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PvP worlds not entirely thought through?


thefightingmime

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This isn't really a rant, I just want to know if you think the PvP worlds could have been though out a little better. When you die, anything you're carrying if it doesn't go to your killer the game swallows it. The way I see it, not enough new rune items are coming into the game to slake this "hunger" so even after PvP worlds die down a little rune items will still be harder to obtain because so many items got "eaten".

 

 

 

[hide=Minor Side Note (suggestion)]I was thinking that instead of them just being lost in a sea of java code they could have done the coinshare thing where the item is put on the G.E. but the money doesnt really go to anyone[/hide]

 

feel free to discuss, enlighten me on why this way is better, etc.

 

 

 

EDIT: I am not a pker. And apperantly, I was oblivious to the availability of rune when the Wild was around (in the form of a pking area)

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This isn't really a rant, I just want to know if you think the PvP worlds could have been though out a little better. When you die, anything you're carrying if it doesn't go to your killer the game swallows it. The way I see it, not enough new rune items are coming into the game to slake this "hunger" so even after PvP worlds die down a little rune items will still be harder to obtain because so many items got "eaten".

 

 

 

[hide=]Minor side note: I was thinking that instead of them just being lost in a sea of java code they could have done the coinshare thing where the item is put on the G.E. but the money doesnt really go to anyone[/hide]

 

feel free to discuss, enlighten me on why this way is better, etc.

 

 

 

When i first started reading this the first thing i thought of was putting the "eaten" items on the g/e. it would be very interesting to see this, and it would help keep the level of rune items at a high ::'

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There's enough rune miners/smithers out there to re-establish the market if it fails, also... there's plenty of slayers ;)

 

On an average task of rune bearing droppers, I'll obtain 3 - 4 pieces, whether it be full helms/scimmy's etc.

 

 

 

I honestly think that there's nothing to worry about. The recent rise in price is due to demand, not a fall in supply.

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- rune items = higher price

 

higher price = more people actually smithing the rune.

 

Smithing profitable = Smithing revived after a 3 year long coma.

 

 

 

I see not what your problem is with higher rune prices.

 

 

 

There were a lot of skills that lacked the profit, like cooking/fishing sharks, herblore potions, even slayer. With the way PvP works, the former hunger for consumables is restored, granting a better economic future for everyday people like Joe the plumber. ( could not resist :P )

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its a good thing actually, rune items used to have a stable price with old wildy but has been declining since its removal and ge. most rune items were worth more hi alched then sold. now with the prices rising im not going to hi alch my rune scimmies but sell them instead

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Or it's a semi-cleverly disguised money sink. The new armours being the only thing hampering it, but without those not many would feel PvP worlds are worth it.

 

 

 

- rune items = higher price

 

higher price = more people actually smithing the rune.

 

Smithing profitable = Smithing revived after a 3 year long coma.

 

 

 

I see not what your problem is with higher rune prices.

 

 

 

There were a lot of skills that lacked the profit, like cooking/fishing sharks, herblore potions, even slayer. With the way PvP works, the former hunger for consumables is restored, granting a better economic future for everyday people like Joe the plumber. ( could not resist :P )

 

 

 

I believe you mean Joe the fisher. Or perhaps Dan the herblorist. Rick the chef? :lol:

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It would be even better if they were just dumped on the GE instead of eaten. That way when/if someone buys them off the GE the gold is eaten. taking coin out of the game is a good thing. Even if they did it for only 20% of the items lost it would make a massive difference.

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Are you insane?!

 

 

 

This is the best thing that has happened for skillers in ages. I mean, all rune items at their alch price, wtf?! Now rune finally deserves the price it should be, and rune smithers could possible make some profit again (which they should, 99 smithing is insanely hard). Pots are finally rising to a more reasonable price (in a skillers/collector's view), whips and other items that have been devaluating for years might finally go to a decent height again.

 

So to sum it up: this update has just given the economy of a lot of items a new, deserved boost.

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Ok, so maybe smithing might become cheaper/profitable? That would be good.

 

 

 

Think about it, if there are less rune items, rune smithers would make greater profit.

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This is changing it to how it was in the old wilderness. Back then, clans used to war, and the majority of the time, they didn't pick up the rune loot.

 

 

 

Besides, with so many people slaying :wall: , we need to get rid of rune items at the rate they're coming into the game.

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I've noticed that in every PvP thread people are saying how it's perfect for skillers, etc. Basically, the skiller's wellbeing comes before the pker. Whatever.

 

 

 

Anyway, I don't think there would really be any reason to recycle these items. It helps stop the price of rune from dropping. If rune goes up and up, it will simply lead to more smithers training to smith these items.

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Sounds typical of most pkers all they want is the best for them. Heck they would love 100k sets of rune they don't care about the skillers behind the rune. Higher prices is profit for rune smithers and miners which is a long overdue break for them. I hope they continue to rise.

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Items leaving the game through PvP is a good thing. This means that Smithing and Mining will re-gain some appreciation, and make it worthwhile to actually train.

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what you said sounds good to me, not a bad thing, there's already too many rune items on the market so if the supply goes down, demand increases and rune mining/smithing turns a small profit for once in a long time. Then more people catch onto this and train up to 99 smithing and the supply increases again, stabilizing the market.

 

 

 

The thing i would worry about is the seemingly random (but common )drops I've seen of Dragon fire shields. I saw 10-20 reports of getting these from people who appeared to have no more than 100k of items on them. If these are actually being brought into the game rather than pulled off the GE the supply is going to go through the roof and the market for these will gradually die.

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To be honest, there needs to be some way that armor and weapons leave the game. Otherwise they just keep entering and entering but they almost never leave. That is why prices are so bad. That is why I cast alchemy on all my rune and even some dragon armor pieces I earn from slayer!

 

 

 

This "hunger" is quite honestly something runescape has been needing for ages.

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That is a good thing! :thumbsup:

 

 

 

Currently, so many new items are coming into the economy but not leaving.

 

 

 

Rune armor for example comes into the economy through smithing.... but it doesn't leave it rarely.

 

 

 

In old wildy even if you die and lose it, majority of the time the pker would take it.

 

 

 

So that is creating way to many rune items in the economy. and it is making rune items lower then the price of ores.

 

 

 

Now, not only is items being created; but they are being destroyed and it is finally becoming a better economy.

 

 

 

 

 

PS: Construction was added to fix the problem of deflation (to much gold in the economy.) This update fixes the rune armor problem.

 

 

 

PSS: (My suggestion for the last few years is create 'enchanted' version of each armor. Where from special drops, resource collecting, etc. you could get a special 'enchant stone'. And you could apply this enchant stone to armor and it will give it special abilities (with different types of enchant stone, maybe 1 like ring of recoil and such). However; there is a chance of it failing; the more you enchant a single piece of armor the more risk you lose it from failing. (For example, each armor could be enchanted up to 9 times, but rarely will any one get that high since you are risking your armor by enchanting each time........ However, PvP works too.... lol

 

 

 

++ for jagex making money sinks =D>

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I agree with skiller supporters. As construction managed to cope with the constant gp overflow (yes, it is not that huge anymore), which actually, in an indirect way dropped the most used item costs (primarily rune), because people don't have that much money anymore; if construction wasn't draining gp, costs of widely available items would have constantly gone up.

 

However, as Jagex made a way gp overflow exits the economy, items were being produced/dropped since the beggining of the game, that also helped the prices to go straight to the Jagex value (set by jagex, not by players on GE).

 

Hopefully this will manage to keep economy quite stable.

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I agree with you: they're not entirely thought through.

 

 

 

Too many "extra" D full helm drops, dfs drops, berserker necklaces, apprentice wands...

 

 

 

But, the sake of disappearing rune: I am all for it. Skilling to be worth. Even something, once in a decade.

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To be honest, I completely disregarded the fact that smithing is profitable again. Its just that for so long smithing has only caused you to lose money, and most people don't get profit, just exp... etcetera.

 

 

 

Smithing really does help the rune items again. My problem, though, is that many rare items are being introduced into the game with this. Dragon Full Helms are dropped more often through PvP worlds than they are through Mithril Dragons it seems. I have not seen a drop pic of DFS but I've heard about it. I think its just people getting DFH and DFS mixed up... but I don't know.

 

 

 

Still, I dislike the amount of items being created because of PvP worlds more than the items being destroyed from them. I've gotten so many rune gauntlets, adamant gauntlets, mystic pieces, rune boots... but more than anything I've gotten tons of poisoned ammo, and quite a bit of junk used in junk trades. As a matter of fact, I've gone from having about 1m-1.5m in junk to 6.1m in junk. It's like jagex is helping people that junk trade -- yeah, its helping me, too... to be honest, I've got a penguin mask that I'm trying to get the junk for >.>

 

 

 

But now so many beginner/apprentice/teacher wands are being created... dfh being created... onyx items being created (I've now gotten Ring of Stone, Onyx Bracelet (unenchanted), and Berserker Necklace), fremminik rings being created (I got an archer ring), etcetera... Those items are dropping now. The items being destroyed is actually good -- but the creation isn't.

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