Everything posted by Zaaps1
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Best monsters to mage
In the long run, rock lobsters saves money compared to other methods of gathering charms, but if you want immediate profit, I would have to say aviansies.
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Kent's guide to Summoning mastery! Bork
Wow, how long were you killing them? :o
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Casual Monster Hunting
I second this. The best way to kill them is to cannon while praying range.
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Varrock Medium DIary
Did you talk to the guy in the museum regarding the specimens? Maybe that will help.
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Master Horn Question..
It takes 10 full games (so 100 consecutive waves) to fully charge a Penance Horn. (Remember, however, that the Master Penance Horn drains charges slower than the normal Penance Horn). However, the amount of charge you get increases as the wave. So later waves grant greater charge than the first few. So it probably would not be a good idea to reset your wave.
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Farming question
For help, look at my AoW farming guide. I'm sure you will find information that will benefit your farming training. Link is in my sig. As far as how long those patches take to grow, look at Tip.It's farming guide for all the numbers. However, remember those numbers are MINIMUM times and they make actually take longer. Also, they may die if you did not pay to protect them.
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A question of etiquette
I really dislike dealing with other people. I usually hop unless I'm in a bad mood, in which case I most likely won't even respond.
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Chemical warfare!
I think it would be better added as a Herblore add-on than an actual skill.
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Strange power
Very interesting, I hope it's the new skill! :D
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help my bank :)
He only tells you about F2P items, the rest he just kind of ignores. Specifically, only f2p quest items. They offers to buy them, but for extremely low amounts (I think he wanted to buy the Blurite Sword for 7gp...).
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Trolls
The best way is to cannon ice trolls. You can cannon mountain trolls as well at the Death Plateau, just stay in the safespot the entire time.
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Best place to mine and bank iron (F2P)
The Southwest Varrock mine is actually closer, but only if you use Varrock teles. This. Tele to Varrock to bank and run south. Stop at the musician if you need to recharge energy. If you need further help, take a look at my guide, link in sig.
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Chinning
That's 223.4 xp/red chin for you at level 79, without using a familiar. This is for Ape Atoll, however, which hands down beats Mummies, no argument required. The extra xp far outweighs the small return. So if a red chin is 800 gp, you can buy 6250 of them, which is ~1.4m xp. However, take into account that you will need ppots.
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Can we heal our familiars?
Of course, you can always dismiss and resummon.
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ring wealth- fail or not?
I dunno Zaaps. Unless you're talking about the Ferocious Ring, which adds 5 additional damage to every hit, the accuracy and strength bonuses seem far too minuscule (both in absolute and percentage terms) to add any measurable degree of speed to your kills. Instead of concerning yourself over a ring that could cost you millions in gold, I'd rather spend that money on a better quality weapon, shield, or piece of armor. Personally, my most valuable monster drops have come from LS situations or when I'm not wearing the ROW. However, that's only my personal record so far, and it doesn't stop me from wearing one under most circumstances. Well Fero ring is +4 and isn't guaranteed to every hit. The items give a small boost, to be sure, but it's noticeable over the long run while the wealth really isn't. I mean, over a few hundred monsters you'd be talking about 1 or 2 extra rune items, imo, maybe an extra big drop such as a whip IF you're lucky.
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help my bank :)
Really it's trial and error, find what works for you and go with it. The less you change, the better it is.
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Void Mage Helm - worth getting?
I recommend against it, as it doesn't really make a significant impact.
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Herblore
Be sure to buy your potions unfinished. It saves 1/3-1/2 the time for a slightly higher cost (about 500gp extra per pot but varies, so be sure to check). Yes, unfinished pots DO buy and they buy surprising easily.
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Monsters weaknesses/resistances?
Far less than 20% imo. There are only a few monsters where the weakness actually counts, those are Metals, Waterfiends, Gargoyles, Aquanites, and the KBD, outside of quest bosses and uncommonly killed monsters. So I believe the current system is fine. No need for a whole new field, and if the monster has a noteworthy weakness, it is listed in the notes.
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ring wealth- fail or not?
I used the Wealth for a time, and I've come to the conclusion that it is typically not worth it. For one, it increases your chances by such a small window that you most likely will not notice it unless you kills thousands or tens of thousands of a monster. Secondly, if you wore something like a Warrior (i), Berserker(i), Ferocious Ring, etc., you could most likely make up for your slight decrease in drops by faster kills. In fact, you might get kills fast enough to compensate. Furthermore, remember that time is money. The less time you spend killing, the more time you can spend making money. Between faster kills and time saved, I'd say the other rings are far better than the Wealth.
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Quick Chat - Really..?
Well, easy to find out isn't it? Go to a QC World ^.^ It can be frustrating to use, but ultimately it is a huge improvement over emotes, right?
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Kent's guide to Summoning mastery! Bork
You mentioned to ignore the Ork Legions. I believe this is a big mistake and I disagree with your statement. I once also believe they were a waste of time, but I discovered two things. 1) With Piety and Super Set, I usually 2-3hko'd them, so they were quick and easy kills, and 2) They drop charms 100% of the time. I have NEVER killed an Ork Legion that didn't drop a charm. Typically, they drop golds, next greens, then crims, then blues. I'd say the ratio is about 10:6:2:?. I'm not entirely sure, since to be honest I haven't taken good data on the subject. But I strongly recommend that you look into killing the Ork Legions. Bork summons between 3 and 5 each time you try to kill him. That's what? Another 30 seconds of your time? No other monster in the game (besides Bork) drops charms 100% of the time. So imo, they are totally worth killing, especially since they have such low hp. EDIT: 40 pages of fun! Gratz :)
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Mother Gaia: An In-Depth Manual to Farming
Thanks for posting! I've discovered this as well and mathematically, it is better. However, I cannot provide any personal experience, since I have always, and unconditionally farmed snapdragons since 62 (or 63? I forget). Snaps perhaps aren't mathematically the best herb, but I feel that in their risk vs reward ratio, their reward far outweighs the risks. After all, it only takes 2 extra snapdragons in a run to propel it to be far better than anything else. Of course, that comes with a huge risk.
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Video Guides
Very nice and interesting goal you've chosen to do here. I like how you've turned a bad situation into a great opportunity. I don't want to sound mean though, but this forum is most likely not the best place to post this. I'd personally post this in General Discussion, where you will get many more on-topic posts. The hardest part about doing something like this is the fact that there are a huge amount of options you can take to be successful in the game. My only advice is to never place too much emphasis on your method, since there's always another way that works for other people.
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Waterfiends task/setup
Very simple. Use your standard melee equipment, except replace the melee armor with Karils/black dhide and replace your standard weapon with the best crush weapon. Then bring your bunyip and about 6-8 prayer potions + pure sets and you're good to go.