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The 2nd diary out already!


rooneyrules0

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Well, I noticed in the address bar was diary01, so I changed it to diary02, and well, see for yourself!

 

 

 

http://www.runescape.com/varrock/devdiary/diary02.ws

 

 

 

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Note the words "After last month's article", basically, this diary was due to be out next month. Another screw up :)

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Nice find, shame the 'side by side' link at the bottom doesent work, that would be interesting to look at.

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its strange that they mentioned zombies in both the articiled perhaps they are trying to clue into something :lol: ...never the less =D> =D>

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Quoted the material from the "leaked" info. If a Forum Mod feels this info shouldn't be leaked like this, I guess delete my post and lock the thread or something.

 

 

 

"Dragons should look like dragons, not like horses"

 

 

 

After last month's article following the development of a piece of content from conception to release, we're now looking at individual teams in closer detail and some of the projects they're working on. First up is the Graphics team and the Non-Player Character (NPC) Improvement Project - the graphical updates you'll have seen been made to demons, dragons, zombies and goblins.

 

 

 

How It All Started

 

 

 

The project began when it was realised that we could push the RuneScape engine further than we had first thought. "Previously, we set a cap of five hundred polygons per model. Now, your basic human NPC still has that many, but we can use up to around 2-2,500 for the larger models", says Mod Damian, one of the modellers working on the project. "We were also limited a little by the animation tools, though, now the Tools team have produced more feature-filled tools, we've been able to increase polygon counts and create smoother animations."

 

 

 

"Previously, we set a cap of 500 polygons per model. Now, we can use up to around 2-2,500 for the larger models."

 

 

 

Mod Damian

 

Graphics

 

 

 

Being a web-based Java game, there are obviously limits to how far we can go with the graphics and still keep the game running smoothly, but with these new tools and the ability to create models with higher polygon counts, how could we resist from updating them? So, the next thing to be determined was just which NPCs would receive the treatment.

 

 

 

Graphics, RuneScape Content and QA sat down and discussed those NPCs that were "the oldest, the most fought and the most prevalent throughout the game", feeling you would all get the most enjoyment from those being updated. Once the NPCs were decided upon, they were split up into roughly themed batches, to help break the project into more manageable chunks.

 

 

 

The Improvement Process

 

 

 

With the project set up, the first step for each NPC was to create concept art for the new look, something that fell to concept artist Mod GG, who "really enjoys the project, especially when given complete freedom". Ideas come from the artists themselves and they almost have free-reign, and deservedly so from the work they've so far done; everyone here collectively thinks their work to date has been "awesome".

 

 

 

Once the concept art has been "researched, drawn, scanned and coloured", it falls to the modellers, presently Mod Damian and Mod Wayne, to build the NPCs with our 3D toolset, then on to Mod Judge (who also helps out with modelling) to animate them. From here, they are put into the game by the RuneScape Content team, and tested by QA to make sure there are no graphical glitches and that everything still works as it should. For each release batch, just the Graphics time can last anywhere between a couple of weeks to a couple of months.

 

 

 

"There are near to 100 different variations of zombies in the game now!"

 

 

 

Mod Damian

 

Graphics

 

 

 

Personal Picks

 

 

 

Mod Damian sums it up well, with saying that "...[the improvements] add a little bit more variety and flair to the game...even so far as more individual monsters such as the Werewolf Agility course instructor" as one of the main reasons why it's such a great project, especially as the team has been given "the time to make things look good, rather than having to rush production for [an arbitrary] deadline." Though, of course, there are deadlines - we can't keep you all waiting too long.

 

 

 

Asked what their favourite group of NPCs has been to work on, they're almost unanimous on the undead update. Mod Damian says, "The zombies are my favourite, though loving the genre, I might be biased [...] There are near to one hundred different variations of zombies in the game now", as opposed to the previous handful.

 

 

 

We're sure you all have your favourites, but overall, the updates to NPCs are getting very positive feedback. Making RuneScape look even better is an ongoing process and we shall be continually updating the older areas of the game. As Mod Damian says, "Dragons should look like dragons, not like horses."

 

 

 

(You can download some of the NPC concept artwork as wallpapers in the Downloads section of the website, or view side-by-side comparisons of all the improvements on the Knowledge Base.)

 

 

 

Next diary: Web Content - QuestHelp

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I agree with the dragons was awesome update, zombies too, but since the "Small spiders, kalphites, scorpions and metal dragons" update, I get the feeling they taking less effort to the graphical updates, I mean, look back at all the variety of graphical models of dragons, skeletons and zombies! and compare it with variety of metal dragons, kalphites and hellhounds...

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I agree with the dragons was awesome update, zombies too, but since the "Small spiders, kalphites, scorpions and metal dragons" update, I get the feeling they taking less effort to the graphical updates, I mean, look back at all the variety of graphical models of dragons, skeletons and zombies! and compare it with variety of metal dragons, kalphites and hellhounds...

 

 

 

Although I agree with you about the hellhounds (they look terrible), you are picking monsters that there aren't very many of.

 

 

 

Anyway, the kalphites look awesome.

 

 

 

Back on topic, nice find! It's the same mistake JaGEx made with the talisman pictures. They released the pictures of the death, soul and blood talismans simply by changing the name of the URL.

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I agree with the dragons was awesome update, zombies too, but since the "Small spiders, kalphites, scorpions and metal dragons" update, I get the feeling they taking less effort to the graphical updates, I mean, look back at all the variety of graphical models of dragons, skeletons and zombies! and compare it with variety of metal dragons, kalphites and hellhounds...

 

hmm i dont know exactly what youre trying to say but if yooure basing the lack of effort based on 1 update to another then youre judgements should be reserved.

 

 

 

i didnt know that theyre are over a 100 differant zombie odels but it really depends as to what you class as a zombie.zombie monkeys?

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Awsome! I wonder how many more things we could find with some simple URL playing... :wink:

 

 

 

It's the same mistake JaGEx made with the talisman pictures. They released the pictures of the death, soul and blood talismans simply by changing the name of the URL.
When did that happen? What did they look like, and do you have any of the pictures?

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wow smart just change the number i dont think i would have in a million years thought of that =D> =D> =D>

 

 

 

OK Mr. Cocky-I'm-so-smart-that-was-easy-to-find, did YOU find it?

 

 

 

Don't say something is stupid when you're below that level of intelligence, it doesn't make you sound smart at all.

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wow smart just change the number i dont think i would have in a million years thought of that =D> =D> =D>

 

 

 

OK Mr. Cocky-I'm-so-smart-that-was-easy-to-find, did YOU find it?

 

 

 

Don't say something is stupid when you're below that level of intelligence, it doesn't make you sound smart at all.

 

 

 

 

 

lol i think he was using a remote thing to you called sarcasm :-$

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wow smart just change the number i dont think i would have in a million years thought of that =D> =D> =D>

 

 

 

OK Mr. Cocky-I'm-so-smart-that-was-easy-to-find, did YOU find it?

 

 

 

Don't say something is stupid when you're below that level of intelligence, it doesn't make you sound smart at all.

 

 

 

 

 

lol i think he was using a remote thing to you called sarcasm :-$

 

 

 

Exactly? If it was sarcasm then it would be insulting me, which superson stood up for me for?

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