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Viv

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Everything posted by Viv

  1. well for instance herblore u make like 167m and spend weeks runecrafting for lvl 99 because of the achievment if they made it 120 ud be forced to like merch for maxed lvl.... but get 99 herb and its an achievement =) rrunecrafting b4 99 was horrible cuz i was focusing on exp and how slow it was but i have 5.6m exp after 99 just trainingit for enjoyment. making a new skil l120 isnt a problem because it doesnt effect existing content and not requiredto get lvl 120
  2. congratz!@@ one of the 3 best non 99s i consider 138 combat 91 rc and 85 slay to be the best =) id say spend the runecraft money on prayer to 99 then herblore to 99 and then if anything is left over buy some pray pots and cannonballs and make extremese for slayer then get lvl 90+ agility for slayer shortcuts =)
  3. try 1 week of nolifing to max all skills eh i think they decided 99 for high lvl forums and 99 for maxe dout cape 120 is for the nolifers but i wish we could have 3rd bind at 75 i mean get 99 and still same binds as lvl 50 pre batch 2 and im not optimistic on batch 2s release date is it better for long run overall ranks to train dungion or total exp ? If you want overall ranks it will have to be Dungeoneering, but if you want total exp it'll have to be with *fast exp skill here.* To me, Dungeoneering sounds like a more enjoyable experience. =p yeh but when lots of people get to the highest dungioneerng lvl they can stand ill be lowest exp =((
  4. try 1 week of nolifing to max all skills eh i think they decided 99 for high lvl forums and 99 for maxe dout cape 120 is for the nolifers but i wish we could have 3rd bind at 75 i mean get 99 and still same binds as lvl 50 pre batch 2 and im not optimistic on batch 2s release date is it better for long run overall ranks to train dungion or total exp ?
  5. thats the best however most 5 man dont agree to that but most do agree dont kill dead ends
  6. exactly its so funny when i turn it on readd this person and they dont even consider ive been playing w/ chat on friends and had em deleted just think i didnt play x[)
  7. well imo all 99s w/o dungion is maxing out then dungioneering is a skill that you train at the end game all 99s is for the high lvl forum but they dont know about the maxed cape cuz in a q/a they said getting lvl 120 was equivelent of getting a harder 99 but they didnt want to give out outragiously slow exp. personally id support increasing lvl cap for other skills but think 120 is way to high lvl 105 23mish exp or 110 41m ish exp would be much better and would recognize alot of players/be a goal for them. maybe in a voting style once a month raise a skill up combats/cooking would probably win but it would add more variety to the highscores besides just dungion being only one going above 99.
  8. Makes super antis a good deal less useful then :sad: damn progress... Rapier + rune defender would destroy them even faster... and if you have a massive stock of superantifires, why the heck not? Why not in general, rather? If you can use them, super antifires are basically free xp. Right now I'm camping for 50, forcing Shahdie to make me a proth spear and plate, and figuring stuff out from there. Is RSOF an okay way to find teams for a 120? I've heard it's decent, but most of the threads I see are for 130+ :mellow: eh most good players of dungioneering wouldnt care ur combat lvl as long as u know what your doing =) and alot of 130s have crappy skills lol its funny they just wanna feel elite then go "omg this door need 82 farm" Imo big difference between 130-137 and 138 138s are generally more skilled and going for exp I never attach combat requirements to my teams and nor do my friends i dungion w/ hehe
  9. eh id rather the highscores be based on a skill that has u do everything in rs to see whos the best . but they gotta do something about leeching maybe every 3-6 mins u dont kill something or solve a puzzle counts as a death?
  10. i got like 94-99 slay in a month w/o extremes/turmoil/titans/kuradel/only a lil cannon maybe avaraged 20k w/o a cannon i avarage like 30k+ an hr.....current day with rapier and kuradels no firecape icestrykes =S using a cannon you break even or profit very little however not using u make alot TURMOIL EVERY TASK USE EXTREMES AND REPOT AT 112-120 depending on the task Attack next monster b4 the drop shows! and pick up a drop while fighting!
  11. I'd orgasm but nowadays everywhere's accessible with fairy rings or some kind of transport. soloing would be too easy Not if they made it break if you died, you would still need to run back to the grave. Also, they could make them not work in some locations (like godwars, maybe resetting counter and appearing outside boss door). This would be epic for slayer though, and that is what most people would use this for I think. IT would make several skills easier to train by cutting bank trips. Would there be a need to make it unprofitable? or rather expensive so that it's not what everyone will use all the time for everything in any way but more of a way of convenience for the rich and lazy. maybe require like 99 mage/crafting/smithing/mining to make one and then can be used anywhere
  12. If this is true, it explains the XP difference. It would also be quite a flaw in the XP system... I realize my bonus room multiplier is higher for Floor 16. I was merely referring to the Floor XP and Prestige Xp however, not the total XP I ended up getting. Although, if you are referring to Qeltar's explanation, what you are saying explains my situation. tbhthey should either not call them *bonus rooms* or not take off floor/prestige exp..the herb growing in the dungion does help alot and solves most of the problems but for people with lower skills it doesnt cut it
  13. id say melee combats,summon, prayer, herblore, dungion. melees are always useful even on nonbosses and increase combat lvl most summoning is useful in rs and non rs and u need 96 for 138 prayer with soulsplit and turmoil is to good to pass up its expensive but it raises combat level. herblore the extremese help and thiers a pretty big dif between 125 and 118 usually during slayer im wanting to repot at 112-120 depending on the monster so compared to superpots its a big difference. dungioneering the weapons and shields are nice but its alot of effort/hours of dungioneering fr this besides being a 138 will get u in more teams for dungioneering and herblore has lifesaving uses when bonus doors are concerned. and while your getting 138 try and get total skill level up too runecrafting, agility, mining, are good skills too >:o
  14. whats the agility to fish exp ratio at barb i did rocktails because it was easy and afk
  15. hmm one of the first things i semi agree w/ qeltar on . u can make up for someone who doesnt know what they are doing ussually but people that are screaming during 5:5 small dont kill monsters dont kill dont kill and get mad at people getting ready for boss arent fun to party w/ either.
  16. lol say "sup" to someone while slaying and they hop usually people dont like to talk while slaying dunno why i usually reply to people ;)
  17. n0valyfe and green098 are the only famous players ive stalked lol
  18. I don't really have high standards. Two friends and I play together, and when we feel like playing 5:5, we visit some high population worlds and just ask if anyone else wants to join us for that floor. We take pretty much anyone over level 100, and we've never met with complete disaster. To be honest, the three of us have most roles covered... so anything our guest team-mates do is just a bonus. If they overlap our roles, well, we adjust and it's not a big deal. The only real problems we've encountered are when players join our team with really high skills and don't really keep up well (like the maxed player who joined us). dungeoneering shows us that with great skills, comes great responsibility :P Really Mori? You had to go there? Lol ive teamed with a level 90 a level 116 a level 125 ive found that usually 4 130+ and 1 lower doesnt lower the dungion difficulty but 3 130+ and 2 lower accually does make the dungion easier :) 130+s that have lower dungion usually are worse on the team than 100s that have 65+ dungion so higher floors generally go smoother than lower/med floors peeoplee that have high skills on a team of people that have lower skills generally have to open doors make more armor thats why i generally prefer to team with higher levels and higher levels usually have the motivation to raise thier dungion level and get the dungion done faster. but sometimes on a team of 138s they will shy away from accepting a say 125.. when i make a team on forums i dont require 130+ but usually get lvl 138s anyway because these are the people still training dungion that realize teams are best way to train and dont have other skills to distract them :)
  19. yeaap *points to siggy* omg i know! when new floors come out ill adventure log spam more people now that no new floors can be unlocked its a bit less but still all lvl 80 level 80 Ikilled a boss monster i killed a boss monster kill bossmonster killed 5 boss monsters all skills 79 lvl 79 i got a chaotic rapier and i love it for slayer. Anyone else noticed jagex lied about this 10hrs??/i trained with it like 7-10 hrs and it says 75% lol
  20. i agree =) dungioneering brings together the high lvls with good skills and also some low levels that are kind and wanna learn usually. but the dungioneering community is pretty small so people will remember if you do good or bad in the party ect. batch 2 is coming in around a month or 2
  21. .........at level 96-97 horn went empty after like 1.3m exp total.. but yeh it was fun to charge and use for 96-98 but i didnt bother after 98 as i wanted all the profit
  22. *whats the point of 5:5 small complex 1* is say 5:5 small complexity 6 so the +19% for 5:5 is worth something and u get exp... if you cant get a team for 5:5 small then solo complex 1 and leave after 3 levels is good...or if just need a couple floors. and yes 5:5 large larger floors
  23. im stopping dungion at lvl 80 as that can access up to floor 39 if they go with the same pattern if new stuff is good then ill train more =) if not str all the way and they said they were working on 80 gear this is the 80 gear..
  24. one thing about zarfot is that like right after he got all 99s he wanted 100m rc exp then quit then he decided just to slay with no goal and then he got to like 32m exp and then he did random skills to decent expieriences. He doesnt seem to have the time for the longer skills yet knows the most efficient way to do them.. He doesnt have to worry about money....but after all the money skills are done he either needs more time or motivation to max the longers. Drumgun- all 200m combat w/o slayer.....really a disadvantage considering other people can get all 200m combats and get 100m+ slay exp before needing to grind just slayer. s u o m i- this is a nolifer and im pretty sure he has 2 long skills out of the way and he knows what hes doing even with his refusal to merch which he probably will in the end. aasiwat-if he does like all the skills this will probably happen eventually. lan-lucifer6- he is almost just like aasiwat trains skills evenly lots of expirience just dont know how dedicated he is to rs and if he will play til 200m all..... kingduffy- he trains all skills up and has a nice chunk of exp in the slow skills so i think he has a possibility too. id say most people just do what they like and if they reach 200m in all the skills that they like/are easy will probably quit....people that hate mining or hate runecraft will probably not go for 200m in those skills for 200m all as opposed to lvl 99 for 99 all
  25. super attack and str are definately worth it for faster kills! i use extreme attack/str on every task.. about magic pots does that really work? i dont use super defence on any task but bloodvelds and aquanites are pretty annoying and i dont use karils but i have 28k extreme magic pots =o

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