Jaffy1 Posted September 15, 2009 Share Posted September 15, 2009 If 280k can't run a few f2p servers for a year then paint me a hypocrite.Running servers is one thing. F2p also requires J-mods, development, monitoring, maintenence, etc.. I don't know how much that costs, neither do you. Tip.It Website Crew Leader[hide=Quotes]I love it how Jafje comes outa nowhere and answers my questionsHehe now we know what real life does...drugs, drugs, more drugs. Thank god we are addicted to something that won't kill us. [/hide] Link to comment Share on other sites More sharing options...
perfetc Posted September 15, 2009 Share Posted September 15, 2009 If 280k can't run a few f2p servers for a year then paint me a hypocrite.Running servers is one thing. F2p also requires J-mods, development, monitoring, maintenence, etc.. I don't know how much that costs, neither do you. I have played rs for about 5 years and I have NEVER seen a J-mod, member world or not so that wont cost anything. Development, it gets developed with members most of the time and when it doesn't it is just old members stuff going to f2p so it wont cost anything. Isn't monitoring the same as J-mod, so again costs nothing. Maintenence is the only cost but there is obviously enough to cover it cos I put the pie chart up which showed that they profit from f2p, if only by 7%, so they must be able to run it and still get a profit. No matter what needs to be done to f2p it still makes a profit, so I know for a fact it costs less than 280k to run and do everything else with f2p. It makes me wonder if you know what profit is? :? IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
perfetc Posted September 15, 2009 Share Posted September 15, 2009 If 280k can't run a few f2p servers for a year then paint me a hypocrite.Running servers is one thing. F2p also requires J-mods, development, monitoring, maintenence, etc.. I don't know how much that costs, neither do you. I have played rs for about 5 years and I have NEVER seen a J-mod, member world or not so that wont cost anything. Development, it gets developed with members most of the time and when it doesn't it is just old members stuff going to f2p so it wont cost anything. Isn't monitoring the same as J-mod, so again costs nothing. Maintenence is the only cost but there is obviously enough to cover it cos I put the pie chart up which showed that they profit from f2p, if only by 7%, so they must be able to run it and still get a profit. No matter what needs to be done to f2p it still makes a profit, so I know for a fact it costs less than 280k to run and do everything else with f2p. It makes me wonder if you know what profit is? :? IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
Youmu Posted September 15, 2009 Share Posted September 15, 2009 F2P most definitely should get skill capes, even though it has been confirmed as not happening. :( However, and this is a very big however, they will plan something that tells that you got a 99 in F2P worlds. \ Oh, and Jaffy1, not ANOTHER debate about F2P vs P2P. These kind of debates are idiotic and lame, and will only cause more hatred between F2P and P2P. -.- Off-Topic: Personally, P2P ruined RS. They caused all this F2P vs P2P crap, and I hate it when P2Pers act so stubborn. F2P outnumbers P2P greatly, therefore we are FAR more contributing than P2P is. There shouldn't even be a P2P IMO. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Youmu Posted September 15, 2009 Share Posted September 15, 2009 F2P most definitely should get skill capes, even though it has been confirmed as not happening. :( However, and this is a very big however, they will plan something that tells that you got a 99 in F2P worlds. \ Oh, and Jaffy1, not ANOTHER debate about F2P vs P2P. These kind of debates are idiotic and lame, and will only cause more hatred between F2P and P2P. -.- Off-Topic: Personally, P2P ruined RS. They caused all this F2P vs P2P crap, and I hate it when P2Pers act so stubborn. F2P outnumbers P2P greatly, therefore we are FAR more contributing than P2P is. There shouldn't even be a P2P IMO. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted September 15, 2009 Share Posted September 15, 2009 I have played rs for about 5 years and I have NEVER seen a J-mod, member world or not so that wont cost anything. Development, it gets developed with members most of the time and when it doesn't it is just old members stuff going to f2p so it wont cost anything. Isn't monitoring the same as J-mod, so again costs nothing. Maintenence is the only cost but there is obviously enough to cover it cos I put the pie chart up which showed that they profit from f2p, if only by 7%, so they must be able to run it and still get a profit. No matter what needs to be done to f2p it still makes a profit, so I know for a fact it costs less than 280k to run and do everything else with f2p. It makes me wonder if you know what profit is? :? Actually, Jaffy1 is right. They would most likely have staff dedicated just to F2P. But they also make far more than 280k off of ads in a year if its 7% of total profits. Off-Topic: Personally, P2P ruined RS. They caused all this F2P vs P2P crap, and I hate it when P2Pers act so stubborn. F2P outnumbers P2P greatly, therefore we are FAR more contributing than P2P is. There shouldn't even be a P2P IMO. F2P most definitely should get skill capes, even though it has been confirmed as not happening. :( However, and this is a very big however, they will plan something that tells that you got a 99 in F2P worlds. \ Oh, and Jaffy1, not ANOTHER debate about F2P vs P2P. These kind of debates are idiotic and lame, and will only cause more hatred between F2P and P2P. -.- Off-Topic: Personally, P2P ruined RS. They caused all this F2P vs P2P crap, and I hate it when P2Pers act so stubborn. F2P outnumbers P2P greatly, therefore we are FAR more contributing than P2P is. There shouldn't even be a P2P IMO. I agree with your entire post except this. F2P could not support the game on its own anymore. Just as P2P could not keep the game going on its own. We need each other, and deep down we all know it. Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted September 15, 2009 Share Posted September 15, 2009 I have played rs for about 5 years and I have NEVER seen a J-mod, member world or not so that wont cost anything. Development, it gets developed with members most of the time and when it doesn't it is just old members stuff going to f2p so it wont cost anything. Isn't monitoring the same as J-mod, so again costs nothing. Maintenence is the only cost but there is obviously enough to cover it cos I put the pie chart up which showed that they profit from f2p, if only by 7%, so they must be able to run it and still get a profit. No matter what needs to be done to f2p it still makes a profit, so I know for a fact it costs less than 280k to run and do everything else with f2p. It makes me wonder if you know what profit is? :? Actually, Jaffy1 is right. They would most likely have staff dedicated just to F2P. But they also make far more than 280k off of ads in a year if its 7% of total profits. Off-Topic: Personally, P2P ruined RS. They caused all this F2P vs P2P crap, and I hate it when P2Pers act so stubborn. F2P outnumbers P2P greatly, therefore we are FAR more contributing than P2P is. There shouldn't even be a P2P IMO. F2P most definitely should get skill capes, even though it has been confirmed as not happening. :( However, and this is a very big however, they will plan something that tells that you got a 99 in F2P worlds. \ Oh, and Jaffy1, not ANOTHER debate about F2P vs P2P. These kind of debates are idiotic and lame, and will only cause more hatred between F2P and P2P. -.- Off-Topic: Personally, P2P ruined RS. They caused all this F2P vs P2P crap, and I hate it when P2Pers act so stubborn. F2P outnumbers P2P greatly, therefore we are FAR more contributing than P2P is. There shouldn't even be a P2P IMO. I agree with your entire post except this. F2P could not support the game on its own anymore. Just as P2P could not keep the game going on its own. We need each other, and deep down we all know it. Link to comment Share on other sites More sharing options...
perfetc Posted September 15, 2009 Share Posted September 15, 2009 I have played rs for about 5 years and I have NEVER seen a J-mod, member world or not so that wont cost anything. Development, it gets developed with members most of the time and when it doesn't it is just old members stuff going to f2p so it wont cost anything. Isn't monitoring the same as J-mod, so again costs nothing. Maintenence is the only cost but there is obviously enough to cover it cos I put the pie chart up which showed that they profit from f2p, if only by 7%, so they must be able to run it and still get a profit. No matter what needs to be done to f2p it still makes a profit, so I know for a fact it costs less than 280k to run and do everything else with f2p. It makes me wonder if you know what profit is? :? Actually, Jaffy1 is right. They would most likely have staff dedicated just to F2P. But they also make far more than 280k off of ads in a year if its 7% of total profits. Like I said before my math sucks but either way there still making profit on f2p so even if they had an entire army of people working on f2p it wouldn't matter, it is still making enough money to cover the cost of running it and a little bit extra on top. IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
perfetc Posted September 15, 2009 Share Posted September 15, 2009 I have played rs for about 5 years and I have NEVER seen a J-mod, member world or not so that wont cost anything. Development, it gets developed with members most of the time and when it doesn't it is just old members stuff going to f2p so it wont cost anything. Isn't monitoring the same as J-mod, so again costs nothing. Maintenence is the only cost but there is obviously enough to cover it cos I put the pie chart up which showed that they profit from f2p, if only by 7%, so they must be able to run it and still get a profit. No matter what needs to be done to f2p it still makes a profit, so I know for a fact it costs less than 280k to run and do everything else with f2p. It makes me wonder if you know what profit is? :? Actually, Jaffy1 is right. They would most likely have staff dedicated just to F2P. But they also make far more than 280k off of ads in a year if its 7% of total profits. Like I said before my math sucks but either way there still making profit on f2p so even if they had an entire army of people working on f2p it wouldn't matter, it is still making enough money to cover the cost of running it and a little bit extra on top. IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted September 16, 2009 Share Posted September 16, 2009 Like I said before my math sucks but either way there still making profit on f2p so even if they had an entire army of people working on f2p it wouldn't matter, it is still making enough money to cover the cost of running it and a little bit extra on top. You're right. If we weren't covering all expenses F2P has, they would find a way to increase revenues from F2P. Well, I would if it was my game, anyway. Link to comment Share on other sites More sharing options...
perfetc Posted September 16, 2009 Share Posted September 16, 2009 Like I said before my math sucks but either way there still making profit on f2p so even if they had an entire army of people working on f2p it wouldn't matter, it is still making enough money to cover the cost of running it and a little bit extra on top. You're right. If we weren't covering all expenses F2P has, they would find a way to increase revenues from F2P. Well, I would if it was my game, anyway. They are doing thats how there making a 7% profit, if they were just covering costs it would be 0% profit and if it was losing money it would be -7% (for example) so it is making some money, thats why it kind of annoys me when members say that they dont contribute towards JAGEX, they do, it's just not out of there own pocket. IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
jehowi Posted September 16, 2009 Share Posted September 16, 2009 I'd say that F2P players diserve them even more than P2P players. It's much harder to train your skills in F2P and it's always a big achievement when you reach a level 99 skill. Link to comment Share on other sites More sharing options...
langer Posted September 16, 2009 Share Posted September 16, 2009 They are doing thats how there making a 7% profit, if they were just covering costs it would be 0% profit and if it was losing money it would be -7% (for example) so it is making some money, thats why it kind of annoys me when members say that they dont contribute towards JAGEX, they do, it's just not out of there own pocket. You have it slightly wrong... 7 % revenue does not equal 7% profit. It just means that 7% of all money Jagex receives comes from ads. unkn0wnwarrior says F2Pers far greatly outnumber P2Pers, for comparison's sake, let's say there are 2 out of 3 players that are F2P. That would mean 1/3 of all players contribute to 93% of Jagex revenues; while 2/3 players contribute to 7%. That would mean a single P2P player would contribute about 25 times more than a single F2P player. I would say that it justifies pretty much why members get more updates. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted September 16, 2009 Share Posted September 16, 2009 I'd say that F2P players diserve them even more than P2P players. It's much harder to train your skills in F2P and it's always a big achievement when you reach a level 99 skill. I disagree. Equally deserved, but not more. unkn0wnwarrior says F2Pers far greatly outnumber P2Pers, for comparison's sake, let's say there are 2 out of 3 players that are F2P. That would mean 1/3 of all players contribute to 93% of Jagex revenues; while 2/3 players contribute to 7%. That would mean a single P2P player would contribute about 25 times more than a single F2P player. I would say that it justifies pretty much why members get more updates. Based on your numbers there, that sounds about right. But that is why we used to get an update about once every 6 months (excluding holiday events). Link to comment Share on other sites More sharing options...
langer Posted September 16, 2009 Share Posted September 16, 2009 Based on your numbers there, that sounds about right. But that is why we used to get an update about once every 6 months (excluding holiday events). Yeah less updates on both sides lately. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted September 16, 2009 Share Posted September 16, 2009 Mostly upGRADES which effect both in most cases. When they go back to updates, we, as F2P, supposedly get more updates, though. Link to comment Share on other sites More sharing options...
mlclm Posted September 16, 2009 Share Posted September 16, 2009 Like I said before my math sucks but either way there still making profit on f2p so even if they had an entire army of people working on f2p it wouldn't matter, it is still making enough money to cover the cost of running it and a little bit extra on top. You're right. If we weren't covering all expenses F2P has, they would find a way to increase revenues from F2P. Well, I would if it was my game, anyway. They are doing thats how there making a 7% profit, if they were just covering costs it would be 0% profit and if it was losing money it would be -7% (for example) so it is making some money, thats why it kind of annoys me when members say that they dont contribute towards JAGEX, they do, it's just not out of there own pocket. OK, first off, revenue != profit. There's no way in hell that the entire amount of revenue is pure profit. And before I was speaking from memory of this topic when I said that f2p was pretty profit-neutral, and I must have remembered it wrong. However, with so little information about their finances, it's difficult to say whether f2p is operating at a profit or a loss. If it is turning a profit, I doubt that it still will in a couple years which would probably deter the developers from updating it. Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted September 16, 2009 Share Posted September 16, 2009 Actually, updating it is one way to ensure it DOES continue turning a profit. If you stop updating it altogether, you may lose a significant portion of the loyal F2P base and then have to find a way to bring in all-new players to replace them. By updating it, you give that same group more to do and therefore increase the odds of keeping them longer. Link to comment Share on other sites More sharing options...
Erewhon2 Posted September 16, 2009 Share Posted September 16, 2009 I haven't kept up with the whole of this debate, but have dipped in and out of reading it. I don't hink f2p should get skill capes, I am aware there are loyal f2p players and I keep at least one f2p account up to date as well as my member account. That is irrelevant, Jagex is a business, they want f2p players to respond to the adverts or become members, or preferably both! : Actually, updating it is one way to ensure it DOES continue turning a profit. If you stop updating it altogether, you may lose a significant portion of the loyal F2P base and then have to find a way to bring in all-new players to replace them. By updating it, you give that same group more to do and therefore increase the odds of keeping them longer. Actually, updating it is one way to ensure it DOES continue turning a profit. If you stop updating it altogether, you may lose a significant portion of the loyal F2P base and then have to find a way to bring in all-new players to replace them. By updating it, you give that same group more to do and therefore increase the odds of keeping them longer. I would disagree with this, it doesn't matter if they lose f2p players, no business wants to 'stagnate' which is what will happen if they don't bring new players in. Long term f2p will be used to the adverts, will probably ignore them, have already decided to not become members, therefore are no use to Jagex at all....other than some ability to bring in new players. Membership brings in longer term and more reliable revenue, that is why Jagex should keep all major benefits, updates and skill capes for members. After all, what other game offers free on line gaming with quests etc to the extent Jagex already does, and with no time limit? (And this has been mentioned before). :shame: Link to comment Share on other sites More sharing options...
mlclm Posted September 16, 2009 Share Posted September 16, 2009 Actually, updating it is one way to ensure it DOES continue turning a profit. If you stop updating it altogether, you may lose a significant portion of the loyal F2P base and then have to find a way to bring in all-new players to replace them. By updating it, you give that same group more to do and therefore increase the odds of keeping them longer. Not really seeing as the only income from f2p comes from adverts and as time goes on, there will be a lot more and better ad-blocking programs or companies might start to realize that internet ads aren't worth it. In either situation, no matter how many updates Jagex provides or the increase in players will save f2p. Link to comment Share on other sites More sharing options...
perfetc Posted September 16, 2009 Share Posted September 16, 2009 I haven't kept up with the whole of this debate, but have dipped in and out of reading it. I don't hink f2p should get skill capes, I am aware there are loyal f2p players and I keep at least one f2p account up to date as well as my member account. That is irrelevant, Jagex is a business, they want f2p players to respond to the adverts or become members, or preferably both! : Actually, updating it is one way to ensure it DOES continue turning a profit. If you stop updating it altogether, you may lose a significant portion of the loyal F2P base and then have to find a way to bring in all-new players to replace them. By updating it, you give that same group more to do and therefore increase the odds of keeping them longer. Actually, updating it is one way to ensure it DOES continue turning a profit. If you stop updating it altogether, you may lose a significant portion of the loyal F2P base and then have to find a way to bring in all-new players to replace them. By updating it, you give that same group more to do and therefore increase the odds of keeping them longer. I would disagree with this, it doesn't matter if they lose f2p players, no business wants to 'stagnate' which is what will happen if they don't bring new players in. Long term f2p will be used to the adverts, will probably ignore them, have already decided to not become members, therefore are no use to Jagex at all....other than some ability to bring in new players. Membership brings in longer term and more reliable revenue, that is why Jagex should keep all major benefits, updates and skill capes for members. After all, what other game offers free on line gaming with quests etc to the extent Jagex already does, and with no time limit? (And this has been mentioned before). :shame: The ads are already paid for, so if no body played f2p for a year JAGEX would still get paid, they could be pay per click but that would mean less money for JAGEX which is why I assume they wouldn't use that method. Skill cape isn't a major benefit, it's an obby cape with tensel on, it's crap and all the time and effort that goes into getting a 99 (which takes atleast twice aslong as in members) should earn them a cape with relatively good stats (relative to other f2p capes) it shouldn't be "congrats you got 99 ....... well you havn't paid (real money) for your cape so you can't have it". IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
Youmu Posted October 18, 2009 Share Posted October 18, 2009 Hmm... I decided to change my views on skillcapes for a bit. If they were to put skillcapes to F2P, they have to tone down the stats first. For example, +9 Defence stats and +4 Prayer stats should be toned down to +5 Defence stats and +4 Prayer stats. Otherwise, I would have no problem if skillcapes were given to F2P. They should also move the locations of the cape sellers, so every single F2P skillcape can be bought in a F2P area. :D BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Silvertaler Posted October 21, 2009 Share Posted October 21, 2009 I think getting a skillcape in Freeplay is by far harder than getting one in Members. Actually, I'm sorry I don't think that. It's a fact, if you disagree then you never were a freeplayer, or at least for a very little time. I think it should be more rewarding. Link to comment Share on other sites More sharing options...
Saunamajuri Posted October 23, 2009 Share Posted October 23, 2009 They would deserve them, it is hard to get 99 in f2p, but should they get them... maybe, maybe not. Lot of people would rant about this, too. "An Amateur practices until he can get it right. A Professional practices until he can't get it wrong." Quests just keep bringing me back to this game. Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted October 24, 2009 Share Posted October 24, 2009 They would deserve them, it is hard to get 99 in f2p, but should they get them... maybe, maybe not. Lot of people would rant about this, too.This is my stance, as well. We earn them by getting the 99, therefore deserving them, yes. But whether or not we should get them rests in Jagex's hands. Although I don't care how much ranting something would cause, because it would die out over time. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now