUT extremes/overloads. I'd put in a stronger argument if I actually planned on getting 80 dunge anytime soon. Plan to quit at 70 once I get the arcane stream. Dragonstone Ring (I). Also, subtract 1 because the Fire Cape provides +1. =p Again, this video: The person in the video, who is only 90 Attack, comes close to this 54% you talk about. He is missing out on the +20 Stab on the Defender because he is using Divine. With 99 attack and the Defender the only thing that would keep someone away from this magical number of 54% (which I'd love to know how you got) is the Random Number Gods. I didn't go through the entire video. I went through about 20% of it. Because I have things I'd rather do. Note that he also had overloads. I'd be much more interested if he used super set or something. Even extremems are far off for me...then again, so is a chaotic weapon. The general conclusion I'm getting from this is that Rapier > CLS unless your a relatively low level. "Relatively low level" is using people who have near maxed combat and extremes at their disposal. Anyone care to disagree with that?
  22. Sir_Squab

    Dragon Claws

    Actually tanking claws in incredibly amusing. One time, I ran to the Edge, put on guthans, used the staff of light special, tanked one dragon claw special, teleported away from the other one. If your good, between houses and teleporting you can avoid the special. Note that by avoid special, I mean he uses the special attack on you, but because you teleport/enter a house, the game doesn't register that someones attacking you. Watching a claw spec in the air can be amusing. Also, there is such a thing in Fog called "Not standing in the centre like a sitting duck and waiting for the pures to pwn you, especially if you know they have claws" My favorite person with claws SUCKED, mainly at finding me, and between me running away, teleporting and house hiding/teleporting, he didn't claw spec me till I had like 300hp and 900 charges. I had no food at that point either. At that point, I couldn't care less if he claw specs me. I also got pwnt by a level 70-ish pure with claws in the center once. But, I guess that's what I get for underestimating him. I'd say over half (not that I keep track, I could be way off either way,) anyways, probably half the games I lose there are against pures that I underestimate and try to outtank. Unfortunately, tanking in the center favours pures - your defencive stats are severely reduced, so all that matters is how strong offensively you are. Being a relatively balanced player with 88 summon, a level 100 pure quite often has better offensive stats then me. Incidently, the pure that pwned me was level 70. But the real reason I lose is because he was level 70, I underestimated him. Plus, I somehow equipped my staff of light when I tried to switch armour to better tank his claws. Collected less tokens. Anyways, long story short, don't tank in FoG. At least not till your 3/4ths dead anyways. And if you really need tokens, hit F2P. Remember, FoG weakens your stats when your being hunted, specifically your defense. Damn though. Next time I solo claws, I'm keeping em. Love to use em there lol
  23. Ok, not dead, but most certainly "obselete". Let's use solo Bandos as an example. With my Chaotic Longsword, I can down roughly 2 bosses per Overload dose. We'll say 1.3 bosses per dose considering luck, and time spent at bank and getting KC. Now, completely ignoring the chance of big drops(especially considering my last drop was Boots 245 kills ago, and my last major drop was 469 kills ago), we'll say each boss kill is roughly 50k on average. I believe that figure is accurate considering the Bones alone are 15k, and drops such as Rune Plates and Snapdragon Seeds are fairly common, balanced out by drops like 20k Coins, Magic Logs, Coal, and Addy Ore. 50k times 1.3 times 12 is 780k an hour soloing Bandos not factoring in any drops Shard or higher. I think the 1.3 might even be a bit conservative. Now I've read your dynamic moneymaking guide and I believe the highest non limited method clocked in at around 1.15m an hour. When you consider that I'm likely on a big unlucky streak at Bandos, and that I have the wealth and supplies to "roll the dice" literally hundreds, even thousands of times, it's clear that Solo Bandos would normally be the better moneymaker. I love how you say combat is waaaaaaaay better then skilling for money, yet you use overloads? What are overloads, if not skilling? Yes, you are using combat, but your also using a non-combat skill to do so. Also keep in mind that Solo'ing Bandos with a Chaotic weapon and overloads is not something that the average player has access to. If you want to use a boss, your best bet is Dag Kings probably - to my knowledge, no high skill levels or quests are needed to kill/solo them effectively. These days, GW is all but impossible to go to if your not a very high level, as you can't solo it or get on good teams. TD's are a slightly better example but WGS is a fairly elite quest. The rest of the bosses don't make enough money to mention. (Maybe the mole makes some money, but he's pretty weak, and in ant case doesn't make that much money. Nor does he have any 1mil + or 10mil+ drops.) Or barrows. That's a good place to mention in a combat > skilling argument.
  24. Completely untrue. Give someone like ME a CLS vs Rapier, and I'd find CLS more useful. One thing most of these debates neglect is how useful the boosted accuracy is to people without overloads/extremes, maxed combat, and turmoil. I didn't put in piety because it's not that high leveled/I have it. I somehow doubt that if I tried both at Bandos GW, I'd find the Rapier the better choice.
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