nelch Posted January 18, 2009 Share Posted January 18, 2009 i think the max combat stats need to be extended above 99 before any new "ultimate" weapons are released, the 99 cap has become too limiting on the current combat triangle. anyone who has completed "while guthix sleeps" and got to the part where all your combat stats are raised to level 255! will realise how much it could open up the game. (hitting 128s with d scimmy owns btw!) Link to comment Share on other sites More sharing options...
vooovv Posted January 19, 2009 Share Posted January 19, 2009 The whole point at the moment is that none all the best weapons have good points but also bad points. You have the whip which is fast and one handed but you are unable to train strength with it and the special is awful. Alternatively you have the sara sword which is fast and as good as the whip except you can't have a shield so it is slower for training attack or defence as you can wield a defender at the same time unlike the whip. Then there are the godswords which look cool and have a high strength but are slower so that they are basically the same as a whip except the attacks are better but further apart. People then pay 10mill or more just for a better special. The brilliance with the current situation is that none of these weapons are actually that much better than any of the others and they all have positives and negatives. If a new weapon was released I think it would destroy this balance and these would have less used and be retired such as the current situation with the drag scimmy. I spent hours and finally got a dragon scimmy only to find I could afford a sara sword which is really better in every way. The same would happen with new armour as at the mo we have drag, barrows and bandos where you have the relatively cheap dragon but is worse than the others. Barrows has by far the best defence but is flawed because it degrades and then there is bandos which gives a str bonus but has a slightly reduced defence and is very expensive ( for all but the best players) I think that although a new weapon(s) or armour would be awesome they would have to release a completely new set so that a new balance of power is created and this means that the current weapons are mainly used by lower players. Or else perhaps this new equipment should be obtainable by some sort of task and is also non tradable so it doesn't destroy the grand exchange. However I think it should be a bit like a world achievement diary whereby you are set a number of personal tasks with high lvls such as 85 farming 90 slayer and the new armour could be one of a number of rewards obtainable. This way it would be a challenge and the reward at the end could be massive and it would be something slightly different to just doing a quest or spending lots of money. Thanks for reading and im sorry if I went on a bit long vooovv Thanks to Kadad06 my cousin who got me hooked on this awesome game. Link to comment Share on other sites More sharing options...
Crystallus Posted January 19, 2009 Share Posted January 19, 2009 Personally i think Jagex need to start looking at range and mage and give those skills some 'ultimate buffereing up' to attract more players to a wider range of combat. However an introduction of new ultimate weps in the melee department would be detremental to the God Wars Dungeon, so their focus should be on the other points of the triangle :) "It is not the man that makes the risk, It is the risk that makes the man" Link to comment Share on other sites More sharing options...
tortilliachp Posted January 19, 2009 Share Posted January 19, 2009 If more powerful (both in variation, quality and internal damage) weapons are to be released into the game, i honestly think jagex should be looking into reducing the stats or in other ways the effectiveness of ALL weapons by a set figure, say 15% less damage done by every weapon. It wouldn't create imbalance, spells could be included, and value-degradation wouldn't really occur as it's the same for all weapons. New weapons could be constantly added, and all weapons "nerfed" by 10-20% every 2-3 years for balancing. Of course jagex would have other looks on such an idea and make ammendments, but the general concept should be feasible i believe. Link to comment Share on other sites More sharing options...
PereGrin Posted January 19, 2009 Share Posted January 19, 2009 I like the idea of new very good weapons. I vote that for Mages, Jagex release a Smoke Battlestaff or something, with a mage Req of like 90+ and a mage attack bonus of like +50. Rangers need a ?DarkShortBow? with lower power but faster shooting and the same dual arrow capacity. Rangers also need a Dragon Crossbow :twisted: For meleers, I agree that the God Sword is pretty ridiculous. it needed to kick off at 80att at least tho, mebbe with a str Req of 80 also. Unfortunately, Jagex cannot do that anymore. Seeing as we already have the God Sword, I think a 90+ att and str weapon would be nice. Something like a GS but either one handed and same speed, or 2 hands and as fast as the whip. Maybe with +8 to all the GS stats and +20 prayer bonus and it hits thru prayer. Either way, they really gotta make another weapon that can kill the kaliphite queen and such praying monsters. This would enable you to wear different armor then a full set of veracs. I mean, i want to take bandos and a DFS down to the queen, but I will never ever kill it like that cause i cant hit thru the stupid prayer! They also need to include a Range Power rating in the bonus list. This power rating could would be based on the Ammo and also the Weapon. For example, I have noticed that I hit the approximately the same with broad bolts and rune Cbow as i Did with the whip when my str was what my range is now. So the rune Cbow with broad bolts would have a range power of +82 bonus just like the whips. I loved the idea presented on the first page of Species Specific Weaponry. A sword that gives 10% str and att bonus when killing dragons, and that increases when used in conjunction with more dragon killing equipment. (Not dragon armor, but a DFS or anti-d'breath shield and dragon killing gloves). Then make this weapon bonus stackable with all other bonuses such as void, salve ammy, black mask, and slayer helm. That and we need a demon killing sword too. Something better then silverlight and darklight. I mean, i like that you can use those weapons agains demons, but I do better using a whip anyway. One other idea. I want (Rare) weapons. Like regular weapons except different colors. They would have to be limited to the Non-smithable weapons tho. But imagine if you were killing abyssal deamons, and you got a whip drop, but you look again, and the whip is really a Whip®. And it would be blue and yellow. Same stats, but blue and yellow instead of black and red. Or how about a gold D Long. or an blue blade on your D scimmy? I florescent half orange and half green D2H. A Dharok Greataxe with a red blade and or such. Or not limited to weapons, and you could get a gold and grey D chain? or a set of green dragon plate legs? You could wear a full dragon armor set and be a walking rainbow!!! Green and gold torags pl8, blue torags legs, a red torag helm, and orange Hammers!! I propose Jagex makes these rare weapons, and multiply the odds of getting one by 1000. so instead of a 1/1000 odds of getting a whip at abyssal demons, give the Whip® 1/1000000 odds. or one in 1000 whips will be rare or something like that. Im not sure of any of those things wil work, but it would be cool to try. give some feedback. :thumbsup: Link to comment Share on other sites More sharing options...
vooovv Posted January 19, 2009 Share Posted January 19, 2009 love the rare weapons idea would be a really nice idea. I though gilded dragon or something like that. I agree with the idea of a dragon slayer gloves would be awesome. There is a definite need for a better version of a demon killing weapon. I feel really sorry for all those fight tormented demons and having to use a weapon that only gives an 11 str bonus. I think the idea of slayer gloves from slayer masters would be awesome. They could be 400 points like slayer mask and requires say 1000 dragon bones and 100 of each hide. vooovv Thanks to Kadad06 my cousin who got me hooked on this awesome game. Link to comment Share on other sites More sharing options...
PereGrin Posted January 20, 2009 Share Posted January 20, 2009 Actually we already have the Dragon slayer gloves. They are a Fist of Guthix reward, cost 200 tokens, and take 70 slayer to wield. But what i am saying is that we need weapons that stack with the bonuses already in the game. Like a Dragon Slayer Sword, that gives a 10% att and str bonus when used against dragons, and renders the fire useless. Not to make the Anti-d'breath shield worthless tho, because the sword would give a 15% att and str bonus if you had the anti-d'breath shield equiped. And make it stackable with the dragon slayer gloves that we already have. It would look something like this. 10% att bonus sword +5% more att with shield +10% att from gloves 10% str from sword +5% str with anti-d'breath shield 15% xp bonus from gloves Total of 25% att bonus, 15% str bonus, 15% xp bonus. And we need more equipment. I would like armor that gives huge att bonuses just like D hide gives huge range bonus. So lets say a body and legs that give def bonus like dragon armor, but gives 25% damage and def bonus against drags. For the total set of helm, body, and legs/skirt. The best drag killing equipment would be something like this. +25% Att bonus +15% Str Bonus +25% Damage bonus (this is different then str bonus, because the salve ammy and void bonus do stack) +25% Def bonus Protection from regular dragon breath, and possible from the KDB's poisening. Proposed Lvl Reqs? 70 Attack 70 Defense 80 Strength 70 Slayer (for gloves), or 65 Slayer (for Armor and Sword) With this set up, I propose the advent of the most dangerous monsters in the game. I single combat dungeon with.............RUNE DRAGONS!!!!!! I hidden and dangerous dungeon with many Adamant Dragons in the first lvl, and Many Rune Dragons in the second lvl. Maybe like 30 addy drags and 10 rune drags. In following with the article on the front page, these monsters could drop the extrodinarily rare and sought after Dragon Limbs. Used in conjunction with the Magic Stock made at 78 fletching, and the string made from the meat dropped by the magical dragon sheep, One could fashion the Dragon C'bow. With that, i think im gonna find a quest thread and go post my idea of what a quest would be like. Also, because i loved my Idea and i want some feedback on it, I will post it again. I want (Rare) weapons. Like regular weapons except different colors. They would have to be limited to the Non-smithable weapons tho. But imagine if you were killing abyssal deamons, and you got a whip drop, but you look again, and the whip is really a Whip®. And it would be blue and yellow. Same stats, but blue and yellow instead of black and red. Or how about a gold D Long. Or a blue blade on your D scimmy? A florescent half orange and half green D2H. A Dharok Greataxe with a red blade and such. Or not limited to weapons, and you could get a gold and grey D chain? or a set of green dragon plate legs? You could wear a full dragon armor set and be a walking rainbow!!! Green and gold torags pl8, blue torags legs, a red torag helm, and orange Hammers!! I propose Jagex makes these rare weapons, and multiply the odds of getting one by 1000. so instead of a 1/1000 odds of getting a whip at abyssal demons, give the Whip® 1/1000000 odds. or one in 1000 whips will be rare or something like that. Maybe even rarer then 1/1000 out of the drops/chest rewards. Maybe 1/2000. You might think that walking around in that set of Torags would be wierd, but it would be a great way to bring new armor to the game without destroying the tenuous balence we already have. Final thought: We have dragon everything else, and i think the dragon Cbow is on the way. We need the Legends guild store to start carrying the Dragon Warhammer. Just because. Warhammers are usuless and pointless, but we still gotta get that in Dragon. We all know that after the Dragon Plate, the Dragon Kite cannot be far behind. Link to comment Share on other sites More sharing options...
PereGrin Posted January 20, 2009 Share Posted January 20, 2009 for those of you that are confused, The Str bonus and Damage bonus are seperate. I demonstrated this when i said that the void and salve ammy bonuses stack. Of course you would not be killing rune drags in void and a salve ammy!!! Link to comment Share on other sites More sharing options...
3hitm4g3u Posted January 20, 2009 Share Posted January 20, 2009 We need enchantable armour. Like say, enchanting this here peice of rune armour gives +20% more hitpoints (so if you had 80 hitpoints it would be 96/80 hitpoints constantly, and recover to 96 hp like how it'd recover to 80 hp. So 99 hitpoints would be like 118/99) or something along them lines. Then gradually as more enchantments are released (which you can bind to armour, like maybe iron platebody could take 1 enchantment whereas rune platebody could take 3), we will eventually be ready for an ultimate weapon. Link to comment Share on other sites More sharing options...
PereGrin Posted January 20, 2009 Share Posted January 20, 2009 I like the armor idea. I sense that it comes from a different game tho......lol. Its a little reminescient of the Gems you can put on equipment in Fate. I think that one would have to limit the spells to defensive and HP bonuses, because adding any offensive bonuses would basically render the defensive spells null and void. How about making the chains and plates hold different types of spells? and I would suggest that the ability to be enchanted start at addy. Its kinda of pointless to give the low levels the enchant ability because its not as usuful to them anyway. Link to comment Share on other sites More sharing options...
vooovv Posted January 20, 2009 Share Posted January 20, 2009 I think that they will make it so that once they have released the last items from achievement diaries such as an amulet and legs these will combine into a new awesome armour. There will be 3 lvls low, med and high depending on what lvl equipment you have. Thanks to Kadad06 my cousin who got me hooked on this awesome game. Link to comment Share on other sites More sharing options...
manitstinks Posted January 21, 2009 Share Posted January 21, 2009 The godsword and dragon claws are both way too overpowering. A 50+ hit can easily be used to pj (thats why i dont pk much in p2p) and claws can hit from far away so you dont notice the pjer in crowded areas like the grand exchange. Link to comment Share on other sites More sharing options...
demonsbane37 Posted January 28, 2009 Share Posted January 28, 2009 i think un-tradable super accurate low-med damage wepons that are a semi-rare drop from a monster that is specifacaly for mages to fight would be a good idea (and give me a reason to train mage) Link to comment Share on other sites More sharing options...
Owned_Nex Posted January 28, 2009 Share Posted January 28, 2009 I like the armor idea. I sense that it comes from a different game tho......lol. Its a little reminescient of the Gems you can put on equipment in Fate. I think that one would have to limit the spells to defensive and HP bonuses, because adding any offensive bonuses would basically render the defensive spells null and void. How about making the chains and plates hold different types of spells? and I would suggest that the ability to be enchanted start at addy. Its kinda of pointless to give the low levels the enchant ability because its not as usuful to them anyway. This and the above ideas are just rips of WoW. For this to happen, new skills would have to be made. Then, everyone is going to have the same things, simply increasing PvE power. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
xcowx Posted January 28, 2009 Share Posted January 28, 2009 No, we do not. A good weapon is relative to how good the HP system is. So far, Jagex has been adding a lot of new weapons that frankly, their HP system just can't support for it to be a reasonably fair weapon. I'm quite sure that the Dragon Claws and Godswords have stretched the painfully basic HP system thin enough. You can't just keep spitting out weapons that outclass the last added weapons - you will eventually run into the breaking point of the HP system. I think for this reason Jagex will actually be doing a major update to the hitpoints system, or how weapons work, etc. (Something along those lines) Link to comment Share on other sites More sharing options...
cg141 Posted January 29, 2009 Share Posted January 29, 2009 we need a new über weapon that is better than a godsword but a fail spec. This weapon should only be available by e.g killing 10k black dragons or smith 1k rune bars Link to comment Share on other sites More sharing options...
Jenove Posted January 30, 2009 Share Posted January 30, 2009 fire cape = not too much talent but efficient range safing and reading aguide on tip.it and no i think this would be a bad idea aka. dragon claws EDIT: to make one jagex would have to define "talent" on Rs which is hard to do because there arent many ways. Link to comment Share on other sites More sharing options...
Guest Posted February 24, 2009 Share Posted February 24, 2009 In reply to the original post, you got that spot on. There are too many high spec weapons in the game. I don't think we need any more now but I think the combat system needs more variation. Link to comment Share on other sites More sharing options...
quelmotz Posted March 19, 2009 Share Posted March 19, 2009 We don't need more ultimate weps for melee and ranged but definitely some for mage. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Redhead Posted March 29, 2009 Share Posted March 29, 2009 I vote for good claws :D What about fist weapons that allow your punching to be incredibly powerful? We already have good claws, they are called dragon claws. As for making your punching more powerful, raise your strength. Overall, the only thing I think that needs a little updating is mage. With it's low damage (compared to melee/range) and the fact that you can easily counter it, is one of the reasons it needs a slight boost. Gained first quest cape on 3/22/09! Gained 99 fishing 5/22/09!I forgot when I got 99 cooking!Proud member of Jovial Rovers Link to comment Share on other sites More sharing options...
Sir_Redhead Posted March 29, 2009 Share Posted March 29, 2009 and the string made from the meat dropped by the magical dragon sheep, One could fashion the Dragon C'bow. magical....dragon....sheep? Your kidding me, right? Gained first quest cape on 3/22/09! Gained 99 fishing 5/22/09!I forgot when I got 99 cooking!Proud member of Jovial Rovers Link to comment Share on other sites More sharing options...
Forerunner Posted April 12, 2009 Share Posted April 12, 2009 [hide=Economic Principal, not necessarily correct.]Some principals I learned in Commerce, though I'm not sure if it applies to RuneScape as effectively. Assuming weapons more powerful than the ones we have now are released, Jagex have to release stronger monsters to compensate for them, or the economy could be affected dramatically. Eg. Fictional 3rd Age 2H (90 Attack/Strength req.) capable of hitting constant 50's would effectively allow you to kill most bosses in roughly 12 hits SOLO if you consider the monsters defence & hitting less frequently as well. It's a huge chain reaction. Due to faster kills, which in turn require the player to use less resources (potions, food, etc.) which theoretically allows them to 'camp' at the boss for longer periods, increasing their drops, but also lowering the price of the said drops. When an item becomes cheaper & is available to a wider player range, you can naturally expect prices to drop a little more until it stabilizes. More players purchase the newly affordable item, obviously leading to more players using it, making it more 'common'. When the item becomes more common, players can use it instead of their usual equipment (eg. Lvl 90 uses a newly affordable Armadyl Godsword in place of an Abbysal Whip during a slayer task). Since the new Ultimate Weapon has made the boss monsters easier to kill, it is going to be killed a lot more, & that produces more drops. Everything moves down a level; what was once: Lvl 100 > Godsword Lvl 90 > Whip Lvl 80 > Dragon Scimitar Is now: Lvl 100 > (fictional)3rd Age 2H Lvl 90 > Godsword (cheaper price) Lvl 80 > Whip (cheaper price) There are alot of flaws with this concept, but it is just a principal. Many variables can affect it plus my limited knowledge of the RuneScape economy & other systems can also dramatically change it. I don't claim that this principal is 'correct', it's just my sum of knowledge.[/hide] PvP wise, no. It's almost possible for higher leveled players to kill others in very few hits. A new weapon might allow them to do it in one. Only fear God,Know the weapons of the weak,The weakness of the hard. Link to comment Share on other sites More sharing options...
hihihi727 Posted April 13, 2009 Share Posted April 13, 2009 Shouldnt a weapons focus more on accuracy rather than strength to counter how armour focuses on making the other guy lose accuracy? And shouldn't armour focus on reducing damage done to counter how weapons focus on increasing damage done? Link to comment Share on other sites More sharing options...
danjamin23 Posted April 13, 2009 Share Posted April 13, 2009 jagex did a terrible job scaling weapons to skill levels. People are getting one shotted left and right already, so with the current state of the game there is no room for weapons better than the whip or godsword. Imo, they should revamp the hitpoints skill and make it more interactive, like give people armor that increases your HP, once people have more HP, then they can introduce high tier weapons. Link to comment Share on other sites More sharing options...
Jadinko Posted April 20, 2009 Share Posted April 20, 2009 another barrow brother. why? It makes perfect sense, it would bring an old and familar setting back to life, it is a suggestion which is neither totally ridiculous or out of the question. good day. Miseryism | Completionist Link to comment Share on other sites More sharing options...
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