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200M in all Skills


Makilio

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Hey everyone!

 

I know i am kinda nowhere here but i have a little request to anyone who would be willing to help me.

 

I recently started an internship in programming and i would like to code my own time code to 200m all skills. unfortunately, i quitted rs a long time ago and i am not up to date with every skilling methods used. 

 

What i would like to know is:

 

Fastest way to train every skill

Skill ratio (melee/slayer ratio for exemple and anything that goes for it)

Exp gain with warband per day (and the best skill to use in order plz)

Exp from book of char per day

Exp possible per day for farming (xp for normal run that players do everyday, not the xp from the *everything* run)

 

I think i might be able to code something pretty accurate with all those information and id be glad to post it here for comparison.

 

Thx in advance,

 

Tanjay

 

ps : if you are wondering about the bad english, it's because i am french :)

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Top 15 hours according to meredith's calc

 

 

1  Drumgun 230

2 Forsberg 989

3 Suomi 1895

4 Jake 1,803

5 Jdelacroix 1,979

6 Geel 1,887

7 Dragonseance 3,162

8 Alkan 2,993

9 AlmostLost 4,114

10 My Kingz 3,682

11 Elvis 5,318

12 Roger Al 3,594

13 Paperbag 6,365

14 Crystalfarm 3,333

15 Makaveli 5,689

 

Others:

iTrolledU 5,942

Drowns 6,427

no xpwaste 5,608 (Farming is 1.6k hours of it? gj meredith)

Carcass 5,651

G0d vs D3vil 6,870

Lobster Farm 11,755

 

In order:

1 230 - Drumgun
2 989 - Forsberg888
3 1803 Jake
4 1887 Geel
5 1895 Suomi
6 1979 Jdelacroix
7 2993 Alkan
8 3162 Dragonseance
9 3333 Crystalfarm
10 3594 Roger Al
11 3682 My Kingz
12 4114 Almostlost
13 5318 Elvis
14 5,608 no xpwaste
15 5651 Carcass
16 5689 Makaveli
17 5942 iTrolledU
18 6365 Paperbag
19 6427 Drowns
20 6870 G0d vs D3vil
1 11755 Lobster Farm

 

Pretty interesting.. 

Btw Meredith your calculator can't even do basic addition, the overall doesn't match up to the numbers put between each individual skill

Only just noticed after finishing writing this down how flawed some of these calculations are, especially the farming so, these hours are most likely A LOT less.

and I mean A LOT. (im not gonna calc myself lol)

I'm pretty sure you forgot a few people :)

 

Ye

 

why'd you include yourself but not angerfist or daniel e and people like that, licert m8 ciggy butt brain

 

 

nice list tho, will be cool to see where it stands if someone manages to fix it to include bxp, though it would probably be near impossible. :s

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You can't include bonus xp.

 

You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible.

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Definitely no bonus exp in a calculator, we can't assume everyone has it, or doesn't.

 

I personally think that vinesweeper should not be used as a default. Keep it at tree runs in my opinion. People can easily opt out and do WBS for farming with tree runs for 600k/day. The vinesweeper just skews some people's results like no xpwaste, Roger Al, and Bizarrely - people who can have 1,500 hours taken off their calcs. Considering we will have a new skill and what not, we can expect at least another 1,000 hours added, and for most people on that list, 100 additional days to farm. 

Swarlly.png

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Top 15 hours according to meredith's calc

 

 

1  Drumgun 230

2 Forsberg 989

3 Suomi 1895

4 Jake 1,803

5 Jdelacroix 1,979

6 Geel 1,887

7 Dragonseance 3,162

8 Alkan 2,993

9 AlmostLost 4,114

10 My Kingz 3,682

11 Elvis 5,318

12 Roger Al 3,594

13 Paperbag 6,365

14 Crystalfarm 3,333

15 Makaveli 5,689

 

Others:

iTrolledU 5,942

Drowns 6,427

no xpwaste 5,608 (Farming is 1.6k hours of it? gj meredith)

Carcass 5,651

G0d vs D3vil 6,870

Lobster Farm 11,755

 

In order:

1 230 - Drumgun
2 989 - Forsberg888
3 1803 Jake
4 1887 Geel
5 1895 Suomi
6 1979 Jdelacroix
7 2993 Alkan
8 3162 Dragonseance
9 3333 Crystalfarm
10 3594 Roger Al
11 3682 My Kingz
12 4114 Almostlost
13 5318 Elvis
14 5,608 no xpwaste
15 5651 Carcass
16 5689 Makaveli
17 5942 iTrolledU
18 6365 Paperbag
19 6427 Drowns
20 6870 G0d vs D3vil
1 11755 Lobster Farm

 

Pretty interesting.. 

Btw Meredith your calculator can't even do basic addition, the overall doesn't match up to the numbers put between each individual skill

Only just noticed after finishing writing this down how flawed some of these calculations are, especially the farming so, these hours are most likely A LOT less.

and I mean A LOT. (im not gonna calc myself lol)

Yeah the addition part is a little glitchy but the times for the individual skills is accurate. Farming is often pretty high because I have people do vinesweeper instead of just doing farming runs to finish 200m farming. People like Roger Al and no xpwaste, who won't finish farming quickly enough, will have a lot of hours to 200m all. It's not like they're legitimate contenders, though, because they'll be stuck with just farming for a long time.

 

Edit: Fixed it

 

Alright cool, didn't think of that.. cool to see you're accounting for different things

 

 

Top 15 hours according to meredith's calc

 

 

1  Drumgun 230

2 Forsberg 989

3 Suomi 1895

4 Jake 1,803

5 Jdelacroix 1,979

6 Geel 1,887

7 Dragonseance 3,162

8 Alkan 2,993

9 AlmostLost 4,114

10 My Kingz 3,682

11 Elvis 5,318

12 Roger Al 3,594

13 Paperbag 6,365

14 Crystalfarm 3,333

15 Makaveli 5,689

 

Others:

iTrolledU 5,942

Drowns 6,427

no xpwaste 5,608 (Farming is 1.6k hours of it? gj meredith)

Carcass 5,651

G0d vs D3vil 6,870

Lobster Farm 11,755

 

In order:

1 230 - Drumgun
2 989 - Forsberg888
3 1803 Jake
4 1887 Geel
5 1895 Suomi
6 1979 Jdelacroix
7 2993 Alkan
8 3162 Dragonseance
9 3333 Crystalfarm
10 3594 Roger Al
11 3682 My Kingz
12 4114 Almostlost
13 5318 Elvis
14 5,608 no xpwaste
15 5651 Carcass
16 5689 Makaveli
17 5942 iTrolledU
18 6365 Paperbag
19 6427 Drowns
20 6870 G0d vs D3vil
1 11755 Lobster Farm

 

Pretty interesting.. 

Btw Meredith your calculator can't even do basic addition, the overall doesn't match up to the numbers put between each individual skill

Only just noticed after finishing writing this down how flawed some of these calculations are, especially the farming so, these hours are most likely A LOT less.

and I mean A LOT. (im not gonna calc myself lol)

I'm pretty sure you forgot a few people :)

 

I didn't forget anyone, I just didn't choose some people.

 

 

 

Top 15 hours according to meredith's calc

 

 

1  Drumgun 230

2 Forsberg 989

3 Suomi 1895

4 Jake 1,803

5 Jdelacroix 1,979

6 Geel 1,887

7 Dragonseance 3,162

8 Alkan 2,993

9 AlmostLost 4,114

10 My Kingz 3,682

11 Elvis 5,318

12 Roger Al 3,594

13 Paperbag 6,365

14 Crystalfarm 3,333

15 Makaveli 5,689

 

Others:

iTrolledU 5,942

Drowns 6,427

no xpwaste 5,608 (Farming is 1.6k hours of it? gj meredith)

Carcass 5,651

G0d vs D3vil 6,870

Lobster Farm 11,755

 

In order:

1 230 - Drumgun
2 989 - Forsberg888
3 1803 Jake
4 1887 Geel
5 1895 Suomi
6 1979 Jdelacroix
7 2993 Alkan
8 3162 Dragonseance
9 3333 Crystalfarm
10 3594 Roger Al
11 3682 My Kingz
12 4114 Almostlost
13 5318 Elvis
14 5,608 no xpwaste
15 5651 Carcass
16 5689 Makaveli
17 5942 iTrolledU
18 6365 Paperbag
19 6427 Drowns
20 6870 G0d vs D3vil
1 11755 Lobster Farm

 

Pretty interesting.. 

Btw Meredith your calculator can't even do basic addition, the overall doesn't match up to the numbers put between each individual skill

Only just noticed after finishing writing this down how flawed some of these calculations are, especially the farming so, these hours are most likely A LOT less.

and I mean A LOT. (im not gonna calc myself lol)

I'm pretty sure you forgot a few people :)

 

Ye

 

why'd you include yourself but not angerfist or daniel e and people like that, licert m8 ciggy butt brain

 

 

nice list tho, will be cool to see where it stands if someone manages to fix it to include bxp, though it would probably be near impossible. :s

 

I chose myself because I am a great contender for 200m all, with my highest skill being 40m cooking I feel I have a good chance.

 

"Pieter, Scuzzy5, Tigern Ulf etc. as well"

 

Pieter  4,305

Scuzzy5 4,506

Tigern Ulf 5,526

Kingduffy 5,284

Wisely Done 5,275

Allar 6,807

KillerJv 3,770

Angerfist 4,687

Paulrat3 7,942

Y0 Sushi 7,279

Green098 8,071 (lol)

 

Have I forgotten anyone ELSE, Angerfist? @@@

 

NEW LIST

1 220 Drumgun
2 989 Forsberg
3 1803 Jake
4 1887 Geel
5 1895 Suomi
6 1979 Jdelacroix
7 2993 Alkan
8 3162 Dragonseance
9 3333 Crystalfarm
10 3595 Roger al
11 3682 My Kingz
12 3770 Killerjv
13 4114 Almostlost
14 4305 Pieter
15 4506 Scuzzy5
16 4687 Angerfist
17 5275 Wisely Done
18 5284 Kingduffy
19 5318 Elvis
20 5526 Tigern Ulf
21 5608 no xpwaste
22 5651 Carcass
23 5689 Makaveli
24 5942 iTrolledU
25 6365 Paperbag
26 6427 Drowns
27 6807 Allar
28 6870 G0d Vs D3vil
29 7297 Y0 Sushi
30 7942 Paulrat3
31 8071 Green098
1 11755 Lobster Farm (I'm so close!!)
 
That was more of a pain in the ass than I expected tbh lol
Edited by Licert1
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You forgot buddhism

 

Wait your only 3k hours away from green098, throw me in this calc real quick i just want to see something.  And also these farm numbers do kind of skew  the hours left but owell

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The problem with farming is that if I just set it so players do warbands and farming runs, then there's no way to tell from the outside that a player won't finish farming in time. For example, Roger Al would be the 3rd closest to 200m all, but he's practically guaranteed to finish at least 7th or 8th because of farming.

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You forgot buddhism

 

Wait your only 3k hours away from green098, throw me in this calc real quick i just want to see something.  And also these farm numbers do kind of skew  the hours left but owell

for [bleep] sake

 

Buddhism 5,314

Kr148 11,386

 

Happy now? 

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You forgot buddhism

 

Wait your only 3k hours away from green098, throw me in this calc real quick i just want to see something.  And also these farm numbers do kind of skew  the hours left but owell

for [bleep] sake

 

Buddhism 5,314

Kr148 11,386

 

Happy now? 

 

Will you pretty please do mine?

In exchange you can have a cute picture of a kitten:

10-kitten-cuteness-1.jpg

 

/s

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現実とうひを繰り返してもうそうしてんだ

 

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Just finished my own 200m code!!!

 

Here is what i implemented (i would really appreciate if someone could point out some mistake i could have made):

 

first of slayer : wasn't really sure how to implement the ratio like i asked but for now all i did is reduce 1/4 of slayer xp needed from attack xp and if attack would reach 200m then i would take it off strength. Used 130k/h as xp rates for slayer. (i would need to know what ration to reduce from herblore and prayer for each slayer xp gained.)

 

attack/strength : For what is left after slayer, i used 440k/h like Hedgehog

 

defense/mage: 600k/h

 

range: 400k/h

 

prayer: 1100k/h

 

cook:804k/h

 

fletch:700k/h

 

fishing:140k/h

 

crafting:700k/h

 

thieving:300k/h

 

rc:130k/h

 

hunter:350k/h

 

summon:5000k/h

 

Here is where it gets interesting :). After those calculation, my code register the hours needed to get 200m in all the above. Assuming an average of 15h/days, it then computes how many days reaching 200m in all of the above would take. Lets call them HOURS and DAYS to simplify the following explication. With those i am able to implement the dailys:

 

Divination: Since it is the slowest skill, i took into account that players would use the jack of trade aura on it every day so the divination xp left would be : div xp - 24 257.5 x DAYS. The rest of the skill is trained at 95k/h.

 

firemaking: first of, my code does fm xp - 1300k x DAYS (book of char). the rest is trained at 350k/h

 

jebrimskill: assuming one feather is used every minutes of skilling (max of 1 feather in 45 sec, it seemed to me that 1/min would be a nice average, correct me if i am wrong plz). I can do agi xp - 51612 x HOURS (51612 is the xp gained from 1 hour with the sh boots assuming 1 feather/min, incase anybody would be lost :P) The rest is trained at 130k/h.

 

dg : assuming all daily task are going into dg, my code does dg xp - 178932 x DAYS (i am assuming every top player as 120 dg). The rest is trained at 600k/h.

 

wc: i really dont know where it comes from but Hedgehog added a daily wc xp of 40k into is code so i did it to :P (it would be appreciated if someone could explain it to me.) So i do wc xp - 40k x DAYS. The rest is trained at 170k/h.

 

mining/smithing/herblore/construct: Assuming warband xp is used into this order i take 365000 xp x DAYS out of mining before training it at 110k/h. If mining reach 200m before the number of DAYS it takes for the above skill, my code automatically pass it to the next skill so smithing then herblore if any DAYS are left and finally construct. If not enough DAYS, those skill are respectively trained at 246k/h, 740k/h and 850k/h.

 

farming: Assuming a daily xp of 74k (i am pretty sure this is wrong but i really didn't know what the right xp was), i can do farming xp - 74k x DAYS. The rest is trained at 64k/h.

 

So this is it, thats my code! i know couple of things are assumed and i would be really glad if u guys could help me adjust it. For exemple: is 15h/day a good average? farming daily xp?

 

Thx in advance

 

Tanjay

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Just finished my own 200m code!!!

 

Here is what i implemented (i would really appreciate if someone could point out some mistake i could have made):

 

first of slayer : wasn't really sure how to implement the ratio like i asked but for now all i did is reduce 1/4 of slayer xp needed from attack xp and if attack would reach 200m then i would take it off strength. Used 130k/h as xp rates for slayer. (i would need to know what ration to reduce from herblore and prayer for each slayer xp gained.)

 

attack/strength : For what is left after slayer, i used 440k/h like Hedgehog

 

defense/mage: 600k/h

 

range: 400k/h

 

prayer: 1100k/h

 

cook:804k/h

 

fletch:700k/h

 

fishing:140k/h

 

crafting:700k/h

 

thieving:300k/h

 

rc:130k/h

 

hunter:350k/h

 

summon:5000k/h

 

Here is where it gets interesting :). After those calculation, my code register the hours needed to get 200m in all the above. Assuming an average of 15h/days, it then computes how many days reaching 200m in all of the above would take. Lets call them HOURS and DAYS to simplify the following explication. With those i am able to implement the dailys:

 

Divination: Since it is the slowest skill, i took into account that players would use the jack of trade aura on it every day so the divination xp left would be : div xp - 24 257.5 x DAYS. The rest of the skill is trained at 95k/h.

 

firemaking: first of, my code does fm xp - 1300k x DAYS (book of char). the rest is trained at 350k/h

 

jebrimskill: assuming one feather is used every minutes of skilling (max of 1 feather in 45 sec, it seemed to me that 1/min would be a nice average, correct me if i am wrong plz). I can do agi xp - 51612 x HOURS (51612 is the xp gained from 1 hour with the sh boots assuming 1 feather/min, incase anybody would be lost :P) The rest is trained at 130k/h.

 

dg : assuming all daily task are going into dg, my code does dg xp - 178932 x DAYS (i am assuming every top player as 120 dg). The rest is trained at 600k/h.

 

wc: i really dont know where it comes from but Hedgehog added a daily wc xp of 40k into is code so i did it to :P (it would be appreciated if someone could explain it to me.) So i do wc xp - 40k x DAYS. The rest is trained at 170k/h.

 

mining/smithing/herblore/construct: Assuming warband xp is used into this order i take 365000 xp x DAYS out of mining before training it at 110k/h. If mining reach 200m before the number of DAYS it takes for the above skill, my code automatically pass it to the next skill so smithing then herblore if any DAYS are left and finally construct. If not enough DAYS, those skill are respectively trained at 246k/h, 740k/h and 850k/h.

 

farming: Assuming a daily xp of 74k (i am pretty sure this is wrong but i really didn't know what the right xp was), i can do farming xp - 74k x DAYS. The rest is trained at 64k/h.

 

So this is it, thats my code! i know couple of things are assumed and i would be really glad if u guys could help me adjust it. For exemple: is 15h/day a good average? farming daily xp?

 

Thx in advance

 

Tanjay

Looks good, you should factor in the time it takes to get bonus through fishing stealing creation & work out the average exp/hour from there, think it's like 200k/h so you'd spend 935 hours at sc for 200m starting from 13m, i cbf working out how to calculate the average from xp/hr from that but ye should do stuff like that

 

the 43k wc xp/day is from daily locations (yew trees) from divinaiton

 

is your crafting rate for dragonstones? because gl finding many people willing to do dragonstones tbh lol

 

also ur farming rates way off lol (daily) idk rates but it aint that

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Just ran a quick test for my code, assuming a player with all 99 and 120 dungeon :

Time to get 200M slayer  1438

Time to get 200M attack  318

Time to get 200M defense  311

Time to get 200M strength  425

Time to get 200M range   467

Time to get 200M prayer  170

Time to get 200M mage   311

Time to get 200M cook   232

Time to get 200M fletch  267

Time to get 200M fishing  1335

Time to get 200M crafting  267

Time to get 200M thieving  623

Time to get 200M rc   1438

Time to get 200M hunter  534

Time to get 200M summon  37

Time to get 200M divination  1959

Time to get 200M woodcut  1052

Time to get 200M dg   28

Time to get 200M mining  0

Time to get 200M smithing  0

Time to get 200M herblore  0

Time to get 200M construct  0

Time to get 200M firemaking  0

Time to get 200M agility  15

Time to get 200M farming  0

Time to get 200M hp   0

Total time needed for 200M all  11234

 

farming is now 250k daily (probably off again, waiting for someone to confirm number plz :))

 

Its funny to see how much skills a new maxed player doesn't even have to train in order to reach 200m all, even without effigy or spin implemented.

 

Ps: could someone inform me about bonus fishing xp rates so i can workout the correct formula for average xp/h? thx

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Just ran a quick test for my code, assuming a player with all 99 and 120 dungeon :

Time to get 200M slayer  =  1438

Time to get 200M attack  =  318

Time to get 200M defense  =  311

Time to get 200M strength  =  425

Time to get 200M range   =  467

Time to get 200M prayer  =  170

Time to get 200M mage   =  311

Time to get 200M cook   =  232

Time to get 200M fletch  =  267

Time to get 200M fishing  =  1335

Time to get 200M crafting  =  267

Time to get 200M thieving  =  623

Time to get 200M rc   =  1438

Time to get 200M hunter  =  534

Time to get 200M summon  =  37

Time to get 200M divination  =  1959

Time to get 200M woodcut  =  1052

Time to get 200M dg   =  28

Time to get 200M mining  =  0

Time to get 200M smithing  =  0

Time to get 200M herblore  =  0

Time to get 200M construct  =  0

Time to get 200M firemaking  =  0

Time to get 200M agility  =  15

Time to get 200M farming  =  0

Time to get 200M hp   =  0

Total time needed for 200M all  =  11234

 

farming is now 250k daily (probably off again, waiting for someone to confirm number plz :))

 

Its funny to see how much skills a new maxed player doesn't even have to train in order to reach 200m all, even without effigy or spin implemented.

 

Ps: could someone inform me about bonus fishing xp rates so i can workout the correct formula for average xp/h? thx

 

Warbands still takes 15 minutes/day (unless you buy I guess)

p.s can you put this up on a spreadsheet or something where we can calculate players for ourselves? + is this still put at 15 hr/day? if so, should put more at probably 7-9, no ones gonna play at 100% efficiency for 15 hrs/day every day

 

also, where do you get 28 hours of dg from >.>?

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Well my code is written in python so u would need to have it downloaded as well to run it unfortunately as for the 15mins/day warband, i dont think it matters since the play time per day is already averaged...

 

Averaging 9h/day, a new maxed player would need :

Time to get 200M slayer  1438

Time to get 200M attack  318

Time to get 200M defense  311

Time to get 200M strength  425

Time to get 200M range   467

Time to get 200M prayer  170

Time to get 200M mage   311

Time to get 200M cook   232

Time to get 200M fletch  267

Time to get 200M fishing  1335

Time to get 200M crafting  267

Time to get 200M thieving  623

Time to get 200M rc   1438

Time to get 200M hunter  534

Time to get 200M summon  37

Time to get 200M divination  1952

Time to get 200M woodcut  1020

Time to get 200M dg   0

Time to get 200M mining  0

Time to get 200M smithing  0

Time to get 200M herblore  0

Time to get 200M construct  0

Time to get 200M firemaking  0

Time to get 200M agility  41

Time to get 200M farming  0

Time to get 200M hp   0

Total time needed for 200M all  11193

 

It takes less playtime to reach 200m all since your taking more irl days to complete your goal meaning more xp gained from dailys.

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He probably gets it from daily challenges, not sure. Better to do sinkholes and use dailies on rc, though (the most efficient daily skill last I checked).

noobs crowding hill giants? not on my watch

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Sorry, i didn't see your comment about dg, but James is right, like i said in my previous post, daily challenge are putted in dg. But now that i see its not the best thing to do, could you tell me how much xp does sinkholes yield in average? I could easily change my code to implemented what you said (sinkholes = dg, daily = rc)

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