January 13, 201016 yr Not easy at all. I've died about 30 times trying to leave the house on Loose Ends. Which again brings to mind, is it too much to ask for a god damned quicksave!?!? Get back here so I can rub your butt.
January 13, 201016 yr Not easy at all. I've died about 30 times trying to leave the house on Loose Ends. Which again brings to mind, is it too much to ask for a god damned quicksave!?!?It took me 1 night to beat it on veteran. It really isn't that hard.
January 13, 201016 yr Not easy at all. I've died about 30 times trying to leave the house on Loose Ends. Which again brings to mind, is it too much to ask for a god damned quicksave!?!?It took me 1 night to beat it on veteran. It really isn't that hard. It's incredibly difficult! You know what the thing is? I was expecting that the largest firefights would be the hardest parts. But thats not it at all. Staying back and picking them off is a winning strategy most of the time. It's the levels that take that ability away from you. For example, everyone says Favela is the hardest on Veteran. Was one of the easiest for me. I'm having a much tougher time with Contingency, because of the time limit.People say that Wolverines! gave them some trouble. I didn't die once. Took me longer to beat Loose Ends, because you have to run down an infested hill, taking fire from all directions, little cover, and stopping to heal/rest all the way. I'm not saying its not doable, it's just really pissing me off how frustrating it is. The only reason it was tougher in CoD4 is because it has the infinite respawn problem. I was able to beat most of that, but it took 10x longer. Going to finish Enemy of My Enemy, enjoy my achievablez, and play some TF2. Edit 3: Completed. On reflection, the game itself isn't hard, it's just the few select levels that really grind my gears. Get back here so I can rub your butt.
January 14, 201016 yr It's incredibly difficult! [...] Edit 3: Completed. On reflection, the game itself isn't hard Lol. Anyways, Hardcore HQ is my new thing.You can do some serious domination with a silenced sniper and the raffika. :thumbsup:
January 14, 201016 yr Am I the only one who thinks Derail and Underpass are the [cabbage]test maps ever and NEED to be deleted? Double Fix'd. Agreed. Underpass wouldn't be so bad if it didn't have that stupid highway. I wasted an entire supply drop because I forgot about it. Some maps have some poorly designed spots. But overall I don't really 'hate' any map. I can't stand Rust because personally I'm not a close-quarters combat kind of guy, and I can't stand Favela because there are just too many damn ways into every building. But I still respect them. There are a few bad spots I've noticed though: Underpass: the stupid highway. Totally agree. Everything else is fine.Estate: Needs to be more than two ways into the second story (although I like the fact that there are more than 10 ways into the first story)Wasteland: They need to fix that house without the roof where snipers can crouch on the beams, where they can have a huge advantage while all the while being hid by a conveniently placed tree.Karachi: What's wrong with it? I don't see anything. I can see how it could be a frustrating map though. Here's a tip: Take advantage of the roof system, and always watch your back. Derail: Probably could be a little smaller. Some of the sniper spots are overpowered and give a large view of the battlefield. I picked off the entire team twice once on that roof where that one team spawns near (the place with the two buildings you can climb up on). I also wish it wasn't "defend the house" all the time (we get enough of that on estate, thank you very much)Sub Base: Too many ways for enemies to sneak up behind you. They need to just remove a few rooms. God it gets annoying. The spawns change too fast too. On another note: Since I saw someone talking about the veteran campaign... did anyone think that was ridiculously easy? I completed it in a day on veteran. I was quite disappointed. Cod5 and 4 veteran was MUCH harder. Ah remember those times... Pinned down on all sides, hoping to god one of those smartass terrorists didn't come up next to you.... Everytime you stuck you head up your screen was red in less than a second... Every hallway you rush into some idiot shotties you in the face... Every goddam 5 seconds a grenade rolls next to you... There were so many grenades in Call of Duty: World at War, people renamed the game Call of Duty: Grenades at War. Appropriate title I think. The point is I didn't see any of that in MW2. WHAT HAPPENED??? By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
January 14, 201016 yr It's incredibly difficult! [...] Edit 3: Completed. On reflection, the game itself isn't hard Lol. I believe the part you edited out makes the lol invalid. Anyway, HQ was a big thing in MW, but isn't Demolition kind of better? It's a simple objective, more xp, pad your kdr, and stuff like that. HQ would be alright, but you're 110% more likely to make friends with a grenade. Get back here so I can rub your butt.
January 14, 201016 yr Yay level 10. I love the throwing knife so much. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
January 14, 201016 yr My sniping class is: Barrett .50cal FMJOne Man Army ProStopping Power ProNinja ProClaymoreStun Grenade One Man Army is an awesome way to get free reloads. I don't need the second weapon at all so I don't miss having it on that set. I can also set up two claymores with One Man Army so I'm even more protected.Can't you set up more than 2 if you just keep doing it over and over? You used to be able to set up as many as you liked, but now if you set more than two the oldest one blows it self up. Forum Updates & Suggestions <------ Let your voice be heard!Forum Games <------- Coolest place on Tip.ItTip.It Forum Rules <------- Read them!
January 14, 201016 yr I believe the part you edited out makes the lol invalid. I know but I still think it's funny. :grin: Anyway, HQ was a big thing in MW, but isn't Demolition kind of better? It's a simple objective, more xp, pad your kdr, and stuff like that. HQ would be alright, but you're 110% more likely to make friends with a grenade.I don't really care about xp or my kdr and there's something about demolition I just don't like.I just think HQ is overall more fun and the hardcore element just adds a whole new level of strategy to it.
January 14, 201016 yr You're right, it is still funny as hell :thumbsup: And I kind of agree, defense can be really fun. Get back here so I can rub your butt.
January 14, 201016 yr my bad double post look below :wall: ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~
January 14, 201016 yr totally agree. veteran in this game was easy as [cabbage]. i see people [bleep]ing about contingency lmao I beat the time limit first try (that I didn't die, meaning I never ran out of time). and I didn't really even notice it. the only ones I really had trouble on were takedown and the boneyard one. everything else was pretty easy, though I did get somewhat frustrated defending the estate while the dsm worked. I swear, by the time I got to like the exodus level, the next closest veteran guide was for I think takedown. I tore through that campaign, and I didnt even do the easier difficulties first. took me one weekend to beat. got the game at night on the 2nd Friday after release, beat it the following Sunday night ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~
January 14, 201016 yr Like I said, the only reason people thought that WaW and MW were harder is because they had infinitely respawning enemies. Still, it seems like everyone thought different levels were easiest and hardest on vet. Weird thing is, when I did my first playthrough, which was on Regular, I could not defend the DSM to save my life, but the hill was easy. It was the other way around on vet. Get back here so I can rub your butt.
January 14, 201016 yr What is the best attachment for regular domination/demolition for the FAL? PSN: Skaterguy1224 Tactical Nukes - 22
January 14, 201016 yr Like I said, the only reason people thought that WaW and MW were harder is because they had infinitely respawning enemies. Still, it seems like everyone thought different levels were easiest and hardest on vet. Weird thing is, when I did my first playthrough, which was on Regular, I could not defend the DSM to save my life, but the hill was easy. It was the other way around on vet. Infinite spawns.... *shudders* Think back to Heart of the Reich (second to last mission) on WAW. Holy [cabbage]. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
January 14, 201016 yr Like I said, the only reason people thought that WaW and MW were harder is because they had infinitely respawning enemies. Still, it seems like everyone thought different levels were easiest and hardest on vet. Weird thing is, when I did my first playthrough, which was on Regular, I could not defend the DSM to save my life, but the hill was easy. It was the other way around on vet. Infinite spawns.... *shudders* Think back to Heart of the Reich (second to last mission) on WAW. Holy [cabbage].Planting the Russian flag after getting shot and Reznov slicing the guy with his cleaver will forever and always be more epic than shooting Zakhaev in the head or knifing Shepard in the eye.
January 14, 201016 yr if you want to be noob in s&d you an use danger close, one man army and set down 2 claymores and 2 C4's next to the bomb site. you will laugh at how big the explosion is. 360 GT: hotdogstandyeah
January 14, 201016 yr What is the best attachment for regular domination/demolition for the FAL?I haven't unlocked them yet, but silencer/RDS seems quite good. Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.-Random Youtuber
January 14, 201016 yr killerwatt showed me this video earlier, and I subsequently munched the other team using the strategy;<br><br> Youtube HD Video - This video will cause high CPU usage, to view the video in a lower quality, please click here. <div><br></div><div>The way it's done may be frowned upon, but I've never seen it done before.</div> 2257AD.TUMBLR.COM
January 14, 201016 yr Been doing amazingly today, got quite a few harriers+choppers (3 or 4) Tar-21 is absolutely beast in most situations. It's like a compact RPD! Current set-up:Tar-21 w/ noob-tube or silencerG18 (trying to get Akimbo) ClaymoreStun Grenades Scavenger ProHardline Pro (going for the CG and harrier emblems)Commando Pro. I'd be lost without it. :wub: Also, should I unlock the AC-130 for CQ maps like Favela, when it's easier to get 'em with the AC? That reminds me, a guy on my team got two AC-130s in 1 game. It was funny decimating the team. Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.-Random Youtuber
January 14, 201016 yr Meh haven't really played recently because of my NAT settings, but finally managed to get my first collateral today after an overdue wait. Unfortunately the wait wasn't worth it really, got a an easy double kill on the plane on Terminal after tactically inserting. It could've easily been a triple. :rolleyes:
January 14, 201016 yr Got a third nuke yesterday :) Otherwise nothing special happened here, hit 3rd prestige, and I found out you can have the nuke ks setup at level 23 (that's Harrier CG Nuke).
January 14, 201016 yr Got a third nuke yesterday :) Otherwise nothing special happened here, hit 3rd prestige, and I found out you can have the nuke ks setup at level 23 (that's Harrier CG Nuke).Same on the 3rd nuke thing. Good job btw. :thumbup:
January 14, 201016 yr What is the best attachment for regular domination/demolition for the FAL?I haven't unlocked them yet, but silencer/RDS seems quite good.if you use silencer you'll NEED stopping power. RDS is terrible on that gun....just ACOG and a different tier 1 perk does fine (bling not needed), as FAL doesnt benefit from stopping power. I haven't made one of these in a while...and people have been [bleep]ing about the 'difficulty' of the campaign.... [hide=Veteran Campaign]S.S.D.D Easy, simple. Doesn't even have a difficulty. My best pit time is like 24sec or something...10 sec short of the record, but I'm not a no-life that times and measures all the double kills. Difficulty (out of 10): N/A Team Player It's fairly easy, flashbangs and nades work just fine. Not too difficult by any measure. Only thing that pissed me off was the random dudes in the classrooms. Difficulty: 2/10 Cliffhanger Again, easy since it's all stealth. Also, after you blow plan B, the firefights are not tough at all. The snowmobile part was easy too, though I did hit some trees going down the big jump :wall: Difficulty: 2/10 No Russian Interesting mission, and actually a pain in the [wagon] once the Russian SWAT arrived. I spent a decent amount of time at that part. Other than that, easy. Difficulty: 3.5/10 Takedown By far one of the toughest missions, if not THE toughest. Militia popping out of windows and alleys and on the rooftops shooting RPGs don't help either. Gave me a really hard time, even with all the cover. Difficulty: 8/10 Wolverines I loved this mission. I marvel at the concept of a full scale invasion by an enemy country on US soil and love the fact that we will kick their [wagon] because it's our home turf. Also, the paratroopers dropping in, and the whole atmosphere of the setting/plot there was just very gripping. Not a hard mission, though running between the diner and Nate's and Burger Town and shooting down the choppers and etc. did get a little tedious, but nothing too difficult. Difficulty: 4/10 The Hornet's Nest I thought this mission was fun as well. Fighting through Militia with TF 141 at your side is always fun. Also, it wasn't just me. The only difficult parts were the beginning with the Militia shooting from practically all sides and the market. Other than that, easy. Side note: I LOVE Nikolai. He is da [cabbage]. Difficulty: 5.25/10 Exodus This mission was alright, just a little boring in my mind. Sure running next to Honey Badger was fun and lasing targets never got old, but I felt as if the enemy resistance wasn't that great. The only hard part was the checkpoint where if you didn't push up, they had infinite spawns. Difficulty: 4/10 The Only Easy Day... Was Yesterday Not a fan, to be brutally honest. I thought this mission would be a lot more fun and challenging. The only hard part was the smoke screen part. That's about it. Difficulty: 4/10 The Gulag Tough at some points, but not overwhelming. Hardest parts are definitely when you're in the armory and when you run through the showers. Difficulty: 5/10 Of Their Own Accord By far the BEST mission in the game. Fighting in a burning capitol is just awe inspiring. And this mission was moderately difficult, though I felt that Whiskey Hotel was tougher. Hardest part was probably the entire capitol building fighting part. You turn a corner and enemies are right there waiting. Difficulty: 6.5/10 Contingency People have said the time limit on this one killed them. I never noticed it. Also, I never ran out of time (though I was killed a few times but I never had to restart at a checkpoint because time ran out). I felt this mission was easy as well. Only hard part was in the snow-covered village where your Predator gets shot down by SAM sites. After that, I felt that the base was pretty easy to get through. Difficulty: 4/10 Second Sun Great mission, love the EMP effect. Not too hard, though enemies in the cubicles did annoy me a bit, though bullet penetration easily takes care of that. Difficulty: 3.5/10 Whiskey Hotel I felt this was hard, but not as hard as Takedown. Fighting through a CQB White House is pretty tough when the enemies greatly outnumber you. Difficulty: 5.75/10 Lose Ends The beginning part: easy. Breaching the estate: easy. Protecting the DSM: pain in the [wagon]. It's hard enough that the enemies spawn continously and the DSM takes a [cabbage] load of time to download the files, but to cover like 5 entrances?! That gave me a headache. Took me a good 30-45min to beat this mission. Running down the hill was a little irritating too, but nothing unreasonable. Maybe 6 tries and I got down safely. Difficulty: 6.75/10 The Enemy of My Enemy This mission felt out of place because I don't think all those planes would be lying around in Afghanistan....anyways, was a little tough since it's you against 2 warring factions. Running and covering was my best method, but usually some [wagon] hole comes around and finds you. Was a little frustating, though once I got to the car, it was a piece if cake. Difficulty: 6/10 Just Like Old Times Great mission. Loved it. Was pretty easy too, except for maybe the part where Shadow Co. breaches the wall in the red room and your NV (night vision) sucks [wagon] so you can't really see. Other than that, it wasn't too difficult, though the riot shield part was annoying. Difficulty: 6.5/10 Endgame Love it as well, though the part with the littlebird and you have to weave between rocks pissed me off a bit because I went left when Price said right because I didn't see any cover to the right. After I correctly my mistake, it was a sinch. Killing Shepard was so much fun too. Wasn't really that hard. The chase scene was great though. Difficulty: 4.5/10 Overall Difficulty: 7/10 I felt as if this game's veteran campaign was easier than CoD4's by a longshot. CoD4's missions that were easily tougher than Takedown were One Shot One Kill, Heat, Ultimatum, All In, and No Fighting in the War Room. If I did this for CoD4, the overall difficulty of the veteran campaign would most likely be between 8.5/10 and 9.25/10[/hide] ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~
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