thefightingmime Posted October 22, 2008 Share Posted October 22, 2008 This isn't really a rant, I just want to know if you think the PvP worlds could have been though out a little better. When you die, anything you're carrying if it doesn't go to your killer the game swallows it. The way I see it, not enough new rune items are coming into the game to slake this "hunger" so even after PvP worlds die down a little rune items will still be harder to obtain because so many items got "eaten". [hide=Minor Side Note (suggestion)]I was thinking that instead of them just being lost in a sea of java code they could have done the coinshare thing where the item is put on the G.E. but the money doesnt really go to anyone[/hide] feel free to discuss, enlighten me on why this way is better, etc. EDIT: I am not a pker. And apperantly, I was oblivious to the availability of rune when the Wild was around (in the form of a pking area) how many runescapers does it take to change a lightbulb? 20,0001 to change the lightbulb and the rest to complain about how the first one was better There are lots of bad people in the world, but they're like slinkies; you can have so much fun pushing them down two flights of stairs... My previous acount, 'WeirdAl_fan' was unable to be recovered after the crash... Link to comment Share on other sites More sharing options...
sibmaster Posted October 22, 2008 Share Posted October 22, 2008 This isn't really a rant, I just want to know if you think the PvP worlds could have been though out a little better. When you die, anything you're carrying if it doesn't go to your killer the game swallows it. The way I see it, not enough new rune items are coming into the game to slake this "hunger" so even after PvP worlds die down a little rune items will still be harder to obtain because so many items got "eaten". [hide=]Minor side note: I was thinking that instead of them just being lost in a sea of java code they could have done the coinshare thing where the item is put on the G.E. but the money doesnt really go to anyone[/hide] feel free to discuss, enlighten me on why this way is better, etc. When i first started reading this the first thing i thought of was putting the "eaten" items on the g/e. it would be very interesting to see this, and it would help keep the level of rune items at a high : Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
Mylez Posted October 22, 2008 Share Posted October 22, 2008 There's enough rune miners/smithers out there to re-establish the market if it fails, also... there's plenty of slayers ;) On an average task of rune bearing droppers, I'll obtain 3 - 4 pieces, whether it be full helms/scimmy's etc. I honestly think that there's nothing to worry about. The recent rise in price is due to demand, not a fall in supply. Link to comment Share on other sites More sharing options...
Dharockslayer Posted October 22, 2008 Share Posted October 22, 2008 - rune items = higher price higher price = more people actually smithing the rune. Smithing profitable = Smithing revived after a 3 year long coma. I see not what your problem is with higher rune prices. There were a lot of skills that lacked the profit, like cooking/fishing sharks, herblore potions, even slayer. With the way PvP works, the former hunger for consumables is restored, granting a better economic future for everyday people like Joe the plumber. ( could not resist :P ) Interrested in joining the cabbagy madness? Click here to go to our forums, and say hi ^^lol one of the biggest pvp updates of the year, and tip it is discussing granite Link to comment Share on other sites More sharing options...
lcchs Posted October 22, 2008 Share Posted October 22, 2008 its a good thing actually, rune items used to have a stable price with old wildy but has been declining since its removal and ge. most rune items were worth more hi alched then sold. now with the prices rising im not going to hi alch my rune scimmies but sell them instead Link to comment Share on other sites More sharing options...
Hevendor_Guy Posted October 22, 2008 Share Posted October 22, 2008 Or it's a semi-cleverly disguised money sink. The new armours being the only thing hampering it, but without those not many would feel PvP worlds are worth it. - rune items = higher price higher price = more people actually smithing the rune. Smithing profitable = Smithing revived after a 3 year long coma. I see not what your problem is with higher rune prices. There were a lot of skills that lacked the profit, like cooking/fishing sharks, herblore potions, even slayer. With the way PvP works, the former hunger for consumables is restored, granting a better economic future for everyday people like Joe the plumber. ( could not resist :P ) I believe you mean Joe the fisher. Or perhaps Dan the herblorist. Rick the chef? :lol: There's cake through here, apparently. Link to comment Share on other sites More sharing options...
Fools_Taco Posted October 22, 2008 Share Posted October 22, 2008 It would be even better if they were just dumped on the GE instead of eaten. That way when/if someone buys them off the GE the gold is eaten. taking coin out of the game is a good thing. Even if they did it for only 20% of the items lost it would make a massive difference. Link to comment Share on other sites More sharing options...
bedman Posted October 22, 2008 Share Posted October 22, 2008 Are you insane?! This is the best thing that has happened for skillers in ages. I mean, all rune items at their alch price, wtf?! Now rune finally deserves the price it should be, and rune smithers could possible make some profit again (which they should, 99 smithing is insanely hard). Pots are finally rising to a more reasonable price (in a skillers/collector's view), whips and other items that have been devaluating for years might finally go to a decent height again. So to sum it up: this update has just given the economy of a lot of items a new, deserved boost. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 22, 2008 Share Posted October 22, 2008 Ok, so maybe smithing might become cheaper/profitable? That would be good. Think about it, if there are less rune items, rune smithers would make greater profit. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
The_Maddest Posted October 22, 2008 Share Posted October 22, 2008 This is changing it to how it was in the old wilderness. Back then, clans used to war, and the majority of the time, they didn't pick up the rune loot. Besides, with so many people slaying :wall: , we need to get rid of rune items at the rate they're coming into the game. Link to comment Share on other sites More sharing options...
warren211 Posted October 22, 2008 Share Posted October 22, 2008 I've noticed that in every PvP thread people are saying how it's perfect for skillers, etc. Basically, the skiller's wellbeing comes before the pker. Whatever. Anyway, I don't think there would really be any reason to recycle these items. It helps stop the price of rune from dropping. If rune goes up and up, it will simply lead to more smithers training to smith these items. [hide=]tip it would pay me $500.00 to keep my clothes ON :( :lol:But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.[/hide]Apparently a lot of people say it. I own. http://linkagg.com/ Not my site, but a simple, budding site that links often unheard-of websites that are amazing for usefulness and fun. Link to comment Share on other sites More sharing options...
Master_Smither Posted October 22, 2008 Share Posted October 22, 2008 Sounds typical of most pkers all they want is the best for them. Heck they would love 100k sets of rune they don't care about the skillers behind the rune. Higher prices is profit for rune smithers and miners which is a long overdue break for them. I hope they continue to rise. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted October 22, 2008 Share Posted October 22, 2008 Items leaving the game through PvP is a good thing. This means that Smithing and Mining will re-gain some appreciation, and make it worthwhile to actually train. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
wakka102 Posted October 22, 2008 Share Posted October 22, 2008 what you said sounds good to me, not a bad thing, there's already too many rune items on the market so if the supply goes down, demand increases and rune mining/smithing turns a small profit for once in a long time. Then more people catch onto this and train up to 99 smithing and the supply increases again, stabilizing the market. The thing i would worry about is the seemingly random (but common )drops I've seen of Dragon fire shields. I saw 10-20 reports of getting these from people who appeared to have no more than 100k of items on them. If these are actually being brought into the game rather than pulled off the GE the supply is going to go through the roof and the market for these will gradually die. Link to comment Share on other sites More sharing options...
alcoolj Posted October 22, 2008 Share Posted October 22, 2008 Scimmies used to be 25-30k anyway when wildy was around and only dropped to alch levels once GE was introduced. The rise in PvP weaps, armour and pots is great for the game. Link to comment Share on other sites More sharing options...
Erichermit Posted October 23, 2008 Share Posted October 23, 2008 To be honest, there needs to be some way that armor and weapons leave the game. Otherwise they just keep entering and entering but they almost never leave. That is why prices are so bad. That is why I cast alchemy on all my rune and even some dragon armor pieces I earn from slayer! This "hunger" is quite honestly something runescape has been needing for ages. Do you hate Wyverns or Warped Terrorbirds? Think again! Misunderstood Monsters!Want to become a Champion of Champions like I once was? Champion Scroll Guide!Feeling Bored? List of Sidequests Rare Drops: Dragon Sq Half : 1, Dragon Med : 2, Dragon Claws : 2, Dragon Legs : 1, Dragon Boots : 60+, Granite Legs: 8 Link to comment Share on other sites More sharing options...
Atroxide Posted October 23, 2008 Share Posted October 23, 2008 That is a good thing! :thumbsup: Currently, so many new items are coming into the economy but not leaving. Rune armor for example comes into the economy through smithing.... but it doesn't leave it rarely. In old wildy even if you die and lose it, majority of the time the pker would take it. So that is creating way to many rune items in the economy. and it is making rune items lower then the price of ores. Now, not only is items being created; but they are being destroyed and it is finally becoming a better economy. PS: Construction was added to fix the problem of deflation (to much gold in the economy.) This update fixes the rune armor problem. PSS: (My suggestion for the last few years is create 'enchanted' version of each armor. Where from special drops, resource collecting, etc. you could get a special 'enchant stone'. And you could apply this enchant stone to armor and it will give it special abilities (with different types of enchant stone, maybe 1 like ring of recoil and such). However; there is a chance of it failing; the more you enchant a single piece of armor the more risk you lose it from failing. (For example, each armor could be enchanted up to 9 times, but rarely will any one get that high since you are risking your armor by enchanting each time........ However, PvP works too.... lol ++ for jagex making money sinks =D> Link to comment Share on other sites More sharing options...
X3EN Posted October 23, 2008 Share Posted October 23, 2008 I agree with skiller supporters. As construction managed to cope with the constant gp overflow (yes, it is not that huge anymore), which actually, in an indirect way dropped the most used item costs (primarily rune), because people don't have that much money anymore; if construction wasn't draining gp, costs of widely available items would have constantly gone up. However, as Jagex made a way gp overflow exits the economy, items were being produced/dropped since the beggining of the game, that also helped the prices to go straight to the Jagex value (set by jagex, not by players on GE). Hopefully this will manage to keep economy quite stable. R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.Good to be gone :) Link to comment Share on other sites More sharing options...
Arthu Posted October 23, 2008 Share Posted October 23, 2008 I agree with you: they're not entirely thought through. Too many "extra" D full helm drops, dfs drops, berserker necklaces, apprentice wands... But, the sake of disappearing rune: I am all for it. Skilling to be worth. Even something, once in a decade. 99+ all 23rd March 2012 - 2496 total 13th June 2012.9000+ dragon drops! Including draconic visage, d chains, d spears, d2h, d claws, d meds, d legs, d skirts... d bones, d hides :)?I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)? Link to comment Share on other sites More sharing options...
Aegis Titan Posted October 23, 2008 Share Posted October 23, 2008 Hmm I checked some G.E. prices for herblore stuff when I saw this thread, but there's still no profit or break even making potions... But yeah smithing might revive. Link to comment Share on other sites More sharing options...
oldmanpk Posted October 23, 2008 Share Posted October 23, 2008 construction took 20mil (all) of my money \ i fixed the boat :) Link to comment Share on other sites More sharing options...
killotroll Posted October 23, 2008 Share Posted October 23, 2008 I think that when I eat a shark it should go on the GE and the money go to my bank. But that's just me. Link to comment Share on other sites More sharing options...
totalpwnage Posted October 23, 2008 Share Posted October 23, 2008 To be honest, I completely disregarded the fact that smithing is profitable again. Its just that for so long smithing has only caused you to lose money, and most people don't get profit, just exp... etcetera. Smithing really does help the rune items again. My problem, though, is that many rare items are being introduced into the game with this. Dragon Full Helms are dropped more often through PvP worlds than they are through Mithril Dragons it seems. I have not seen a drop pic of DFS but I've heard about it. I think its just people getting DFH and DFS mixed up... but I don't know. Still, I dislike the amount of items being created because of PvP worlds more than the items being destroyed from them. I've gotten so many rune gauntlets, adamant gauntlets, mystic pieces, rune boots... but more than anything I've gotten tons of poisoned ammo, and quite a bit of junk used in junk trades. As a matter of fact, I've gone from having about 1m-1.5m in junk to 6.1m in junk. It's like jagex is helping people that junk trade -- yeah, its helping me, too... to be honest, I've got a penguin mask that I'm trying to get the junk for >.> But now so many beginner/apprentice/teacher wands are being created... dfh being created... onyx items being created (I've now gotten Ring of Stone, Onyx Bracelet (unenchanted), and Berserker Necklace), fremminik rings being created (I got an archer ring), etcetera... Those items are dropping now. The items being destroyed is actually good -- but the creation isn't. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
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