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19th May 2009 - Missing my Mummy


K112

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Is someone able to kill the golem?

 

I can't do this quest until tonight, but try using one of each bolt spells since theres a 35 magic requirement and fire bolt is 35.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Quest time 8-)

 

 

 

Let's hope it's not a filler quest (A quest made just to keep you busy). I'm hoping for 1) Good reward (NOT EXP) 2) A good story

 

 

 

You should have read the update. Paul says that the quest is part of the Mahjarrat line.

dgs5.jpg
To put it bluntly, [bleep] off.

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/r/ patch notes

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

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Great! All these new Quests are really delving into the RuneScape history, and I like it :thumbsup: . Too bad I'm f2p, but I think I'll get members when the Myreque Quest comes out, and then I'll have a whole load of quests waiting for me <3:.

Due to my epic stats, I have now started WGS (but I still hate spoilers).

sighistorian.jpg

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Looks good.

 

 

 

Also someone said it's second in the Mysteries of the Majharrat quest line. It isn't you are getting confused.

 

 

 

Mysteries of the Majharrat isn't a singular quest line it's more of an epic back/present/future story. It is a spiders web, made up of singular strands all making one big story.

 

 

 

SPOILERS BELOW

 

 

 

Mysteries of the Majharrat focuses on the movement to the North of the Majharrat to fight it out to become reborn.

 

 

 

It looks as though the main story is driven by Lucien's rise to power but other questlines mention this which have nothing do do with Lucien, other than maybe a passing reference. These include Defender of Varrock, Hazeel Cult, Tales of the Muspah, Desert Treasure and a good few more.

 

 

 

Needless to say Jagex are building up the whole Majarrat storyline into something big.

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Trust the Gene Genie!

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A few more things Jagex revealed today via Twitter (I do not know if these deserve a thread):

 

 

 

@OffcialJagex said: we have a project this launching summer that to allow all players more freedom with their names, including them being changeable.

 

 

 

http://twitter.com/OfficialJagex/status/1845655162

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We have improved Low and High Alchemy so that if you don't time your clicks correctly, it'll still return you to the spellbook after your inventory. Hopefully you'll find this useful when youre going about your daily alching! You can also queue up one to cast while the current spell is being performed.

 

 

 

 

thank you thank you thank you <3:

 

 

 

alching was so tedious when you didnt time the clicks right

UZp6G.png

32,606th to 99 magic || 15,388th to 99 dungeoneering || 12,647th to 99 farming

14,792nd to 99 range || 24,954th to 99 herblore

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I smell a new chinchompa spot. :shock:

 

 

 

Dark no like :evil:

 

:lol: First the whole business with Summoning and detonating chinchompas and now this? Wow, you're having a tough week :)

"There are only two strategies in war. Move forward or change. The victor is the first to realise that when he cannot move forward he must change."

 

~ Mod Mark H ~

 

100000players-2.jpg

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A few more things Jagex revealed today via Twitter (I do not know if these deserve a thread):

 

 

 

@OffcialJagex said: we have a project this launching summer that to allow all players more freedom with their names, including them being changeable.

 

 

 

http://twitter.com/OfficialJagex/status/1845655162

 

 

 

[hide=Patch Notes]Patch Notes:

 

 

 

19 MAY 2009

 

 

 

 

 

Graphical

 

 

 

 

 

* Updated a few chat interfaces so they look better.

 

* Slightly adjusted the layout of the Stealing Creation tutorial interface.

 

* Fixed an issue with the Around the World... emote and fishing.

 

* Tweaked the text layout very slightly on the login screen.

 

* Scarabs defend animation should no longer stretch.

 

* The female and male version of the dragon med helm now more closely match.

 

* The wine rack in the Games Room should no longer render through the wall.

 

* Players should now properly hold the fixed device from Mournings Ends Part I.

 

* Karamja Volcano should no longer be see-through from certain camera angles.

 

* Wearing a scarf and wielding a crossbow shouldn't cause any stretching issues.

 

* You can now turn off flickering effects in the graphics options without leaving and re-entering the area, like the killerwatt plane, for example.

 

* A flower growing in an oak tree has been relocated.

 

* Aprons should better fit male and female characters.

 

* Fixed a graphical issue with the Dagon'hai robes and an item from Animal Magnetism.

 

* Wearing a feather headdress and having a ponytail should look a bit better.

 

* Improved female animations when wearing the crab claw and hook.

 

* Fixed the graphic for the noted version of the studded body.

 

* Fixed an issue with the [bleep]ed helmet when worn.

 

* Resolved a problem with a wall and a bookcase near the Exam Centre.

 

* Azzanadra's chathead was broken, this has been sorted.

 

* Yet more flames going through the roof or floor above have been updated in the Slayer Tower.

 

* Improved the look of the grapple rock on a hilltop.

 

* Flaygian Screwte was missing a few animations and Kael Forshaw had his mysteriously shaven chathead restored to beardy magnificence.

 

* Improved the looks of the log balance in the Gnome Agility Course.

 

* Smoothed out some height mapping to the west of Edgeville.

 

* Removed an invisible character who didn't do anything.

 

* Improved the lighting effects around Silverlight in its case during Demon Slayer.

 

* Removed an odd polygon from the beach on Crandor Isle.

 

* Added a few doors to buildings on Tutorial Island.

 

 

 

 

 

Audio

 

 

 

 

 

* Improved the sound effects for dropping the Ring of Charos down the well and later retrieving it.

 

* Added sounds to the higher areas in Ape Atoll.

 

* Added sound effects to scenery near Varrock church.

 

* Added sounds for the Ice Queen when defending herself.

 

* Added various sound effects to the Meeting History quest.

 

* Added sounds to the Entrana firebird when burning and flapping.

 

* Updated the Stronghold of Security music tracks to fit into the theme system and are now classed as dungeon tracks.

 

* Flooding sounds in the Cabin Fever quest are now a bit more audible.

 

* The song Deep Down has changed category from Dungeon to Morytania.

 

* Various improvements to the audio in the Underground Pass quest.

 

 

 

 

 

 

 

Quests

 

 

 

 

 

* You can no longer take weapons into the tomb in the Waterfall quest.

 

* Improved consistency in the examine message for items in Horror from the Deep.

 

* Improved part of the Garden of Tranquillity so that the Fishing animation continues to play while you whistle along until you catch the Ring of Charos.

 

* Improved a Rat Catcher interface that was leading to some confusion.

 

 

 

 

 

 

 

Minigames

 

 

 

 

 

* You should now be returned to your last position near Pyramid Plunder after a Random Event.

 

* Clarified the log-in message for Bounty Worlds.

 

* The necklace of minigames now matches the changes made to the 'Wilderness Volcano'.

 

* Corrected the message given in the Fist of Guthix when wearing an afro.

 

* Run energy should now be restored when dying in the Tzhaar Fight Cave.

 

 

 

 

 

 

 

Miscellaneous

 

 

 

 

 

* Fixed a tooltip on the player creation interface.

 

* Removed Bounty Locate from the magic skill guide.

 

* Fixed a few typos and issues with the report abuse interface.

 

* Zaff should no longer hang around for a while if you've wandered off or teleported away.

 

* Stealing Creation pickaxes have been clarified as members-only in the skill guide.

 

* Corrected a typo with the level requirements for red dragonhide items.

 

* The website links in skill guides have been updated to be more future-proof.

 

* Veracs body references have been changed to Veracs brassards.

 

* A few minor Herblore items have been removed from the Assist System as they were specialised items and not particularly suitable candidates in the overall scheme of things.

 

* Improved some grammar in some fishing text.

 

* The rock shell armour set now matches the naming convention of components.

 

* Sped up the picking of calquat fruit.

 

* Keyboard support has been added to the account create menus to speed up the whole process.

 

* Fixed a few issues with banking items when full or nearly full depending on how and which items you were trying to bank.

 

* Fixed some chat that was failing if it couldn't find the character you were talking to.

 

* Woodcutting and Mining now try to use the hatchet/pickaxe you're currently wielding. If you don't have one in your hands, it'll try to select the best one in your inventory.

 

* Fixed an issue with the Home Teleport and the Varrock Achievement Diary.[/hide]

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