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What is wrong with "buying" skills?


muggiwhplar

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I've always wondered the same thing. Jagex has always just been "Nerf nerf nerf nerf. Nerf this, nerf that. But NEVER buff anything. Buff=bad." (I bet you $200 that over half the people on this forum have never even known what a "buff" was.)

 

Summoning batch 2. Gf.

 

sorry for the double post but yea that is probably the only one. (even though it was like the biggest thing to happen to rs lol)

 

also castle wars.

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There is nothing whrong with buying skills but there are a lot

 

of ppl who can't buy a 99 skill. So they are a bit yealous I

 

guess and that's why they say: You've got to work for your

 

skill and not just buy it.

 

 

 

i'm sorry but how do you get the money without WORKING for it.

 

i am going for 99 firemaking im buying 90k maple logs

 

it isnt really much work but i am working for the money to buy them.

 

 

 

Hmmm...He said there was nothing wrong with buying skills.

 

 

 

 

if you actually read both of the posts completly you would understand that he was saying "im sorry" to the part about how people who say that buying skills dosent take work.

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I've always wondered the same thing. Jagex has always just been "Nerf nerf nerf nerf. Nerf this, nerf that. But NEVER buff anything. Buff=bad." (I bet you $200 that over half the people on this forum have never even known what a "buff" was.)

 

Summoning batch 2. Gf.

 

Of course, we wouldn't be hyping Summoning if we didn't feel that it was awesome. "It's my favourite members' skill that I've helped to release," says Mod Mark. This opinion seems to be shared by everyone who worked on it: "In terms of quality and quantity, nothing really matches it," says Mod Osborne.

 

 

 

As you have read, one of the things we are most happy about is the size of Summoning. You already know that there is something to do for virtually every skill level, but we can let you in on another secret... After Summoning is released, a second batch of creatures is coming, which will nearly double the size of the original skill! That's right, AFTER Summoning has been released, you will be getting 25 new familiars to summon, and 47 variations of pets and familiars from the first Summoning release!

 

 

 

Some players may wonder why there are two large batches, and not just one massive release. Well, there are issues with so many players downloading a huge piece of content simultaneously. We don't want technical problems and slowdown to interrupt players' enjoyment of the content.

 

 

 

More importantly, so many creatures released at once would be overwhelming to players. "Each creature has unique Summoning requirements, special moves, abilities, distinct personalities and hidden chat options, so no one could possibly experience them all as they rise through the levels," says Mod Osborne. To really get you exploring (and even getting to know) your familiars, we have left a little something extra to come - a dessert to go with January's main course, if you will!

 

 

 

Yeah. It was planed from the beginning. It wasn't a buff. Your post=fail.

 

 

 

 

 

 

 

Summoning batch 2. Gf.

 

sorry for the double post but yea that is probably the only one. (even though it was like the biggest thing to happen to rs lol)

 

 

 

c'bows/bolts too

 

 

 

They do buff some things, but only in extreme cases. C'bows were supposed to be a big part of ranged, and they were never used, because they absolutely sucked compared to normal bows.

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Yeah. It was planed from the beginning. It wasn't a buff. Your post=fail.

 

I can't believe you made me do this, but...

 

Summoning Rebalancing:

 

 

 

You can break Summoning 2 into two halves. The first is a rebalancing of the skill using your feedback. We have chosen to do this because we wanted Summoning to be one of the most well-loved and appreciated skills, so your help was needed to get it back on track.

 

 

 

What did we find out from the Forums? You told us that familiars did not stick around for long enough before they disappeared, and that renewing them was often a pain. With this update, each familiar stays out for a set period of time, regardless of the summoner's skill level, so there is no need to renew your familiar. The period that each familiar stays summoned has, in general, been increased - the spirit dagannoth, for example, stays out for a whopping 57 minutes!

 

 

 

Secondly, you told us that summoning familiars just wasn't rewarding enough. With the rebalancing, we have given each familiar a stand-out ability that makes them well worth summoning - a feature that budding Pikkupstixes have been eager for. You will now find that Summoning a creature is far more preferable to either selling the pouch or high-alching it.

 

 

 

Many of you felt that combat familiars should give combat XP. We definitely agree, so each combat familiar now gives XP when they cause damage. The amount is equal to how much you would have received, had you done the damage yourself. The experience will be in one of the combat skills, which depends on your choice of familiar - the spirit jelly, for example, gives XP in the Strength stat.

 

 

 

Taking your combat familiar into battle will reveal our next improvement: each creature is significantly tougher. They can soak up damage like never before and many will hit harder, making them more than useful for challenges like the God Wars. We can only encourage you to try them out and see just how improved their combat abilities are.

 

 

 

Acquiring charms has been made easier this week, with charm drops added to nearly 20 of our Slayer creatures. For those who prefer sleight of hand over the crossing of swords, we have also added charms to the Dorgesh-Kaan chests, so thieves can access them, too.

 

 

 

Recharging Summoning points has been made easier, with miniature obelisks scattered across the world to keep you topped up; you can now summon familiars almost anywhere and take them with you without worrying too much about having to dismiss them; buttons have been added to help you 'dump' items from your familiar to your inventory and your familiar to your bank; headgear and headdresses can hold more scrolls per item; many existing helmets can be enchanted to hold scrolls; and some of the familiars' inventories have been expanded to a jaw-dropping 30 slots, so your pak yak can now hold more than you can. Phew!

 

But let's get back to buying skills, shall we?

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And for every hour you play runescape, you miss out on a good 8 dollars! Just like in real life, if you concern yourself all the time with what you should be doing to earn the most money, you'll end up a rich but unhappy man. Taking the day off and going rock climbing isn't losing a day's pay to me. You could technically say that I would be losing the money, but in return you gain something that is priceless: a wonderful and enjoyable time.

 

 

 

You can't go into the game and buy fun on the GE. If what you chose to do is "inefficient" but it is the only way you can enjoy gaining the exp, then having the fun along the way is worthwhile. Chances are, if you don't actually enjoy playing this game but are just addicted to gaining more and more levels, you'll spend all of your RS time only doing things that you have calculated as being efficient enough.

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And for every hour you play runescape, you miss out on a good 8 dollars! Just like in real life, if you concern yourself all the time with what you should be doing to earn the most money, you'll end up a rich but unhappy man. Taking the day off and going rock climbing isn't losing a day's pay to me. You could technically say that I would be losing the money, but in return you gain something that is priceless: a wonderful and enjoyable time.

 

 

 

You can't go into the game and buy fun on the GE. If what you chose to do is "inefficient" but it is the only way you can enjoy gaining the exp, then having the fun along the way is worthwhile. Chances are, if you don't actually enjoy playing this game but are just addicted to gaining more and more levels, you'll spend all of your RS time only doing things that you have calculated as being efficient enough.

 

 

 

Yea like I said, I prioritize fun over efficiency, and most of the time the more efficient a method is, the more fun it is as well

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As a f2per you have almost no choice but to buy some skills. Crafting is one of them unless you enjoy killing cows for hours. I did a long and tedious tasks making amulets from gems i bought before the ge. As for my 99 ranged, i got that at ice giants from 55-99. i enjoyed range and got some respect in the process. you'd be amazed at how many people say omg how did you get that in f2p. With all of the shortcuts in members, you can understand why some people never go member. I take pride in the fact that ive never bought a bone in my runescape career, but to some its more fun to get high stats fast. By taking the speedy route, sure you can gain the immense skills fast, but do you have the respect and the distinction that comes with doing things the hard way?

 

I understand some people cant buy skills, and thats fine. I bought 1 skill because i had almost no choice(i hate mining silver). as a f2p options are limited, so you do what you can, but on the other hand i also grinded one out. Its all preference, but like has been said before. if your not having fun doing it, then why do it? why have some high skill when you have no pride in the work you put into it?

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Yea like I said, I prioritize fun over efficiency, and most of the time the more efficient a method is, the more fun it is as well

 

 

 

I agree. I got my 85 Prayer from buying Dragon Bones and using them on altars. It's just something I like to do and plus I don't like keeping money, so I'm actually killing multiple birds with one stone when I train Prayer.

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In many other games it is possible to buy most/all skills. But RuneScape is a completely different type of game. Most games focus just on combat, and all the other skills are just made to help combat. What I don't understand is this:

 

 

 

It is considered "buying a skill" if you buy chins, spend 26 mil, and get 3x the xp you would get from using a magic short with rune arrows.

 

But is isn't considered "buying a skill" if you buy rune arrows and a magic short for 5 mil and get 3x the xp you would get from using bronze arros with a normal shortbow.

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Sure you save time which is money but you had absolutely no fun and there is where you fail at life when you take this game so seriously you'll do anything to get a level as fast as you can.

 

 

 

I honestly had fun all the time chinning, AND bursting to 99 mage (presummoning, lol what a waste)

 

 

 

Get over your ego trip and learn that people have different opinions, people thought Pest Control was fun, People thought pking was fun, people thought chinning was fun.

 

 

 

You took this game too seriously when you decided to take such an attitude to how other players play a GAME a different way than you.

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Nothing is wrong with buying skills, I just don't see the point in wasting all your time on a cape that is commonly seen and really isn't the best cape in the game. The person buying skills should be using their time to get a fire cape which IMO is the best cape and hottest one too :P (bad pun)

Playing for 4 years with only 3 drag drops. most amount of cash ever had: 15m :P

Something tells me im not very good at this game...

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Dragon Drops: 2 D skirt, 1 D med

Barrow Drops:1 Dh helm, 1 Guthan's body.

253+ quest points and counting :)

 

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Sure you save time which is money but you had absolutely no fun and there is where you fail at life when you take this game so seriously you'll do anything to get a level as fast as you can.

 

 

 

I honestly had fun all the time chinning, AND bursting to 99 mage (presummoning, lol what a waste)

 

 

 

Get over your ego trip and learn that people have different opinions, people thought Pest Control was fun, People thought pking was fun, people thought chinning was fun.

 

 

 

You took this game too seriously when you decided to take such an attitude to how other players play a GAME a different way than you.

 

That was a little rude, but I agree with you that it's silly how some people will automatically equate "efficient" with "boring." Which is more fun: trading blows one-on-one with a single yak, or hitting eight monkey zombies at once? I know which one I prefer.

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  • 1 year later...

I agree but I still don't understand why people say "bought the skill" it should be "bought the supplies for the skill and trained it" because you still have to work for it even if it is fast and cheap. For example firemaking, contrary to popular belief this skill isn't all that easy it's just fast xp, you go ahead and click 200,000 times or more and then say it's easy... When was the last time you saw somebody or a shop selling levels/skills? Never.

 

 

 

Oh and i'm no saying this because I wanted a fast skill and decided to get it, because that is not the case I actually enjoy it. Why else would I be going past the xp for 99 in it? :lol:

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Nothing is wrong with buying skills, I just don't see the point in wasting all your time on a cape that is commonly seen and really isn't the best cape in the game. The person buying skills should be using their time to get a fire cape which IMO is the best cape and hottest one too :P (bad pun)

 

 

 

The cape which takes 1.5 hours to get and a budget of about 100k? Yes that is definitly a good use of time, and rare too!

 

 

 

I powertrained every one of my buyables (I have all buyable stats now), and I did it the most fun way to me. I enjoyed getting 99 slayer, and doing dagannoth kings and godwars, and after that the buyables were no problem, 1 week each or less except for a few of them.

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Thread necrophilia. Woo.

 

 

 

I'm of the idea that you can do whatever you want with your own money. You earned it, spend it how you wish. Who am I to judge your actions?

EDIT - Signature far exceeds our sig limits but since it's so colourful you can keep it.

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One year bump. :o

 

 

 

While I do not have 99 range (90) I feel that it is a bit unfair that I put forth so much effort ranging for so many hours with bronze/iron bolts while others can simply spend money to get the skill up incredibly fast. Granted I am a non-member so I am limited in all skills in similar ways and I don't really mind the disavantages, but when it gets to the point where people can do in a week what once took months to achieve, the highscores become no longer an accurate gauge of achievement or effort in my eyes.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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People who continue to say that spending your OWN money on efficient training for various skills are obviously stupid. Some skills (like herblore, for example) have no extra payout at the end and farming your own herbs takes far too long. And I doubt you'll collect enough herbs for 99 in less than a year. And Time =Money is true in a sense, but if you are like me and time is of no relevance (I couldn't care less if it took me 280 hours or 150 hours getting 99 woodcutting, as long as I'm making some money :P) then it doesn't really push the pojnt home. But I do agree that a lot of people are against spending money on skills to train them faster/train them at all (2 years to collect herbs for 99? Wtf!!!!)

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