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New skill concepts.


Kietaro1

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I think Summoning is a great balance of a skill that requires both work and money. You have to collect charms and pay for shards/seconds, and it all contributes to an end product that is undeniably useful in everyday 'scaping.

 

 

 

Ideally, I'd like to see a skill like Summoning in that it requires money and hard work. I'd like it to be like Hunter in that it produces useful items or methods for other skills. Preferably something that will benefit the player more and more as they reach higher levels, rather than stopping or not improving as you progress, so think mining, but to a larger extent. Something that costs money but pays off in the end. I'm not too worried about a skill that produces profit, like Runecrafting. More like Summoning where the money spent pays for itself.

 

 

 

Also, like Slayer, a skill that is not trained through grinding. Like Farming, it could also incorporate patience. I think more than anything, it needs to be a skill that can be trained in a diverse way, each with benefits and detriments, but all about equal, depending on the taste of the player. Think Thieving, Hunter, Magic, Construction, etc, but to a greater extent.

 

 

 

It could also incorporate something like rune mining and dragon impling hunting. A profitable task that requires a relatively high level, and gives little experience.

 

 

 

/my two cents.

 

 

 

EDIT: 9/10 posters in this thread will mistakenly assume that you're asking for ideas for names of skills, or that you're asking for their opinion on how to upgrade existing skills.

 

 

 

So in effect, you demand perfection? You will never be satisfied.

 

 

 

Actually, I'm quite satisfied with a good number of skills. What I gave was a list of qualities that I felt made great skills the way they were, which is exactly what was asked for.

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I like Slayer because you are not only training it but also your str, att, def, hp, mage, range and pray at the same time. For a new skill to be as successful as Slayer it should be like this, affecting other skills while you work on it :thumbup:

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tailoring should be introduced, really...

 

 

 

split crafting in 2, and make crafting a skill that uses actual crafting, rather then making clothes out of various materials...

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tailoring should be introduced, really...

 

 

 

split crafting in 2, and make crafting a skill that uses actual crafting, rather then making clothes out of various materials...

 

 

 

Yeah tailoring, would be cool could also go nicely with the fact they are interessted in magic an update for magic including new clothes.

 

 

 

Tailoring would basically be smithing but threaded material not leather or metal

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I'd love if it they had some kind of "Engineering" skill that you could learn from the Dwarves. You could make your own transports like their mine carts, make combat followers that wouldn't be only around for an hour, but have a certain amount of hits until they're broken and you have to make another or repair the old one...

 

 

 

I don't know what else, but that's some stuff it could do. I don't even know if you could properly incorporate it into the game and not have it seem out of place, but not a terrible thing to mull over at Jagex Towers.

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My favorite skills are gathering skills. Mining is the exception due to that fact that it involves too much competition over limited resources for my taste. Fishing and woodcutting on the other hand are great skills in my opinion, they are very straightforward and you do not have to compete with others to the extent of mining.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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My favorite skills are gathering skills. Mining is the exception due to that fact that it involves too much competition over limited resources for my taste. Fishing and woodcutting on the other hand are great skills in my opinion, they are very straightforward and you do not have to compete with others to the extent of mining.

 

Completely different for me, I enjoy harder skills (mostly member skills) that actually require more than patience. Well, that doesn't make sense, I like agility and there's nothing hard about that. Whatever, I just wouldn't like something similar to gathering skills.

 

 

 

Exploration or something with new islands/boats and training places actually seems like a great way to introduce a new skill and update existing skills. And yes that does incorporate sailing.

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But Woodcutting and Fishing, whilst enjoyable. A lot of people find boring, doign the same action again and again. There are 3 types of skill, resource gatherers, resource users and Slayer (Couldn't think of another off the top of my head). Slayer was successful because you could train loads of skills whilst being introduced to new monsters, new drops and advancing a cool new skill. A Slayer-esque skill would be good, but maybe skilling related.

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There are 3 types of skills

 

Combat/ability enhancers

 

attack,strength,defence,range, magic, hitpoints, prayer, summoning, slayer,agility

 

 

 

Gathering skills

 

minning,fishing,farming,hunter,thieving,wood cutting

 

 

 

Processing skills

 

smithing,cooking,construction,herblaw,crafting,firemaking,runecrafting,fletching

 

 

 

these are very basic categories and some skills are part of both.

 

 

 

There are 3 types of skills

 

 

 

Ability enhancers

 

attack,strength,defence,range, magic, hitpoints, prayer, summoning, slayer,agility

 

 

 

Gathering skills

 

minning,fishing,farming,hunter,thieving,wood cutting

 

 

 

Processing skills

 

smithing,cooking,construction,herblaw,crafting,firemaking,runecrafting,fletching

 

 

 

these are very basic categories but i think any new skill would have to be different from what we already have maybe something like a Wisdom skill that allows enhancements to all of the other skills allows players to make new items if they have both the wisdom to make the item plus the corresponding lvl in the skill. Maybe the ability to even wisdom would be something like 2 or 3 99s in other skill areas. This would be an end game type skill. Leveling it would be costly and take time something like summoning but the rewards would be very great with somethings being tradable and other things untradable for example a sword that a player could make at both 99 attack and 99 smithing and 50 wisdom could be traded and a sword player made at 99 attack 99 smithing 70 wisdom could be untrable but have a little better stats then the tradable sword. This follows similar lines with the other skill combinations.

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also you could maybe ride horses

 

Dude, seriously? Horses?! :wall:

 

 

 

I'd prefer if the new skill was a decent moneymaker. A non-combat skill that makes about as much as combat does (think green dragons and aviansies), that would be really nice.

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I don't think new skills are overrated like a lot of people. Yes, pre-existing skills can be updated, but there's NOTHING like being one of the first people to train a new skill on the day of it's release and climb in rank. Usually when a new skill comes out I'm around level 75-80+ in the first week (Summoning was the only exception for me so far) and it's a great feeling to have such a level for a new skill.

 

 

 

And they add something new to the game. A new way to play and train. I love training so it's a great thing for me. I am hoping a new skill comes this year.

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My favorite skills are gathering skills. Mining is the exception due to that fact that it involves too much competition over limited resources for my taste. Fishing and woodcutting on the other hand are great skills in my opinion, they are very straightforward and you do not have to compete with others to the extent of mining.

 

 

 

I thought I was the only one who likes gathering skills especially :lol: I would very much like a new gathering skill. I don't now what I like about them, but they're just so fun.

 

 

 

I also like the 'easy to learn, hard to master' mechanic, but that seems hard to do in the scope of just one skill.

 

 

 

Also, by far the most important aspects in my opinion, are uniqueness and integration. Hunter introduced new gameplay, which I liked, but for the most part it is limited to three areas in the game, and most of the places outside of those are still rather secluded. Summoning balanced these perfectly; new gameplay integrated everywhere. Even farming accomplished this; patches are common enough, and many monsters drop seeds. Construction was limited basically to the house and house portal, but made up for it by being incredibly massive and fun. If a skill is integrated everywhere but is basically, say, thieving with a different name, it doesn't really deserve to be a skill IMO.

 

 

 

Basically, I like unique, new gameplay, which isn't used in only secluded areas.

 

[hide=Slightly off topic question to OP]Slightly off topic, but my I ask what the name of this skill you're working on it, Mr. Kietaro1?[/hide]

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Rather then new skills I would much prefer that they polish up and add to existing skills. Reading the latest Q&A I was very happy to see that they're planning on releasing content to fill the gap to 99 and that they would like to see a new feature for every level. This is actually the year of Runescape I've looked forward to the most.

 

 

 

Having said that I would not be disheartened to have a new skill released although I really do think that will be sometime 2010. On the actual concept of the skill I like what someone posted earlier about making a new matching pair, adding a partner skill to construction and agility I believe they said.

 

 

 

Anything that Jagex gave released has turned out wonderful for the game in my opinion even if it gets off to a bumpy start.

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I agree with what has been said that they need to update existing skills first. I can't wait to see what they do with the blank tabs in mining and rc...

 

 

 

Also they could add certain "classes" to the melee that mix in with range and magic. The bowswords are a fine example. Enchanting weapons that add a little extra damage could mix in melee and magic. Same goes with enchanting bows/arrows etc. Or of course dual-wielding (if only :pray: ) with some set rules (not the bonuses of the 2 weapons, more like first weapon bonus + 66% of second) or something along those lines.

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i recently finished Olaf's Quest and at the end there is a piece of paper stating that more ships could have treasure

 

possibly a new skill could have something to do with that?

 

not sure but its a thought

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I think that they need to update older skills so that they will incorporate with other skills. Make them more tied so that you can train a skill more efficiantly (spelling?) if you have a high level in another skill, can't think of any examples now, but some nice ones have already been told in this thread. Also I think they should update HITPOINTS skill, right now it has no use apart from your health, maybe something related to healing (enchant food for more healing?).

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i recently finished Olaf's Quest and at the end there is a piece of paper stating that more ships could have treasure

 

possibly a new skill could have something to do with that?

 

not sure but its a thought

 

The guy you kill is hundreds of years old so the ships will have probably sunk.

 

 

 

OT:I agree that it needs to be something everyone can do.

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I think it could be exploring,

 

Classed on your levels, a map is randomnly generated. You can go into this map with friends or alone and there are rocks to mine and tree's to cut and fish, enimies to kill and traps to avoid while in this map you must complete a goal(s).

 

The higher your exploring level the better the rocks and tree's that apear in the area... and no two area's are the same.

 

 

 

Or some kind of skill that is similar to rune crafting, only you craft charms

 

Wait i dont think the secound idea would work :?

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I think it could be exploring,

 

Classed on your levels, a map is randomnly generated. You can go into this map with friends or alone and there are rocks to mine and tree's to cut and fish, enimies to kill and traps to avoid while in this map you must complete a goal(s).

 

The higher your exploring level the better the rocks and tree's that apear in the area... and no two area's are the same.

 

 

 

Or some kind of skill that is similar to rune crafting, only you craft charms

 

Wait i dont think the secound idea would work :?

 

 

 

I'm all in favor of a new skill with creative ideas, but the reason why I'm against sailing/exploration is this just doesn't sound like a skill. To me the randomly generated areas sounds more like a mini game rather than content for a whole skill itself.

 

 

 

A skill is something that isn't just used in one spot or in one little area, but something that is used across the entire map, usually in many different locations and ways. Sailing/exploration to me sounds more like a mini game where its in a small localized areas, and honestly sounds like a glorified version of Treasure Trails. The concept is just to localized in content to be a full skill. I do think it would make an interesting Mini game however.

 

 

 

I feel we have plenty of potential to improve on other skills before new ones are added. Thinks like new trees, new bows, new ores, new runes, new spells, we have plenty of things that need improving first.

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I think it could be exploring,

 

Classed on your levels, a map is randomnly generated. You can go into this map with friends or alone and there are rocks to mine and tree's to cut and fish, enimies to kill and traps to avoid while in this map you must complete a goal(s).

 

The higher your exploring level the better the rocks and tree's that apear in the area... and no two area's are the same.

 

 

 

Or some kind of skill that is similar to rune crafting, only you craft charms

 

Wait i dont think the secound idea would work :?

 

 

 

I'm all in favor of a new skill with creative ideas, but the reason why I'm against sailing/exploration is this just doesn't sound like a skill. To me the randomly generated areas sounds more like a mini game rather than content for a whole skill itself.

 

 

 

A skill is something that isn't just used in one spot or in one little area, but something that is used across the entire map, usually in many different locations and ways. Sailing/exploration to me sounds more like a mini game where its in a small localized areas, and honestly sounds like a glorified version of Treasure Trails. The concept is just to localized in content to be a full skill. I do think it would make an interesting Mini game however.

 

 

 

I feel we have plenty of potential to improve on other skills before new ones are added. Thinks like new trees, new bows, new ores, new runes, new spells, we have plenty of things that need improving first.

 

 

 

good point, after re-reading my post it does seem a little bit like a minigame

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EDIT: 9/10 posters in this thread will mistakenly assume that you're asking for ideas for names of skills, or that you're asking for their opinion on how to upgrade existing skills.

 

After having read every post in the thread, you, sir, win today's award for Most Precognitive Post. =D>

 

 

 

*sigh*

 

 

 

:wall: :wall: :wall:

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The way i like my skills is so that I can use them to show off my level in that skill. It may not be high, but I am proud of it nonetheless (Summoning, Combat (for armor and weapons), agility, anything that looks cool from a quest)

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