TheAncient Posted December 26, 2007 Share Posted December 26, 2007 I just noticed... in the GE astrals are going for 180 ea. Considering astrals take significantly shorter to craft than Nats, that means more xp/hour than using Nats. In addition, the xp difference between them is only .3 (Astral is 8.7, Nat is 9). I just tested one run, it takes ~45 seconds running for one full load. That is: XP: 22.5K xp/hour + 180K gp/hour; for 40 - 50 RC 27.5K xp/hour + 220K gp/hour; for 50 - 75 RC 35K xp/hour + 280K gp/hour; for 75-82 RC 35K xp/hour + 1M gp/hour; for 82+ RC Also, double astrals are possible at 82, meaning that it's a viable "high level" runecrafting method, making much more money than Nats. Effectively it's getting the "91" with only 82 :) Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
hyjack01 Posted December 26, 2007 Share Posted December 26, 2007 Only 5 days ago they were 132-135ea.. Very probably one or more merchants have found new items to play with :? However, with rc 82, astralcrafting can still be nice earnings Link to comment Share on other sites More sharing options...
SupportMage Posted December 26, 2007 Share Posted December 26, 2007 I would say it's profitable, because Humidify gives the same XP as High Alchemy, and it doesn't make you lose any money, in fact you turn a profit if you buy empty vials, fill them, and resell them for more... Still alive, still alive. Link to comment Share on other sites More sharing options...
Great_one Posted December 26, 2007 Share Posted December 26, 2007 wow never realized this (grabs pouches) nice nature rc(ing) is nasty with the abis and all... hmmm and if u are willing to waist 1 law per run i bet u could cut the time down alot (tele monclan bank) oh and one thing (dosn't afect me) but u have to do a farly hard quest with anoying requirments 61 craft -.- Link to comment Share on other sites More sharing options...
Dharockslayer Posted December 26, 2007 Share Posted December 26, 2007 Is the demand for astrals as high as the demand for natures? Because ye don't want to waste days to finally sell your stuff. Interrested in joining the cabbagy madness? Click here to go to our forums, and say hi ^^lol one of the biggest pvp updates of the year, and tip it is discussing granite Link to comment Share on other sites More sharing options...
kdb148 Posted December 26, 2007 Share Posted December 26, 2007 The grand exchange pretty much keeps you from having to waste time selling stuff 8-) Check out this cool browser gladiator game! Link to comment Share on other sites More sharing options...
no_way2go Posted December 26, 2007 Share Posted December 26, 2007 Laws are the new nats... same speed to craft, more xp and about 60 gp (300+ ea) per rune. - Back to casual f2p scaping due to limited time (university and girlfriend ) - Link to comment Share on other sites More sharing options...
mrrogers Posted December 26, 2007 Share Posted December 26, 2007 im no so much intrested in the runecrafting portion of this, but the magic experience must be amazing! alching with a nice easy profit. cant beat that this is going to be great also for runecrafting. good experience and its faster than laws. me likey :lol: Link to comment Share on other sites More sharing options...
Will H Posted December 26, 2007 Share Posted December 26, 2007 It wouldn't surprise me that Astral Runes are more profitable. Lunar Diplomacy is a hard quest, with some hefty requirements, compared to nature runes which requires almost no effort to start crafting, apart from getting your hands on a nature talisman/tiara and the required RC level. As a result, there is comparatively low supply, and yet (as explained by SupportMage), there is also potential for a very practical use which will use up plenty of Astral Runes, and then there will be high demand in the future. In fact, it may be a good idea to invest in Astral Runes from the GE in the hope that the spell 'Humidify' will become more and more popular, raising the price and giving you nice profits. Of course, crafting them yourself will make bigger profits, so get crafting if you have done the quest! ~ W ~ Link to comment Share on other sites More sharing options...
mrrogers Posted December 26, 2007 Share Posted December 26, 2007 It wouldn't surprise me that Astral Runes are more profitable. Lunar Diplomacy is a hard quest, with some hefty requirements, compared to nature runes which requires almost no effort to start crafting, apart from getting your hands on a nature talisman/tiara and the required RC level. As a result, there is comparatively low supply, and yet (as explained by SupportMage), there is also potential for a very practical use which will use up plenty of Astral Runes, and then there will be high demand in the future. In fact, it may be a good idea to invest in Astral Runes from the GE in the hope that the spell 'Humidify' will become more and more popular, raising the price and giving you nice profits. Of course, crafting them yourself will make bigger profits, so get crafting if you have done the quest! your right about the req. part. that is a very postitive thing though. this means less people will actually be able to craft them, not like nats where any wazoo can get a tally and go to town. this could be a steady profit for rcer's Link to comment Share on other sites More sharing options...
TheAncient Posted December 26, 2007 Author Share Posted December 26, 2007 Laws are the new nats... same speed to craft, more xp and about 60 gp (300+ ea) per rune. It's not possible to double Laws. Double Astrals gives same profit as double Laws, but Double Astrals are significantly faster. Yes, there is demand for astrals. In the current market, it is taking ages to complete a Buy order on the GE. And yes, supply will probably remain low for a while. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
highlanders Posted December 26, 2007 Share Posted December 26, 2007 I highly doubt the demand is much high, it is more likely that the supply is low. 2480+ total Link to comment Share on other sites More sharing options...
Bouwzie Posted December 26, 2007 Share Posted December 26, 2007 Laws are the new nats... same speed to craft, more xp and about 60 gp (300+ ea) per rune. It's not possible to double Laws. Double Astrals gives same profit as double Laws, but Double Astrals are significantly faster. Yes, there is demand for astrals. In the current market, it is taking ages to complete a Buy order on the GE. And yes, supply will probably remain low for a while. Shouldn't that be just laws? But now to the astral part: An astral is 171 gp average price. A law rune is 303 gp average price. A nature rune is 254 gp average price. A abbys run takes ~90 seconds (Rough guess), an astral run 45 seconds. It's 2 times as fast, but it isn't 2 times as cheap. It's only 1.4 times as cheap. So you'll be already making more money at the level you can make astrals. At 82 runecrafting, you will be making 2 astrals per time, so 342 gp. At 91, you'll be making 2 nature runes per time, so 508 gp. 342*2/1.4=684 gp. (The 1.4 was rounded.) 684-508=176 more profit at 82 Runecrafting then at level. Of course, the pure ess prices should be subtraced of this. The xp difference between 82 and 91 is 3,481,744 million xp. That is quite much if you could just get 82 which is only 2,421,087 million xp. Why'd you go through all that? 82 is good enough and even better. :) Oh and tell me if I've made any mistakes. Link to comment Share on other sites More sharing options...
hatebringer Posted December 26, 2007 Share Posted December 26, 2007 I would say it's profitable, because Humidify gives the same XP as High Alchemy, and it doesn't make you lose any money, in fact you turn a profit if you buy empty vials, fill them, and resell them for more... Heh, post that on the RSOF wonder how fast astrals go up. Ive seen many people who use the humidify spell for magic training, and it does in fact make a bit of money, but if lots of people start doing this, the profits will most likely turn into loss due to lessened demand for vials with the stock so high 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
Will H Posted December 26, 2007 Share Posted December 26, 2007 I highly doubt the demand is much high, it is more likely that the supply is low. The supply is low now, and it will always be low for as long as Lunar Diplomacy remains to have very high requirements to complete. But, if Humidify becomes popular, the demand will rise, and the price will rise. Low effort + High Value Products = Big profits. You just got to get over the first hurdle of finishing Lunar Diplomacy. The only problem is that in order to have a need for Astral Runes (ie use Lunar Magic), you would most likely be able to craft the Runes for yourself. After all, not many people who have 61 crafting, 49 FM, 65 Magic, 60 Mining, and 55 WC would not have 40 RC, unless you despise RCing, but then you would be a minority. I guess that it reduces the demand a bit, but Astral R'Crafting is still much more profitable than Nature R'Crafting. ~ W ~ Link to comment Share on other sites More sharing options...
Great_one Posted December 26, 2007 Share Posted December 26, 2007 nice to hear demand will probaly go up :thumbsup: i have been keeping record every 30min for 1.5 hours and the first hour i made 1.5k+ runes and over 250k profit w/ 49 and 50 rc so far this second hour i made 1000+ runes in a half an hour with my new large pouch note: i tele back to bank saves a load of time Link to comment Share on other sites More sharing options...
Great_one Posted December 26, 2007 Share Posted December 26, 2007 wait noooo trying to sell on ge put up at mid price no sale.... put up at min price half sold :shock: Link to comment Share on other sites More sharing options...
Bouwzie Posted December 26, 2007 Share Posted December 26, 2007 wait noooo trying to sell on ge put up at mid price no sale.... put up at min price half sold :shock: I think that is, because people haven't updated their prices and their prices are out of the price range atm. Link to comment Share on other sites More sharing options...
Erichermit Posted December 26, 2007 Share Posted December 26, 2007 My main worry is that now that youve posted this, everyones going to go runecraft astrals and they wont be profitable again. Do you hate Wyverns or Warped Terrorbirds? Think again! Misunderstood Monsters!Want to become a Champion of Champions like I once was? Champion Scroll Guide!Feeling Bored? List of Sidequests Rare Drops: Dragon Sq Half : 1, Dragon Med : 2, Dragon Claws : 2, Dragon Legs : 1, Dragon Boots : 60+, Granite Legs: 8 Link to comment Share on other sites More sharing options...
sk1llz0fg0dz Posted December 26, 2007 Share Posted December 26, 2007 I would say it's profitable, because Humidify gives the same XP as High Alchemy, and it doesn't make you lose any money, in fact you turn a profit if you buy empty vials, fill them, and resell them for more... ok, i kinda added up costs and stuff and it doesnt seem profitable, i dont know, i might have messed something up but could you explain the process please? thanks Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 26, 2007 Share Posted December 26, 2007 It wouldn't surprise me that Astral Runes are more profitable. Lunar Diplomacy is a hard quest, with some hefty requirements, compared to nature runes which requires almost no effort to start crafting, apart from getting your hands on a nature talisman/tiara and the required RC level. As a result, there is comparatively low supply, and yet (as explained by SupportMage), there is also potential for a very practical use which will use up plenty of Astral Runes, and then there will be high demand in the future. In fact, it may be a good idea to invest in Astral Runes from the GE in the hope that the spell 'Humidify' will become more and more popular, raising the price and giving you nice profits. Of course, crafting them yourself will make bigger profits, so get crafting if you have done the quest! your right about the req. part. that is a very postitive thing though. this means less people will actually be able to craft them, not like nats where any wazoo can get a tally and go to town. this could be a steady profit for rcer's The quest wasn't that hard, and the only requirements that *maybe* are difficult are 66 Magic and 61 crafting, but those can easily be obtained. (It was kinda hard for me since I had to get it all f2p, but my friends get it in like 1 day.) As for the quest itself, the only hard part was in Dream land jumping over the hurdles. I must've spent like 30 minutes right there. The rest of the quest is easy, with the exception of the part in Dream Land jumping to the clouds, which just took a little smart thinking. As for crafting Astrals, it sounds great. Even with RC Pkers gone, it still must be safer as you can simply protect melee the Suqahs. I must say though, it's only better than nats when you can get 2x astrals. Also, I'm wondering how long it takes to sell them? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
ilya Posted December 26, 2007 Share Posted December 26, 2007 When I read this topic I Decided to see if Astrals were infact better then Abyss. Well here's what I got so far for abyss: [hide] Abyss runs Abyss run #1= 1:31 40 Abyss run #2= 1:37 37 Abyss run #3= 1:21 36 Abyss run #4= 1:17 34 Abyss run #5= 1:29 41 Abyss run #6= 1:27 38 Abyss run #7= 1:20 34 Abyss run #8= 1:19 34 Abyss run #9= 1:19 33 Abyss run #10= 1:35 40 ________________________ Average run= 1:25.5 36.7 48 runs an hour & 1762 energy wasted. Note: I started each run at %100 run energy, and I have 64 agility so your average amount of energy wasted may vary. Each run included: Filling up my pouches + my inventory with essence, getting inside the abyss and going to nature altar, crafting my essence, teleporting to Edgeville and storing my natures. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Expenses 1. 1762 energy points / 20 points per dose of a super energy pot. 80 super energy potions (4) * 700 each = 56k wasted 2. Pure Essence being 120 gp for each at the moment here̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s what you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll have to spent on PE. - RC lvl 44= 1680 Pure essence/hour = 201600 gp - RC lvl 50= 2064 Pure essence/hour = 247680 gp - RC lvl 75= 2592 Pure essence/hour = 311040 gp - RC lvl 91= 5184 Pure essence/hour = 622080 gp Sum: If you have RC lvl ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅX̢̢̮ââ¬Å¡Ã¬Ãâà Link to comment Share on other sites More sharing options...
Silver_Corner Posted December 26, 2007 Share Posted December 26, 2007 I would say it's profitable, because Humidify gives the same XP as High Alchemy, and it doesn't make you lose any money, in fact you turn a profit if you buy empty vials, fill them, and resell them for more... Heh, post that on the RSOF wonder how fast astrals go up. Ive seen many people who use the humidify spell for magic training, and it does in fact make a bit of money, but if lots of people start doing this, the profits will most likely turn into loss due to lessened demand for vials with the stock so high Yes the issue with the demand is, the people who are buying the waterfilled vials (Herblorists). If the herblorists dont have a demand for the vials, because nobody wants to buy their potions, then all the parts of this method will suffer. Also, the problem with people using it to train, is the fact it does whole inventories at once, so the vials add up very quickly. Only 100 casts will give you ~2700 vials. If alot of people did this, they would instantly flood the market with vials more than any of the herblorists would need. That being the case, it would then flood the astral rune market as the people using it wouldnt be able to afford filling more vials, and so on. So while its a small market now, once people start to find out about it, they are going to flood the markets and dump all the prices down the drain. Link to comment Share on other sites More sharing options...
Lemeja Posted December 26, 2007 Share Posted December 26, 2007 Do herblorists still buy WFV. I thought when the general shop update came out they would just buy them from general stores for much cheaper. Link to comment Share on other sites More sharing options...
ydrasil Posted December 26, 2007 Share Posted December 26, 2007 Now I do agree that this is faster experience than crafting natures through the abyss, but I disagree about it making more money. There are more costs involved that have not been factored in. You also need to include that every 11th trip you will need to go to the abyss to repair the giant pouch. Also, having timed only one trip isn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t good enough to fully find the average time every trip and hence more accurately find its experience and profit per hour. For those who don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t want to see how I got my results, or are lazy, or just aren̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t interested, I will post a summary at the bottom. [hide=Working out]However, using your time of 45 seconds, this results in 80 trips an hour. You will need to go to the abyss 6-7 times in this hour depending on the initial state of your pouch. An average abyss trip for me is around 75 seconds, but for this, we will round it off to an even 80. Providing that your giant pouch has only just been fixed and can last 11 more trips, this means you really make 69 trips an hour to Astral altar, and 6 to the Abyss. Since you will be running, super energies will be used. I prefer to use 4 dose ones rather than 3, and at current ge prices, it works out cheaper to use 4 dose potions by 0.083333̢̢̮ââ¬Å¡Ã¬Ãâæ.gp per dose (only just cheaper). Now, you will be making an average of 52.67 essence into 105.3 astrals every trip, which is 458.2 experience on average. Now when you go the abyss to repair pouches, you will be also crafting runes that trip ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ average of 50.5 a trip. Now which rune will you choose to make, laws would be the obvious choice seeing as it is currently worth the most (303gp), on the other hand, you trips through the abyss will be slower as you cannot take a weapon (pickaxe) with you, thereby making deaths the choice (297gp). So therefore every trip you make an average experience of 505 a trip. In total with these values you make 34,645.8xp/h. Now to work out the profit an hour. You make 108 astrals a trip, but you use up 2 astrals and a law every trip to teleport back to Moonclan to bank. To make this easier, I will determine the profit per trip on average. First we wind out the profit made by making the Astrals, this is equal to: (103.3*171) ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ (52.67*113) = 11,718.3333 Next we take off the price of a law per trip: 11,718.3333 ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ 303 = 11,415.3333 Then we take off the average price of super energies used per trip: 11,415.3333 ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ (649/3) = 11,199 That is the average profit per trip made whilst Runecrafting Astral runes. Now we need to work out the profit per trip going to the abyss. You make 8,938.5 profit from Runecrafting the deaths a trip. After taking off the price using a trip due to super energies, this brings it down to 8,614. With these values, we come to a total of profit per hour of: (11,199*69) + (8,614*6) = 824,415gp[/hide] Summary At 82 Runecrafting: 34,645.8xp/h 824,415gp/h So while yes this is faster experience per hour than making natures through the abyss, it is less profit per hour. Although at a profit:experience ratio, as it is 23.8 compared to natures which is approximately 42 (lower is better). Saying this, the demand for astrals is less than natures, and will take longer to sell. I hope I helped. When I read this topic I Decided to see if Astrals were infact better then Abyss. Well here's what I got so far for abyss: [hide] Abyss runs Abyss run #1= 1:31 40 Abyss run #2= 1:37 37 Abyss run #3= 1:21 36 Abyss run #4= 1:17 34 Abyss run #5= 1:29 41 Abyss run #6= 1:27 38 Abyss run #7= 1:20 34 Abyss run #8= 1:19 34 Abyss run #9= 1:19 33 Abyss run #10= 1:35 40 ________________________ Average run= 1:25.5 36.7 48 runs an hour & 1762 energy wasted. Note: I started each run at %100 run energy, and I have 64 agility so your average amount of energy wasted may vary. Each run included: Filling up my pouches + my inventory with essence, getting inside the abyss and going to nature altar, crafting my essence, teleporting to Edgeville and storing my natures. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Expenses 1. 1762 energy points / 20 points per dose of a super energy pot. 80 super energy potions (4) * 700 each = 56k wasted 2. Pure Essence being 120 gp for each at the moment here̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s what you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll have to spent on PE. - RC lvl 44= 1680 Pure essence/hour = 201600 gp - RC lvl 50= 2064 Pure essence/hour = 247680 gp - RC lvl 75= 2592 Pure essence/hour = 311040 gp - RC lvl 91= 5184 Pure essence/hour = 622080 gp Sum: If you have RC lvl ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅX̢̢̮ââ¬Å¡Ã¬Ãâà Link to comment Share on other sites More sharing options...
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