Everything posted by Zaaps1
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Gloves of Silence
Pickpocketing isn't really that good for xp anyway, unless you blackjack.
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Removal of new high level potions in PvP
Actually, it probably IS possible to profit from the new potions, just indirectly. Remember how Jagex said that their calculations proved that with 25gp/ea spirit shards, summoning profits from every pouch you make? Now there are some pouches where this is obvious, such as Foragers, but others are a bit more indirect, like the bunyip or combat familiars. So if the new potion's enhanced performance is weighed more than the extra cost, then you DO profit in the sense that you save money.
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Removal of new high level potions in PvP
Should we make all quest items unusable in PvP as well? "Oh Quests aren't a combat skill so you shouldn't be able to use barrows gloves" -.-
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Thinking outside the box with Prayer
Before Jagex doesn't anything to update prayer, they first need to address TRAINING prayer. Look at the herby update, it was great and all, but training herblore now borders on impractical. The content was great, but needed a bit more forethought on the training. So take an already impractical skill to train, like prayer, slap on some high-demand updates, and what do you have? Prayer could easily get to 20-25gp/xp using conservative methods, imo. Before I see Jagex release new prayers, I would like to see them add a new training method. Doesn't need to completely overturn what we have now, just something to balance out the increased popularity with the update.
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Mother Gaia: An In-Depth Manual to Farming
You speak of the herblore update? I'm sure that my guess is as good as anyone's, but I believe that it's a win-win for farmers, herb farmers at least. In the initial influx, many people will be buying herbs to produce potions with. Increase in demand = more profit since the supply probably won't go up nearly as much. Then as it dies down, you have many people making these higher-level potions. While overall, herbs such as snaps and ranarrs will be more profitable to farm opposed to before, the bigger benefit would be herbs such as torstol gaining popularity in farming. With so many more people at higher herblore levels, the higher level herbs will have a huge spike in demand, and therefore become more profitable. But of course, I could be wrong. That's just my prediction.
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07-Oct-2009 - High-level Herblore Potions
Cool, but I would LIKE TO BE ABLE TO OPERATE MY DUELLING RING AGAIN TYVM =\ EDIT: Fixed lol I guess it was my computer. Great update tbh
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Mother Gaia: An In-Depth Manual to Farming
Thanks all! Trollheim tab removed again.
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[confirmed] shooting star map errors
I trust your word, it's just I could have sworn mining a star at one of those locations. Odd. Will remove those two locations when I get the time, thanks!
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[confirmed] shooting star map errors
"Anymore"? Was it changed sometime? I am fairly certain that I've mined a star at Isfadar or Arandar before, in the past.
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Absolutely no randoms zones
GWD Barrows Void Knight Outpost (comes with a bank, and is therefore the most useful) Certain Quest locations, such as the Crystal of Merlin crate. Note that your PoH CAN have randoms. Before this was not the case. I know on regular house mode you can, but I'm not sure if you can get randoms in building mode.
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dragon hatchet
D axe is totally worth it, plus you can always sell it back when you are done. So effectively, you're cutting logs ~10-15% faster for free.
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Mining + Star Hunting.
Right, but it's good to know that it IS possible making it far better than iron. However, if Wioneo's data is right, Concentrated Gold is by far the better option unless you can make over 1.6m per hour.
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Mining + Star Hunting.
Wrong. Personally I recorded an average of 57.2k mining xp per hour with the gold at level 80. Granted, that is with the use of a dragon pickaxe and pak yak, but I seriously doubt that either of those could create a jump from 25k to 57k xp in an hour. Also 70k+? For who? I know that I personally will never be mining and dropping that fast, and I'm fairly certain that that follows for most people. The gold trees on the other hand require minimal attention to achieve maximum efficiency. Also, that 57kish xp per hour comes along with over 400k in profit(for now). So if you would prefer to gain 13kish xp per hour at the expense of your hand and around 400k coins, then yes by all means mine granite all the way. http://www.youtube.com/watch?v=bl4DMCk_7mQ It's not how fast you drop, it's WHEN you drop.
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Baller's Guide to Chopping Ivy
Glad to see it back! Once again, great guide. Really nothing more to be said, except perhaps recommendations on locations.
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92-99 mage, questions, and another option.
Honestly speaking, rock lobsters. For the huge amount of benefits you get, it is EXTREMELY cheap. Alching isn't a bad option nowadays, although Onyx Enchant in the MTA is superior. PC can also get to 90k/hr, but I don't have conclusive data on costs.
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Mining + Star Hunting.
Granite is far, far better. It's a difference between 25-40k per hour and 70+k per hour. However, from recent data I've heard, concentrated gold MAY be better than granite. It's like comparing Barbarian fishing to Monkfish. It's SLOWER xp, but the money MAY make up for it. Test it yourself and calculate the results, since I've really seen nothing TOO conclusive to apply to the general population. You can bank in the Caves as long as you can get in, I believe. Do not mine with a star clan. You won't get enough xp. A better idea is to efficiently hunt them yourself, and usually you will have 2-5 people in the same world who happen to tag along (assuming a clan doesn't get it, and the star isn't in a crowded place by Aubury's Rune shop) and you are also MUCH more likely to get the Finder's XP. Tip.It's shooting star guide has recently added a full world map containing all the landing locations. You can also look in my star guide for the inventories to take in each area. Combine these two resources and there really shouldn't be a reason not to hunt them yourself! (Unless your low-level telescope is holding you back.) V armor 2 and 3 are exactly the same, except 3 works on more ores.
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Oct. 5 09 - New Forums :D
Great job on new forums, they look awesome.
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F2P Melee Training Highest XP per hour????
I did a test on the scorpions. In a crowded world, you can stand at the center and alternate between 2-3 spawns. However, on average they were a little worse (1k-2k less) than giant spiders, which remain the best option if you can find a world with less than 2-3 people in a room.
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The Best F2P Combat Guide (all levels)
I don't have too much time on my hands, but I could put up the rates for melee. If you could get your rates for range and post them, that would be great. Credit given, of course.
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F2P Melee Training Highest XP per hour????
At my stats, 4 str pots (potted after 5 minutes) and the rest anchovy pizzas lasts me a long time.
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Smash Club.
I prefer Nair to punish airborn/overshielding characters with Ike.
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Smash Club.
I have no problem with any of those... Combo dodge=sidestep and roll, recover air dodge, and he owns all but the fastest of characters. Even then, I usually get a lucky Smash in there and own 'em. Side stepping and rolling doesn't mean you aren't combo-able, it just means your opponents needs to add one extra step: punish. In reality, it would be much better if you could DI out of a combo, but Ike has no fast/short lasting aerials, so Ike can't really DI. Ike's smashes aren't reliable. A 4 year old can shield the Fsmash and the Usmash and Dsmash don't have enough power to compensate their slow speed. In most cases, Ike's Ftilt would be a better killer, or one of his 2 [bleep]es/fair if your opponent is off-stage. (That's another great thing, I'm pretty sure Ike's fair is the fair with the greatest range in the game, if not THE aerial with the greatest range. It hits almost everywhere above, below, and a long way in front of Ike and is pretty fast for its power, imo. I don't think even Meta Knight's aerials can reach as far as Ike's fair, but that doesn't mean Ike's aerials are better.)
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F2P Melee Training Highest XP per hour????
I'm maxing at around 45k with 99/99/95 melee + str pots every 5 minutes. You could get higher I SUPPOSE with higher defense, but really, you won't even get 500xp more. Look to my AoW f2p combat guide. Link in sig.
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Smash Club.
"Past MK level"? Are you talking about usage?
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Smash Club.
Smashboards. Ike isn't going anywhere. He's good and I really like his as well, but fact is that he can't recover, is easily combo-able, and has a hard time dealing with almost every character in the game.