Licert1 Posted June 20, 2014 Share Posted June 20, 2014 Well my code is written in python so u would need to have it downloaded as well to run it unfortunately as for the 15mins/day warband, i dont think it matters since the play time per day is already averaged... Averaging 9h/day, a new maxed player would need :Time to get 200M slayer = 1438Time to get 200M attack = 318Time to get 200M defense = 311Time to get 200M strength = 425Time to get 200M range = 467Time to get 200M prayer = 170Time to get 200M mage = 311Time to get 200M cook = 232Time to get 200M fletch = 267Time to get 200M fishing = 1335Time to get 200M crafting = 267Time to get 200M thieving = 623Time to get 200M rc = 1438Time to get 200M hunter = 534Time to get 200M summon = 37Time to get 200M divination = 1952Time to get 200M woodcut = 1020Time to get 200M dg = 0Time to get 200M mining = 0Time to get 200M smithing = 0Time to get 200M herblore = 0Time to get 200M construct = 0Time to get 200M firemaking = 0Time to get 200M agility = 41Time to get 200M farming = 0Time to get 200M hp = 0Total time needed for 200M all = 11193 It takes less playtime to reach 200m all since your taking more irl days to complete your goal meaning more xp gained from dailys.Can't change it :<? Would be cool, could include hours in updates edit: sinkholes are like 12-15 minutes/day & assuming #1 everytime probly around 200-250k? im 105 so idk ;p Link to comment Share on other sites More sharing options...
Tanjay94 Posted June 20, 2014 Share Posted June 20, 2014 Cant change what? 1 Link to comment Share on other sites More sharing options...
Licert1 Posted June 20, 2014 Share Posted June 20, 2014 Cant change what?how the code is written (python) Link to comment Share on other sites More sharing options...
Tanjay94 Posted June 20, 2014 Share Posted June 20, 2014 I'd be glad to do a time update every week anyway :) edit: Can someone confirm that sinkholes are around 200-250k? (i will probably use 200k since 1 place can't always be achieved. 2 Link to comment Share on other sites More sharing options...
Hedgehog Posted June 20, 2014 Share Posted June 20, 2014 You still need to account for the time it takes to do dailies and it looks like you're just dividing xp by xp rate for every non-daily skill. This causes issues when you train multiple skills at once. For example, you overestimate fishing by like 1000 hours. You really should use my algorithm for this. I know it's a little hard to implement because of recursion, but it's very accurate. 1 Link to comment Share on other sites More sharing options...
Tanjay94 Posted June 20, 2014 Share Posted June 20, 2014 All i need is to know how people train each skill and i can code it very easily, the only problem is i don't know whats the fastest method. You are saying i overestimate fishing by 1000 hours but what is the best way to train fishing? I asked for all the ratio that people could tell me (specially for slayer) but still didn't receive those. Ps: i know my code is not perfect lol i started it today :P Link to comment Share on other sites More sharing options...
Hedgehog Posted June 20, 2014 Share Posted June 20, 2014 Fishing is trained with C2s Also, here's some advice: Always design your entire program before you begin. Know every feature you want to include and know every class and method you need to implement before you write any code. 1 Link to comment Share on other sites More sharing options...
Licert1 Posted June 20, 2014 Share Posted June 20, 2014 How about time you have to spend opening chests? /s Link to comment Share on other sites More sharing options...
Tanjay94 Posted June 20, 2014 Share Posted June 20, 2014 If fishing is trained by c2, whats wrong with dividing xp left by xp rates... i wanna know where the rest of the xp is taken from Link to comment Share on other sites More sharing options...
JeRambo Posted June 20, 2014 Share Posted June 20, 2014 Mind if I ask how many I have to go to 200M all? Just curious. "Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come." "An imperfect man can do great deeds, and a great man imperfect ones. Link to comment Share on other sites More sharing options...
Licert1 Posted June 20, 2014 Share Posted June 20, 2014 If fishing is trained by c2, whats wrong with dividing xp left by xp rates... i wanna know where the rest of the xp is taken fromFishing & Woodcutting are trained at same time mostly Link to comment Share on other sites More sharing options...
Hedgehog Posted June 20, 2014 Share Posted June 20, 2014 Yeah if you do woodcutting and fishing together, you spend a little more than half the time you'd spend if you did them separately. 2 Link to comment Share on other sites More sharing options...
Licert1 Posted June 20, 2014 Share Posted June 20, 2014 Do either of your calcs (meredith vs new guy) factor in bonus exp? Friend told me stealing creation is 290k bonus/hr using the old alt method but doing 50/50 kinda games like with heist so could be good for both fish/wc Link to comment Share on other sites More sharing options...
Hedgehog Posted June 20, 2014 Share Posted June 20, 2014 You can't include bonus xp. You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible. 1 Link to comment Share on other sites More sharing options...
Licert1 Posted June 20, 2014 Share Posted June 20, 2014 You can't include bonus xp. You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible. Can still somehow average out the experience/hr after doing all your stealing creation & then doing c2, not going to be 100% accurate but it will be more accurate 1 Link to comment Share on other sites More sharing options...
Kr148 Posted June 20, 2014 Share Posted June 20, 2014 Ya you can find out the xp/hr you would get for bonus xp. Like 290k bonus fishing an hour and 135k base fishing an hour. So lets say you need 186m xp in the skill (xp left after 99 or close to it) you would need 93m bonus and 93m training. 93m/290k=320 hours. Then your fishing rate would be 270k xp/hr for the whole 186m xp. 186m/270k=689 hours. so 1009 hours total. If you did that without bonus it would be 186m/135k=1378 hours. Most bonus xp methods barely raise actual xp/hr if you include the hours spent gaining the bonus. But even if the average xp/hr is 5-10k more you save a decent amount in the end, and it also helps break up the monotony O ya and the xp rate for 200m fishing with these numbers (idk if these are the actual numbers just used for the purpose of explanation) 186m/1009= 184k xp/hr compared to 135k xp/hr. Again im not sure if 290k bonus fish an hour is what people get i havent done sc in over a month these were just hypothetical 1 http://www.youtube.com/user/PajamaGaming^click for RS vids Link to comment Share on other sites More sharing options...
Hedgehog Posted June 20, 2014 Share Posted June 20, 2014 You don't improve the accuracy of the calculator by adding bonus xp. If you assume that everyone has no bonus xp, then players with bonus xp already will be severely overestimated. If you assume that everyone has bonus xp, then players without bonus xp will be severely underestimated. You can only make the calculator more accurate if you know how much bonus xp each player has. 1 Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 20, 2014 Share Posted June 20, 2014 If you assume that someone has zero bonus xp, you could (maybe) determine how efficient it is to first obtain bonus xp in various activities and then perform the action, assuming no other method of earning bonus xp in that skill was used. But, this really isn't all that useful vs just using the standard model of assume zero bonus xp for all players as a base comparison. 1 Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Tanjay94 Posted June 21, 2014 Share Posted June 21, 2014 I really don't mind changing my code, as long as someone can confirm the rates... if wc and fish are trained together, would it be better if i adjusted them by making them like 1.8 times faster? it can't be twice as fast since u still need time for each skill but would 1.8 work for you guys? And i can also change my code to take into factor the possible bonus xp for each player but i need the xp rates for BA or stealing creation for example... with those i could factor the time needed for half the xp in bonus and the rest while training at normal pace. Again, i would also like to know the ratio from slayer to herblore/prayer xp. 1:15? 1:30? U guys know better then me, what is a good estimate? @JeRambo : my calc isn't quite done yet but for now this is what i obtain with your xp :Time to get 200M slayer = 1253Time to get 200M attack = 291Time to get 200M defense = 218Time to get 200M strength = 375Time to get 200M range = 282Time to get 200M prayer = 153Time to get 200M mage = 208Time to get 200M cook = 89Time to get 200M fletch = 235Time to get 200M fishing = 1171Time to get 200M crafting = 234Time to get 200M thieving = 563Time to get 200M rc = 1269Time to get 200M hunter = 482Time to get 200M summon = 22Time to get 200M divination = 1618Time to get 200M woodcut = 416Time to get 200M dg = 0Time to get 200M mining = 0Time to get 200M smithing = 25Time to get 200M herblore = 0Time to get 200M construct = 24Time to get 200M firemaking = 0Time to get 200M agility = 267Time to get 200M farming = 0Time to get 200M hp = 0Total time needed for 200M all = 9204 I might work on my code a little more this week end depending on how much information i can get about what i mentioned earlier in the post. Ps: @Licert1, i prefer to be called Tanjay :P 1 Link to comment Share on other sites More sharing options...
Licert1 Posted June 21, 2014 Share Posted June 21, 2014 I really don't mind changing my code, as long as someone can confirm the rates... if wc and fish are trained together, would it be better if i adjusted them by making them like 1.8 times faster? it can't be twice as fast since u still need time for each skill but would 1.8 work for you guys? And i can also change my code to take into factor the possible bonus xp for each player but i need the xp rates for BA or stealing creation for example... with those i could factor the time needed for half the xp in bonus and the rest while training at normal pace. Again, i would also like to know the ratio from slayer to herblore/prayer xp. 1:15? 1:30? U guys know better then me, what is a good estimate? @JeRambo : my calc isn't quite done yet but for now this is what i obtain with your xp :Time to get 200M slayer = 1253Time to get 200M attack = 291Time to get 200M defense = 218Time to get 200M strength = 375Time to get 200M range = 282Time to get 200M prayer = 153Time to get 200M mage = 208Time to get 200M cook = 89Time to get 200M fletch = 235Time to get 200M fishing = 1171Time to get 200M crafting = 234Time to get 200M thieving = 563Time to get 200M rc = 1269Time to get 200M hunter = 482Time to get 200M summon = 22Time to get 200M divination = 1618Time to get 200M woodcut = 416Time to get 200M dg = 0Time to get 200M mining = 0Time to get 200M smithing = 25Time to get 200M herblore = 0Time to get 200M construct = 24Time to get 200M firemaking = 0Time to get 200M agility = 267Time to get 200M farming = 0Time to get 200M hp = 0Total time needed for 200M all = 9204 I might work on my code a little more this week end depending on how much information i can get about what i mentioned earlier in the post. Ps: @Licert1, i prefer to be called Tanjay :Plooks good, new guybtw can you change ur font to the arial or w/e? i hate trying to read that 1 lol Link to comment Share on other sites More sharing options...
BenDover Posted June 21, 2014 Share Posted June 21, 2014 Fletch:theive is about 320k:300k doing traders. To finish thieve it is 300k/hr. Agility should be 0 hours ideally. Firemaking still takes about 2 minutes/day. Fishing:woodcutting C2 is 80k:120k together, and once done woodcutting, fishing is 140k. Slay:Prayer is very minimal same with slay:Herb, I'm not sure exactly. Mage and defense should both be the same. Link to comment Share on other sites More sharing options...
Hedgehog Posted June 21, 2014 Share Posted June 21, 2014 Jeremy: SKILL HOURS REMAINING Overall 9,414 Attack 143 Defense 218 Strength 374 Ranged 0 Prayer 145 Magic 97 Cooking 89 Woodcutting 63 Fletching 0 Fishing 1,170 Firemaking 137 Crafting 234 Smithing 422 Mining 94 Herblore 221 Agility 1 Thieving 563 Slayer 1,253 Farming 596 Runecrafting 1,268 Hunter 483 Construction 182 Summoning 22 Dungeoneering 0 Divination 1,629 @Swarles Thieving isn't quite 300k. I use 300k:280k. I used 84k att/str, 92k ranged, 53k magic, 53k defense, and 8k prayer per hour for slayer. Herblore was too small to consider. This was accurate at the time, but I doubt it still is. 1 Link to comment Share on other sites More sharing options...
Paragon Posted June 21, 2014 Share Posted June 21, 2014 Dont be silly. Why not round the numbers to the nearest 10. Link to comment Share on other sites More sharing options...
Licert1 Posted June 21, 2014 Share Posted June 21, 2014 Dont be silly. Why not round the numbers to the nearest 10.Because accuracy? Link to comment Share on other sites More sharing options...
Tanjay94 Posted June 21, 2014 Share Posted June 21, 2014 Ok so the change i should make are : fishing/wc = 80k/120k per hour and the rest of fishing is 140k/hFletch/theive = 320k/300k doing traders and the rest of thieving 300k/hr. add the ratio hedgehog gave for slayer are mage and range really the same? 600k/h?and finally agility is only 0 if you have enough time to get 200m while doing other skill, i added 51612xp/h of training every other skill but sometimes player are still missing time like Jeremy 1 Link to comment Share on other sites More sharing options...
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