Calzer101 Posted February 14, 2009 Share Posted February 14, 2009 Oh crap now another race to 99 -.- Can this come out maybe in Q4 :D Thanks mods I lost all my record of my 99's GF Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted February 14, 2009 Share Posted February 14, 2009 I have no idea why everyone seems to hate sailing.....I can see it as a very viable skill. It could add content to all the gathering skills, as well as some new minigames and secondary skills You can see it as viable? I can't. Seriously. First of all, what could it be used for? Modes of transport are redundant, as any town on RuneScape can be accessed with one or two instant teleportation methods. The only exceptions being Rimmington (disregarding Home Teleport) and Burgh de Rott/Meiyerditch. These are the only places you actually need to walk to. Second, exploration of what? New islands? I'm interested in what the content of those'll be? Sure, you could add new trees, but what would the logs be useful for? Firemaking? Fletching? Fletching would be really difficult, as Jagex certainly doesn't want to make Dark Bows redundant in favour of a mass producable bow, but that'll also instantly shoot down the interest. Mining? What to mine? What could the ore/rock be useful for? Smithing seems unlikely seeing it's already filled to the brim. Crafting is a maybe. High result gem rocks are unlikely, seeing as this island will be able to be visited continuously, so it'll devalue gems in the long-run. Fishing? Well, honestly, I can't complain about this one. There's always need for good healing items. Though I can see hundreds of people complaining if a new fish, easily fished, would beat out the hard-to-make Tuna Potatoes and the Trawler-only Manta Rays. Combat? Sea wars? You'd basically centre a skill around a minigame. Even if you didn't, Sailing won't do the fighting. Your cannons (Ranged), you (Melee) or whatever would. Thieving, Agility? lol. The ONLY possibilities I see are Farming patches and tropical Herbs for Herblore. -------------- Archaeology is equally bad. The concept is nice and all. However, from what I read, it doesn't offer anything even that'd even make it remotely interesting to train. Slow xp, barely any money and frustrating waiting periods due to being based on respawns like Mining and Hunter. -------------- Sorry, but I don't see potential for either of these. Summoning had a ring, it had potential. You could basically visualise what useful things those summoned beasts could do for you. I simply don't have that for Sailing/Archaeology. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Zaverak Posted February 14, 2009 Share Posted February 14, 2009 IF a new skill comes out, I just hope it's not another buyable :wall: Link to comment Share on other sites More sharing options...
Rahila Posted February 14, 2009 Author Share Posted February 14, 2009 I have no idea why everyone seems to hate sailing.....I can see it as a very viable skill. It could add content to all the gathering skills, as well as some new minigames and secondary skills Its not the idea of sailing i hate, its the fact that everytime any word anywhere relating to anything with water or the word skill, somebody creates a new thread shouting about how its a clue for sailing, it just really peeves me off, when they are all just commonly used phrases or words. dude calm the [bleep] down...know one MADE you look at this thread, let alone post. people come to these forums (especially gen. discussion) seeking information. I know that alot of people including myself find little things like this interesting and it gives us something to speculate about. New skills ARE a big deal and are fun when introduced to the game, but it's also half the fun trying to figure out what it will be and what it will be like. Now jagex OBVIOUSLY releases clues for us as teasers, whether in game, forums, or on the website, so why not take a look at them and try to figure out what they're getting at? It's not hurting anyone? At least I didn't think it was until you came along... http://www.zeitgeistmovie.com/ Link to comment Share on other sites More sharing options...
Patr1ck Posted February 14, 2009 Share Posted February 14, 2009 To be totally honest I think this is just classic Jagex humor. Obviously they are just egging on sailing enthusiasts. :D Link to comment Share on other sites More sharing options...
BlackKingX Posted February 14, 2009 Share Posted February 14, 2009 Some sort of bard skill has the most proof. Link to comment Share on other sites More sharing options...
Theoknight2 Posted February 14, 2009 Share Posted February 14, 2009 I share dan's hate of speculators. They take a clue out of EVERYTHING. no, because they made a volcano, and a quest about the tzhaar does not mean that they will make sailing. Plus, how does a mod asking for suggestions for a new skill imply they are making sailing? This means they have NOT been putting out clues and ya'll have been wrong. AGAIN. Link to comment Share on other sites More sharing options...
Seraphi Posted February 14, 2009 Share Posted February 14, 2009 I have no idea why everyone seems to hate sailing.....I can see it as a very viable skill. It could add content to all the gathering skills, as well as some new minigames and secondary skills You can see it as viable? I can't. Seriously. First of all, what could it be used for? Modes of transport are redundant, as any town on RuneScape can be accessed with one or two instant teleportation methods. The only exceptions being Rimmington (disregarding Home Teleport) and Burgh de Rott/Meiyerditch. These are the only places you actually need to walk to. Second, exploration of what? New islands? I'm interested in what the content of those'll be? Sure, you could add new trees, but what would the logs be useful for? Firemaking? Fletching? Fletching would be really difficult, as Jagex certainly doesn't want to make Dark Bows redundant in favour of a mass producable bow, but that'll also instantly shoot down the interest. Mining? What to mine? What could the ore/rock be useful for? Smithing seems unlikely seeing it's already filled to the brim. Crafting is a maybe. High result gem rocks are unlikely, seeing as this island will be able to be visited continuously, so it'll devalue gems in the long-run. Fishing? Well, honestly, I can't complain about this one. There's always need for good healing items. Though I can see hundreds of people complaining if a new fish, easily fished, would beat out the hard-to-make Tuna Potatoes and the Trawler-only Manta Rays. Combat? Sea wars? You'd basically centre a skill around a minigame. Even if you didn't, Sailing won't do the fighting. Your cannons (Ranged), you (Melee) or whatever would. Thieving, Agility? lol. The ONLY possibilities I see are Farming patches and tropical Herbs for Herblore. -------------- Archaeology is equally bad. The concept is nice and all. However, from what I read, it doesn't offer anything even that'd even make it remotely interesting to train. Slow xp, barely any money and frustrating waiting periods due to being based on respawns like Mining and Hunter. -------------- Sorry, but I don't see potential for either of these. Summoning had a ring, it had potential. You could basically visualise what useful things those summoned beasts could do for you. I simply don't have that for Sailing/Archaeology. Well, the kind of thing I had in mind were randomly generated islands, with new monsters on, ores could be used to fill in gaps in the combat triangle, new types of fish that would have different effects to make them useful in only some situations...., new logs could be used in other ways in fletching, different types of arrows depending on the type of wood used in the shaft? for a minigame I was thinking one team defending an island and another team attacking. agility and theiving...erm...no. Link to comment Share on other sites More sharing options...
Psycho_Robot Posted February 14, 2009 Share Posted February 14, 2009 I have no idea why everyone seems to hate sailing.....I can see it as a very viable skill. It could add content to all the gathering skills, as well as some new minigames and secondary skills You can see it as viable? I can't. Seriously. First of all, what could it be used for? Modes of transport are redundant, as any town on RuneScape can be accessed with one or two instant teleportation methods. The only exceptions being Rimmington (disregarding Home Teleport) and Burgh de Rott/Meiyerditch. These are the only places you actually need to walk to. Second, exploration of what? New islands? I'm interested in what the content of those'll be? Sure, you could add new trees, but what would the logs be useful for? Firemaking? Fletching? Fletching would be really difficult, as Jagex certainly doesn't want to make Dark Bows redundant in favour of a mass producable bow, but that'll also instantly shoot down the interest. Mining? What to mine? What could the ore/rock be useful for? Smithing seems unlikely seeing it's already filled to the brim. Crafting is a maybe. High result gem rocks are unlikely, seeing as this island will be able to be visited continuously, so it'll devalue gems in the long-run. Fishing? Well, honestly, I can't complain about this one. There's always need for good healing items. Though I can see hundreds of people complaining if a new fish, easily fished, would beat out the hard-to-make Tuna Potatoes and the Trawler-only Manta Rays. Combat? Sea wars? You'd basically centre a skill around a minigame. Even if you didn't, Sailing won't do the fighting. Your cannons (Ranged), you (Melee) or whatever would. Thieving, Agility? lol. The ONLY possibilities I see are Farming patches and tropical Herbs for Herblore. -------------- Archaeology is equally bad. The concept is nice and all. However, from what I read, it doesn't offer anything even that'd even make it remotely interesting to train. Slow xp, barely any money and frustrating waiting periods due to being based on respawns like Mining and Hunter. -------------- Sorry, but I don't see potential for either of these. Summoning had a ring, it had potential. You could basically visualise what useful things those summoned beasts could do for you. I simply don't have that for Sailing/Archaeology. Such a narrow view you have... Not every skill has to add new items for other skills. I like the suggestion made that it would take you to random generated islands with goodies on it. Each island would be visitable by only one player, like quest areas. They couldn't control which island they were taken to, so they couldn't continually raid one particular island. What would be on the islands? Anything really. A couple of magic trees that no one else can reach? You could cut a full inventory then leave. That's like 50k. Or you could happen across an island with some adamant or rune rocks. You'd mine them then be on your way. New items aren't needed for a skill to be worthwhile. Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted February 14, 2009 Share Posted February 14, 2009 That'd make it overly dependant on other skills, wouldn't it? Remember that Magic Trees and Adamant Ore still have requirements. Though the concept of minigame-like reward system might sound plausible. Perhaps with a faster cut Magic Tree, or chocked full of Adamant rocks as bonus. Though I can still not see the good thing about that. A skill basing itself on granting matter for training harvesting skills. Not my cup of tea. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
TheWilch Posted February 14, 2009 Share Posted February 14, 2009 i think were all overlooking a serious flaw to this "boat building/sailing" we already have construction? sure limited to our POH but whos to say it will stay that way? construction of a boat seems like a sub-category not an entire skill. and why stop at boat building or sailing? why not carts or a horse carriage? seems like a filler to me just some cheap knock-off idea we players had to settle for because we cant use our imaginations. some 1 do some serious thinking. what else can fit into rs. i see nothing to be honest but im not in a thinking mode. im not putting anything out of the picture, the way rs is now-a-days who knows whats going to be introduced to the rs world. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted February 14, 2009 Share Posted February 14, 2009 I don't see how sailing would work. Seriously, how would you train sailing to 99? On sea agility courses? What would 99 give? A slightly faster boat? O.O Link to comment Share on other sites More sharing options...
Nenga Posted February 14, 2009 Share Posted February 14, 2009 The new skill is obviously necrophilia... I mean necromancy. Yes...necromancy for sure... Ponies! Link to comment Share on other sites More sharing options...
deathdrow Posted February 14, 2009 Share Posted February 14, 2009 I don't see how sailing would work. Seriously, how would you train sailing to 99? On sea agility courses? What would 99 give? A slightly faster boat? sounds like it would take forever, and like there wouldn't be much point to it. i can't imagine how you'd get exp for sailing. Link to comment Share on other sites More sharing options...
Ollyc3 Posted February 14, 2009 Share Posted February 14, 2009 omgomgomgom sailinggg gomgomg 2376/2376 total achieved - May 2009 Retired Dec 2009 Link to comment Share on other sites More sharing options...
Nenga Posted February 14, 2009 Share Posted February 14, 2009 I don't see how sailing would work. Seriously, how would you train sailing to 99? On sea agility courses? What would 99 give? A slightly faster boat? sounds like it would take forever, and like there wouldn't be much point to it. i can't imagine how you'd get exp for sailing.More realistically would be piracy. Who knows that could be fun. Stealing from other ships in a minigame like training thing and train it like a slayer-type skill. Could be a great introduction to the east lands which jagex said we 'might hear more of' Ponies! Link to comment Share on other sites More sharing options...
Psycho_Robot Posted February 14, 2009 Share Posted February 14, 2009 I don't see how sailing would work. Seriously, how would you train sailing to 99? On sea agility courses? What would 99 give? A slightly faster boat? sounds like it would take forever, and like there wouldn't be much point to it. i can't imagine how you'd get exp for sailing. Would you have imagined that you'd train prayer buy burying bones? Would you have imagined that you'd WOULDN'T train summoning by summoning monsters? Just because you can't imagine how it would work doesn't mean you should dismiss it. That's why you don't work for Jagex. Jagex has a team that does nothing but think about creative solutions to these kinds of problems. I'm sure they'd think of something. Link to comment Share on other sites More sharing options...
hkscaper Posted February 14, 2009 Share Posted February 14, 2009 More realistically would be piracy. Who knows that could be fun. Stealing from other ships in a minigame like training thing and train it like a slayer-type skill. Could be a great introduction to the east lands which jagex said we 'might hear more of' No, it will be the Ninja skill. Because Eastern lands are going to be Asian-themed and ninja > pirate. Link to comment Share on other sites More sharing options...
Rahila Posted February 14, 2009 Author Share Posted February 14, 2009 I don't see how sailing would work. Seriously, how would you train sailing to 99? On sea agility courses? What would 99 give? A slightly faster boat? sounds like it would take forever, and like there wouldn't be much point to it. i can't imagine how you'd get exp for sailing. Would you have imagined that you'd train prayer buy burying bones? Would you have imagined that you'd WOULDN'T train summoning by summoning monsters? Just because you can't imagine how it would work doesn't mean you should dismiss it. That's why you don't work for Jagex. Jagex has a team that does nothing but think about creative solutions to these kinds of problems. I'm sure they'd think of something. excactly. All these narrow minded idiots don't realize that there is ALOT in runescape that...doesn't make sense. Jagex MAKES things work What pisses me off though is that sailing DOES have a lot of potential, and I think Jagex really can see that, as they do with most of their updates. http://www.zeitgeistmovie.com/ Link to comment Share on other sites More sharing options...
Nenga Posted February 14, 2009 Share Posted February 14, 2009 More realistically would be piracy. Who knows that could be fun. Stealing from other ships in a minigame like training thing and train it like a slayer-type skill. Could be a great introduction to the east lands which jagex said we 'might hear more of' No, it will be the Ninja skill. Because Eastern lands are going to be Asian-themed and ninja > pirate. Could be the beginning of a job-class system in combat. Besides that last time I checked pirates roamed the seas and were therefore everywhere. Ponies! Link to comment Share on other sites More sharing options...
Dino_Da_Gino Posted February 14, 2009 Share Posted February 14, 2009 Well, to me the concept of a skill based solely on sailing seems pretty uninteresting. Now, if you take it one step further and make the skill "Piracy," then you have my interest. I could imagine going out on raids on the oceans, on boats filled with npcs and various kinds of treasure, that you need to collect and take back to a pirate master. Sort of like slayer, but with looting and accomplishing certain pirate-ish tasks. There could be different outifts that you can access at higher levels, and that affect your proficiency at pirating... similar to how hunting gear outfits work. You could start with a sort of shipmate type outfit, then work your way up to captain's clothing. And perhaps at higher levels you can assemble different/more powerful types of cannons to help with overtaking other ships. And while we're at it, why not have different and bigger/better ships available to you at high levels? Imagine being level 99 Piracy and have a galleon you can keep docked at different ports around RuneScape of your choice, that provide free travel to other ports, and can be used on piracy raids that a pirate master gives you. And if it gets damaged, say you need to spend money (or pirate loot) to get it repaired. Ah, anyway, just a thought... Link to comment Share on other sites More sharing options...
SwreeTak Posted February 14, 2009 Share Posted February 14, 2009 Me too. Jagex have released clues, otherwise the mod would never had written that. Now the only problems are to find those clues and find out what they mean... Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Xx_Flare_xX Posted February 14, 2009 Share Posted February 14, 2009 I can't imagine Sailing as a skill, a minigame yeah but a skill? Gratz you hit 99 Sailing, you can now sail in lava? nah! But then again I could be proven wrong, remember everyone saying "POH would never come because Jagex can't make things like that!" or "Summoning will never happen cos having a summon would lag the game up and the world would end" only to find eventually we ended up with 2 fantastic skills? :mrgreen: Might aswell sit on the fence and wait and see :D Link to comment Share on other sites More sharing options...
Ezz Posted February 14, 2009 Share Posted February 14, 2009 Ever since half a year before Construction or so it has been like this with every skill. Before Construction came out everyone was like "OMG carpentry!!!!", "Carpentry will never come out...", etc Before Hunter came out everyone was like "OMG hunter!!!!, "Hunter will never come out...", etc. Before Summoning came out (or was announced in the diaries) everyone was like "OMG summoning!!!!", "Summoning will never come out...", etc. And now it's the same thing with sailing :P During the carpentry times I didn't really know what to think, and I didn't really care much, either it did or it didn't. But it sounded appealing anyways. During the hunter times I thought the people's claims were a bit far fetched, I mean they based their claims on that there were new squirrels north of Falador... But I still didn't say "Hunting will never come out..." because I saw what had happened with Carpentry. During the Summoning times I was pretty into Summoning coming out :D there was so much overwhelming evidence and the skill right next to it in that 2004 promise had already come out, so I was 90% sure that it would come out. And still, even though there was a lot of evidence for it coming out (teasers in Tarn's Diary etc.) people said "Summoning will never come out...". Now during these sailing times I personally laugh at the people who say "Sailing is never coming out...", because I've already seen the same thing happen in the past 3 times now, and I really can't ignore that :P But I don't really know what I think of sailing myself, I'm not into sailing, thinking it will come out or anything, but I'm not into being all anti-sailing either. I prefer being open minded. [insert birds flying in a circle here]Yes, that sig was annoying. Link to comment Share on other sites More sharing options...
Misterknowitall Posted February 14, 2009 Share Posted February 14, 2009 Why don't we all dump the Sailing skill idea and just make a minigame out of it. Something in the style of Fishing Trawler, where you fire cannons at other ships. I'm happy enough with the Charter Ships thankyouverymuch Link to comment Share on other sites More sharing options...
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