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Everything posted by Zaaps1
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Falco has a tank and Pit has an army.
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That's right, and you also get xp for planting the herbs and you get xp for adding supercompost.
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Don't forget kwuarms. Another reason why snaps are far superior because you get a lot more farming xp. Consider that farming xp is worth 9gp/xp for most people (maples and palms are at that rate). Snaps are over triple the xp of ranarrs, but to be simple, let's say they are exactly triple. Snaps are ~4k/run of 5, so therefore ranarrs would be ~1.3k/run of 5. That means you get 2.7k xp extra with snaps, and therefore you "gain" and extra 24.3k gp (because that's 23.4k you don't have to spend on maples or palms). Of course, that's totally meaningless if you don't care about farming xp and just want money, but for those who do, well, everything else just isn't worth farming.
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There's a spot where you can hit them, but they can't hit you. I don't recommend ranging them though. From my experience, melee is 2x-4x faster.
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The Sheer Mining Guide [All Inclusive] (GoTQ Nom. RSC)
Zaaps1 replied to Knotch_Blade's topic in General Guides
I'd imagine you'd use the Combat Bracelet to teleport to Warrior's. -
Fair amount of profit. I've been farming them. Like 9k for each herb and 39k for each seed. Therefore ~290k in herbs per run, counting deaths, and 195k in costs. So it's not as good as snaps, but hey, it's like half the level, which is like 1/5 of the farming xp required...
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How many people have 99 herblore? How many people would BUY HERBS FOR HIGH PRICES wanting to get 99 herblore quickly?
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This makes me feel a little better. I still hasn't grown. Like you, I suspect it's a bug, probably a randomly inserted one with recent or upcoming changes. I'm also seeing a drastic reduction in my herbs output. I (once upon a time) could get up to 10 herbs from a single seed (if I was lucky), but now it seems like my high level herbs are all only giving out five herbs and MAYBE if I'm lucky 6. I don't know what's going on...and if it were only one thing, I'd just chalk it up to some bad luck, but I kind of "set my watch" to the timers and only now-and-then have had to wait for a plant that I've paid to watch to grow. I know that farmers only protect from disease and that they still lose a cycle of growth, but like I mentioned, it seems like it's losing the same cycle over and over. If it is a bug, it can't be recent. I've had this problem for months if not years.
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I think you are a little mislead. Here, let me explain. Farming can make a lot of wealth. Seeds don't always cost too much, and deaths are only 1/9, or 0/9 if you pay the farmer, if possible While trees are the best xp, a run of snaps gives ~4k xp, which adds up over time. (Equal to ~1 maple tree, and you profit, not loss). I agree though, while you say trees are a money sink. It's why I put 99 farming on hold. One snapdragon seed is currently 48k. 1 snapdragon herb is currently 11k. You'll average 7 herbs per patch. So if you planted 9 patches, you should expect 63 herbs. However, 1 in 9 patches die, so it's really only 56 herbs. Now let's see. 9 snap seeds is 432k. 56 snap herbs are 616k. So if you farm 9 patches, you should expect about 184k in profits, even though one patch dies. And remember that 9 patches takes only 10 minutes. However, in reality, you'd get to 10 patches in 10 minutes of effort (1 run = 5 patches = 5 minutes, so just double everything). So 10 patches yields 70 herbs. However, ~11.1% of those will die. So you'd actually get ~62.23 herbs. That's 684,530 gp. All the seeds cost 480k. That's a profit of 204530 in just 10 minutes, including deaths. So in one hour of time (12 runs), you will make 1.2m, and you'll also have ~48k farming xp to boot. Compare that to PAYING ~400k for that same xp (palms/maples). Feel free to do the math again yourself. But deaths ARE 1/9, and the AVERAGE (if living) is 7. Doubt your playing the same game as I. My game called Runescape goes like this. Each trip to all 5 allotments yields between 20-30 herbs, 5 on average per seed. That includes death and bonus yields. Is as simple as that, don't talk to me about death rates or bonuses because you don't know what the true values were coded at. I simply count whats in my bank and its in that range every stinking time. ... Um, no. 5 per seed is the MINIMUM. On average, it's more like 7. I've been farming snaps for a long time. I farm them 20 seeds at a time before I go to the GE again. I've been consistently getting 130s. You do the division, it's 6.75, which is accurate once you consider that 1/9 will die. Once you factor that in, the average IS 7, if you round down. And I'm pretty sure you don't know the exact values that were coded in either, so don't bring that up. Don't say I'm making stuff up if your argument is the exact same as mine. My statement was, "I did this, and this is the average." You said, "You're wrong, I did this, and this is the average". You're using the exact same logic as me, but you're saying mine is wrong... Frankly, here's where we differ: 1) Average Yield 2) Time We can ignore time because we are not talking about how I do it or how you do it, but the fastest way to do it. So that means we differ on yield. Now I'm going to say that from my experience, the average yield has ALWAYS been 7, or close to it. I have never had such bad luck that my yield average was as low as 5. Once again, 5 is the MINIMUM. If you use Supercompost and Magic Secutars, the least you can get is 5. The most you can get is something like 16. Now, does it make sense that the average is 5? That would mean that you NEVER got over 5 herbs from a single patch, which I am sure is not true.
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Sounds good, but I still have the feeling that the "kill impressiveness" can be manipulated. But yeah, this is a great idea, I support.
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If the tree becomes diseased while under the farmer's care, it still grows slowly. It's aggravating. However, I don't believe this is the case. Sometimes, they just don't grow. I've have fruit trees that didn't grow after 24 hours, and it isn't just one of them at a time, no it's all 5 or 4 of them at a time. I think it's a bug, tbh. The same thing happens to herbs sometimes, which proves my point. After HOURS, sometimes herbs still aren't finished. They can't be protected, and they weren't diseased, and their supposed to grow in just 75 minutes. I'd say there's a growing bug going around, but meh, it's not such a big deal, since it only happens once every so often.
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i never said i would actually be doing it i wouldjust like to know the estimated loss But you will lose your sanity and you may lose feeling in your hand. You should stop losing money at around 60, and around 70 you should be consistently profiting. its just as much clicking as most rc methods And? It's a lot of clicking and paying attention and repetition, that's what I meant.
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Thanks! :thumbsup:
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Assume you farm 90 seeds. 10 of those seeds will die. 1/9 seeds die. And it's more like 1/10 death rate without trollheim, 1/8 with. Also, always calculate the profit per patch (average around 6.7/patch with deaths calced in), way easier. You're right, I forgot to count Trollhiem patch, which never dies, ever. So if you farmed 100 snap seeds, 1/5 of those (20 of um) would be alive no matter what. 1/9 of the remaining 80 would die. That's about 9. So 91/100 of the seeds survive. Herbs=637, herb income=7m. Seed costs: 4.8m. Total profit=2.2m. 100 seeds will take 20 runs, which is 100 minutes. That equals a 1.32m profit for 1 hour of farming (or 12 runs).
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Herb runs should take ~5 minutes. 12 is way too slow. Mine take between 5-7 minutes and I farm marigolds along with the herbs. I think you are a little mislead. Here, let me explain. Farming can make a lot of wealth. Seeds don't always cost too much, and deaths are only 1/9, or 0/9 if you pay the farmer, if possible While trees are the best xp, a run of snaps gives ~4k xp, which adds up over time. (Equal to ~1 maple tree, and you profit, not loss). I agree though, while you say trees are a money sink. It's why I put 99 farming on hold. One snapdragon seed is currently 48k. 1 snapdragon herb is currently 11k. You'll average 7 herbs per patch. So if you planted 9 patches, you should expect 63 herbs. However, 1 in 9 patches die, so it's really only 56 herbs. Now let's see. 9 snap seeds is 432k. 56 snap herbs are 616k. So if you farm 9 patches, you should expect about 184k in profits, even though one patch dies. And remember that 9 patches takes only 10 minutes. However, in reality, you'd get to 10 patches in 10 minutes of effort (1 run = 5 patches = 5 minutes, so just double everything). So 10 patches yields 70 herbs. However, ~11.1% of those will die. So you'd actually get ~62.23 herbs. That's 684,530 gp. All the seeds cost 480k. That's a profit of 204530 in just 10 minutes, including deaths. So in one hour of time (12 runs), you will make 1.2m, and you'll also have ~48k farming xp to boot. Compare that to PAYING ~400k for that same xp (palms/maples). Feel free to do the math again yourself. But deaths ARE 1/9, and the AVERAGE (if living) is 7.
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i never said i would actually be doing it i wouldjust like to know the estimated loss But you will lose your sanity and you may lose feeling in your hand. You should stop losing money at around 60, and around 70 you should be consistently profiting.
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Defense-wise: The PvP armors are best, but they are impractical. Therefore, Barrows helms are the best, the best of all of them being Verac since it gives a prayer boost. Attack-wise: It would be the warrior helm, but Void w/ full set beats it Strength-wise: Berserker Helm, I believe, but Void w/full set beats it All-round: Neitiznot Helm, but Void w/full set beats it.
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I agree with the combat robes suggestion. Monk robes might look decent as well.
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Should also be able to put friends into tabs, or tag friends with descriptions. 2 more things you should add for funorb: -You should get messages for when your friends log in, you currently don't -You should be able to log into a clan chat AND have a pop-out friends list in Funorb. If you're in a game in funorb, and your friend doesn't PM you first, you have ABSOLUTELY NO WAY to PM him other than resigning from the game which is quite stupid... I agree. It's so annoying to have absolutely no one to talk to there. Sure you could talk with the people in your room, but half the time they just talk about the game, which you may not want to talk about. Funorb's FL needs updates more than Runescape's.
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Mod Biscuits, I would die for a name like that. That's an awesome name. Nice work coming along on the Fairies though, I can't wait to walk around in Zanaris 3.0
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Mod Mark's Statement About Dragon Claws
Zaaps1 replied to The Dark Lord's topic in General Discussion
Usually it takes two specs to kill with d claws, as long as you're wearing semi-decent armor with semi-decent defense. At least, I'd assume so, though I don't pk. But what I'm saying is that, while it'll heal you. you're still in KO range, so it's not a 100% immunity if you carry 2 phoenix necklaces, it's just raising your chances of surviving. You can still die from 2 d claw specs, it's just less likely. I have to say though, it's a great idea. I never thought to use them in PvP. -
Mod Mark's Statement About Dragon Claws
Zaaps1 replied to The Dark Lord's topic in General Discussion
that's why I keep 2-3 extras in my bag, lol the phoenix necklace literally nerfs special attacks... I had 13hp and had a friend dark bow spec me w/ drag arrows (minimum hit of 8-8)... it hit 8-0 and restored me to 34hp had another friend use a claw spec on me when I had 15hp... the ordinary minimum hit of a claw spec is 0-1. he hit a plain 0, and I went up to 44hp I'd always used them while PK'ing the past cuz I knew they were useful, but never THAT useful. I was wondering if they made you 100% to being killed, period. I bought 1k necklaces and went out pk'ing with a full inventory of them... sadly, I was wrong :P nevertheless, they do increase your chance of enduring attacks like dark bow and drag claw specs SIGNIFICANTLY I thought the Dark Bow spec couldn't miss? That's actually a great idea, but you're completely relying on the second spec not hitting too high. So it isn't 100%, but it's nice coverage. Unless...it heals you in the middle of the spec? I suppose Redemption prayer can help as well? -
How are you supposed to grab someone with D3? :wall: He's so fat a 3 year old could hit you before you close in.
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Mod Mark's Statement About Dragon Claws
Zaaps1 replied to The Dark Lord's topic in General Discussion
It's one thing to merchant respectfully. It's another to manipulate prices. It's another to completely lie to the entire RS community to help manipulate the price. Just sounds evil to me. But usually evil comes with intellect. What can I say? It was a smart idea, just not the right thing to do. EDIT: How does the Phoenix Necklace give immunity? Ok sure it'll heal you after the first spec, but then it breaks and you're live bait for the second spec.
