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Skill vs combat


TheSpecialOne

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Lol well it's clear what your views are...

Personally, I love combat. Frankly, skills really aren't needed for anything other than raising total levels. With combat you can do almost anything - and all of the best money making methods use combat.

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I think both are equally usefull and I like both. :P

 

Its easier to do some kinds of combat with skills and its easier to do some kinds of skills with combat.

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I think that combat with slayer is really fun :-) but I tend to find, from my time at the Crandor Moss Giants some combat trainers are competitive or afk-ing so the conversation while grinding can get dull. With skills I find some are lonely affairs, *sniff sniff* doing red sallys, but cutting willows or ivy is always nice, people tend to be chatty, etc. So I guess I like skilling more, since we're all grinding together the atmosphere is better IMHO?

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Well I do like combat it just gets boring and I find range the most fun but can't train it coz I want to join some clan wars clans but they all like 110+ cb and range doesn't lvl cb much :(

Also how is combat good money? It's all luck it's not a guaranteed god income like skills do because drop rates change and like at Abby demons, 1 whip every 1.5k kills ain't that good in my books.

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Well I do like combat it just gets boring and I find range the most fun but can't train it coz I want to join some clan wars clans but they all like 110+ cb and range doesn't lvl cb much :(

Also how is combat good money? It's all luck it's not a guaranteed god income like skills do because drop rates change and like at Abby demons, 1 whip every 1.5k kills ain't that good in my books.

 

Combat = bosses. TDs, Bandos, DKs, Sara, Armadyl are the "best" money making methods in game atm. The whip drop rate is generally accepted as 1/450, It doesn't change, ever, this also doesn't mean you will get a whip every 450th kill, it means that every time you kill an Abbysal demon you have a .00222...% chance of getting a whip. Frost dragons are well over 2m gp/hour, and that is guaranteed. Barrows is also 1m gp/hour.

 

I don't know of any skill that can make more than 1m/hour, and still be somewhat entertaining.

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Combat in indisputably superior, and I think it's also much more fun, but I still like skills better. I'm not entirely sure why, but there's just something in most skills (not named Hunter) that just appeals to me.

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I prefer things that require attention, slaying with cannons, dungeoneering and stuff. Bank/running back and forth skills are boring.

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I prefer combat over skills, but it does get boring at certain levels... I'm at that kind of level with 81 attack 80 str and 80 def where all the boss monsters are taunting me, and I still can't kill them yet... So yeah it does get boring over time but skills there is a large variety of what to do, which can make them fun aswell.

 

If merchanting was a skill, It'd be skills all the way.

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i personally prefer skilling over killing,it may not be as profitable but its certainly more enjoyable to me,people talk alot more,theres more non combat skills to work on,

 

+1 for skillers :D

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The game is meant to be combat-focused... at the end of the day all skills are support skills for combat, in one way or another.

 

Farming gives you herbs for Herblore gives you Boosted combat levels.

Woodcutting gives you logs for Fletching bows and arrows.

Construction gives you altars for which to train your prayer

 

and so on...

 

Plus nowadays combat is the only good moneymaker (2M/hr+) aside from merch.

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Just wanted to see your views on skillers or combat trainers

 

In my views

 

Combat

People get high level in combat, it's is to be strong and not get pick on by the strong, to be able to kill every NPC's monsters in the game.

 

Skillers

They just want to try to beat the game by getting the skills to max.

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I prefer things that require attention, slaying with cannons, dungeoneering and stuff. Bank/running back and forth skills are boring.

 

Very true!

 

I remember when Summoning was released, one of the biggest complaints was that it was trained too similarly to a non-combat skill, such as Runecrafting, as opposed to a combat skill, such as Strength.

 

To this day, I still believe that combat familiars should provide at least some summoning xp per damage they deal.

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If combat is boring to you how is skilling fun? I mean how is right clicking and cutting all logs into bows then banking and withdrawing for hours... Days... weeks more fun than actually fighting something when it requires different strategies, tactics, etc... Especially higher level monsters.

 

Pfft... Both have their uses but I ENJOY combat and do skills more or less because I have too/need to for quests requirements and other bonuses they give.

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The game is meant to be combat-focused... at the end of the day all skills are support skills for combat, in one way or another.

 

Farming gives you herbs for Herblore gives you Boosted combat levels.

Woodcutting gives you logs for Fletching bows and arrows.

Construction gives you altars for which to train your prayer

 

and so on...

 

Plus nowadays combat is the only good moneymaker (2M/hr+) aside from merch.

 

This. Skilling exists to support combat. Combat is superior to skilling in every way. It's more fun, more money, and more social (or antisocial, depending on how you do it).

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As I stated before, I think the atmosphere is lighter when skilling.. by to go off on a slight tangent, to all those who claim combat or slayer is the best or superior skill, how do you feel about the common statements that the depth and variety of extra non-combat skills is what makes RS unique? :blink:

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This. Skilling exists to support combat. Combat is superior to skilling in every way. It's more fun, more money, and more social (or antisocial, depending on how you do it).

 

Skilling seems a lot more social to me then combat, atleast for slayer.

Slaying is usualy very quiet, then someone gets a good drop and some will grats that person.

Then it goes quiet again.

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This. Skilling exists to support combat. Combat is superior to skilling in every way. It's more fun, more money, and more social (or antisocial, depending on how you do it).

 

Skilling seems a lot more social to me then combat, atleast for slayer.

Slaying is usualy very quiet, then someone gets a good drop and some will grats that person.

Then it goes quiet again.

 

Ive been powerfishing for days and half these people seem to be muted.

 

I'd go insane without my CC

O.O

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