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What is better: New Skills or Upgraded Ones+Level Cap

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Maybe different paths you can follow after you reach 99s.

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They probably won't make the level cap higher in the near future, but eventually, too many people will be maxed. Either:

 

-They make the cap higher

 

-They make it take more EXP for level 99, and lower the levels needed for things proportionally.

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  • Author

I don't see why the cap for Combat skills is only at 99. I understand it can lead to bad things: but it leads to alot good things aswell.

 

 

 

If they make the cap go beyond 99?

 

Low levels will easily get beaten by players with 105 def , att and str...

 

 

 

Tell me: what is stopping those low levels to level their skills?????

 

From what i see it: if they made cap for combat skills go beyond 99: it would just show who loves combat and who loves skilling.

 

 

 

They don't need to make major cap raising, but take it slowly (This way it won't have negative impact).

 

 

 

But do they do it?NO.

 

 

 

People talk about how "Strong" high levels be: but these people do not mention the hard work they will have to go through to become that strong.

 

 

 

I believe if they raised cap of combat skills: it will show who's a mager, a ranger or a warrior.

I want to work on my current skills instead of having to worry about new ones, unless they are extremely fun like summoning...but not like farming.

 

 

 

LeVeL CaPs? I would love an increase. Maybe to lvl 100 or to lvl 110.

 

 

 

lvl 110 range pl0x

 

 

 

maybe jagex should limit the lvl cap to just 1 lvl with the flexibility of switching from stat to stat eh

  • Author

One skill that i believe they can raise Level cap of is: Hitpoints.

 

 

 

Ways to approach this: Re-set ingame EXP to all players to 13M in Hitpoints. This will only go for Game, but at Highscore the exp that player has earned will still be there.

 

 

 

Example: i got 20m Attack EXP.

 

 

 

They raise cap of Hitpoints level to 110. Then my ingame EXP will go back to 13M, but on highscores my exp won't get re-set. Then i have to in-game level hitpoints using melee, range or magic to get next level.

Why on earth would you people want them to reset their exp so they have to train it again.... thats silly. When they update a skill and make it easier to get 99 do all the people that already have 99 get compensation? Slayer is a perfect example.

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  • Author

I DONT KNOW

 

 

 

But last i discuss level caps: PEOPLE moaned about that people that has alot EXP in a skill will become level (example) 110 HP right away.

I for one would much rather have new skills introduced then new things to do for each level.

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[blingkachi50]

200m xp is level 126

 

 

 

coincidence?

 

 

 

upping level caps on anything other than hp though is unrealistic...and honestly raising the cap on hp would mess a lot of things up. its a great idea, just not realistic to jagex.

 

 

 

i dont mind new skills, opens up new ways to train old ones

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Retired after 2 accounts and 8 years of scapin...2 accounts over 2,000 total...may my life rest in peace

Brawl Code:5327-0581-3706

jagex needs to fix the skills, and the game before they add more stuff, and make the skills equally as hard to level as the other. cooking and fletch are so eay to level if you have cash its rediculous.

 

 

 

some of the skills are so tedious and impossible to raise, like my hunter for example. due to over whelming wanting of red chimps i was forced into hunting a lower level npc just so i could gain xp. that is rediculous.

 

 

 

some of the skills need a serious makeover. look at smithing for example- i've played for 7 years, and its 95% the same as it was then.

 

 

 

the skills we have are fine, just need tweaking

Runescape nick : Fat_Slug

Owner of Ears, Scythe and a 10 year veteran cape :D

 

 

jagex needs to fix the skills, and the game before they add more stuff, and make the skills equally as hard to level as the other. cooking and fletch are so eay to level if you have cash its rediculous.

 

 

 

some of the skills are so tedious and impossible to raise, like my hunter for example. due to over whelming wanting of red chimps i was forced into hunting a lower level npc just so i could gain xp. that is rediculous.

 

 

 

some of the skills need a serious makeover. look at smithing for example- i've played for 7 years, and its 95% the same as it was then.

 

 

 

the skills we have are fine, just need tweaking

 

 

 

i wouldnt agree with the "equally hard to level" comment

 

i believe jagex said when they released summoning that they wanted it to be a hard skill, and i agree, some skills should be hard.

 

Cooking and fletching are already on the easier/cheaper end of the scale, and it is reasonable to assume that jagex will keep it that way

 

 

 

the only time jagex has ever unnerfed a skill was probably pest control

 

 

 

i think all skills should have a FUN alternative to train them

 

great orb project was a good example of that

 

beacon lighting... was not

 

 

 

but otherwise i agree with you, hunter drives me insane as well

203rd to 99 farming

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I say old skills improvement and keep the level cap,

 

 

 

New skills will always be p2p so I don;t care about new skills, and level 99 is the max, it is hard enough to get... I don't think it is good to go up after level 99, all the xp you get after 13.04 mil xp is your own choise... level 99 takes an average 2-3 months to get in any regular skill, if you do the cap up to 200m total xp --> 45 months to get 200m xp in a regular skill (calculating with 30-40k xp per hour) that means that even for the harder skills in p2p it can not be done to get 200m xp on every skill (new goals) unless you waiste your entire life on this game... i and many others plan on not to do that!

I like it when they diversify skills by making an certain action only possible with the combination of certain skills.

 

 

 

So you need crafting, slayer and slayer points to be able to make Slayer rings for instance. That's good stuff. Additions that need the combination of several skills.

 

 

 

I would also like to see slayer only equipment. Good hardhitting stuff that can only be worn by high level slayer players. Like a 'whip' for slayers only, but then not a whip. So it pays off to go past 85 slayer if that particlular weapon can only be wielded with 88 slayer. Or 91, Or whatever. An extension of the broad bolts idea, but then extended to the higher level needs.

 

 

 

Why not let high level crafters make the 'large vial'? It can contain 6-8 doses. Maybe they also need high level agility to make the large vial because you need to be very dextrous to make it. There will be a huge market for it. And people with high level crafting will be encouraged to do agility to have a new income source or activity.

 

 

 

And of course maybe only high level herblorists with good cooking skills can make large vialed pots.

 

 

 

That kind of stuff.

 

 

 

Combination skills that lead to new innovations that can be used for others to do their activities in a more satisfying manor.

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the level cap should never be changed because it is as much a part of runescape as the skills and if the level cap was moved to a higher level the achievement capes lose their meaning since they are awarded to those to max out a skill i personaly think that jagex should build out skills such as mining(only really 3-4 ways to level "efficiently"), firemaking(what to say beacons wheren't much improvement) and herblore (which havent had an update in a long time.)

 

 

 

tbh we need new skills and maybe a big add'on to those we have now.

Played since February 2001

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13th to 30 hunting

firemaking cape achieved 6th August 2008_-_-_-_Quest cape achieved 19th August 2009

1: New skills

 

or

 

2: Upgraded skills

 

Both.

 

I like new skills because they add something new to the game, Construction and Summoning are great examples for this.

 

 

 

Upgraded skills are also a good idea but once you hit 99 in a skill (99 Firemaking for example)

 

Theres not really much of a point.

 

But for other players it's great :thumbsup:

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So from 99-100 in a skill you need: 187M exp? That's absurd. As for Jagex not raising level caps, i don't know about it: i haven't see statement from them that they won't or will.

 

 

 

New skills is fun, but i believe it can be better to level old ones as well.

 

 

 

We have a good system in place for levels right now, at 200m xp for another level is a little crazy, but ,then again, this is jagex!

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Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

2. Upgrade old ones.

 

 

 

Start with the flop, summoning.

 

Take combat out of it and focus more on skilling. (or actually make things that fight and die instead of being mobile statues)

 

 

 

Some other things could be.

 

Make smithing more than token in "dropscape", such as customizable armour etc.

 

Give new and useful to grow in farming.

 

Give agility some rewards, since its only reward is the best skill cape.

 

Herblore, how about super ranging and magic potions.

 

 

 

And so on... no more window dressing skills like summoning please.

 

lol +1

 

 

 

imo summoning boosting cb is lame. how does making pouches and cojuring up spirits make u a better fighter?

 

 

 

I have an idea for agility, mayb like armor that reduced weight (lightness boots, spottier cape) or recharges run faster or allows you to run for longer

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

I was told a few times that Jagex can't program higher than 99. Can't explain it, maybe someone with programing knowledge can explain.

 

 

 

If i had to guess, i could see them coming out with a skill that requires a certain level in another skill first. Won't slow people from maxing, but seems like a Jagex idea.

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I personnally love new skills haha it's a new part of the game. Some advance's on skills are amazing fun but usually it's the basic skill + a slight twist or game.

New Siggy in progress.

 

Proud Construction cape owner

2. Upgrade old ones.

 

 

 

Start with the flop, summoning.

 

Take combat out of it and focus more on skilling. (or actually make things that fight and die instead of being mobile statues)

 

 

 

Some other things could be.

 

Make smithing more than token in "dropscape", such as customizable armour etc.

 

Give new and useful to grow in farming.

 

Give agility some rewards, since its only reward is the best skill cape.

 

Herblore, how about super ranging and magic potions.

 

 

 

And so on... no more window dressing skills like summoning please.

 

lol +1

 

 

 

imo summoning boosting cb is lame. how does making pouches and cojuring up spirits make u a better fighter?

 

 

 

I have an idea for agility, mayb like armor that reduced weight (lightness boots, spottier cape) or recharges run faster or allows you to run for longer

 

 

 

First off, Summoning is NOT a "window dressing" skill. Sure, a lot of the familiars are basically chaff, but there are a few that make the skill one of the best new ones, and certainly a whole lot more useful than original ones (firemaking anyone?) Beasts of Burden, especially the Spirit Terrorbird, are incredibly useful for farming, most gathering skills, and some bosses. Most of the Titans are pretty good PvM in multicombat areas. Unicorns are truly amazing for boss hunting and camping at monsters in single combat

 

 

 

More to the point of the thread though, I think they really need to update old skills before creating new ones. Firemaking is almost completely useless. Smithing was obsolete years and years ago. Hunter has 2 useful products. Combat magic has been neglected to the point where it's vastly inferior to range and melee. Thieving has one useful, unique "drop". There are just too many flaws with the existing content to justify adding several new skills a year.

 

 

 

As for increasing the level cap, 99s are already enough of a grind. I'd hate to see that worsened, not to mention the increased glut of finished products on the market that would come with it.

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They can't raise the level cap. Say we get reset back to 13m experience right. What happens if we were 190m experience in the stat BEFORE this new cap? We are now stuck at 190m exp on HighScores even if we are 30m again in game. Plus 99 is beyond efficient, the Armadyl Godsword hits 79s, true, but rarely does it hit over 50-60. Add in the fact it only has 2 specs, and then that if you're in a position to actually lose an item you'd have food with you, 99 hp is beyond sufficient. Also, raising the cap would be a huge issue for those of us who aren't maxed melee. I think we need additions to skills, most of our Skills were originally designed with the idea no-one was going to get a 99 in it, this simple design flaw is the root of most of the issues. Most skills, up untill Construction, have NOTHING of use past 85ish. Farming stops at 80, Defence 70, 75 for Dfs, Attack 75, Herblore 80, Mining 85 etc. Jagex need to just replan skills past that 85 point. Also, it would be AWSOME if they could impliment skill clothing past 99, such as a 20m mark, 30m etc. Possibly a top, hat, bottom and boots. 20m is hat, 30m top, 40m bottom, 50m boots then for every 20m experience past this they become trimmed. The reason a new level cap would piss everyone off is because honestly, we just grinded out 13 million experience. Even with Cooking, which is an EASY 200k Exp/h thats 65 hours. For 13m. Do we honest to god want to waste ANOTHER 65 hours for 105? I know I sure as hell don't. Training a skill to 99 is beyond enough of a challenge to me, I'll never get over 50m in a skill, I just plain can't stand training so much. A clothing reward would be really nice to see, but levelling is just way beyond me. I'm not a big fan of new skills, I didn't like Cons, was a rediculous waste of money, I hated Hunter it puts me to sleep. I must admit, Summoning is a GREAT skill though. Perhaps we could get more combat styles? Perhaps an offshot of Agility, which has a chance to reduce how much damage we take, and gives us a chance to dodge the attack all together. This would also solve the "Not enough Hp" issue which is raging around a lot lately. That's my 2 cents on the issue anyway ::' .

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I like it when they diversify skills by making an certain action only possible with the combination of certain skills.

 

 

 

 

 

 

I think this post and Aussietroopa's point above are the best - I would love to see more high end crossover things, but they would have to be useful (barbarian fishing? Really?)

 

 

 

So items that can only be made by or used by people with hgih combination skills, to encourage players to be more rounded.

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I wish they would raise level cap and add new benefit to existing skills. I personally have 3 skill that would be close to level 105 if it exist, would be nice. :)

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

  • Author
2. Upgrade old ones.

 

 

 

Start with the flop, summoning.

 

Take combat out of it and focus more on skilling. (or actually make things that fight and die instead of being mobile statues)

 

 

 

Some other things could be.

 

Make smithing more than token in "dropscape", such as customizable armour etc.

 

Give new and useful to grow in farming.

 

Give agility some rewards, since its only reward is the best skill cape.

 

Herblore, how about super ranging and magic potions.

 

 

 

And so on... no more window dressing skills like summoning please.

 

lol +1

 

 

 

imo summoning boosting cb is lame. how does making pouches and cojuring up spirits make u a better fighter?

 

 

 

I have an idea for agility, mayb like armor that reduced weight (lightness boots, spottier cape) or recharges run faster or allows you to run for longer

 

 

 

First off, Summoning is NOT a "window dressing" skill. Sure, a lot of the familiars are basically chaff, but there are a few that make the skill one of the best new ones, and certainly a whole lot more useful than original ones (firemaking anyone?) Beasts of Burden, especially the Spirit Terrorbird, are incredibly useful for farming, most gathering skills, and some bosses. Most of the Titans are pretty good PvM in multicombat areas. Unicorns are truly amazing for boss hunting and camping at monsters in single combat

 

 

 

More to the point of the thread though, I think they really need to update old skills before creating new ones. Firemaking is almost completely useless. Smithing was obsolete years and years ago. Hunter has 2 useful products. Combat magic has been neglected to the point where it's vastly inferior to range and melee. Thieving has one useful, unique "drop". There are just too many flaws with the existing content to justify adding several new skills a year.

 

 

 

As for increasing the level cap, 99s are already enough of a grind. I'd hate to see that worsened, not to mention the increased glut of finished products on the market that would come with it.

 

 

 

I agree with everything you said: expect level cap. I believe that level cap should only be raised for some skills. Combat skills mostly. But the one that i am sure is realistic to raise CAP in is Hitpoints. 99 HP is to little: we have seen Corporeal Beast, if they release a boss that's stronger than Corporeal: then we'll get owned.

 

 

 

As for Combat magic: i wish they fixed it so it was equal to range or melee. Cause magic is fun skill \'

 

 

 

For other peoples comments about level cap

 

As i said: level cap should only go for combat skills (and Jagex should take it 1 step at time).

 

 

 

There is nothing stopping you from leveling a skill or a other. So getting 200M experience in a skill, is far impossible. It's more of a priority of what skill you want to level: and what is your favourite skill.

 

 

 

Example: i would keep on leveling my melee skills if it was more than 99 to get, and leave all other skilling skills alone.

I like it when they diversify skills by making an certain action only possible with the combination of certain skills.

 

 

 

 

 

 

I think this post and Aussietroopa's point above are the best - I would love to see more high end crossover things, but they would have to be useful (barbarian fishing? Really?)

 

 

 

So items that can only be made by or used by people with hgih combination skills, to encourage players to be more rounded.

 

 

 

Agreed, but also keep in mind, things like barbarian fishing may still be useful, we just dont know it yet. Example: Zam Spear was useless junk to 95% of runescape when it came out. Now with its uses at CB and Waterfiends, it's cost is rising almost above the cost of a whip.

 

 

 

Point is, Jagex can add any content in at any time to make something useful. The point is just giving them an idea to MAKE something that is useless useful.

 

 

 

I dont agree with raising the level caps above 99, simply because they dont even have 1-99 all filled up. There are plenty of other things they can add between 1 and 99, special effects between skills, ect..

 

 

 

If they wanted too, they could easily add a new ore with 90 mining between rune and dragon, or a new herb potion, or making higher hitpoints level heal you faster, or a new WC and FM tree above magics, or making jade/topaz into jewlrey, ect...

 

 

 

But when I go to the suggestions forum, 95% of the posts there are for totaly new content and not updating old stuff. Just saying "Jagex plzzozoz update old skillss pzlzlz" wont get you anywhere. But making a thead of Specific additions to old skills might.

 

 

 

Slayer recently got an addition with smoking kills a few months ago, so they are listening to add onto skills. We just have to give them ideas to start with.

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