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22nd June 2009 - Extended Agility Courses & Patch Notes


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After some calcs, I think the dorgesh course gives 40-50k an hour max.

 

Ive been there all day since the update.

 

 

 

I have an avarage of about 45k when im concentrating.

 

 

 

I was 83 for 67k exp and then 84 for 200k exp and I still havent failed once.

 

They did say they reduced the fail rate, but it doesnt seem like you fail loads even at 80 agility.

 

(A different guy on the course I was talking to told me.)

 

 

 

I havent done really hard hit tracking, but I think its been nerfed.

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After some calcs, I think the dorgesh course gives 40-50k an hour max.

 

Ive been there all day since the update.

 

 

 

I have an avarage of about 45k when im concentrating.

 

 

 

I was 83 for 67k exp and then 84 for 200k exp and I still havent failed once.

 

They did say they reduced the fail rate, but it doesnt seem like you fail loads even at 80 agility.

 

(A different guy on the course I was talking to told me.)

 

 

 

I havent done really hard hit tracking, but I think its been nerfed.

I was told the course gives less xp and Atoll is better now. Not done any testing myself however.
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Does this mean a possibly new "no-fail" level?

 

:pray:

 

 

 

I failed the first course I did when I got 74 agility today.

 

So no, unless they raised it.

 

 

 

:ohnoes:

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Does this mean a possibly new "no-fail" level?

 

:pray:

 

 

 

I pray with you. Even though I'm only 5 levels from the no-fail. <3:

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overrated item, if the energy update didnt exist then this armor would be godly for zmi and abyss and basically everything else, but i might aswell do my graahk runs in full rune and still not run out of energy.

 

 

 

other than that though, its an item that came out way too late.

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Does this mean a possibly new "no-fail" level?

 

:pray:

 

 

 

I pray with you. Even though I'm only 5 levels from the no-fail. <3:

 

I'm having huge streaks (10-20 perfect laps at a time) and then like 5-10 'normal' or worse (like one or two things failed each lap) so something has changed.

 

 

 

Is 75 the old no-fail?

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I really like this update. But for no apparent reason Jagex nerfed the Dorgesh-Kaan course from 58K xp/h to 45k xp/h :? Which is even worse than Ape Atoll, which doesn't make sense because it requires a higher level -.-

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What's with all the praise, people? Sure, the extended courses are VERY nice, but, along with that, Jagex has nerfed the Dorgesh-Khaan course, making it worse than Ape Atoll or very close, and has simultaneously boosted its requirements by ten levels. Heck, the only real reason to train there now would appear to be for the strength and range experience you get in addition to the agility.

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Ok, I found the differences. :P

 

 

 

25 Agility - Tight rope

 

22 Agility - Swing cable

 

25 Agility - Swing ladder

 

7.5 Agility - Squeeze through gap

 

7.5 Agility - Tunnel crawl

 

 

 

Grapple = 18 Agility + 18 Strength + 18 Ranged

 

 

 

1 way without grapple - 159 Agility

 

1 way with grapple - 54 Agility + 54 Strength + 54 Ranged

 

 

 

Bonus for going the non grapple way - 891 Agility

 

Bonus for going the grapple way - 571 Ranged

 

 

 

So for going the agility route both ways, its 891 x 2 = 1782

 

 

 

1 round going over to get the item and back to the goblin takes 2:49 minutes about at a pretty good speed.

 

 

 

One round gives 2100 exp.

 

 

 

If we divide the minute into seconds, its 169 seconds.

 

2100 divided into 169 seconds is 12,426035502958579881656804733728 experience per second.

 

Take that times 60 to get 745,56213017751479289940828402367 experience per minute.

 

Then take that times 60 again to get that it is 44733,72781065088757396449704142 exp per hour, or rather 44733 exp per hour roughly.

 

 

 

Lets then take a look at the tip.it agility guide and see if the exp rates match up to the ingame ones.

 

 

 

The agility obstacles have the same exp as they did before.

 

If you then take a look at the bonuses from the tip.it guide, it says the agility way gives a whooping 2750, which now is 1782 if you look further up in my calculations.

 

 

 

IF this were before the update and I do the same math's as I did above for the current rate per hour, you will see that before the update; the exp was 2909 per round.

 

 

 

continue with my calculations from above and you get that the exp per hour before the update was 61966,86390532544378698224852071 or 61966 roughly.

 

 

 

Your welcome. :mrgreen:

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Ok, I found the differences. :P

 

 

 

25 Agility - Tight rope

 

22 Agility - Swing cable

 

25 Agility - Swing ladder

 

7.5 Agility - Squeeze through gap

 

7.5 Agility - Tunnel crawl

 

 

 

Grapple = 18 Agility + 18 Strength + 18 Ranged

 

 

 

1 way without grapple - 159 Agility

 

1 way with grapple - 54 Agility + 54 Strength + 54 Ranged

 

 

 

Bonus for going the non grapple way - 891 Agility

 

Bonus for going the grapple way - 571 Ranged

 

 

 

So for going the agility route both ways, its 891 x 2 = 1782

 

 

 

1 round going over to get the item and back to the goblin takes 2:49 minutes about at a pretty good speed.

 

 

 

One round gives 2100 exp.

 

 

 

If we divide the minute into seconds, its 169 seconds.

 

2100 divided into 169 seconds is 12,426035502958579881656804733728 experience per second.

 

Take that times 60 to get 745,56213017751479289940828402367 experience per minute.

 

Then take that times 60 again to get that it is 44733,72781065088757396449704142 exp per hour, or rather 44733 exp per hour roughly.

 

 

 

Lets then take a look at the tip.it agility guide and see if the exp rates match up to the ingame ones.

 

 

 

The agility obstacles have the same exp as they did before.

 

If you then take a look at the bonuses from the tip.it guide, it says the agility way gives a whooping 2750, which now is 1782 if you look further up in my calculations.

 

 

 

IF this were before the update and I do the same math's as I did above for the current rate per hour, you will see that before the update; the exp was 2909 per round.

 

 

 

continue with my calculations from above and you get that the exp per hour before the update was 61966,86390532544378698224852071 or 61966 roughly.

 

 

 

Your welcome. :mrgreen:

 

 

 

I was like :o Then I was all :?: and then I went =D>

 

 

 

Seriously, good job ::'

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Any more updates of this calibur and I might just have to renew my game subscription.

 

 

 

Though I have to say it is really disappointing that they didn't give a new item or something that required 95 or higher in the skill.

 

 

 

Guess we have to wait another 6 years until we get content for the other 6 million experience required to reach 99.

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They also changed the bridge along the shortcut path from Canifis to Mort'ton to where your character automatically crosses it when it climbs up the tree and then it automatically climbs down. :thumbup:

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Ok, I found the differences. :P

 

 

 

25 Agility - Tight rope

 

22 Agility - Swing cable

 

25 Agility - Swing ladder

 

7.5 Agility - Squeeze through gap

 

7.5 Agility - Tunnel crawl

 

 

 

Grapple = 18 Agility + 18 Strength + 18 Ranged

 

 

 

1 way without grapple - 159 Agility

 

1 way with grapple - 54 Agility + 54 Strength + 54 Ranged

 

 

 

Bonus for going the non grapple way - 891 Agility

 

Bonus for going the grapple way - 571 Ranged

 

 

 

So for going the agility route both ways, its 891 x 2 = 1782

 

 

 

1 round going over to get the item and back to the goblin takes 2:49 minutes about at a pretty good speed.

 

 

 

One round gives 2100 exp.

 

 

 

If we divide the minute into seconds, its 169 seconds.

 

2100 divided into 169 seconds is 12,426035502958579881656804733728 experience per second.

 

Take that times 60 to get 745,56213017751479289940828402367 experience per minute.

 

Then take that times 60 again to get that it is 44733,72781065088757396449704142 exp per hour, or rather 44733 exp per hour roughly.

 

 

 

Lets then take a look at the tip.it agility guide and see if the exp rates match up to the ingame ones.

 

 

 

The agility obstacles have the same exp as they did before.

 

If you then take a look at the bonuses from the tip.it guide, it says the agility way gives a whooping 2750, which now is 1782 if you look further up in my calculations.

 

 

 

IF this were before the update and I do the same math's as I did above for the current rate per hour, you will see that before the update; the exp was 2909 per round.

 

 

 

continue with my calculations from above and you get that the exp per hour before the update was 61966,86390532544378698224852071 or 61966 roughly.

 

 

 

Your welcome. :mrgreen:

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Den, thanks a huge lot. Saves me quite a lot of research! :thumbup:

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very high requriments, but still a great update for agility. Might get 85...one day... never :cry:

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Does it say you need 250 consecutive laps?

 

 

 

Oh, and as a friendly reminder, carrying 0kg is the same as carrying -999999kg.

 

I'm told its not consecutive, but I didn't fail while doing mine at either place.

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OMG! I havnt fully read into everything yet as I been busy but those clothes atleast look crazy. Surely that looks like a high level update. I bit drunk but it does sure seem it.. I must be dreaming. :ohnoes: :ohnoes: :ohnoes: :ohnoes:

 

 

 

HAHA. I got something to work for. An actual new goal. I havnt had a new goal in... many.. many years!!!! Thats pretty epic. 90 agility here I come! :thumbsup: :thumbsup: I wasnt expecting that.

 

 

 

Best update of the year. Even if it is pretty basic reward. AAAH I cant use the 90 agility because 'gasps' I dont have the level requirement. <3:<3: :thumbup:

 

 

 

Heh :D

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And here comes the next level. :mrgreen:

 

 

 

85_Agility_-_22.June.200938023.png

 

85_Agility_-_Details41493.png

 

 

 

5 to go, and could someone who knows gnome, translate this? :P

 

gnome_ish92649.png

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Hmm...

 

Maybe try the translation book you get during "The Grand Tree"?

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5 to go, and could someone who knows gnome, translate this? :P

 

gnome_ish92649.png

It's obviously a billboard for various gnome foods. And I also know doogle is a kind of leaf, in game, that is used as a spice.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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