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Herb Death increase?


swampjedi

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I haven't been keeping precise numbers, but it seems to me that my herbs are dying more. In the last week, more than half of my runs (it seems) have had 1 or 2 deaths, and averaging fewer per live plant. I've had five runs where three were dead, and two where all four were dead. This works out to an average of 5 or less (and that includes the troll patch). For example, my last 2 runs averaged to 4.8.

 

 

 

I'm 98 farming, and I've done pure herbs since the 80s - this isn't normal.

 

I KNOW the law of averages, so don't tell me I'm having bad luck. I expect that is EXACTLY it... unless lots of other people are feeling that it has changed.

 

 

 

I think I'll start keeping track and see what I get. I still have ~800 seeds to go till 99.

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Hi, welcome to runescape farming.

 

Average has always been 5 since they started giving out the little green hedge clippers.

 

Now that your paying attention you see it to. ::'

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You probably also had a week or two of amazig herb runs, where none of them died and they all averaged ~10 herbs each. In the grand sceme of things a week of herb runs really doesn't account for much compared to the rest of the data collected. I'll come back once I complete my latest herb patch though ;) .

 

 

 

EDIT: All healthy (3 Toadflax, 1 Avantoe, and 1 Kwuarm) and average yield, if nothing else I wish you better luck in the future ::' .

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Just like air, you never notice that you're breathing fine, but you always notice when there becomes a lack of air. I'd say do a more runs before you jump to conclusions.

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Folks, read what I wrote - I'm not stupid. My post wasn't "Durr, my sample of 2 runs proves something", it was "Something seems like it MIGHT be off so I want to investigate." C'mon guys, 98 farming, tens of thousands of herb runs. I'm not a farming noob.

 

 

 

Read carefully BEFORE you hit the reply button.

 

 

 

And trem, you're wrong. Average is roughly 6.5 w secateurs and scompost, and has been since I started.

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I've only had one die in my past 15 or so herb runs. It's just Jagex trying to stop you from getting 99 farming btw.

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Folks, read what I wrote - I'm not stupid. My post wasn't "Durr, my sample of 2 runs proves something", it was "Something seems like it MIGHT be off so I want to investigate." C'mon guys, 98 farming, tens of thousands of herb runs. I'm not a farming noob.

 

 

 

Read carefully BEFORE you hit the reply button.

 

 

 

And trem, you're wrong. Average is roughly 6.5 w secateurs and scompost, and has been since I started.

 

 

 

Posts your logs then...Hard Data. I want to see your proof.

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You still aren't reading, n64.

 

 

 

I haven't been keeping precise numbers, but it seems to me that my herbs are dying more. In the last week, more than half of my runs (it seems) have had 1 or 2 deaths, and averaging fewer per live plant. I've had five runs where three were dead, and two where all four were dead. This works out to an average of 5 or less (and that includes the troll patch). For example, my last 2 runs averaged to 4.8.

 

 

 

I'm 98 farming, and I've done pure herbs since the 80s - this isn't normal.

 

I KNOW the law of averages, so don't tell me I'm having bad luck. I expect that is EXACTLY it... unless lots of other people are feeling that it has changed.

 

 

 

I think I'll start keeping track and see what I get. I still have ~800 seeds to go till 99.

 

 

 

Lemme break it down. Something seems wrong. I have no data. I am asking if anyone does.

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Yeah I've actually noticed it as well. Over the last week and a half I'd say 3/4 of all my patches on average have either died or become diseased. Maybe Jagex is just really cracking down on lvl 98 farmers. What herb are you growing btw, its dwarfweed for me.

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Lemme break it down. Something seems wrong. I have no data. I am asking if anyone does.

 

 

 

There have been countless threads asking about nerfs, and the answer has been no. Every time someone has a bad streak, be it in mining, farming, slayer drops, god wars dungeon, etc, they have to make a thread asking if it's been nerfed.

 

 

 

It's like when people make a thread saying "Check out thiis tiny, blurry picture. Clearly sailing?" It's nothing personal, just that the community here demands hard evidence.

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To be fair, I do remember at least ONE time when some drop rates got unintentionally broken (I think it was that something wouldn't drop at all). So yeah, it's happened.

 

 

 

But yes - was just wondering if anyone had experienced anything similar, or was this just a blip. Trust me, I know chances are 99% or more that it's a blip.

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the same have happened to me i used to rarely get dead herbs but in about 3 runs i got 3 herbs deaths...but i think it because my luck just ran out that's all.

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Well, I'm having the same atm, the past 3 runs (15 seeds), 7 died and the other 8 had between 5-8 herbs. However, the runs before that were awesome. So, I don't know, or there is a bit of code broken suddenly, or we are unlucky atm. :P

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To be fair, I do remember at least ONE time when some drop rates got unintentionally broken (I think it was that something wouldn't drop at all). So yeah, it's happened.
That was when TT no longer dropped god book pages. Jagex had accidentally removed, and they took months to fix them.
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You still aren't reading, n64.

 

 

 

I haven't been keeping precise numbers, but it seems to me that my herbs are dying more. In the last week, more than half of my runs (it seems) have had 1 or 2 deaths, and averaging fewer per live plant. I've had five runs where three were dead, and two where all four were dead. This works out to an average of 5 or less (and that includes the troll patch). For example, my last 2 runs averaged to 4.8.

 

 

 

I'm 98 farming, and I've done pure herbs since the 80s - this isn't normal.

 

I KNOW the law of averages, so don't tell me I'm having bad luck. I expect that is EXACTLY it... unless lots of other people are feeling that it has changed.

 

 

 

I think I'll start keeping track and see what I get. I still have ~800 seeds to go till 99.

 

 

 

Lemme break it down. Something seems wrong. I have no data. I am asking if anyone does.

 

I don't think there's been a change to the death rate, but I did notice a large amount of dead herbs. Coincidence? Maybe.

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I guess it's worth posting, yea, I have noticed a difference. Not as extreme as you have, however death rates definitally higher, and harvests, to a lesser extent a bit lower.

 

 

 

Starting the beginning of this year, I had a farming spreadsheet (No, as much as I wish I did, I do not have the data up until this month). Here's January + February.

 

 

 

EXPLAINED first:

 

Yes, there are X's on the harvest numbers/average in Feb. Trust me, the average is about the same as the month before, however the reason it is incomplete, is that some merch crap happened in Feb causing me to have to sell the stocks I had. I might be able to find the specific harvest data around, but for now, this should suffice.

 

 

 

farming.png

 

 

 

Also, the average herb/patch is judged EXCLUDING deaths. I left out the part including deaths, however Including them, the average is 6.62.

 

 

 

 

 

Random Crap:

 

 

 

The death ratio for both those comes to around 10%.

 

 

 

Don't nitpick specifics. This is all done with 99 Farming, Supercompost, Secateurs.

 

 

 

I forgot to take out the "Total Picked" field. That field just means the number of seeds that didn't die.

sgsagssighe6.jpg

 

the trick is to balance all of these methods to get 99 and either play real life or train another skill while farming.

 

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I've also noticed a drop. I've been farming herbs for almost 9 months now, and through that time, I've had obvious streaks of good and bad luck... but over the past week, it seems like the average of dead patches has gone up.

 

 

 

I don't have any data or anything, but this is just another incentive to start tracking myself.

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I think it must depend on the herb a bit aswell. With ranarrs I was averaging 33 per run (average of 6.6) for a long time, I planted over 1k seeds. At one point a couple weeks ago I started to only get about 28 per run (average of 5.6), I saw that due to current prices snapdragons were more profit, so I switched, and now I average 44 snapdragons a run (average of 8.8). Snaps have definitly being treating me well.

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