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200M in all Skills


Makilio

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Well my code is written in python so u would need to have it downloaded as well to run it unfortunately as for the 15mins/day warband, i dont think it matters since the play time per day is already averaged...

 

Averaging 9h/day, a new maxed player would need :

Time to get 200M slayer  =  1438

Time to get 200M attack  =  318

Time to get 200M defense  =  311

Time to get 200M strength  =  425

Time to get 200M range   =  467

Time to get 200M prayer  =  170

Time to get 200M mage   =  311

Time to get 200M cook   =  232

Time to get 200M fletch  =  267

Time to get 200M fishing  =  1335

Time to get 200M crafting  =  267

Time to get 200M thieving  =  623

Time to get 200M rc   =  1438

Time to get 200M hunter  =  534

Time to get 200M summon  =  37

Time to get 200M divination  =  1952

Time to get 200M woodcut  =  1020

Time to get 200M dg   =  0

Time to get 200M mining  =  0

Time to get 200M smithing  =  0

Time to get 200M herblore  =  0

Time to get 200M construct  =  0

Time to get 200M firemaking  =  0

Time to get 200M agility  =  41

Time to get 200M farming  =  0

Time to get 200M hp   =  0

Total time needed for 200M all  =  11193

 

It takes less playtime to reach 200m all since your taking more irl days to complete your goal meaning more xp gained from dailys.

Can't change it :<? Would be cool, could include hours in updates

 

edit: sinkholes are like 12-15 minutes/day & assuming #1 everytime probly around 200-250k? im 105 so idk ;p

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You still need to account for the time it takes to do dailies and it looks like you're just dividing xp by xp rate for every non-daily skill. This causes issues when you train multiple skills at once. For example, you overestimate fishing by like 1000 hours.

 

You really should use my algorithm for this. I know it's a little hard to implement because of recursion, but it's very accurate.

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All i need is to know how people train each skill and i can code it very easily, the only problem is i don't know whats the fastest method. You are saying i overestimate fishing by 1000 hours but what is the best way to train fishing? I asked for all the ratio that people could tell me (specially for slayer) but still didn't receive those. 

 

Ps: i know my code is not perfect lol i started it today :P

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Fishing is trained with C2s

 

Also, here's some advice: Always design your entire program before you begin. Know every feature you want to include and know every class and method you need to implement before you write any code.

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Mind if I ask how many I have to go to 200M all? Just curious.

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"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

"An imperfect man can do great deeds, and a great man imperfect ones.

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If fishing is trained by c2, whats wrong with dividing xp left by xp rates... i wanna know where the rest of the xp is taken from

Fishing & Woodcutting are trained at same time mostly

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Do either of your calcs (meredith vs new guy) factor in bonus exp? Friend told me stealing creation is 290k bonus/hr using the old alt method but doing 50/50 kinda games like with heist so could be good for both fish/wc

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You can't include bonus xp.

 

You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible.

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You can't include bonus xp.

 

You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible.

 

Can still somehow average out the experience/hr after doing all your stealing creation & then doing c2, not going to be 100% accurate but it will be more accurate

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Ya you can find out the xp/hr you would get for bonus xp.  Like 290k bonus fishing an hour and 135k base fishing an hour. So lets say you need 186m xp in the skill (xp left after 99 or close to it) you would need 93m bonus and 93m training.  93m/290k=320 hours.  Then your fishing rate would be 270k xp/hr for the whole 186m xp.  186m/270k=689 hours.  so 1009 hours total.  If you did that without bonus it would be 186m/135k=1378 hours.  Most bonus xp methods barely raise actual xp/hr if you include the hours spent gaining the bonus.  But even if the average xp/hr is 5-10k more you save a decent amount in the end, and it also helps break up the monotony

 

O ya and the xp rate for 200m fishing with these numbers (idk if these are the actual numbers just used for the purpose of explanation) 186m/1009= 184k xp/hr  compared to 135k xp/hr.  Again im not sure if 290k bonus fish an hour is what people get i havent done sc in over a month these were just hypothetical 

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You don't improve the accuracy of the calculator by adding bonus xp.

 

If you assume that everyone has no bonus xp, then players with bonus xp already will be severely overestimated.

 

If you assume that everyone has bonus xp, then players without bonus xp will be severely underestimated.

 

You can only make the calculator more accurate if you know how much bonus xp each player has.

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If you assume that someone has zero bonus xp, you could (maybe) determine how efficient it is to first obtain bonus xp in various activities and then perform the action, assuming no other method of earning bonus xp in that skill was used.

 

But, this really isn't all that useful vs just using the standard model of assume zero bonus xp for all players as a base comparison.

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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

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I really don't mind changing my code, as long as someone can confirm the rates... if wc and fish are trained together, would it be better if i adjusted them by making them like 1.8 times faster? it can't be twice as fast since u still need time for each skill but would 1.8 work for you guys?

 

And i can also change my code to take into factor the possible bonus xp for each player but i need the xp rates for BA or stealing creation for example... with those i could factor the time needed for half the xp in bonus and the rest while training at normal pace.

 

Again, i would also like to know the ratio from slayer to herblore/prayer xp. 1:15? 1:30? U guys know better then me, what is a good estimate?

 

@JeRambo : my calc isn't quite done yet but for now this is what i obtain with your xp :

Time to get 200M slayer  1253

Time to get 200M attack  291

Time to get 200M defense  218

Time to get 200M strength  375

Time to get 200M range   282

Time to get 200M prayer  153

Time to get 200M mage   208

Time to get 200M cook   89

Time to get 200M fletch  235

Time to get 200M fishing  1171

Time to get 200M crafting  234

Time to get 200M thieving  563

Time to get 200M rc   1269

Time to get 200M hunter  482

Time to get 200M summon  22

Time to get 200M divination  1618

Time to get 200M woodcut  416

Time to get 200M dg   0

Time to get 200M mining  0

Time to get 200M smithing  25

Time to get 200M herblore  0

Time to get 200M construct  24

Time to get 200M firemaking  0

Time to get 200M agility  267

Time to get 200M farming  0

Time to get 200M hp   0

Total time needed for 200M all  9204

 

I might work on my code a little more this week end depending on how much information i can get about what i mentioned earlier in the post.

 

Ps: @Licert1, i prefer to be called Tanjay :P

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I really don't mind changing my code, as long as someone can confirm the rates... if wc and fish are trained together, would it be better if i adjusted them by making them like 1.8 times faster? it can't be twice as fast since u still need time for each skill but would 1.8 work for you guys?

 

And i can also change my code to take into factor the possible bonus xp for each player but i need the xp rates for BA or stealing creation for example... with those i could factor the time needed for half the xp in bonus and the rest while training at normal pace.

 

Again, i would also like to know the ratio from slayer to herblore/prayer xp. 1:15? 1:30? U guys know better then me, what is a good estimate?

 

@JeRambo : my calc isn't quite done yet but for now this is what i obtain with your xp :

Time to get 200M slayer  =  1253

Time to get 200M attack  =  291

Time to get 200M defense  =  218

Time to get 200M strength  =  375

Time to get 200M range   =  282

Time to get 200M prayer  =  153

Time to get 200M mage   =  208

Time to get 200M cook   =  89

Time to get 200M fletch  =  235

Time to get 200M fishing  =  1171

Time to get 200M crafting  =  234

Time to get 200M thieving  =  563

Time to get 200M rc   =  1269

Time to get 200M hunter  =  482

Time to get 200M summon  =  22

Time to get 200M divination  =  1618

Time to get 200M woodcut  =  416

Time to get 200M dg   =  0

Time to get 200M mining  =  0

Time to get 200M smithing  =  25

Time to get 200M herblore  =  0

Time to get 200M construct  =  24

Time to get 200M firemaking  =  0

Time to get 200M agility  =  267

Time to get 200M farming  =  0

Time to get 200M hp   =  0

Total time needed for 200M all  =  9204

 

I might work on my code a little more this week end depending on how much information i can get about what i mentioned earlier in the post.

 

Ps: @Licert1, i prefer to be called Tanjay :P

looks good, new guy

btw can you change ur font to the arial or w/e? i hate trying to read that 1 lol

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Fletch:theive is about 320k:300k doing traders. To finish thieve it is 300k/hr. 

 

Agility should be 0 hours ideally. 

 

Firemaking still takes about 2 minutes/day. 

 

Fishing:woodcutting C2 is 80k:120k together, and once done woodcutting, fishing is 140k. 

 

Slay:Prayer is very minimal same with slay:Herb, I'm not sure exactly. 

 

Mage and defense should both be the same. 

Swarlly.png

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Jeremy:

SKILL	HOURS REMAINING
Overall		9,414
Attack		143
Defense		218
Strength	374
Ranged		0
Prayer		145
Magic		97
Cooking		89
Woodcutting	63
Fletching	0
Fishing		1,170
Firemaking	137
Crafting	234
Smithing	422
Mining		94
Herblore	221
Agility		1
Thieving	563
Slayer		1,253
Farming		596
Runecrafting	1,268
Hunter		483
Construction	182
Summoning	22
Dungeoneering	0
Divination	1,629

@Swarles Thieving isn't quite 300k. I use 300k:280k.
 
I used 84k att/str, 92k ranged, 53k magic, 53k defense, and 8k prayer per hour for slayer. Herblore was too small to consider. This was accurate at the time, but I doubt it still is.

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Ok so the change i should make are :

 

fishing/wc = 80k/120k per hour and the rest of fishing is 140k/h

Fletch/theive = 320k/300k doing traders and the rest of thieving 300k/hr. 

add the ratio hedgehog gave for slayer

 

are mage and range really the same? 600k/h?

and finally agility is only 0 if you have enough time to get 200m while doing other skill, i added 51612xp/h of training every other skill but sometimes player are still missing time like Jeremy

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