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Adam007

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Everything posted by Adam007

  1. I wouldn't put this at the player's fault. How is he 'abusing' in the present tense this bug? It's obviously unfair, but again, what do you want him to do? Drop the party hat? Reporting a known bug isn't really that necessary. If this was a new form of dupe, then yes, it's a different case and it should be reported. But it's over with and jagex already knows about the flaw in their system, which is the main point.
  2. No because he didn't knwo it would happen, nor did he acutally choose to do it... Not reporting a bug and using it for your own gain = bug abuse. He has yet to report the bug and gained from the bug = bug abuse. People who dont report bugs and gain from them are people who comit bug abuse. Since they are abusing the bug in the game. Now it is intentional since he has gained from it, whether he meant to or not he should report it. (Yes, i know to much use of the word 'bug' in there). The bug itself is the server messing up and crashing. I'm sure they're aware of that and its side effects. What do you want for him to not gain from it? The other guy to drop the party hat? I was saying that if he did not report it to jagex, then it would be bug abuse. And yes, this is unfair for someone to have gained this much. Through no work, stats or anything like that. I don't think that whether or not it's abuse depends on whether or not it was reported. If someone abused the bug, reported it, and continued to report it, it still would be bug abuse. In this case, jagex is obviously aware of the fact that rollbacks often occur, so there wasn't that much of a need to report it, and isn't a defining factor over whether or not it's really bug abuse. Not to argue the definition of it, but when something happens while you're not even playing (in this case), you could hardly call it bug abuse.
  3. It's gonna be pretty hard to score any future interviews to follow up that one. :P It's great that he was able to 'clear his name' from all these misconceptions about him. Half the time I see him there's a massive cluster of people just arguing over whether or not he's male or female. On a side note, I'd love to talk to him about genetic technology, I plan to possibly go into that field too( omg pm plz :P ).
  4. I think that would require a massive rehaul of the whole skill. Other than that, anything that makes it harder for autoers is good (except for the fact that autoers get around everything). If it does require the right kind of skill (not clicking fast on a specific spot), it could work. I think reasoning is more important than skill though, because in this game there's only one element where skill is required really, that being in certain combat situations and in a few minigames. I had an idea to combat autoers using reasoning on the suggestion board where threads like this belong, want to read it?
  5. No because he didn't knwo it would happen, nor did he acutally choose to do it... Not reporting a bug and using it for your own gain = bug abuse. He has yet to report the bug and gained from the bug = bug abuse. People who dont report bugs and gain from them are people who comit bug abuse. Since they are abusing the bug in the game. Now it is intentional since he has gained from it, whether he meant to or not he should report it. (Yes, i know to much use of the word 'bug' in there). The bug itself is the server messing up and crashing. I'm sure they're aware of that and its side effects. What do you want for him to not gain from it? The other guy to drop the party hat?
  6. Drastic times call for drastic measures. This beats what they have now, and if they really want it solved, why not take the time to do this? Which is why there will be more questions and answers added weekly or monthly. We're all aware of the fact that no matter what jagex does, autoers eventually combat it. This would make the cycle harder for them and easier for jagex. If they were able to circumvent this, it couldn't be done quickly. Each item would have tons of adjectives applying to tons of questions, with the web of possibilities continuously growing. It might get to the point where it just becomes more worth their time to actually play the game then spend hours upon hours figuring out questions and answers to store.
  7. Pasted from my thread on rs forums (sorry, had to dumb down my language there for em): I really think this type of random event could halt autoing. Without having to make 'pure essense' and mess other innocent players up, just force the autoers to REASON and use JUDGMENT. Oh yeah. Computers aren't able to. Here's how the new random event would work. I'll explain how it will be made later. You are given a prompt screen by an NPC with the question having different fonts for each letter so macroers can't read questions. It asks a simple logic problem. For example, you get the question: Which of these items is alive? Then you see item pictures of four or so choices. A helmet, a pizza, a sword, and a hobgoblin or something. The human player is able to tell that it's the hobgoblin that is alive. A computer can't. Now how it works. Jagex selects a few hundred sprites of items, npc's, etc (yes, there are sprites for some slayer npc's). While programming for the random event, each item sprite is given values. The values can be set up as: Alive, color, weight, size, etc, having many, many different options and subcategories. There would be hundreds of questions. Player mods could create their own questions they submit checked by staff, and choose from a list an item that fits only the description, and the answer to the question from the list of subcategories, only in case jagex doesn't have the manpower to create enough questions. So the way it will work is there is a question, and a net for possible answers that will work and answers that won't work. Choices are randomly selected out of properties of all of the hundreds or thousands of items and sprites. The question comes up, and the player clicks the item that satisfies the question out of 5-10 choices. An auto program isn't able to use this type of logic. The questions have different choices each time, and hopefully more and more questions coming out with each update, so even if autoers are able to circumvent this, the newer questions will keep them guessing, and hopefully there will be enough questions and answers that they can't even keep track of things.
  8. It doesn't really matter whether or not you think it's true. There's no motivation to lie. It's interesting that this happened though. I knew that it was very easily possible, and has happened with smaller items. Congrats on getting lucky I guess. :)
  9. Ugh, not really needed. Be happy you're even able to switch slayer monsters in the first place, which you're complaining takes up too much time. I guess you weren't around, but there was a time where you'd get an assignment and you had to actually do it to get a new one. Not that I'm at all against efficiency, it's just that I trained it the old way, and with this proposed way it would be even easier than it is now, which is even easier than it used to be. I bet jagex would like it though. Another update to make the game easier.
  10. http://revolution.nintendo.com/ It's called "Wii." For me, it'll always be "Revolution." I think the name "wii" just seems funny and is going to be made fun of all over the net (ytmnd anyone?). Like all things quirky about nintendo, we'll just get used to the weird name. (By the way, does anyone else just love the E3 buildup when suddenly everything starts getting announced?)
  11. screenie please? Or do you not have one.
  12. Heh, you shoulda seen how mangled up you get at ape atoll in the monkey agility course while transforming as a monkey. It looked like your guy went through a blender or something. :P
  13. Although if it's true that monsters all spawn from that spot inbetween the two red squares, 12 people of the team should be able to block off the whole source of monsters coming in, 8 of those attacking portals by melee and 4 by range, mage, or halberd. The rest can attack the monsters that are able to go through players defending the VK. I just wish something like that would be coordinatable (word?). Maybe in a few months once there aren't so many people per world at the place it could work.
  14. Looks a little sea-horseish to me. :P
  15. Irrational number. You can't divide by zero. :P I've heard the 2million number once before, but I'd imagine it's a lot higher now since that figure was from a long time ago.
  16. Adam007 replied to insane's topic in Off-Topic
    Detroit has two championship winning teams this year. This is the year the Wings get Stanley back. :P
  17. Not that this is the thread to argue this, but scamming and macroing are different things. Rsc had autoers just like rs2 has autoers. On the issue of scamming, there have always been scammers, and the percent of players who scam has stayed pretty much close to constant. There are more players in total, so you see more scammers, like on crouded areas. People tend to overlook that even back then there were those "trust drop item" initiations for clans, and tons more examples that I can't think of right now. It's just that people naturally overglorify the "good ol days" because they generally remember the good parts and not the bad. nightshrike, I hope this wasn't from one or two incidents, because it is easy to generalize like that. But if you are bored, there's really not much to do about that other than quit for awhile then come back when things seem better.
  18. I still don't get why people think that. It's not like natures directly depend on the price of essence. They've always had a set price, and the fact that runecrafting even exists just makes them drastically more common. What's it matter if a rune essence costs 50 or 60, even 100 gp when the crafter is still making PURE PROFIT? The only reason that natures would go up would be because of greed and manipulation on the forums from people linking the two together. Basically the only reason that p2p'ers should complain is those who craft on world 66 laws. They lose a lot more money. Every other p2p crafter still makes huge profits. Nature runes do count on the price of essence, RCers want do not want to lose any money whenever they buy the ess for more and have to sell the nats for less. Instead of losing some profit the RCer will raise the price of his nats to keep the profit the same I don't agree with that premise though. It's not like there's a magic profit number that crafters have to always keep constant. There might be less essence, and if it really does get to the 80-100 gp range runes might go up, but they're still making profits, and the only reason they would raise their asking price would be because of greed alone. There might be less runes crafted, lowering supply, but that would be the only reason that prices for natures should go up. Doesn't mean they won't though. People are going to use their 'fear-manipulation-tactics' on forums anyways to get the prices up.
  19. They're not harmful, they hit pretty low. They do have drops, but when they drop its a lot rarer than most npc drops. I added them into the bestiary awhile ago: http://tip.it/runescape/index.php?rs2monster_id=637
  20. I still don't get why people think that. It's not like natures directly depend on the price of essence. They've always had a set price, and the fact that runecrafting even exists just makes them drastically more common. What's it matter if a rune essence costs 50 or 60, even 100 gp when the crafter is still making PURE PROFIT? The only reason that natures would go up would be because of greed and manipulation on the forums from people linking the two together. Basically the only reason that p2p'ers should complain is those who craft on world 66 laws. They lose a lot more money. Every other p2p crafter still makes huge profits. Because a lot of nature crafters don't make PURE PROFIT.... Larryr for example sells the natures and uses the money to pay runners, collectors, managers, security, recruiters, and much more... Other people that have runners also do not make pure profit when they pay runners. I was talking more in generalities, in this case, about alchers that he mentioned. The large majority of players don't have a huge team of runners taking away their profits. I know that people on w66 who have laws ran for them will take a big money loss on this one, as will other people who have them ran for them, but in general that's not enough reason for a rune to go up 20-30 gp.
  21. The difference between the bad essence at like 20 gp each to 'good' essence at like 50 gp each is a lot more than 1gp... This would save a ton of people a ton of money. I like the idea. Um...I'd imagine the majority of players wouldn't really mind waiting to save a ton of money if you're buying thousands of essence. Unless you're glued to runescape and have nothing else on your mind besides getting those thousands of essences crafted, that shouldn't really be a problem...
  22. How can you call that being smart? More f2p items being downgraded to fake versions would ruin and disconnect the two versions even more. I for one don't want 'pure wood' that you can use to fletch with, and 'decaying wood' that you can like only burn or something. "Healthy fish" for members, and "sickly fish" for f2p that heal less food and burn more often? "Pure ore" and "impure ore" that you need double the coal to make into a bar? I know I'm going far with this (I'm just enjoying making up bad examples :P ), but my point is that separating the two games by making the impure essence mostly useless for p2p is a step in the wrong direction in my opinion. Imagine if the two games were completely split apart so you couldn't p2p couldn't even go onto f2p worlds, separated into two different games. Again, Jagex is doing a good job stopping autoers for a little while, but eventually they overcome whatever blockade is made, and what's left is just a major inconvienence to everyone else who isn't involved with this big mess.
  23. I doubt they'll follow suit with any more segregating the two games like making more 'pure' items. While this was a step forward, it wasn't exactly in the right direction. We won't ever have separate markets or anything, and I doubt we'll see much more separation really. This was more to directly combat the mass existence of essence being mined.
  24. Did you bringing this up have anything to do with the increased divide between p2p and f2p that jagex just made with the recent update? Or...you just felt like bringing it back up again for more comments. :P
  25. Adam007 replied to dymed's topic in Off-Topic
    Pistons are going to reclaim the championship this year, and that's all that really matters to me. :P Beating the heat might be tough, but this year Detroit has a better team than San Antonio, who I'd imagine will make it to the finals.

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