January 7, 200818 yr I usually like all the updates because I just like doing new things, and I usually go back to doing the same things after I play the updates I'm very much hoping that the worst is well behind us now, and Jagex can go back to producing nice updates.
January 7, 200818 yr As Freesia said, it would be great if we got a bank organisation update, i hate it when i cant find something in my bank :( Another nice update would be if that nice green guy, the leprachaun, would store seeds and farming payments as well, would make farming a lot easier \ Plus, new metal dragons would be cool :P still waiting for the adamant/rune dragons :P @deacon377, why are you looking at sites like that? :P @armadyllo, nice read :) Credits to Littleboy for the signature.
January 7, 200818 yr Few bad points again in the article, I'm gettin tired of this but: Getting rid of RWT'ers doesn't mean that you'll have to remove attack options in the wilderness and replace it by some lame minigame you don't even need strategies and skills for(i mean actual pking skills). You could make the wilderness a safe zone that you won't lose anything if you die, a huge cw game ftw? Or make it so that you only get items which a player obtained in the wilderness, like rune ores or green dragon hides. Or add highscores, like bounty hunter has now (that has been suggested for ages when the old wildy was there). And make it impossible to bring cash/green dragonhides/rune ores and other things that have no relation to combat into the wildernes. Maybe there should be something to refund wasted sharks, pots, runes and arrows if you kill anybody, but that could be anything. But I like the part where he basicly says that skill grinding is for people who are idiots, and that it's not making rs better if bots can do skills better then humans due to the skills being to boring.
January 7, 200818 yr By removing most of the repetitive clicking from cooking - and, more recently, from many other skills besides - Jagex has reduced the repetitive clicking.Brilliant! By removing most of the repetitive clicking, they have reduced the repetitive clicking! Why didn't I think of that?
January 7, 200818 yr By removing most of the repetitive clicking from cooking - and, more recently, from many other skills besides - Jagex has reduced the repetitive clicking.Brilliant! By removing most of the repetitive clicking, they have reduced the repetitive clicking! Why didn't I think of that? Lol why didn't I noticed that. :shock:
January 7, 200818 yr I usually like all the updates because I just like doing new things, and I usually go back to doing the same things after I play the updates I'm very much hoping that the worst is well behind us now, and Jagex can go back to producing nice updates.I believe Jagex should spend a few months fixing things- older minigames, customer support, the GE, the banking system, and Bounty Hunter just to name a few. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?
January 7, 200818 yr Very good read :thumbsup: I agree that the updates Jagex are making are getting worse and worse. I can't really find a moment when some of the updates were actually good that affected me :roll: F2P for life :D
January 7, 200818 yr one good article! but I'm still sad to see so many people complain.. Runescape is updated so often, always for the best, it cannot please everybody but they try... hard. and always in the same goal, IMPROVING the game. and it works. of course, old layers who've had 99lvl skills for a long time will complain about the clicking factor but now it's just gonna be easier for the others skills you haven't mastered yet! all in all, every runescape update is somewhat a good updte!
January 7, 200818 yr make it impossible to bring cash/green dragonhides/rune ores and other things that have no relation to combat into the wilderness. I really like that idea, it would stop most RWT. RWTers would have to trade in barrows and dragon armor, and the new stuff like godswords and bandos and dragonfire shields. And some of those are worth hundreds of millions. Maybe that's why Jagex didn't do that, I think they really had to stop RWT for legal reasons. [r]
January 7, 200818 yr That was a good read, I for one look for a good storyline in a quest. I hardly ever did a quest just for rewards. I think the only quest I did for rewards was Desert Treasure for the magicks. All the quests I've done (all but Scabaras) I have enjoyed the storylines and read all the chat boxes in hopes of some witty comments and some hints at future quests. I also read through the chat boxes to here more about the unfolding plot in the quest. I cannot wait for the new additions to the Biohazard series.
January 8, 200818 yr amazing read! i have never personally read these before so i cant compare it to any others that have been written. to be honest my opinions with the rwt update stink. you could handle it sooo many other ways like pruning lvl 3s with a habit to.. ie cut yews and drop trade riches to a higher account or give away for free aka buying money(that gets rid of autoers correct?) as far as a new update i agree with what it says its hard to make a good quest i mean how many spell books do you need right? skills like crafting... does anybody even care about it anymore? i thinking crafting and construction should make a new thing out there. if your going to remove pking y not make some sort of sea/ pirating mini game? you can loot whoever you kill like traditional pking. put it only on 50% of the worlds and make it a group/clan situation that keeps low levels from drop trading etc. lots of graphics put into it but isnt that what alot of people are looking for? something new? i cant wait for summoning i kind of had it in my mind before they brought it up that something like summoning would be cool. once again great message. i agree runescape wants to make the game better for the whole and i admire that but i think they punish everybody and not just the ones who need to be punished Pixel Signature Made By Me.Pixel Art Tutorial * Pixel Gallery * My Free Pixel Sigs Shop
January 8, 200818 yr This was a very nice read, thanks. Most of what I want in updates are quests with good additions to the story, with a modest reward in one of the harder to level skills and something Ill use afterwards, like a new gnome glider or something. The thing I dislike most about recent updates is that most of them have to do with well, RECENT things. Theres way to many quest lines that have gone negelcted for ages, whereas new quests lines seem to pop up as fast as a Falador guard gets killed. How long have we been waiting for a Mourning Ends pt. 3? or remember that army of Chaos dwarves from a Forgettable Tale? Well they've had several YEARS to build an army for whatever purpose. The list goes on... I dont ever remember hearing anyone ask for a shortcut to the Chaos alter, yet a new quest line was needed to introduce one. Who would have thought that some sort of ancient Fremmink pirates once roamed the seas and have even MORE treasure that needs to be found. I think I'll stop there, so many parts of this game need to be expanded or even just tuned up a bit. When the "bits and pieces" update was released all I could do was hope for more, yet again I was disapointed. My last thought is, Summoning better be freakin awesome METAL \m/
January 8, 200818 yr this posed a serious question about where the hell is fairy tale 3 and the end of the goblin quest. i dont really like the plague series, its okay... but if we dont ever get in that city, thats 6 years wasted it seems
January 8, 200818 yr Thanks, guys, I'm glad y'all liked it. Yeah, sorry. I'll try to tone it down next time. :) Indeed. "Passion governs, and she never governs wisely." (Benjamin Franklin, 02/05/1775) On 12/10/07, Jagex emerged victorious from their war against the mechanical swarms of Real World Traders.But in the battle, we, the spectators, lost one of our closest friends... We will always remember you, Merchanting. May the question live on.
January 8, 200818 yr i really loved the 'Kill RWT' update!!!! i trained weeks to get my woodcutting up to 60 so i could cut yews and then sell them for good money, then to get the disappointment of my life when i went to the yews and saw an entire army of bots running around the trees. then, when i finally got a full inventory of yews, found out that yews weren't that good moneymakers after all SCREW ALL BOTS AND AUTO-ERS!!!!!!!!!!! heres another tip. Dark bows suck and bots will always exsist... in fact..i saw on a site now that there accumulating the wealth on an account then selling the account. *sigh* jagex, you screwed up :wall: Hmmm..... So instead of running dozens of bots, and trading to one account, they are botting ONE account and then selling that eventually... I would call that a win for Jagex. Only ONE account to ban and the RWT lose ALL their investment. Most RWT and their bots are gone. To claim Jagex has screwed up because they didn't remove them all is silly. "Here lies one whose name was writ in water."
January 8, 200818 yr make it impossible to bring cash/green dragonhides/rune ores and other things that have no relation to combat into the wilderness. I really like that idea, it would stop most RWT. RWTers would have to trade in barrows and dragon armor, and the new stuff like godswords and bandos and dragonfire shields. And some of those are worth hundreds of millions. Maybe that's why Jagex didn't do that, I think they really had to stop RWT for legal reasons.But if they also said the weilder had to have the levels to use the armour... Imagine autoers with 75 attack and 70 defense! If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?
January 8, 200818 yr Ahhhh! So many people still complaining! Anyway, I will admit that I am most likly one of the 100-200 people in Runescape who liked the out come of Jagex's war on RTW, and I don't mind the transformation, yes TRANSFORMATION not DEATH, of PKing it really needed to be reclaimed from pures, and most of all the end of merchenting, and while I'm not the greatest fan of the GE it's better then the people who would rip you off and call it merchenting! :? however that doesn't mean i'm agenst the merchenters who buy as low as they can and still give the people a far deal then sell as high as a sane person will buy, after all if I didn't like that I might as well come out stand naked on a brige somewhere and say I'm a communist then let the world go on while the nice men in white jackets take care of me. Well anyway back to the topic, great artical, I think that it breings up and great old saying, I have no clue where it comes from so don't hold that agenst me, and I would like to share it: "You can please some of the people all of the time and you can please all of the people for some of the time, but you can't please all of the people all of the time." So is there really a good update? Most likly not, but we can always hope! I have lots of stupid things to say that some dolt out there will think is real wisdom."I think I see something..." - The last words of a man who didn't belive in bears.
January 8, 200818 yr Ahhhh! So many people still complaining! Anyway, I will admit that i am most likly one of the 100-200 people in Runescape who liked the out come of Jagex's war on RTW, and I don't mind the transformation, yes TRANSFORMATION not DEATH, of PKing it really needed to be reclaimed from pures, and most of all merchenting, and while I'm not the greatest fan of the GE it's better then the people who would rip you off and call it merchenting! :? ... So you mean Jagex took PKing from the carefully crafted masterpieces that were pures to place it gently into the hand of groups of one-iteming bandits? And, on the subject of Merchanting, Merchanting has been made easier. How? Go take a few turns on the roller coaster of the Pure Essence market. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?
January 8, 200818 yr ... So you mean Jagex took PKing from the carefully crafted masterpieces that were pures to place it gently into the hand of groups of one-iteming bandits? Technically, the only reason pures work is that Jagex balanced their combat system badly in the beginning. In a game where players are encouraged to train every skill as high as possible, with no disadvantages for having higher levels in a skill, it's simply poor design for players to get a benefit by deliberately training a character without certain skills. For the players who'd worked out the best stat-distribution for Wilderness PKing, or for one-on-one duelling, or whatever, it's pretty galling that Jagex has just changed the game so that pures don't get the same benefits. That's the kind of change that a designer might decide not to make to a well-established game out of respect to customers who preferred it the old way. But, frankly, pures should never have worked in a well-balanced game, and it's interesting that Jagex wasn't afraid to change it. This is just a guess, but I'd imagine Summoning isn't going to be pure-friendly either.
January 8, 200818 yr Getting rid of RWT'ers doesn't mean that you'll have to remove attack options in the wilderness and replace it by some lame minigame you don't even need strategies and skills for(i mean actual pking skills). You could make the wilderness a safe zone that you won't lose anything if you die, a huge cw game ftw? Or make it so that you only get items which a player obtained in the wilderness, like rune ores or green dragon hides. Or add highscores, like bounty hunter has now (that has been suggested for ages when the old wildy was there). And make it impossible to bring cash/green dragonhides/rune ores and other things that have no relation to combat into the wildernes. Maybe there should be something to refund wasted sharks, pots, runes and arrows if you kill anybody, but that could be anything. I really like that idea, it would stop most RWT. RWTers would have to trade in barrows and dragon armor, and the new stuff like godswords and bandos and dragonfire shields. And some of those are worth hundreds of millions. Maybe that's why Jagex didn't do that, I think they really had to stop RWT for legal reasons.But if they also said the weilder had to have the levels to use the armour... Imagine autoers with 75 attack and 70 defense! Nah that would ruin it for pures, but if they did everything my idea said it would not be as good as it was but might bring some people back eventually.
January 8, 200818 yr ... So you mean Jagex took PKing from the carefully crafted masterpieces that were pures to place it gently into the hand of groups of one-iteming bandits? Technically, the only reason pures work is that Jagex balanced their combat system badly in the beginning. In a game where players are encouraged to train every skill as high as possible, with no disadvantages for having higher levels in a skill, it's simply poor design for players to get a benefit by deliberately training a character without certain skills. For the players who'd worked out the best stat-distribution for Wilderness PKing, or for one-on-one duelling, or whatever, it's pretty galling that Jagex has just changed the game so that pures don't get the same benefits. That's the kind of change that a designer might decide not to make to a well-established game out of respect to customers who preferred it the old way. But, frankly, pures should never have worked in a well-balanced game, and it's interesting that Jagex wasn't afraid to change it. This is just a guess, but I'd imagine Summoning isn't going to be pure-friendly either.Hmm... I see what you're saying, but the game is STILL not balanced. Why? The majority of Runescape chooses to melee because close combat has but one payment, both Magic and Ranged have to purchase expensive consumables. Plus Magic's melee defenses simply can't hold up against a purely physical attacker... And add the fact that you can pick and match your armor... well... the combat triangle becomes a three ring circus. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?
January 8, 200818 yr ... So you mean Jagex took PKing from the carefully crafted masterpieces that were pures to place it gently into the hand of groups of one-iteming bandits? Technically, the only reason pures work is that Jagex balanced their combat system badly in the beginning. In a game where players are encouraged to train every skill as high as possible, with no disadvantages for having higher levels in a skill, it's simply poor design for players to get a benefit by deliberately training a character without certain skills. For the players who'd worked out the best stat-distribution for Wilderness PKing, or for one-on-one duelling, or whatever, it's pretty galling that Jagex has just changed the game so that pures don't get the same benefits. That's the kind of change that a designer might decide not to make to a well-established game out of respect to customers who preferred it the old way. But, frankly, pures should never have worked in a well-balanced game, and it's interesting that Jagex wasn't afraid to change it. This is just a guess, but I'd imagine Summoning isn't going to be pure-friendly either. U make it sound like pures were some kind of bug, when catching was the only bug in the element of pking, that they got rid of with rs2... And on side not: yes they got rid of real pures with the launch of rs2, no matter what the so-called pures of rs2 might say.
January 8, 200818 yr Hmm... I see what you're saying, but the game is STILL not balanced. Why? The majority of Runescape chooses to melee because close combat has but one payment, both Magic and Ranged have to purchase expensive consumables. Plus Magic's melee defenses simply can't hold up against a purely physical attacker... And add the fact that you can pick and match your armor... well... the combat triangle becomes a three ring circus. Indeed! RuneScape's got quite a few old issues like this, but I'd hate to see the repercussions if they got changed. The fact that so many of the skills consist of endlessly clicking on scenery, monsters and items is itself a legacy of the game's simpler origins; Jagex mostly avoids releasing such simple mechanics these days. And on side not: yes they got rid of real pures with the launch of rs2, no matter what the so-called pures of rs2 might say. I was wondering if anyone would bring that up. RSC had a combat system with an even more extreme balance problem, before Jagex tried to create the triangle. This didn't stop players from having a wonderful time with it, but it was ridiculous that a serious PVP combat player would have to ignore certain skills completely.
January 8, 200818 yr I was wondering if anyone would bring that up. RSC had a combat system with an even more extreme balance problem, before Jagex tried to create the triangle. This didn't stop players from having a wonderful time with it, but it was ridiculous that a serious PVP combat player would have to ignore certain skills completely. Your kidding right? Did you play rs1 ? If yes, were you a successful pker? The most rich , most famous, and most deadly pkers had high melee AND magic. The real pkers, the ones who could 3 hit level 90 hitpoints used magic. daakpunk, crunch kila, all very deadly PURES. but they were castle pkers and little league compared to Sue Me, dmxkobe8, adx1, zar family2, zorro toy, and the list goes on. both classes are serious pvp combat players as you call it, but the impure high levels were by far the most deadly. pures just had to advertise themselves all the time or else they wouldnt get the attention most pures craved half the time. so the point is, your wrong that serious pkers had to ignor certain skills completely, unless you of course meant skills like woodcutting or smithing. before 1 magic cast per second , magic was even more dangerous than melee on rs1. i could cast 2.5 spells per second if i coordinated my clicks.- dont get me wrong, many pures could take out impures. but believe me, the real good pures knew which impures they should stay away from. I for one ALWAYS brought curse runes with me, cuz what the hell is a str pure gonna do when i waste his 4 dose str pot and fire blast him as well as melee hit him.. the beauty of rs1 pking :)
Create an account or sign in to comment