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New skill concepts.


Kietaro1

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I for some time now have been working on a skill that I think offers a wide variety of gameplay to Runescape. It is painstaking to create balance in experience rates but I am very through in things that I do, probably to a fault. Anyway I was wondering what aspects of gameplay you might want to see in a new skill.

 

 

 

For istance, slayer is a popular skill as it stands right now. Why is that so? What about that skill entices players to fall prey to it's charm? How could these aspects be translated into another skill in Runescape.

 

 

 

I do not want suggestions like "OMG SAILING OMG FTW!11!!1!!!SHIFT@22!1!1" because honestly that isn't my point. If sailing is interesting to you, post what you think will be an engaging aspect of a skill like that. Firemaking is a skill that no one really likes so obviously a skill such as firemaking would not be ideal to replicate. Instead what ideas would be awesome if they were implimented into a new skill. And yes, I plan on gleaning some ideas for the skill that I am designing, with the poster's permission of course.

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I'm not sure that Runescape is ready for a new skill yet. With so much going on, yet another skill in the last thing players need. ;)

 

 

 

Anyway, I R WNT NEU SKIL 2 B SAILINGZ LOLWAT!!shift11?!

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While I understand where you guys are coming from my intention is not to push the idea that we need a new skill. I after all really have no reall hopes of seeing all my planning coming to fruitition. I am more interested in what makes a skill good. Why is slayer liked over 'x' skill or what could make 'x' skill better? What would you like to see included into Runescape to make it better?

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Personally I thought Slayer was useless when it came out and I still don't really like it, though I am trying to train it. We already had several combat skills. All Slayer did was mandate what monsters you had to kill. I can see Jagex's point in using it to clear out other popular combat areas of rs (shadow warriors used to be packed) but I don't like new skills that seem like continuations of or additions to old ones.

 

 

 

I don't know what new skill I would like. Maybe something that you can make useful things with. Maybe something along the lines of inscription, like in WoW.

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Seems to me that the best skills incorparate other skills to get the best/cheapest results but also give the player freedom as to how they want to train that skill.

 

 

 

Slayer is popular imo as you have a range of masters, locations, and different tactics/combat styles to use,

 

 

 

Firemaking on the other hand seems boring to many people as the basics of the skill is just to burn the best log you can as much as possible (granted there are better ways to train, but they are often over looked)

 

 

 

A good skill in my opinion would involve several other skills are primary skills to supply a new secondary skill. After that though I sort of run out of ideas.

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I was thinking maybe a spin off of magic,some sort of healer may be a useful addition.

 

It could be used in conjunction with other skills.Herblore,Magic and could complement combat.

 

Then again maybe not :-#

 

Its the sort of skill that would interest me a bit like summoning has helped in lots of ways.

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Well first you have to decide whether you want said skill to be purchasable.

 

Examples of useful buyable skills would be: Smithing, Herblore, Crafting

 

Examples of useful unbuyable skills would be: Melee, Runecrafting, Fishing, Woodcutting

 

 

 

Next you have to decide which skill it would cooperate with

 

Fishing and Cooking

 

Woodcutting with Firemaking and Fletching (Fletching could also go with Ranged)

 

Mining with Smithing

 

Runecrafting with Magic

 

 

 

Perhaps we need something to tag along with Agility? Construction?

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Maybe through The new minigame 'Mobilising armies' we may be able to build catepults (sp?) and that will somehow tie into construction?

 

just a suggestion, and to the poster its only been a year or so since the release of summoning i don't think the people of runescape are ready for a new skill.

 

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they need to update old/outdated skills before making new ones IMO.

 

 

 

skills like:

 

 

 

mining

 

mage (new spells?)

 

agility (new uses other than shortcuts?)

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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My questions have nothing to do with whether they need to make a new skill, update exsisting skills, or any other thought along those lines. I honestly do not care. What I do care about is what players think is lacking in established skills and what makes skills worth training. If you can only add things pertaining to lack of need of new skills or updates to the old ones do not post and let this die.

 

 

 

I was genuinely thinking that there were reasons people saw short comings in skills and that there were general ideas that could make them better.

 

 

 

For those with suggestions, thank you.

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I'm not really sure.

 

 

 

I think generating money makes it appealing, otherwise nobody would train say... Runecrafting.

 

 

 

If it's combat related it seems to be more popular too. If it's easy it's more used by lower levels but if it's harder then it's more respected by the higher levels. I think a balance between ease and difficulty needs to be gotten really. Summoning I think balances it quite well. It's simple to do, but it's still difficult to level.

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in that case there could be a skill concept for better methods of transportation? this could include sailing from an island to a coast or coast to another coast (like chartering). also you could maybe ride horses to get places faster and possibly build rail cars (like mine carts) from your house to get to mining areas. to expland on the sailing aspect, maybe even have a pier in ur house area where u can take ur ship to other places, instead of going to an established pier?

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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So quickly

 

 

 

Making money

 

Useful

 

New transports, maybe additions to exsisting ways, perhaps new methods.

 

Easy to learn, Difficult to master

 

Combat oriented to some degree

 

Span several skills or at least have effects on other skills

 

 

 

These are good. Idealy this thread would give an idea of what would make a skill worth having. Much the same way that summoning evolved from something no one particularly cared for to something few pass up. Thanks guys.

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I think Summoning is a great balance of a skill that requires both work and money. You have to collect charms and pay for shards/seconds, and it all contributes to an end product that is undeniably useful in everyday 'scaping.

 

 

 

Ideally, I'd like to see a skill like Summoning in that it requires money and hard work. I'd like it to be like Hunter in that it produces useful items or methods for other skills. Preferably something that will benefit the player more and more as they reach higher levels, rather than stopping or not improving as you progress, so think mining, but to a larger extent. Something that costs money but pays off in the end. I'm not too worried about a skill that produces profit, like Runecrafting. More like Summoning where the money spent pays for itself.

 

 

 

Also, like Slayer, a skill that is not trained through grinding. Like Farming, it could also incorporate patience. I think more than anything, it needs to be a skill that can be trained in a diverse way, each with benefits and detriments, but all about equal, depending on the taste of the player. Think Thieving, Hunter, Magic, Construction, etc, but to a greater extent.

 

 

 

It could also incorporate something like rune mining and dragon impling hunting. A profitable task that requires a relatively high level, and gives little experience.

 

 

 

/my two cents.

 

 

 

EDIT: 9/10 posters in this thread will mistakenly assume that you're asking for ideas for names of skills, or that you're asking for their opinion on how to upgrade existing skills.

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Though I definately think existing skills should be updated (crafting, smithing, theiving, FARMING, SLAYER), some ideas could be

 

 

 

Sailing (good god)

 

Archeology

 

Tunneling (probably not, offshoot of mining. Just throwing stuff out here)

 

 

 

I jave absolutely no idea what Jagex will release in the way of skills. But it had better [bleep]ing not be sailing.

When you go feather dragon god, you never go back.

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I personally think we don't need any skills yet. Though, I wouldn't mind new "skills" to be made from current skills. Sailing, in my opinion, could be a really nice addition to con, smithing and crafting. You could make the boat part out of planks, building different rooms. Build parts of the boat with smithing, build a sail with crafting. Higher crafting means better sails, higher smithing can let you build cannons or better rutters, higher con means you can make your boat bigger, and make it nice and shiny. Personally, I would enjoy an update like that, but a sailing skill would be... me walking to jagex headquarters the next day to slap the designers.

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As it is, we have plenty of useful skills. However there are just as many, if not more, that need to be overhauled and update.

 

 

 

New skills however can promote other skills making them more sought after Ex: Summoning to Hunter, Farming to Herblore.

 

If they can continue on the trend of Summoning we will see skills that promote the use of other skills to make them more enjoyable.

 

 

 

Now if I had to say what I look for in a new skill, I'd have to say I'm looking for something different. When Construction first came out it was amazing because there was all these new concepts and things, and just the whole aspect of doing something new appealed to me. So if Jagex could put in a new skill that was useful to other skills, but at the same time, nothing we have ever experience, then I will think that it is a great new skill.

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If they could get away with taking the whole "Socketed/Enchantable item" aspect of Diablo 2 and turning it into a skill, I'd very much like that.

 

Of course there'd be some problems resulting from this skill, such as more undervalued items in the GE requiring millions of GP worth of junk to purchase, but it would finally bring some variety in weapons/armor.

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In my opinion, any skill should be several things:

 

 

 

1) Rewarding for high levels (or at least have high level uses; something special (and USEFULL) at 99 to go with the cape would especially be nice),

 

2) Not a grind-fest that requires people to watch movies/do homework/play Minesweeper (a game I have come to love <3: )/etc. so that they don't go insane while training,

 

3) A good mix between challenging to train and fast exp (kind of like summoning where it is challenging to get charms, but the exp comes fast once you get them),

 

4) Not too "click-heavy" (I would prefer not to get carpal tunnel syndrome), and

 

5) Tied in with other skills.

 

 

 

Also, I would prefer some of these things be added to current skills before any new skill comes out.

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I think Summoning is a great balance of a skill that requires both work and money. You have to collect charms and pay for shards/seconds, and it all contributes to an end product that is undeniably useful in everyday 'scaping.

 

 

 

Ideally, I'd like to see a skill like Summoning in that it requires money and hard work. I'd like it to be like Hunter in that it produces useful items or methods for other skills. Preferably something that will benefit the player more and more as they reach higher levels, rather than stopping or not improving as you progress, so think mining, but to a larger extent. Something that costs money but pays off in the end. I'm not too worried about a skill that produces profit, like Runecrafting. More like Summoning where the money spent pays for itself.

 

 

 

Also, like Slayer, a skill that is not trained through grinding. Like Farming, it could also incorporate patience. I think more than anything, it needs to be a skill that can be trained in a diverse way, each with benefits and detriments, but all about equal, depending on the taste of the player. Think Thieving, Hunter, Magic, Construction, etc, but to a greater extent.

 

 

 

It could also incorporate something like rune mining and dragon impling hunting. A profitable task that requires a relatively high level, and gives little experience.

 

 

 

/my two cents.

 

 

 

EDIT: 9/10 posters in this thread will mistakenly assume that you're asking for ideas for names of skills, or that you're asking for their opinion on how to upgrade existing skills.

 

 

 

So in effect, you demand perfection? You will never be satisfied.

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