February 8, 201016 yr Am I missing something or does the staff really give 50% protection for everything? including corp etcor just slayer monsters?Seems too good to be true so idk if I read it right :s
February 8, 201016 yr It sounds to me is everything. [Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.
February 8, 201016 yr Also, interesting fact: Staff of Light may be a better melee weapon than magic weapon. +55 Stab / +72 Strength Unknown Speed In comparison: +85 Stab / +75 Strength 6 Speed Rune Defender is +20 Stab / +5 Strength Staff/Defender is therefore +75 Stab / +77 Strength Now, on to speed. We won't know for sure until someone gets one and tests it publicly, but: Ahrim's Staff, Zuriel's Staff - Speed 4Staff, Battlestaff, Mystic Staff - Speed 5Saradomin Staff, Guthix Staff, Zamorak Staff, Slayer Staff, Ancient Staff - Speed 6 Seeing as this staff is MOST analogous to Slayer Staff, I wouldn't doubt it being Speed 6. If it is, it matches Zamorakian Spear, Saradomin Sword, Abyssal Whip, normal daggers / scimitars, and shortbows on accurate/long-range. If it was speed 6, it and defender would be -10 Stab and +2 Strength in comparison to Zamorakian Spear. Not a big deal. But consider this: Instead of using a Defender, you could use a Divine / Elysian Spirit Shield. Low stab, but nearly as much strength with greatly improved defense.Instead of using a Defender, you could use a Dragonfire Shield. Even higher strength, at the cost of stab attack bonus. Not to mention, protection against Dragonfire if you don't happen to have Super Antifires. Zamorakian Spear is already the weapon of choice among Slayers for Steel Dragons / Iron Dragons, and now we have a possibly viable, one-hand alternative. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information!
February 8, 201016 yr Am I missing something or does the staff really give 50% protection for everything? including corp etcor just slayer monsters?Seems too good to be true so idk if I read it right :sSpecial attack gives 50% protection against melee attacks for one minute.
February 8, 201016 yr I was already getting out my credit card to re-subscribe to rs when I saw the fire cape requirement. I have tried the caves too many times without any success. Nevertheless, great update and some high end content for the ones who are mindlessly bored. <_<
February 8, 201016 yr I'll trade a focus for hex, if anyone gets. Thanks Gradeskip93 for my awesome sig!
February 8, 201016 yr Am I missing something or does the staff really give 50% protection for everything? including corp etcor just slayer monsters?Seems too good to be true so idk if I read it right :sSpecial attack gives 50% protection against melee attacks for one minute. A minute? Really? Isn't special restore 10% per 30 seconds? With special restore pot, another 25% per 30 seconds? You can regenerate a full special bar in 90 seconds if those numbers are accurate, so you can halve all melee damage 2/3 of the time. Against players, you can use this + Deflect Melee + Divine. AGS maxes under 20 after that, with special and full strength gear. XD Want to learn to Nex? The Nex Hunters are recruiting! Click for more information!
February 8, 201016 yr how much spec does it use, anyone know? 100% I believe, thats what the special description sounds like anyway. [Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.
February 8, 201016 yr System Update... We've fixed a problem with the npcs and players not being visible in some areas of the game. This was obviously a bit bizarre and should be fixed with this update. Thanks for your patience, Mod Nexus.
February 8, 201016 yr Am I missing something or does the staff really give 50% protection for everything? including corp etcor just slayer monsters?Seems too good to be true so idk if I read it right :sSpecial attack gives 50% protection against melee attacks for one minute. A minute? Really? Isn't special restore 10% per 30 seconds? With special restore pot, another 25% per 30 seconds? You can regenerate a full special bar in 90 seconds if those numbers are accurate, so you can halve all melee damage 2/3 of the time. Against players, you can use this + Deflect Melee + Divine. AGS maxes under 20 after that, with special and full strength gear. XD Karil + staff + divine + mage pray (40+30= 70% protection) + its spec (50% melee protection) = 19 max hit from mage (karils so will splash a lot) and 26 max hit from melee on solo corp..................
February 8, 201016 yr The special goes away if you switch to another weapon though. [Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.
February 8, 201016 yr I've just gone through 15 tasks without a wyrm assignment. DId a skeletal wyverns task, skipped like 4 after that, did a waterfiend task, skipped like 8 tasks after that, now I'm out of points and stuck on an iron dragon task. FML. :x :x :x She must have assigned like 5 spiritual mages assignments in that time. I'm SO sick of all the spiritual mages she assigns.
February 8, 201016 yr Well more reason for me to get off my butt and get a fire cape + 2 more slayer levels. Really hope that they don't cave in to the complainers about it too.
February 8, 201016 yr Does anyone know how the french twitter hint was related to the updates. Neither of them seem to relate to worshiping or revering.
February 8, 201016 yr Am i the only one a little creeped that those giant things are under our feet when playing? I'm glad there is a fire cape requirement, if you can spend hundreds of hours getting 90+ slayer, surely you can spend two more getting the cape. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^
February 8, 201016 yr The special goes away if you switch to another weapon though.You won't be switching85 stab 75 str for zs55 stab 72 str for the staffIt's not that bad, especially if you swh, leave room (lowered def stays) spec recover to 100% where youll probably be hitting 90% of the time, even with an iron dagger
February 8, 201016 yr Am i the only one a little creeped that those giant things are under our feet when playing? Oh damn bro. Thats not even funny anymore. :o
February 8, 201016 yr Did they get this idea from Tremors? lol SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.
February 8, 201016 yr Did they get this idea from Tremors? lol That was my thought indeed. Now we just need some TNT. The thought of these things being underground all the time really does get me. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^
February 8, 201016 yr YOU'RE GONNA BE EATEN DANQ!*ahem* Yeah, update looks good. Still waiting for resolution of the strange power though and the new skill...Oh well. Hit me up on LastFM to see my music taste and chat :)
February 8, 201016 yr Wait, wait, wait... The hexcrest and focus sight don't actually have damage/accuracy modifiers like the black mask? They're there for the purpose of making a full slayer helm? That's a little bit disappointing. To put it bluntly, [bleep] off.
February 8, 201016 yr Wait, wait, wait... The hexcrest and focus sight don't actually have damage/accuracy modifiers like the black mask? They're there for the purpose of making a full slayer helm? That's a little bit disappointing. They do, you also have the option to stick them in the helm. They can operate without the helm. [Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.
February 8, 201016 yr Wait, wait, wait... The hexcrest and focus sight don't actually have damage/accuracy modifiers like the black mask? They're there for the purpose of making a full slayer helm? That's a little bit disappointing.What? I thought they did.
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