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08-Feb-10 - Musical Update & Strykewyrms

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Fire cape requirement is just stupid.

Fire cape has nothing to do with slayer.

If they are going to do that then make a level 95 slayer monster than can only be killed while wearing an agility cape. :evil:

 

Actually, a fire cape is a reward for completeing a fight caves task, which you get slayer experience for. It's also required to kill ice wyrms, in case you didn't read today's updates. :rolleyes:

 

Lol... can always count on somebody clueless to post about something I say.

They have been giving out fire capes long long before they RECENTLY decided to let you make a slayer task out of it.

And congradulations figuring out what requirement I was talking about.

 

I don't understand why you're complaining, there's plenty of other slayer monsters that require quests to access, they all have requirements not relating to slayer.

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Fire cape requirement is just stupid.

Fire cape has nothing to do with slayer.

If they are going to do that then make a level 95 slayer monster than can only be killed while wearing an agility cape. :evil:

 

Actually, a fire cape is a reward for completeing a fight caves task, which you get slayer experience for. It's also required to kill ice wyrms, in case you didn't read today's updates. :rolleyes:

 

Lol... can always count on somebody clueless to post about something I say.

They have been giving out fire capes long long before they RECENTLY decided to let you make a slayer task out of it.

And congradulations figuring out what requirement I was talking about.

 

People complain about the game being to easy, and here you are complaining about a fire cape? Level 40's have them, and if you can't get one you don't deserve the ability to be able to kill these.

patr1ckotg1.png

Fire cape requirement is just stupid.

Fire cape has nothing to do with slayer.

If they are going to do that then make a level 95 slayer monster than can only be killed while wearing an agility cape. :evil:

 

Actually, a fire cape is a reward for completeing a fight caves task, which you get slayer experience for. It's also required to kill ice wyrms, in case you didn't read today's updates. :rolleyes:

 

Lol... can always count on somebody clueless to post about something I say.

They have been giving out fire capes long long before they RECENTLY decided to let you make a slayer task out of it.

And congradulations figuring out what requirement I was talking about.

 

Fire capes have also long been the best cape to slay in, prior to the soul wars cape. Fire capes are primarily, without a doubt a melee combat cape. That is their one and only use. It makes sense to have to use one to kill a creature requiring you to have mastered almost all combat.

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Fire cape requirement is just stupid.

Fire cape has nothing to do with slayer.

If they are going to do that then make a level 95 slayer monster than can only be killed while wearing an agility cape. :evil:

 

Actually, a fire cape is a reward for completeing a fight caves task, which you get slayer experience for. It's also required to kill ice wyrms, in case you didn't read today's updates. :rolleyes:

 

Lol... can always count on somebody clueless to post about something I say.

They have been giving out fire capes long long before they RECENTLY decided to let you make a slayer task out of it.

And congradulations figuring out what requirement I was talking about.

 

I apologize for contradicting you. I guess a logical argument was too much to ask. I guess I'll just go pack my fire cape and 94 slayer and go elsewhere. :sad:

 

In other words: Man up and get a fire cape or stop slaying. Your choice.

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To put it bluntly, [bleep] off.

If your a monster hunter, and you do not owe a Fire cape, then you should stop doing it...

It's an ICE monster which requires a FIRE cape to kill. It's how it should be. I don't see people complaining about the need for ice gloves to pick up firebird feathers in the heros quest.....

I ,must say thats a rather poor comparison given the difficulty in killing the Ice Queen is by far easier than Jad. But, no complaints here still =p, it just gives me a reason to get a fire cape when, and if I even come back.

~Dan

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The fire cape requirement is not that bad. It's the "you need a task to fight these" requirement that really bugs the crap out of me. There were other, better solutions to overcrowding. Such as Kuradal's Dungeon. Although I wouldn't put it past Jagex to WANT to create another "spirit shield" type item.

td2sig.jpg

*imagines staff spec for boss soloing*

 

....

 

Want one nao pls

 

I'm not so sure about that. For teams I could see, but due to the fact you have to keep the staff equipped for the special to continue to work, it may prove difficult to solo with it. Its max hit is only around 52 (55 with pvp armor?) with turmoil and extremes, which is not all that impressive considering it has no prayer bonus, and an attack speed of 4 (godsword speed).

 

Other than maybe Sara GWD, there's not many places where you going to be tanking melee anyways.

 

For PvP however this staff is a godsend to any magers battling against melee'rs in d'hide.

*imagines staff spec for boss soloing*

 

....

 

Want one nao pls

 

effect wears off when you unequip the staff.

 

You'd need to mage the boss.

So Divine Spirit Shield + Staff of Light spec = 80% resistance to melee?

Ellysian.png

I'd imagine it's more like 50% x 30%, not 50% + 30%.

 

As for the fire cape requirement, I don't see what the big deal is. Sure it's an arbitrary requirement, but it actually can help someone do other things besides killing these ice strykewyrms. As someone who has 90 slayer with a fire cape, I'd rather much be the guy with 93 slayer without a firecape. But oh well...

*imagines staff spec for boss soloing*

 

....

 

Want one nao pls

 

effect wears off when you unequip the staff.

 

You'd need to mage the boss.

Staff is also a Dragon Hasta. you can has stab boss. With shield or defender.

 

With the looks of it, you'd think you could saradomin strike with it.

 

And... Jagex has answered our pleas, we naow can has black mask for rangier and magie. And we now can has mage to level of godwars weapons.

So Divine Spirit Shield + Staff of Light spec = 80% resistance to melee?

 

It's also possible that RS stacks the effects, in which case it's only:

1 - (1 - .50)(1 - .30) = .65

65% resistance to melee

 

Either way, if you stack that with melee prot you're basically immune from any melee.

sigcopyaf.png

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The fire cape requirement is not that bad. It's the "you need a task to fight these" requirement that really bugs the crap out of me. There were other, better solutions to overcrowding. Such as Kuradal's Dungeon. Although I wouldn't put it past Jagex to WANT to create another "spirit shield" type item.

 

If oyu really think about it the staff special is pretty useful everywhere. Barrows, pvp, SARA (WE CAN FINALLY TANK SARA), Slayer tasks, the list goes on...

patr1ckotg1.png

The fire cape requirement is not that bad. It's the "you need a task to fight these" requirement that really bugs the crap out of me. There were other, better solutions to overcrowding. Such as Kuradal's Dungeon. Although I wouldn't put it past Jagex to WANT to create another "spirit shield" type item.

 

If oyu really think about it the staff special is pretty useful everywhere. Barrows, pvp, SARA (WE CAN FINALLY TANK SARA), Slayer tasks, the list goes on...

Nope. If you unwield the staff, you lose the special effect.

td2sig.jpg

The fire cape requirement is not that bad. It's the "you need a task to fight these" requirement that really bugs the crap out of me. There were other, better solutions to overcrowding. Such as Kuradal's Dungeon. Although I wouldn't put it past Jagex to WANT to create another "spirit shield" type item.

 

If oyu really think about it the staff special is pretty useful everywhere. Barrows, pvp, SARA (WE CAN FINALLY TANK SARA), Slayer tasks, the list goes on...

Nope. If you unwield the staff, you lose the special effect.

Or, since you are there to soak up damage and attention while tanking, other people can switch to their whips and bolts while their own special bars recharge to actually do the killing.

Yeah, three-man Sara with all three people owning Sol's would be awesome. Plus I'm sure the staff would do decent damage anyways.

 

And the new Super Slayer Helm makes it stupid to not go to DK's for dagganoth tasks :P

wl7w9j.png

Yeah, three-man Sara with all three people owning Sol's would be awesome. Plus I'm sure the staff would do decent damage anyways.

 

And the new Super Slayer Helm makes it stupid to not go to DK's for dagganoth tasks :P

 

 

Why not just have people on lunars and use spec share?

Yeah, three-man Sara with all three people owning Sol's would be awesome. Plus I'm sure the staff would do decent damage anyways.

 

And the new Super Slayer Helm makes it stupid to not go to DK's for dagganoth tasks :P

 

 

Why not just have people on lunars and use spec share?

More awesome... but, lets see, you need reach weapon... how well does slayer dart hit her?

The fire cape requirement is not that bad. It's the "you need a task to fight these" requirement that really bugs the crap out of me. There were other, better solutions to overcrowding. Such as Kuradal's Dungeon. Although I wouldn't put it past Jagex to WANT to create another "spirit shield" type item.

 

If oyu really think about it the staff special is pretty useful everywhere. Barrows, pvp, SARA (WE CAN FINALLY TANK SARA), Slayer tasks, the list goes on...

Nope. If you unwield the staff, you lose the special effect.

Or, since you are there to soak up damage and attention while tanking, other people can switch to their whips and bolts while their own special bars recharge to actually do the killing.

You'd still eat a lot of damage.

 

15-11 4-12 14-15 2-7 13-15 etc

td2sig.jpg

Slayer monster that requires a fire cape? o.O

i might have to get one now :( nice update though.. but i really think they should let us know what the strange power was..you can't do that then just leave it hanging.. =\

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So is the ranged black mask better than void range for slayer tasks now? Does it harder than void?

yes.png

So is the ranged black mask better than void range for slayer tasks now? Does it harder than void?

Due to the fact that you can wear range armour with good bonuses and the mask instead of having to wear the full void set, yes it is better.

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