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Sir_Squab

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Everything posted by Sir_Squab

  1. I can agree not giving out like 1k runes or anything, but 25gp, bronze pickaxe/hatchet, etc. Isn't a bad thing.
  2. On a more realistic note... Ahrims/full battle robes/mystic SoL/Master Wand/ Air or Fire staff Infinit/mystic boots Godcape (from mage training arena) dragonfire shield anti-dragonfire potions Also, the guy who came up with the "best" method to mage them was wrong about overloads. You take quite a bit of damage from those, and all you'd need/want from it is the magic boost, so take extreme magic potions. To nit-pick even more, with high dungeoneering, a wolpe might work better - it's got a stackable effect, and you could smith the bars in the basement. Level 75 req? Fairly high, I can't remember it off the top of my head.
  3. So, you want confirmation that Jagex said MAYBE on something? Sorry, but.... And I really hope the next weekend, they change how some skills work. With buyables, summoning, 90% of the work is getting all the ingridients or charms or whatnot. (Not that I minded the summon exp I got on said weekend....)
  4. Honestly, where SHOULDN'T you use it is a better question....
  5. What!? Magic doesn't work? Sheesh, and I was gonna try to get 77 RC to mage there...
  6. Can you do....waterfiends?
  7. Very jealous. All I have is a hand. Still, somethings better then nothing I suppose.
  8. If he's using pro melee, you can't hurt him with melee. This applies to the darklight. You can tell their attacks apart by sound and look - big swiping claws obviously melee, magic attack is a fireball with a fiery sound effect lol, and the range ones are the spikes. They come with a snapping sound. And to avoid the mage attack that goes past the wall, use protect from mage ;) As for the north spot (if it's where I'm thinking of) I kill whatever is convenient, and lure the others away. Sometimes it doesn't work perfectly, this is life. I can't really explain here how to learn, but there should be guides on this forum. Anyways, I personally would not stick to one demon in a particular spot.
  9. Sir_Squab

    RC

    Looking for a fast way to get 77 RC. Money is not *too* much of an issue. 30k from 72 atm. Would tiaras or combinination runes give good exp? EDIT: Would getting ZMI runners be possible at all? I'd like to burn money for fast levels if I can.
  10. Basic idea behind prestige, yeah, reset your floors once you do the highest one you can. At 16 dunge I'm not sure if powering through the low ones is worth it yet.
  11. Except he's fairly afraid of his old master, thus building up the power base; Surok really isn't that powerful. If the Elite Warriors/Magers/Rangers work for Surok, who in turn works for Lucien, then they work for Lucien. And Paw Claw, your speculation seems a lot more...abstract? derived? less substantial? then the speculation supporting the fact that Nomad was trying to build up enough power to beat the crap outta Lucien.
  12. Well you were raging earlier. Members should get higher XP rates, I don't know why this skill should be any different than the others. I think anyone playing RS spends too much time around 12 years old TBH and up until that post, nothing you wrote could have been seen has constructive criticism. You know as well as I do that removing impossible doors would mean faster floors and in the end faster XP. The only way to balance a solution like that would be to reduce the Xp rewards. Just a patch that would change nothing to how fast or slow the skill is trained in F2P. You obviously didn't read my post on the previous page. What's the point of having members skill and lvl 99+ doors on F2P, when it's plain obvious that F2Pers can't get past them? If you want to limit XP rate, just limit Complexity 5 and 6 to members only. Even giving them acess to F2Pers was a mistake to begin with. What Jagex has done was: Give F2Ps access to complexity levels that consisted of mostly members skill Add those doors and puzzles to the dungeons anyway Add a flawed monster level limit to F2P dungeons Regretted the above when members get XP faster on F2P worlds than P2P worlds Add a 50% XP nerf to only level 90+ F2Pers. So if I'm level 90 and my friend's level 89. He's possibly going to get as much XP as a member, whereas I'm getting half of that no matter what. And it's partly dependant on how lucky we are with getting members skill rooms. Huh? Just close off C5/C6, remove that XP nerf for 90+ players, all F2Pers get an automated 40% XP nerf due to C4, no members stuff, and pretty much the only things you can't complete are due to your lack of training in F2P skills. Problem solved. Yes, because with the way things are now, F2P loses out on 60% of the exp per dungeon due to these doors. (Or are you saying F2P loses 40% of the potential exp per dungeon due to these doors? I can't tell.) Which they don't, the bonus doors add up to a max 13% bonus? I agree it's lame that F2P gets screwed over with some bonus doors, but your solution doesn't seem to help much. EDIT: wait, if the 90+ nerf is a 50% nerf, they really need to fix that imo. Seems like you'd get punished for being high >.< Let's say the XP for for fully completing a dungeon is 1000 for a member. A F2Per who's combat 89 and below and complete the same dungeon fully (because he's lucky with member doors) gets 1000 too. A F2Per who's combat 90 combat and complete the same dungeon fully (because he's lucky with member doors) gets 500. A F2Per who's combat 89 and below and complete the same dungeon without any bonus room will not just lose the 13% bonus, but the core XP for that same floor and prestige would be lower than usual as well. By how much I'm not sure, but the last time it was discussed when the skill first came out it's easily 30% lower at least. So let's say he gets 700. A F2Per who's combat 90 combat and and in the above situation gets 350. (the numbers are there for reference) My suggestion allows F2Pers of any combat level to get 600 XP for completing a dungeon fully (because members should have faster XP rates anyway), and you're not going to lose that bonus because of some level 5 thieving door, but perhaps a level 97 mining etc. Fair and square. My suggestion is that you should just be freaking WRONG about not getting a BOOST to your exp means you LOSE on your ORIGINAL exp* :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: *(I know your not wrong.)
  13. Well you were raging earlier. Members should get higher XP rates, I don't know why this skill should be any different than the others. I think anyone playing RS spends too much time around 12 years old TBH and up until that post, nothing you wrote could have been seen has constructive criticism. You know as well as I do that removing impossible doors would mean faster floors and in the end faster XP. The only way to balance a solution like that would be to reduce the Xp rewards. Just a patch that would change nothing to how fast or slow the skill is trained in F2P. You obviously didn't read my post on the previous page. What's the point of having members skill and lvl 99+ doors on F2P, when it's plain obvious that F2Pers can't get past them? If you want to limit XP rate, just limit Complexity 5 and 6 to members only. Even giving them acess to F2Pers was a mistake to begin with. What Jagex has done was: Give F2Ps access to complexity levels that consisted of mostly members skill Add those doors and puzzles to the dungeons anyway Add a flawed monster level limit to F2P dungeons Regretted the above when members get XP faster on F2P worlds than P2P worlds Add a 50% XP nerf to only level 90+ F2Pers. So if I'm level 90 and my friend's level 89. He's possibly going to get as much XP as a member, whereas I'm getting half of that no matter what. And it's partly dependant on how lucky we are with getting members skill rooms. Huh? Just close off C5/C6, remove that XP nerf for 90+ players, all F2Pers get an automated 40% XP nerf due to C4, no members stuff, and pretty much the only things you can't complete are due to your lack of training in F2P skills. Problem solved. Yes, because with the way things are now, F2P loses out on 60% of the exp per dungeon due to these doors. (Or are you saying F2P loses 40% of the potential exp per dungeon due to these doors? I can't tell.) Which they don't, the bonus doors add up to a max 13% bonus? I agree it's lame that F2P gets screwed over with some bonus doors, but your solution doesn't seem to help much. EDIT: wait, if the 90+ nerf is a 50% nerf, they really need to fix that imo. Seems like you'd get punished for being high >.<
  14. Yeah they already stated they have no plans to raise the level cap to 120, but having no plans leaves it open for them to do whatever they want at a later time. I think they got the cap to 120 because it was fairly easy to get 99. I mean people got 99 Dungeoneering within like 2 months or something... Given, they no-lifed. But here we are, (what, 3-4 months later?) and people are already over half way to 120. They made it 120 because of all the rewards. By the time you collect all the useful, high-end rewards, say all chaotic weapons and shields, you'll have over 99 Dungeoneering. Add to this the items in batch two.... As for the quest article...I personally love quests, but stupid things like that chest shouldn't be there. Or the MEP2 obstacle thing. Depends only on your luck. That's the point, you PERSONALLY love quests - but this isn't the same for everyone, I do hope you realise. Everyone can have different feelings about quests and I assure you that there are people who have Quest Phobia. And I can assure you I pity those people. I strongly agree with Aceethan, the post was ridiculous. Stop doing riskless tasks such as no-lifing skills, get some games like Zelda and such and stop overacting so much over skills. My main reason to play the game is quests, and it sickens me to constantly hear people acting as if they were a minor activity in game, stop putting down other people's activities in game. You don't see people putting down skills, do you? It's really annoying how, when you like quests, you need to hear these people who have "quest phobia" whining all the time. Imagine that your favourite food is cake and everytime you had cake some guy was constantly blaming it next to you. Whenever a quest is out, every forums get flooded with immature kids spamming "guyde plz" "plz men y need halp with quest y am stuck" "plz post guyde", you go out and try to do the quest and you get 30 fools following you around asking for instructions, it gets pretty annoying. You don't like quests, you think they're just an obstacle and you absolutely need guides to do them, then don't do them. Get over it, they're just not for your level of questing experience, stop harassing those who love questing. Zelda games are very fun. One of the things about Zelda is that I'm pretty sure none of the game depends on luck. Not the type of luck that involves you trying to open a treasure chest 30 times with an RNG determining your success.... Randomness- that's what I like about the Soceresses Garden. It depends on skill, not luck, (Unless you get lag.)
  15. i'll probably use rune crossbow + karils, extreme range potions, and +15% range prayer, unless holy ranger and the new dung range prayer turn out to be worthwhile Er, isn't that not coming out till like, September? And you have no idea what costs are? Anyways, big factor is the prayer isn't coming out till the fall last I checked (unless I'm completely crazy) so, do you want to wait till the fall to kill them? lol
  16. Either use your tokens to recharge your battle robes, or get a set if you can't get off GE or something. I've heard the street value is 10m but I could be way off. Also, the AoW (Archive of Wisdom) is a great place to look for guides. Really great rock lobsters guide there. I've used it myself, it's really helped my summoning/magic. Intend to get charms for 92 and 99+ magic there someday. 99 magic will come much before charms do ;) And yes, ze guide.... http://forum.tip.it/topic/194382-andylax38s-9-lob-burstingbarraging-guide/
  17. Pretty sure you need to grow it. They don't say "get me this farming item" they say GROW this farming item in my patch. I think...been a while since I did it.
  18. Frankly, I see nothing wrong with removing dragon claw k0 potential, as long as it's balanced with something else....like, reduced magic/ranged defence or something. Not saying use reduced magic/ranged def, just say conterbalance it with something.
  19. The thing that gets me about this is that combat in RS can be largely based on luck. So, to me, throwing in yet another aspect that's still based on luck won't help much. A claw spec for example - if you had something that had a 20% effect of kicking in to block damage, there's a 40% chance that the set effect won't activate at all for the claw special. I'm much more in the favour of stuff that works all the time.
  20. After quickly skimming the forum rules, I saw no mention of not being allowed to name merchant clans, except for this: I don't like the idea of merchant CC's being mentioned anyways, but perhaps add/clarify this in the forum rules?
  21. I've heard that magpie is the best due to the fairly high price of uncut gems. I haven't used any however >.>
  22. Charging air orbs is a good way to make profit with magic.
  23. Your too lazy to recharge at the ladder AND you don't want to use prayer potions? Or chivalry? The whole point of AZ's, last I checked, was USING the prayer altar for free pray; and the salve amulet for the undead boost.
  24. Sir_Squab

    ZMI

    I'm thinking he means time per trip, speed wise. As in starting from the first bank at the start of the run - to the bank at the end of the run. Why would he ask such a thing? It's irrelevant, both runes give different amounts of exp. I'd assume he's talking about exp. How is it irrelevant? Speed is important in a skill like RC if you want to maximize profit and xp/hr. The problem is, I don't think you can maximize profit/hr AND xp/hr. I could be wrong, but knowing RS, you'd have to pick just one. My guess is that natures are more profit, death is more exp.
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