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summoning. How combat related is it really?


vox1st

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I'd say the slayer skill is more combat than pouchcrafting, err I mean summoning. I have both of them at level 99 and I still say I think slayer should have been given a more combat role, whether it would of been duel-wielded weapons with the only advantage being an increased attack notch speed + a minor strength bonus (similar to rune defender) so you kill monsters faster - after all you kill 100,000+ monsters on your road to 99 slayer if you train it properly

 

Idk how you get your charms, but I remember killing things for charms on my way to 99 summoning. As well as using the familiars while fighting.

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Lol, about time somebody else opened their eyes to summoning.

Haul stuff sure, cast boosts & teles can-do, but kill stuff... nah go play WOW if you want familiars that can fight period.

Still waiting to get my 126 back on non-pvp worlds...

 

Get the feeling you don't have a steel titan o.O

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Tormented Demons.... it's a source of PAIN.

 

 

So true, so true...

 

on topic: I rarely use familiars for combat simply because i'm only level 60 summoning and therefore don't have access to the good combat familiars. Think of it this way... I am 116 combat, how is anything less than level 100 going to help me?

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They are related, but I don't think it should effect the overall level like it does. And for all you people who are touting the Steel Titan: Cool...ONE familiar out of many.

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They are related, but I don't think it should effect the overall level like it does. And for all you people who are touting the Steel Titan: Cool...ONE familiar out of many.

 

Pretty much the entire titan family is useful at some point, in addition to that you have other random combat familiars, like spirit dags and wolpertingers.

 

I'd also classify both a bunyip and uni as combat oriented, at least somewhat.

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They are related, but I don't think it should effect the overall level like it does. And for all you people who are touting the Steel Titan: Cool...ONE familiar out of many.

 

There's a lot of good combat familiars.

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They are related, but I don't think it should effect the overall level like it does. And for all you people who are touting the Steel Titan: Cool...ONE familiar out of many.

 

In regards to combat level, I'd want to know if my opponent was about to pull out a steel titan or a unicorn (I'd already know if they were using a yak). Thus, combat level should be affected by summoning.

 

In regards to bashing people who mention the steel titan, you're right -- it's one familiar out of many good ones. Combat familiars become useful far before 99, but 99 grants access to the best familiar, obviously.

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Lol, about time somebody else opened their eyes to summoning.

Haul stuff sure, cast boosts & teles can-do, but kill stuff... nah go play WOW if you want familiars that can fight period.

Still waiting to get my 126 back on non-pvp worlds...

 

Get the feeling you don't have a steel titan o.O

 

Nope but I got an iron titan and it sucks ass.

Thought it might do some good in FOG.

Nah, you loose dps fumbling with the horrible inferface than switching melee/range or melee/magic.

Frankly they just pray away anything it can do anyway, wolpertinger boost is about the only thing I use.

Some level 70 noob with a rune 2h could do more damage than a titan, maybe they could let me summon that. :D

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Nope but I got an iron titan and it sucks ass.

Thought it might do some good in FOG.

Nah, you loose dps fumbling with the horrible inferface than switching melee/range or melee/magic.

Frankly they just pray away anything it can do anyway, wolpertinger boost is about the only thing I use.

Some level 70 noob with a rune 2h could do more damage than a titan, maybe they could let me summon that. :D

 

 

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Lol, about time somebody else opened their eyes to summoning.

Haul stuff sure, cast boosts & teles can-do, but kill stuff... nah go play WOW if you want familiars that can fight period.

Still waiting to get my 126 back on non-pvp worlds...

 

Get the feeling you don't have a steel titan o.O

 

Nope but I got an iron titan and it sucks ass.

Thought it might do some good in FOG.

Nah, you loose dps fumbling with the horrible inferface than switching melee/range or melee/magic.

Frankly they just pray away anything it can do anyway, wolpertinger boost is about the only thing I use.

Some level 70 noob with a rune 2h could do more damage than a titan, maybe they could let me summon that. :D

 

I'm the first to admit that the titan is crappy against anything with good defense aka players and most bosses. In return, I'd like you to acknowledge that it destroys things with low defense, providing a very significant boost while doing such activities as training slayer and, as it turns out, killing TDs.

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Ney, Balance Elemental at 120.

 

Summoning doesn't even actually affect your combat level on things it really matters for. PvP only counts if you actually have the familiar out, and dungeoneering no longer counts it for scaling content.

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Lol, about time somebody else opened their eyes to summoning.

Haul stuff sure, cast boosts & teles can-do, but kill stuff... nah go play WOW if you want familiars that can fight period.

Still waiting to get my 126 back on non-pvp worlds...

 

Get the feeling you don't have a steel titan o.O

 

Nope but I got an iron titan and it sucks ass.

Thought it might do some good in FOG.

Nah, you loose dps fumbling with the horrible inferface than switching melee/range or melee/magic.

Frankly they just pray away anything it can do anyway, wolpertinger boost is about the only thing I use.

Some level 70 noob with a rune 2h could do more damage than a titan, maybe they could let me summon that. :D

 

I think the interface is what discourages a lot of people from combat familiars. Obviously with a steel titan its awesome enough that you're willing to put up with it but with lower leveled familiars it becomes more hassle than its worth. I too am stuck with only an iron titan and opt not to use it on most multi-combat slayer tasks simply because in the time it takes for that thing to respond and start attacking, I probably could've killed the monster myself. I only like it for things like waterfiends/Daggonoths/Black demons, where the monsters are aggressive and I don't have to tell the titan to attack. personally I would love to see different "stances" we can set our familiars to.

 

Aggressive-If your in multi, familiar will attack anything that moves, regardless of if you tell it to

Nuetral-Only attacks on command or if you are being attacked, basically what we have right now

Defensive-Only attacks on command

 

And yes I was just playing AOE and got the idea from there.

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Since I only have 92 summoning, I only have access to the wolpertinger and geyser titan for combat familiars. However, they're still more than powerful enough to help me do my slayer. Geyser maxes at 220, wolper maxes at 230. I tend to use geyser titan though, since I need ranged xp a lot more than magic xp.

 

As for how annoying it is to get it to attack... well, if you wait for it to attack on it's own, it's just going to do a lot of standing there, twiddling it's thumbs, since I tear through most slayer creatures too quickly for it to auto attack. Setting the left click option next to the minimap to attack, and hitting that then clicking on a creature and rapidly reclicking back onto what I was attacking originally makes it attack fairly quickly, though. Depending on the creature, I might have it attack the same creature I am, or if it's a weaker creature, I'll have it attack a different one so I don't have to tell it to attack repeatedly very quickly.

 

I will admit, however, it's annoying trying to use a larger combat familiar in smaller spaces, since they have a tendency to 'dance' around whatever they're trying to attack, and end up just doing that while I do all the work, since they can't get into position to attack.

 

I can see iron/steel titans being a nuisance to use in combat if you're spamming the special attack, though. Was irritating enough trying to kill Nomad using a kyatt and those scrolls >.< Of course, you could just use your slayer helm to store 100 scrolls in it and go that way, but it probably doesn't last too long :P

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Personally, I've had very few problems using the familiar interface. When you're below 95 summoning, it's as simple as setting the quick button to attack. It was a little tricky at first with the iron titan, but I got the hang of it. Now I can fully control a steel titan (it's special, what it's attacking, etc) without losing any time. It would be amazing if Runescape had a WoW type interface with all of my options right there on the screen. Using spells and familiars would be incredibly intuitive.

 

As it stands, I don't have problems using it. It could be more intuitive, but that goes for the entire tab system that we currently have.

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I'd say the slayer skill is more combat than pouchcrafting, err I mean summoning. I have both of them at level 99 and I still say I think slayer should have been given a more combat role, whether it would of been duel-wielded weapons with the only advantage being an increased attack notch speed + a minor strength bonus (similar to rune defender) so you kill monsters faster - after all you kill 100,000+ monsters on your road to 99 slayer if you train it properly

 

Idk how you get your charms, but I remember killing things for charms on my way to 99 summoning. As well as using the familiars while fighting.

 

Familiars hit cabbage with the of exception of steel titan and maybe a couple others. Also 99 summoning can be obtained by camping at waterfiends. That's about 45k kills for 99 summon, compared to 100k+ for 99 slayer. I think slayer wins in combat.

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I'd say the slayer skill is more combat than pouchcrafting, err I mean summoning. I have both of them at level 99 and I still say I think slayer should have been given a more combat role, whether it would of been duel-wielded weapons with the only advantage being an increased attack notch speed + a minor strength bonus (similar to rune defender) so you kill monsters faster - after all you kill 100,000+ monsters on your road to 99 slayer if you train it properly

 

Idk how you get your charms, but I remember killing things for charms on my way to 99 summoning. As well as using the familiars while fighting.

 

Familiars hit cabbage with the of exception of steel titan and maybe a couple others. Also 99 summoning can be obtained by camping at waterfiends. That's about 45k kills for 99 summon, compared to 100k+ for 99 slayer. I think slayer wins in combat.

 

I've found familiars to be strong enough to justify raising my combat level only once every 8 levels.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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saying fim's are not used in combat is like saying people dont use whips. the amount of steel titans that have shreaded some monster or another apart is huge!.

 

but you are still right in a way, sumoning is kind of a noncombat skill, but i guess its like magic. yea you can use magic to blast the turd out of people, or you could never tuch a single chaos rune and still have 99 mage. it has its use in and out of combat, weather directly or not. i may not mage bandos to death but man it would suck if i couldnot use trolheilm telly.

 

you gota remember though, although sumoning is not very comon in pure combat, its mant to be a suport skill makeing all other skills slightly easier. so bunyips or BoB's are what its for.

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