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Waterfiends (Chaos Tunnels)


cat666

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It baffles me as to why they are there. Going in , even with high stats and decent armour, is pretty much suicide and no-one is able to get a decent amount of kills with the resources used.

 

 

 

So why do you think they there?

 

Do you think there is a way to kill them there efficiently which no one has stumbled upon yet?

 

 

 

Personally I think there is way, which people just have not figured out yet. The tunnels are meant for summoning so maybe a familiar will allow for better kills. Steel Titans defense maybe? (though what's the point camping waterfiends once your 99 summoning).

 

 

 

Anyway post your ideas.

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I got random teleported into that room, I pretty much ....'ed myself. I think there are tonnes of things on rs we haven't quite figured out yet.

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The could just be there to cause a nuisance. Just so you don't come too under prepared in case you do end up in that room.

 

 

 

I suppose they could also be there so a group of friends can train together whilst using summons.

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I know some people with 99 summoning use them for slayer tasks.

 

Now, I would like to discuss an alternative method for Waterfiends, and that is using the Chaos Tunnels. To get to the Waterfiends in the Chaos Tunnels, you go to the room with Earth Warriors and Bronze Dragons just past the Black Demons room, then go into the room with Turoths, then go east and there will be a room with Waterfiends. The room consists of a fairly open west side connected with a fairly open east side by two narrow passages. When you first enter the room, the Waterfiends will be aggressive. If you stay on the west side of the room, a maximum of 6 Waterfiends can attack you at the same time.

 

 

 

So you can see why this isn't a very popular location. Yet as it is multicombat, it allows the use of the Steel Titan, if you can use one, which can speed up tasks significantly. If you do not have a Steel Titan, this location will not be very advantageous over the Ancient Cavern, so I'd suggest you don't bother with it.

 

 

 

The Waterfiends in the Chaos Tunnels become unaggressive after you are there for 10 minutes 30 seconds. However, they will become aggressive again if you get taken away by a random, which happens quite often. Them being aggressive is a good thing is some ways, however. It makes it so you don't have to click as much, and lets the Steel Titan attack more. On the bad side, you will get hit more. Your Steel Titan will take a lot of hits for you but it actually may die after a while. So there are both good things and bad things about them being aggressive.

 

 

 

There are two reasonable methods you can use. One method is to take 2 super attacks, 2 super strengths, 13 prayer pots, pineapple pizzas in extra space, a steel titan pouch, and steel of legends scrolls. You bring a pack yak with 10 to 15 pineapple pizzas. At first you kill the Waterfiends just by yourself, keeping Protect from Range on. Heal with pizzas as needed. When the Waterfiends become unaggressive, you dismiss the pack yak and summon your steel titan. Keep Protect from Range on and try to attack just one waterfiend at a time. Stay until you run out of prayer or food. If you get a random and the waterfiends become aggressive again, just keep killing them with your steel titan and stay as long as you can. This method can give up to 150 kills per trip.

 

 

 

The second method is to just bring 1 super attack, 1 super strength, 8 prayer pots, and lots of pineapple pizzas, and use steel titan right from the start. This method is a bit faster but gives only up to 100 kills per trip.

 

 

 

In either case, you're going to be getting over 25k slayer xp (195 kills) per hour or 155+ crimson charms per hour.

 

 

 

 

A few kills per hour more then the "normal" method.

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Would it be possible to stand in the room thats adjecent to the waterfiends until they became unagressive or does going into the portal reset the aggression?

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Would it be possible to stand in the room thats adjecent to the waterfiends until they became unagressive or does going into the portal reset the aggression?

 

 

 

Leaving a room reset the aggro for that room. Entering the room acts as if its new aggro.

 

 

 

A unicorn's healing power is not enough I assume?

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Maybe they're there just so we don't get out of difficult training areas too easily: with the always increasing strenght of equipment the normal training spots we know nowadays become waaay too easy in the future: and then such a spot as these waterfiends will prove a better spot!

 

 

 

Take for example the divine spirit shield (or even the arcane): if you wield that one the waterfiends might be really easy (though you lack a crush weapon)! - Now if 2-3 more items of this quality are released, that training spot might be a better/faster alternative to the barbarian whirlpool... These waterfiends are just a "planning ahead" thing I believe!

 

 

 

Now the question is: WHEN do they become an alternative, and especially when for the mob? - taking 85 summon/sgs/zammy spear as "maximum", they certainly can't be beaten now... But wasn't this the case with mithril dragons too?

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Maybe they're there just so we don't get out of difficult training areas too easily: with the always increasing strenght of equipment the normal training spots we know nowadays become waaay too easy in the future: and then such a spot as these waterfiends will prove a better spot!

 

 

 

Take for example the divine spirit shield (or even the arcane): if you wield that one the waterfiends might be really easy (though you lack a crush weapon)! - Now if 2-3 more items of this quality are released, that training spot might be a better/faster alternative to the barbarian whirlpool... These waterfiends are just a "planning ahead" thing I believe!

 

 

 

Now the question is: WHEN do they become an alternative, and especially when for the mob? - taking 85 summon/sgs/zammy spear as "maximum", they certainly can't be beaten now... But wasn't this the case with mithril dragons too?

 

 

 

Hmm yes the one of the new shields may well work...If so you could chin/ancient them for charms.

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It's for high leveled slayers who can use the best equipment. Exactly like in Zarfot's guide posted above. The Elysian or Divine shield would perform beautifully there, but you don't need em.

 

 

 

EDIT: As Pulli23 mentioned, you'd lack a crush weapon with the shields, which I forgot!

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It's for high leveled slayers who can use the best equipment. Exactly like in Zarfot's guide posted above. The Elysian or Divine shield would perform beautifully there, but you don't need em.

 

 

 

EDIT: As Pulli23 mentioned, you'd lack a crush weapon with the shields, which I forgot!

 

 

 

Well...you could use a dragon mace. :P

 

 

 

Or maybe it'll be the perfect place to use a future dragon warhammer! :lol:

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It's for high leveled slayers who can use the best equipment. Exactly like in Zarfot's guide posted above. The Elysian or Divine shield would perform beautifully there, but you don't need em.

 

 

 

EDIT: As Pulli23 mentioned, you'd lack a crush weapon with the shields, which I forgot!

 

 

 

Well...you could use a dragon mace. :P

 

 

 

Or maybe it'll be the perfect place to use a future dragon warhammer! :lol:

 

 

 

You'd get significantly less kills with a mace, and it's so quick to bank that slower and less kills wouldn't be worth the few pineapple pizzas saved.

 

 

 

Though, if we ever got that warhammer, it could change things. :)

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It's for high leveled slayers who can use the best equipment. Exactly like in Zarfot's guide posted above. The Elysian or Divine shield would perform beautifully there, but you don't need em.

 

 

 

EDIT: As Pulli23 mentioned, you'd lack a crush weapon with the shields, which I forgot!

 

 

 

But you could still mage/chin.

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I and my friend did a few runs there. It went quite beautifully, with both of us getting more than normal charms each in lesser periods of time. However, the next time I went, most of the charms went to him due to his LSP being high. As such, it gets very hard to convince people that CT isn't a bad spot, and out of those select few, not many are there who wouldn't come LSP-loaded.

 

 

 

Thanks..

 

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It's for high leveled slayers who can use the best equipment. Exactly like in Zarfot's guide posted above. The Elysian or Divine shield would perform beautifully there, but you don't need em.

 

 

 

EDIT: As Pulli23 mentioned, you'd lack a crush weapon with the shields, which I forgot!

 

 

 

But you could still mage/chin.

 

Long ago I tried Chinning and Maging. Chinning hits frequent 0s, and ice bursting splashes often (I wore full armadyl for the chins, and full ahrims for the bursting). It's probably a great place for a "team" of hunters.

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Do they have any other weaknesses apart from crush?

 

 

 

They might be designed for a team camp/trip, say one tanking (with one of the spirit shields) with a multi-attack familiar while the rest picking them off.

 

 

 

What's the charm drop rate like for them in the CT (as monsters generally drop more in the CT and waterfiends drop a lot anyway)?

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As said in Zarfot's slayer guide, it is for high levels with maxed combat stats with a high summoning. You limit the amount of waterfiends to atk you, six as the guide says. A pack yak full of pineapple pizzas stops them from being agressive, then you switch to steel titan and continue slaying them at a great rate. Divine or elysian spirit shield is not needed, but if you used it then whip would be fine. You would probably want to change over to a Saradomin Sword when they become unagressive regardless though. Zarfot has said whip offers a better rate than verac's flail, torag's hammers or anchor.

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It's for high leveled slayers who can use the best equipment. Exactly like in Zarfot's guide posted above. The Elysian or Divine shield would perform beautifully there, but you don't need em.

 

 

 

EDIT: As Pulli23 mentioned, you'd lack a crush weapon with the shields, which I forgot!

 

 

 

Well...you could use a dragon mace. :P

 

 

 

Or maybe it'll be the perfect place to use a future dragon warhammer! :lol:

 

 

 

You'd get significantly less kills with a mace, and it's so quick to bank that slower and less kills wouldn't be worth the few pineapple pizzas saved.

 

 

 

Though, if we ever got that warhammer, it could change things. :)

 

 

 

Tzhaar-Ket-Em. Its attack is a bit lower but it does a good amount of damage and has the same attack speed as Zamorakian Spear and Saradomin Sword.

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It baffles me as to why they are there. Going in , even with high stats and decent armour, is pretty much suicide and no-one is able to get a decent amount of kills with the resources used.

 

 

 

Uh...me and muggi went there once, I didn't have max stats, and used bunyips and I did a whole trip. He was barraging though so he left early.

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As said in Zarfot's slayer guide, it is for high levels with maxed combat stats with a high summoning. You limit the amount of waterfiends to atk you, six as the guide says. A pack yak full of pineapple pizzas stops them from being agressive, then you switch to steel titan and continue slaying them at a great rate. Divine or elysian spirit shield is not needed, but if you used it then whip would be fine. You would probably want to change over to a Saradomin Sword when they become unagressive regardless though. Zarfot has said whip offers a better rate than verac's flail, torag's hammers or anchor.

 

 

 

DSS/ESS with whip then switching to SS is a great idea. :)

 

 

 

Tzhaar-Ket-Em. Its attack is a bit lower but it does a good amount of damage and has the same attack speed as Zamorakian Spear and Saradomin Sword.

 

 

 

Didn't even consider it. :-k

 

 

 

It's for high leveled slayers who can use the best equipment. Exactly like in Zarfot's guide posted above. The Elysian or Divine shield would perform beautifully there, but you don't need em.

 

 

 

EDIT: As Pulli23 mentioned, you'd lack a crush weapon with the shields, which I forgot!

 

 

 

But you could still mage/chin.

 

 

 

You could, but I would personally rather not spend a few million on a waterfiends task at any level. It'd be better to just wait till you're maxed and can use a Steel Titan. A close friend of Zarfot's mentioned that an Iron Titan would be okay, too.

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Yes, an Iron Titan works too. And at that level, there's actually a reason to camp Waterfiends. I went in there once with Karils, Protect Range, Piety, and like 10-12 Sharks. Everything went fine until about 70 Crimsons when my Iron Titan died.

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