February 23, 200917 yr Author Ok, I agree with this post 100%. So far, we've seen massive changes in this game as a whole. We have also survived them; the Wilderness being a huge example. I personally own a Yellow Phat (16M), Red Mask (24M) and Santa Hat (21M). Had them for many years now. I bought my Yellow Phat because it looks like a crown. I bought a Red Mask for my one day owning Full Dragon and having an alternate head piece. And I bought the Santa, for sharing back to the community. These items are NOT a status symbol to me. They are something I've wanted. At current prices, if they were taken away and the Market Value was placed in my bank, I wouldn't complain...under one condition. That I still had access to these items AFTER the items are replaced by a Market Value. If they only cost 1 GP in a store somewhere and anyone else could get to them, I wouldn't have the slightest problem with that. A most logical post (in my opinion). Thanks for your input. And yes, the main point of my idea is making these items accessible to everyone... just removing the price tags, finite supplies, and inability of new players to get old untradeable holiday items. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
February 23, 200917 yr I still say there's no real problem with there being a finite amount of expensive items. Untradable items, I can understand your frustration at not getting say...the the scythe, or whatever. It's impossible for you to obtain, it's cool, you want it. You're frustrated, I get it. But with your suggestion on how to deal with the rares, I don't agree with. First of all, imagine all those players who've saved up tons of money and had bought their rare back when they were higher in prices (Blue Phat 500m?). They'd lose tons of money and would feel ripped off. Sure they made 300m instantly (or more), but they still get the butt-end of the deal from losing so much coin they earned. Also, I was wondering why rare and expensive items bother you so much. Sure there's a small amount of people who "didn't have to work for billions of gp". But I honestly say that was a twist of fate. No one knew the price would soar for these items. Jagex didn't do anything about it years past, why mess with everyone now? You want one of those party hats? Work for your gp, don't waste your time complaining because a few people got of easy by chance. Cause you know what? I BET you, if you had picked up 50 Phats and kept them until now, you would be on the other side of this argument. Taking a Playstation 3 break.
February 24, 200917 yr I still say there's no real problem with there being a finite amount of expensive items. Untradable items, I can understand your frustration at not getting say...the the scythe, or whatever. It's impossible for you to obtain, it's cool, you want it. You're frustrated, I get it. He's not interested in the items for his own sake. He's interested in bringing the failed real-world paradigm of communism into the Runescape environment. It's not about money or desires on his own part (according to his own words here). It's about taking special items (and the implied special status) away from old-time players (the bourgeoisie) and giving them to the masses (the proletariat). He wants to strip any meaning of longevity or seniority or wealth from holiday rares. He then wants to make the devalued substitute items available to everyone. And he naively believes that his proposals are new and haven't been considered (and rejected) by TPTB. I have a feeling you're the one who missed out. And who wants a hat everyone has? I do. Who wants a hat no one has? I don't. Who wants to waste a large amount of money on a hat with no use whatsoever? I don't know why anyone would. It's obvious you don't know why. But that doesn't mean other people don't want to buy them. Many do. Your proposals don't add anything to the game at all - they only take away aspects of the game others enjoy. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours
February 24, 200917 yr Author I still say there's no real problem with there being a finite amount of expensive items. Untradable items, I can understand your frustration at not getting say...the the scythe, or whatever. It's impossible for you to obtain, it's cool, you want it. You're frustrated, I get it. He's not interested in the items for his own sake. He's interested in bringing the failed real-world paradigm of communism into the Runescape environment. It's not about money or desires on his own part (according to his own words here). It's about taking special items (and the implied special status) away from old-time players (the bourgeoisie)and giving them to the masses (the proletariat). He wants to strip any meaning of longevity or seniority or wealth from holiday rares. He then wants to make the devalued substitute items available to everyone. And he naively believes that his proposals are new and haven't been considered (and rejected) by TPTB. I have a feeling you're the one who missed out. And who wants a hat everyone has? I do. Who wants a hat no one has? I don't. Who wants to waste a large amount of money on a hat with no use whatsoever? I don't know why anyone would. It's obvious you don't know why. But that doesn't mean other people don't want to buy them. Many do. Your proposals don't add anything to the game at all - they only take away aspects of the game others enjoy. You are mostly correct in your first paragraph, and considering the amount of replies I've been getting on this topic, I think my suggestion as a whole is fairly new. Sure, people have complained about holiday items before, but not with a well-written and well-thought-out (no comments, Kevin) post. And as far as I can remember, it hasn't had as deep discussion as we've been having on this topic. And no, they do add something to the game, they allow everyone to enjoy what only a select few can. My proposals add plenty, and take away nothing. You don't need to have meaning of longevity or seniority or wealth for your own selfish needs, other players having these does not affect US in any way, unless we are immoral and selfish enough to strip enjoyment from players we don't even know. My friend recently got a solo Armadyl hilt from Kree'arra. He decided to give it to his brother, so he could have one too. I wasn't angry that his brother received an Armadyl godsword, I was happy. I thought to myself, "Great! Now Han has an AGS too, just like us! Now he can enjoy it and benefit from its power." Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
February 24, 200917 yr You are mostly correct in your first paragraph, and considering the amount of replies I've been getting on this topic, I think my suggestion as a whole is fairly new. Sure, people have complained about holiday items before, but not with a well-written and well-thought-out (no comments, Kevin) post. And as far as I can remember, it hasn't had as deep discussion as we've been having on this topic. And no, they do add something to the game, they allow everyone to enjoy what only a select few can. My proposals add plenty, and take away nothing. You don't need to have meaning of longevity or seniority or wealth for your own selfish needs, other players having these does not affect US in any way, unless we are immoral and selfish enough to strip enjoyment from players we don't even know. My friend recently got a solo Armadyl hilt from Kree'arra. He decided to give it to his brother, so he could have one too. I wasn't angry that his brother received an Armadyl godsword, I was happy. I thought to myself, "Great! Now Han has an AGS too, just like us! Now he can enjoy it and benefit from its power." Just a few things. Your proposals do, in fact, take away the uniqueness and rarity that so many players enjoy with tradable holiday items. Not to mention months of work gone into making enough money for people to buy said items. They would also take away the sense of reward from players who actually did the holiday tasks. Because that's what the untradable holiday items are: rewards from being there and participating in the holiday events. I just don't think that those who weren't there or didn't bother to do the event actually deserve the items we got. There's always be plenty more holiday events and items to go along with them. Best they stop ferreting over what they don't have and look forward to what will be given to us for Easter. Also, how did your friend "decide to give it to his brother" (the hilt)? You know, the whole unbalanced trade thing... Taking a Playstation 3 break.
February 24, 200917 yr Author You are mostly correct in your first paragraph, and considering the amount of replies I've been getting on this topic, I think my suggestion as a whole is fairly new. Sure, people have complained about holiday items before, but not with a well-written and well-thought-out (no comments, Kevin) post. And as far as I can remember, it hasn't had as deep discussion as we've been having on this topic. And no, they do add something to the game, they allow everyone to enjoy what only a select few can. My proposals add plenty, and take away nothing. You don't need to have meaning of longevity or seniority or wealth for your own selfish needs, other players having these does not affect US in any way, unless we are immoral and selfish enough to strip enjoyment from players we don't even know. My friend recently got a solo Armadyl hilt from Kree'arra. He decided to give it to his brother, so he could have one too. I wasn't angry that his brother received an Armadyl godsword, I was happy. I thought to myself, "Great! Now Han has an AGS too, just like us! Now he can enjoy it and benefit from its power." Just a few things. Your proposals do, in fact, take away the uniqueness and rarity that so many players enjoy with tradable holiday items. Not to mention months of work gone into making enough money for people to buy said items. They would also take away the sense of reward from players who actually did the holiday tasks. Because that's what the untradable holiday items are: rewards from being there and participating in the holiday events. I just don't think that those who weren't there or didn't bother to do the event actually deserve the items we got. There's always be plenty more holiday events and items to go along with them. Best they stop ferreting over what they don't have and look forward to what will be given to us for Easter. Also, how did your friend "decide to give it to his brother" (the hilt)? You know, the whole unbalanced trade thing... In response to the bold... more junk. This is my point. Why keep releasing more useless junk, and wasting brain energy on thinking it up, then just releasing the same rewards every year? Perhaps they could release a new holiday event each year, and then, each year, you can choose to do none, one, some or all of them, obtaining the rewards from each you choose to do. And scythes and bunny ears could be dropped again. I really don't think this would take away from anyone. After all, the rewards are only available for two weeks per year, which makes it fairly exclusive, but also allows everyone to achieve the same, and with the drops, ALSO gives you your silly RSC nostalgia. :P And in response to your last sentence... Bounty Hunter? Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
February 24, 200917 yr In response to the bold... more junk. This is my point. Why keep releasing more useless junk, and wasting brain energy on thinking it up, then just releasing the same rewards every year? Perhaps they could release a new holiday event each year, and then, each year, you can choose to do none, one, some or all of them, obtaining the rewards from each you choose to do. And scythes and bunny ears could be dropped again. I really don't think this would take away from anyone. After all, the rewards are only available for two weeks per year, which makes it fairly exclusive, but also allows everyone to achieve the same, and with the drops, ALSO gives you your silly RSC nostalgia. :P That might actually be...okay. I mean...I guess sooner or later they'll run out of ideas for holiday event rewards, at which point I GUESS it'd be okay to re-introduce older ones... I dunno. Taking a Playstation 3 break.
February 24, 200917 yr Author In response to the bold... more junk. This is my point. Why keep releasing more useless junk, and wasting brain energy on thinking it up, then just releasing the same rewards every year? Perhaps they could release a new holiday event each year, and then, each year, you can choose to do none, one, some or all of them, obtaining the rewards from each you choose to do. And scythes and bunny ears could be dropped again. I really don't think this would take away from anyone. After all, the rewards are only available for two weeks per year, which makes it fairly exclusive, but also allows everyone to achieve the same, and with the drops, ALSO gives you your silly RSC nostalgia. :P That might actually be...okay. I mean...I guess sooner or later they'll run out of ideas for holiday event rewards, at which point I GUESS it'd be okay to re-introduce older ones... I dunno. I like that you're being a bit more open minded. I think I understand that you want SOME kind of exclusiveness, and that's what you and others are very adamant on, along with me being very adamant on allowing everyone to get every item in the game in at least some way which is independent of their account creation date. Perhaps we can in some way combine our adamacy (I made that word up); you seemed to agree with my above proposal so that's progressive. Also, if you want to go even further, you could add a year limit to certain items. For example, to get a scythe, you must have played a certain number of holiday events, or a smaller number of holiday events of the same type the item was from. For example: a scythe could cost 25 points. Each Holiday event could give a certain number of points depending on certain factors. It could be the same for all events, it could be based on your performance on the event, it could be based on the type of event, etc... There are events for the following holidays in RuneScape and for my example I'm going to use a system based on a fixed number of points for each event - 5. Here's the list: Easter - 2002 2003 2005 2006 2007 2008 Halloween - 2001 2002 2003 2005 2006 2007 2008 Thanksgiving - 2008 Christmas - 2001 2002 2004 2005 2006 2007 2008 That's 21 holidays so far. 105 points. If you've done ALL of them, you'll have 105 points. So... to get a scythe, you'll need to have played at least 5 holiday events. For a ring of egg, you'll need only 10 points. So... just keep playing holiday events, and you can spend your points on old items from the holidays you missed. This keeps the exclusivity for older players, but also allows newbies to eventually earn these items, which is the whole point - equal opportunity. I think a points system would be great to re-introduce new holiday items while at the same time keeping older players happy. There could perhaps also be a "Festive cape", costing 100 points. Only the very oldest players would be able to obtain that! And Joe Newb couldn't just snap it up tomorrow... but if he worked hard for 5 years, he could. I think bonus points for filling certain conditions would work well, too. PS - post 1251, now I'm a Varrock Guard. :) Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
February 24, 200917 yr I want a scythe =D. I think jagex is a bit to obsessed with the whole "lets make walking banners to advertise how long this person has played" I think everyone should be able to get every holiday item as well, except for the obvious stuff ups (cough partyhat) O.O
February 24, 200917 yr In response to the bold... more junk. This is my point. Why keep releasing more useless junk, and wasting brain energy on thinking it up, then just releasing the same rewards every year? Perhaps they could release a new holiday event each year, and then, each year, you can choose to do none, one, some or all of them, obtaining the rewards from each you choose to do. And scythes and bunny ears could be dropped again. I really don't think this would take away from anyone. After all, the rewards are only available for two weeks per year, which makes it fairly exclusive, but also allows everyone to achieve the same, and with the drops, ALSO gives you your silly RSC nostalgia. :P And in response to your last sentence... Bounty Hunter? If it's "useless junk", and making it wastes brainpower, why do you put so much investment into getting them available for everyone? They don't release the same ones every year because that would make the holiday events boring and pointless if you've been here more than a year. I still think this comes down to no one but you; You're mad that you missed _ rare and now you want everyone who was here to get it screwed so you can get your hands on a rubber chicken or a yoyo. You really need to get it through your head about fairness; It's completely fair, the holiday events are MEANT to be a sign of how long you've been playing. They obviously screwed up with 2001-2002 but that was the first two years of operation, and you can't hold something they did wrong eight years ago against them today and force them to drastically mess up the economy and their longtime players at the same time. It basically comes down to this: Holiday items now: Useless junk that not everyone has, that shows how long you've been playing. Your idea: Useless junk that everyone has (SWAG) If your idea went into play, nobody would care about holiday items anymore, because everyone would have them, they wouldn't attain any desire from players, and no one would bother getting any items further than the ones that can be used (rubber chicken, egg ring, yo yo, and maybe a few clothes). They're desirable because not everyone has them. No one cares about Diango's toys because, despite being April Fool's events technically, they're available for everyone. Luckily with this thread; Communism fails and so will this suggestion. Good thing Jagex doesn't listen to the whiners.
February 24, 200917 yr [hide=Understand ME a bit better before hating.]I'd like to make something clear - I am a unique player. The number of PURE F2P players is massive - but the number of PURE F2P players close to or above 1k total levels is something of a rarity. Here's the deal - I have no reason to keep more than 10 million gp in my bank. Its worthless to me past 10 million. The only reason I'm still playing is for the achievements. Eventually I may get to 1494 total levels. Maybe not. But that process is painstakingly slow. Up until this point I have not bought a single level outright. Sure, I may get things to alch, but I always end up even or ahead in terms of GP. I take pride in that, knowing I didn't just dump a bunch of gp to get a few easy levels. I take pride in knowing I was never a member to get easy XP with MANY different ways to train at XP rates 2-5x FASTER than I have now. I know that my 67 RC level, which I'm ranked near 50,000th for, is incredible considering I can't do nature runes, the ZMI altar, or use runners anymore because there is a small trade limit. Same with my level 90 in strength - I don't have any monsters that remain uncrowded for long periods of time, training that was a (female dog) What does all of that pertain to rares? Leveling up is a SLOW PROCESS, one which I could do without. THERE IS NO REASON FOR MORE THAN 10 MILLION GP FOR ME. It takes about 3 months for me to accumulate 10 million gp, and what is there for me to do with that, in f2p? Rares are the answer. Getting a santa hat after grinding for 3 months is a worthy reward. Wearing that santa hat around, letting other players know that I know what I'm doing... Having other players ask me to borrow my santa hat. That, is a worthy reward. Feeling like some other 10 year old is like - "Sees_all1 - he's so cool, he lent me this santa hat for 10 hours for free!"[/hide] If these rares were ever taken out of the game, I would probably quit. The most expensive thing in F2P other than these rares are the god armour, and those are only worth 4 million at most, and can't be worn when run is needed. The same is with holiday outfits. I'm sorry, but when I'm at the GE and some player asks me, "What type of clothing is that!?!" and "Where did you get it!?!" Its the same whenever I see someone do the summoning emote, or the RC emote. What I'm looking at is 1 in less than 3000 players that can do this. Don't worry though, eventually santa hats, h'ween masks, and Phats will become too rare and too valuable to trade. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪
February 24, 200917 yr [hide=Understand ME a bit better before hating.]I'd like to make something clear - I am a unique player. The number of PURE F2P players is massive - but the number of PURE F2P players close to or above 1k total levels is something of a rarity. Here's the deal - I have no reason to keep more than 10 million gp in my bank. Its worthless to me past 10 million. The only reason I'm still playing is for the achievements. Eventually I may get to 1494 total levels. Maybe not. But that process is painstakingly slow. Up until this point I have not bought a single level outright. Sure, I may get things to alch, but I always end up even or ahead in terms of GP. I take pride in that, knowing I didn't just dump a bunch of gp to get a few easy levels. I take pride in knowing I was never a member to get easy XP with MANY different ways to train at XP rates 2-5x FASTER than I have now. I know that my 67 RC level, which I'm ranked near 50,000th for, is incredible considering I can't do nature runes, the ZMI altar, or use runners anymore because there is a small trade limit. Same with my level 90 in strength - I don't have any monsters that remain uncrowded for long periods of time, training that was a (female dog) What does all of that pertain to rares? Leveling up is a SLOW PROCESS, one which I could do without. THERE IS NO REASON FOR MORE THAN 10 MILLION GP FOR ME. It takes about 3 months for me to accumulate 10 million gp, and what is there for me to do with that, in f2p? Rares are the answer. Getting a santa hat after grinding for 3 months is a worthy reward. Wearing that santa hat around, letting other players know that I know what I'm doing... Having other players ask me to borrow my santa hat. That, is a worthy reward. Feeling like some other 10 year old is like - "Sees_all1 - he's so cool, he lent me this santa hat for 10 hours for free!"[/hide] If these rares were ever taken out of the game, I would probably quit. The most expensive thing in F2P other than these rares are the god armour, and those are only worth 4 million at most, and can't be worn when run is needed. The same is with holiday outfits. I'm sorry, but when I'm at the GE and some player asks me, "What type of clothing is that!?!" and "Where did you get it!?!" Its the same whenever I see someone do the summoning emote, or the RC emote. What I'm looking at is 1 in less than 3000 players that can do this. Don't worry though, eventually santa hats, h'ween masks, and Phats will become too rare and too valuable to trade. Tradable rares need not be eliminated. An idea that came up earlier in the thread was to have NPCs sell them at an infinite supply, but at the same kinds of high prices that the GE has them at nowadays. They could remain tradable, and their value obviously couldn't go down because of it, since the store price would be no lower than the street price. Effectively, it would freeze the decrease in supply, solving a major problem with discontinued items, but without hurting their status as a symbol of wealth. Read my blog | Follow me on Twitter | Track my XP
February 25, 200917 yr Author [hide=Understand ME a bit better before hating.]I'd like to make something clear - I am a unique player. The number of PURE F2P players is massive - but the number of PURE F2P players close to or above 1k total levels is something of a rarity. Here's the deal - I have no reason to keep more than 10 million gp in my bank. Its worthless to me past 10 million. The only reason I'm still playing is for the achievements. Eventually I may get to 1494 total levels. Maybe not. But that process is painstakingly slow. Up until this point I have not bought a single level outright. Sure, I may get things to alch, but I always end up even or ahead in terms of GP. I take pride in that, knowing I didn't just dump a bunch of gp to get a few easy levels. I take pride in knowing I was never a member to get easy XP with MANY different ways to train at XP rates 2-5x FASTER than I have now. I know that my 67 RC level, which I'm ranked near 50,000th for, is incredible considering I can't do nature runes, the ZMI altar, or use runners anymore because there is a small trade limit. Same with my level 90 in strength - I don't have any monsters that remain uncrowded for long periods of time, training that was a (female dog) What does all of that pertain to rares? Leveling up is a SLOW PROCESS, one which I could do without. THERE IS NO REASON FOR MORE THAN 10 MILLION GP FOR ME. It takes about 3 months for me to accumulate 10 million gp, and what is there for me to do with that, in f2p? Rares are the answer. Getting a santa hat after grinding for 3 months is a worthy reward. Wearing that santa hat around, letting other players know that I know what I'm doing... Having other players ask me to borrow my santa hat. That, is a worthy reward. Feeling like some other 10 year old is like - "Sees_all1 - he's so cool, he lent me this santa hat for 10 hours for free!"[/hide] If these rares were ever taken out of the game, I would probably quit. The most expensive thing in F2P other than these rares are the god armour, and those are only worth 4 million at most, and can't be worn when run is needed. The same is with holiday outfits. I'm sorry, but when I'm at the GE and some player asks me, "What type of clothing is that!?!" and "Where did you get it!?!" Its the same whenever I see someone do the summoning emote, or the RC emote. What I'm looking at is 1 in less than 3000 players that can do this. Don't worry though, eventually santa hats, h'ween masks, and Phats will become too rare and too valuable to trade. Tradable rares need not be eliminated. An idea that came up earlier in the thread was to have NPCs sell them at an infinite supply, but at the same kinds of high prices that the GE has them at nowadays. They could remain tradable, and their value obviously couldn't go down because of it, since the store price would be no lower than the street price. Effectively, it would freeze the decrease in supply, solving a major problem with discontinued items, but without hurting their status as a symbol of wealth. Yes, I'll back down on that tradeable rares need not be eliminated as long as there remains an infinite supply, although I'd like to see the santa hat become an untradeable item that becomes part of the Christmas 2008 reward, because for a expensive item to fit perfectly with the rest of the pieces which are free and untradeable makes little sense to me. However the untradeable rares definitely do need fixing. PS - Do you know what my most desired item in all of RuneScape is? A soul talisman. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
February 25, 200917 yr Another page down, another page without a single cogent explanation of why this is a problem that needs fixing, aside from naked jealousy. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!
February 25, 200917 yr nochalo I feel bad doing that. I've been around since those drops, but didn't think anything of them :evil: . It's screwing up the economy (a bit, but not that bad) but making them cash would be the worst ting you could do. =\ But why... plenty of games have pricey and worthless items... Thoroughly retired, may still write now and again
February 25, 200917 yr Author Another page down, another page without a single cogent explanation of why this is a problem that needs fixing, aside from naked jealousy. I've already explained why it's a problem: it was never intended to be this way. Secondly I feel that discontinuing items but allowing some players to keep them - for any reason - shows a broken system. Either make the items constantly available, or delete them entirely. All the other items in RuneScape follow this pattern. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
February 25, 200917 yr I've already explained why it's a problem: it was never intended to be this way. Most complex systems have emergent portions that end up quite different than planned. That it was never intended to be the way it is doesn't mean it's a problem. Secondly I feel that discontinuing items but allowing some players to keep them - for any reason - shows a broken system. Either make the items constantly available, or delete them entirely. That's pure circular reasoning: "rare discontinued items are a problem because it's a problem having rare discontinued items". Personally, I think rares are silly, and the people who waste months fawning over and grinding to get them are foolish. But it's certainly not hurting anyone if that's how they want to spend their time. Face it: you have NO valid justification for wanting to get rid of tradeable rare discontinued items other than that you don't like them by definition. I don't like them either, but any claim that they represent a significant problem in the game is completely without merit. And it's easily arguable that your "solutions" would be far worse than the status quo. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!
February 25, 200917 yr As much as I like Jard, I might as well throw in my 2 cents. Yes, we can ALL agree Rares now are not like they were intended. You call it broken, that's more opinion really. Not everyone hates how rares have ended up. So what, there are a few left, why get rid of them just because they are discontinued? Some people like them, some have opinions similar to yours, and the rest simply couldn't care- which is easier. If you don't like rares, don't buy them, and don't bother with them, just let those who want them buy and sell them as they please. Does it really make that big of a difference in your gameplay that they NEED to be gone? Whats even wrong with them, no they didn't come out as intended, but why is that bad? So they're changed the econamy different then it would be without them, but it doesn't mean that's bad. Point is people still WANT them and are WILLING to buy them, so wheres the problem? I could understand a fix if everyone had your view, but not everyone does, as everyone has an opinion on rares. If people are still working to get them and collect them there is no real problem. (The only "problem" I can see is hoarding, and with the merchanting clans now.. every item gets hoarded/dumped etc...) the trick is to balance all of these methods to get 99 and either play real life or train another skill while farming. 635th to 99 Farming 12/16/07
February 25, 200917 yr Point is people still WANT them and are WILLING to buy them, so wheres the problem? I could understand a fix if everyone had your view, but not everyone does, as everyone has an opinion on rares. If people are still working to get them and collect them there is no real problem. (The only "problem" I can see is hoarding, and with the merchanting clans now.. every item gets hoarded/dumped etc...) People also WANT flareswords, and lightsabers, and guns, and MSB to have the 50% spec bar, and the old wildy. point is, its not about want, because people's wants are what kill the game in the end. Everyone wanted the wildy, but so did RWTers, that one was an obvious for the greater good move. This one isnt as clear, mostly because its not jagex telling you that its not right. If I was the one who started posting that the wilderness was broken and leading to RWTing, people probably would've laughed and said thats too bad, but the wildy is such a big part of the game, they'll never remove it. Party hats arent right, so that means they ARE wrong, and something needs to be done. thats my view. not neccesarily this, but something close. Reverents can be a pain, but you can run away from them. Just curious, do they still have teleblocking ability?Fear the church, the reverents have 85 magic!!!!
February 25, 200917 yr Seems good, looks like you put alot of thought into it. I have a problem with the already untradeable holiday items. They aren't causing any problems so why should they be tweaked? 360 GT: hotdogstandyeah
February 25, 200917 yr Party hats arent right, so that means they ARE wrong, and something needs to be done. By who's definition? I don't think your opinion is right. Does that automatically qualify it as wrong, and something needs to be done about it? The point I'd like you to see is that just because something isn't "right" doesn't mean that it's by default "wrong" - or that because something is "wrong" that something needs to be done. I believe that our current system of government isn't right, and that our current tax system isn't right. I also believe that politically correctness is a big waste of time. Does this mean that by default all of these are wrong? Does this mean that they all need to be fixed? Does this mean, if I post my one suggestion on how to fix something, and its the only suggestion to fix it, that its automatically right, because it is a suggestion? I think on complex, opinionated issues like this, there is no single RIGHT answer - and so by default there CANNOT be a WRONG answer, except maybe changing it with unforeseen consequences. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪
February 25, 200917 yr Author Point is people still WANT them and are WILLING to buy them, so wheres the problem? I could understand a fix if everyone had your view, but not everyone does, as everyone has an opinion on rares. If people are still working to get them and collect them there is no real problem. (The only "problem" I can see is hoarding, and with the merchanting clans now.. every item gets hoarded/dumped etc...) People also WANT flareswords, and lightsabers, and guns, and MSB to have the 50% spec bar, and the old wildy. point is, its not about want, because people's wants are what kill the game in the end. Everyone wanted the wildy, but so did RWTers, that one was an obvious for the greater good move. This one isnt as clear, mostly because its not jagex telling you that its not right. If I was the one who started posting that the wilderness was broken and leading to RWTing, people probably would've laughed and said thats too bad, but the wildy is such a big part of the game, they'll never remove it. Party hats arent right, so that means they ARE wrong, and something needs to be done. thats my view. not neccesarily this, but something close. A short post, but I think it was quite powerful, you made some good points. Party hats arent right, so that means they ARE wrong, and something needs to be done. By who's definition? I don't think your opinion is right. Does that automatically qualify it as wrong, and something needs to be done about it? The point I'd like you to see is that just because something isn't "right" doesn't mean that it's by default "wrong" - or that because something is "wrong" that something needs to be done. I believe that our current system of government isn't right, and that our current tax system isn't right. I also believe that politically correctness is a big waste of time. Does this mean that by default all of these are wrong? Does this mean that they all need to be fixed? Does this mean, if I post my one suggestion on how to fix something, and its the only suggestion to fix it, that its automatically right, because it is a suggestion? I think on complex, opinionated issues like this, there is no single RIGHT answer - and so by default there CANNOT be a WRONG answer, except maybe changing it with unforeseen consequences. I think a lot of posters are playing games with words. It's a fact, not an opinion, that party hats are wrong, because Jagex (who are the GODS in this argument, there is no higher authority) themselves said so. That would be like God/Allah/Buddha/Moses/whoever you like popping out of the clouds and saying "ice cream is bad, don't eat it", and us saying "no, ice cream is good". I think the definition of "right", is a situation optimized to benefit the largest number of people as equally as possible, and if you're going to say "there CANNOT be a WRONG answer, except maybe changing it with unforeseen consequences", then you're contradicting yourself. And as I've mentioned before, the removal of the wilderness DWARFS what would happen if rares were permanently altered for the better, so I think your unforseen consequences are a bit far-fetched. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
February 25, 200917 yr nachalo I wholeheartedly support this idea, very well thought out, everyone would be happy (well except for some, but hey, there's always that 1% that will disagree with something even when everyone else agrees with it) Also I'd love to have my own blue phat (simply because I'd like to walk around with a silly blue crown on my head, not for some sort of ego boost of how muhc richer I am than the world) One thing I see maybe might be a problem is the extremely small chance of someone's rare value adding up to more than the cap on GP stacks. What would happen to the surplus? (Although, it is a slim chance... Maybe I'm just thinking too abstract) konets Requiescat in pace, Shiva "Anarith" Kumar.351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 AgilityTrue friends are never separated by distance, for they are forever linked by their hearts.Join the HYT CLAN![qfc]90-91-310-65710712[/qfc]
February 25, 200917 yr Nachalo I thought people got over rare items already... but i guess not. If holidays items are as wrong as you make them sound, I'm pretty sure Jagex would have fixed them up by now, and not like 5-8 years later? Anyways I won't bother arguing further because this thread is full of jealousy and selfishness. I bet if you played long enough to own one of those rare for free, you wouldn't be whinging like that right now. Konets
February 26, 200917 yr Author Nachalo I thought people got over rare items already... but i guess not. If holidays items are as wrong as you make them sound, I'm pretty sure Jagex would have fixed them up by now, and not like 5-8 years later? Anyways I won't bother arguing further because this thread is full of jealousy and selfishness. I bet if you played long enough to own one of those rare for free, you wouldn't be whinging like that right now. Konets I have played long enough to own one, and I'm still complaining aren't I? Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler.
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