Jump to content

Dungeoneering: Bindery


Blutters

Recommended Posts

That's incorrect. There are now many possibilities for bind combinations, due in no small part to the surgebox and complete arsenal of tier 11 weapons/armor (the latter is obvious, of course).

Having two ammo binds means you can keep a hexhunter AND mage those warriors easily. That's what I was pointing out.

 

Still though, with all the melee weapon binding possibilities, there are lots of variations in the dg metagame.

That would be true if either mage or range were the most dominant combat class, which i don't think they are, thus a good balance of melee/mage hybrids(with CSB) and melee/range hybrids(with HHB) is likely the most effective strategy. As for bindery, i think, as time goes along and we get more binds(possibly 5 binds at 120 dg), people will realise the importance of offensive binds and shy away from defensive binds- the best melee/mage hybrid would have SSH, rapier, blood neck, golden prec brace, prim boots and CSB while the best melee/range hybrid would have SSH, HHB, Prim 2h, sagit body, blood neck and sagit arrows(p++). Keyer binds would still stay more defense oriented.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Link to comment
Share on other sites

  • Replies 197
  • Created
  • Last Reply

Top Posters In This Topic

That would be true if either mage or range were the most dominant combat class, which i don't think they are, thus a good balance of melee/mage hybrids(with CSB) and melee/range hybrids(with HHB) is likely the most effective strategy. As for bindery, i think, as time goes along and we get more binds(possibly 5 binds at 120 dg), people will realise the importance of offensive binds and shy away from defensive binds- the best melee/mage hybrid would have SSH, rapier, blood neck, golden prec brace, prim boots and CSB while the best melee/range hybrid would have SSH, HHB, Prim 2h, sagit body, blood neck and sagit arrows(p++). Keyer binds would still stay more defense oriented.

I agree, though I don't know about primal boots. I'd still take primal plate over it.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

From a f2p perspective though (where combat styles actually matter), binding hybrid styles is a must, if you wish to use range or mage at all. That is because you cannot create those items through normal means, which obviously puts f2p dg in a disadvantage. With double ammo binds, this would be a great benefit for people that can use 3 or more item binds (spear, longbow+arrows, firestaff+box). In p2p it would also be a help, for specific monsters/bosses that are weak to either range or mage (Necrolord, runebound behemoth). Though I guess bloodragers takes care of that problem...

 

I also agree that offensive binds would be a better choice with more binding slots. Is there a lot of difference between having a platebody and no-arming all the way through? I can see why sagi body and primal boots are bound for (offensive bonus).

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

I agree, though I don't know about primal boots. I'd still take primal plate over it.

Well, i was looking for a setup that would have good extra bonuses for slash, magic and strength, it's also possible to replace the bracelet with prim gloves or use prim chain/skirt for good defense and magic attack.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Link to comment
Share on other sites

I have primal plate, 2h, and SSH. Can't imagine a better setup really except maybe HHB. Now I'm more curious about ammo binds. If you have HHB are sag arrows always best?

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

I have primal plate, 2h, and SSH. Can't imagine a better setup really except maybe HHB. Now I'm more curious about ammo binds. If you have HHB are sag arrows always best?

Well i can't imagine HHB being worth it without good arrows, otherwise it'd just be an average bow. Also, the only other ammo bind really worth it would be surgebox, and switching between 3 classes just isn't as efficient(and you can only use ring for two of those classes).

 

Also, as you are saying you couldn't imagine a better setup, considering that you'd get a 4th bind for a quest and 5th for 120(assuming you get there), what would you bind? Defensive binds are mostly selfish and don't help the team out alot, where as offensive binds are geared toward being more useful for your team. Most people who have the same same setup as you(i think it's the most common setup at 100-113 right now) have already loaded their bind list with defensive binds(2/3) so from there on, binding primal legs/skirt would just be ridiculous.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Link to comment
Share on other sites

Actually I was also wondering if super poison on arrows made a significant difference? I can't remember if bosses are able to be poisoned or not although it's not like they're all there is to be ranged.

 

I have primal plate, 2h, and SSH. Can't imagine a better setup really except maybe HHB. Now I'm more curious about ammo binds. If you have HHB are sag arrows always best?

Well i can't imagine HHB being worth it without good arrows, otherwise it'd just be an average bow. Also, the only other ammo bind really worth it would be surgebox, and switching between 3 classes just isn't as efficient(and you can only use ring for two of those classes).

 

Also, as you are saying you couldn't imagine a better setup, considering that you'd get a 4th bind for a quest and 5th for 120(assuming you get there), what would you bind? Defensive binds are mostly selfish and don't help the team out alot, where as offensive binds are geared toward being more useful for your team. Most people who have the same same setup as you(i think it's the most common setup at 100-113 right now) have already loaded their bind list with defensive binds(2/3) so from there on, binding primal legs/skirt would just be ridiculous.

Would defensive binds not be best until you are actually able to find a HHB?

2dgucz6.png

Link to comment
Share on other sites

i would just the highest grade of spear i can use and surge box.

hood if i ever find one.

 

i think the the amount of 125 ammo is off.

it would depend on the sise of the dungeon.

small: 125

medium: 250

large: 375

or something like that.

 

after all whats the point haveing the same amount of runes/arrows for a dungeion and one thats 4 times bigger?

 

or another posible option is to make every time you get a new bind (level 50 etc) you get an extra 50 added to your posible ammo bind pile, up to 325 ammo at 120 dunge.

 

now i never want range or mage NOT have to make ammo, but man give them some room to move, melee can finish an entire dungeion with zero use of any disposeible items (besdies food and keys obviusly).

 

a simple option (well, its more of a side option that would work best added with one of the abouve) is to make monsters drop more runes/arrows.

that way rangers and magers might still have a limited amount at the start but can still keep going for a while longer if they kill enough things.

mlpfim20percentcoolersi.jpg

I'm a Brony and proud of it!

Link to comment
Share on other sites

sagg arrows apparently make a huge difference, like 10% or something

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

I have primal plate, 2h, and SSH. Can't imagine a better setup really except maybe HHB. Now I'm more curious about ammo binds. If you have HHB are sag arrows always best?

Well i can't imagine HHB being worth it without good arrows, otherwise it'd just be an average bow. Also, the only other ammo bind really worth it would be surgebox, and switching between 3 classes just isn't as efficient(and you can only use ring for two of those classes).

 

Also, as you are saying you couldn't imagine a better setup, considering that you'd get a 4th bind for a quest and 5th for 120(assuming you get there), what would you bind? Defensive binds are mostly selfish and don't help the team out alot, where as offensive binds are geared toward being more useful for your team. Most people who have the same same setup as you(i think it's the most common setup at 100-113 right now) have already loaded their bind list with defensive binds(2/3) so from there on, binding primal legs/skirt would just be ridiculous.

According to Andrews_calcs, primal legs reduce damage by roughly half of what you would have taken w/o them, while BN speeds up a floor by at most 1 minute, and factoring in food saved which can be shared, etc. It seems to be more a matter of preference then any real "help"

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

According to Andrews_calcs, primal legs reduce damage by roughly half of what you would have taken w/o them, while BN speeds up a floor by at most 1 minute, and factoring in food saved which can be shared, etc. It seems to be more a matter of preference then any real "help"

Primal legs in addition to primal plate? I'm VERY doubtful of that figure, further considering legs have the same strengths as plate(and you barely get hit by melee or range with plate). Also, good luck maging with prim plate+legs. Also, before you can get your hands on great offensive binds(like HHB, blood neck) you could bind cele staff to be more effective maging, that is, assuming, you are fine with the damage you are taking(and it takes skill to not use much food no-arming, alot of soul splitting).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Link to comment
Share on other sites

Actually I was also wondering if super poison on arrows made a significant difference? I can't remember if bosses are able to be poisoned or not although it's not like they're all there is to be ranged.

Since there's no real downside to poisoning them, I don't see much reason not to.

Link to comment
Share on other sites

According to Andrews_calcs, primal legs reduce damage by roughly half of what you would have taken w/o them, while BN speeds up a floor by at most 1 minute, and factoring in food saved which can be shared, etc. It seems to be more a matter of preference then any real "help"

Primal legs in addition to primal plate? I'm VERY doubtful of that figure, further considering legs have the same strengths as plate(and you barely get hit by melee or range with plate). Also, good luck maging with prim plate+legs. Also, before you can get your hands on great offensive binds(like HHB, blood neck) you could bind cele staff to be more effective maging, that is, assuming, you are fine with the damage you are taking(and it takes skill to not use much food no-arming, alot of soul splitting).

Not halfing the damage compared to plate, half the damage in addition, so you'll take half the damage you would have with neither of them.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

Offensive binds are good for 4 binds but with 5 binds the additional combat speed would be getting negligible versus the platebody's versatility (meaning, nonkeyers in perm teams could do it but people who might have to step in to key have a choice). Also, I've always just taken my armor off to mage, so it wouldn't be that big of a deal with plate+legs? Unless you think the tick to take off armor wouldn't be worth it

2496 Completionist

Link to comment
Share on other sites

Primal legs in addition to primal plate? I'm VERY doubtful of that figure, further considering legs have the same strengths as plate(and you barely get hit by melee or range with plate). Also, good luck maging with prim plate+legs. Also, before you can get your hands on great offensive binds(like HHB, blood neck) you could bind cele staff to be more effective maging, that is, assuming, you are fine with the damage you are taking(and it takes skill to not use much food no-arming, alot of soul splitting).

 

Unless you plan on making fire runes every dungeon, wouldn't an Empowered fire be better then cele? Considering your main mage targets have little to no magic defense...even negative (warriors), maging with a plate on is hardly an issue. With legs it'd be pushing it...but just removing your body for a few casts doesn't even interrupt your combat cycle.

Would making a dungeon go by, at the most, 1 minute faster be more beneficial to having a few extra pieces of food left for people every dungeon? (serious question, I have no idea. I don't rush at all :P)

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

Link to comment
Share on other sites

Unless you plan on making fire runes every dungeon, wouldn't an Empowered fire be better then cele? Considering your main mage targets have little to no magic defense...even negative (warriors), maging with a plate on is hardly an issue. With legs it'd be pushing it...but just removing your body for a few casts doesn't even interrupt your combat cycle.

Would making a dungeon go by, at the most, 1 minute faster be more beneficial to having a few extra pieces of food left for people every dungeon? (serious question, I have no idea. I don't rush at all :P)

 

Dungeons are all over the place, sometimes no one has any food, sometimes you leave hundreds of eels on the ground.

 

Generally, your need for food decreases as the average skill level (as in dungeoneering skill) of your team increases. But even there you're going to have those obelisk-merc-mono-deathtrapGD dungeons where food is tight.

2496 Completionist

Link to comment
Share on other sites

Unless you plan on making fire runes every dungeon, wouldn't an Empowered fire be better then cele? Considering your main mage targets have little to no magic defense...even negative (warriors), maging with a plate on is hardly an issue. With legs it'd be pushing it...but just removing your body for a few casts doesn't even interrupt your combat cycle.

Would making a dungeon go by, at the most, 1 minute faster be more beneficial to having a few extra pieces of food left for people every dungeon? (serious question, I have no idea. I don't rush at all :P)

 

Dungeons are all over the place, sometimes no one has any food, sometimes you leave hundreds of eels on the ground.

 

Generally, your need for food decreases as the average skill level (as in dungeoneering skill) of your team increases. But even there you're going to have those obelisk-merc-mono-deathtrapGD dungeons where food is tight.

 

I'm sorry...but I honestly don't know how that was supposed to answer my question....

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

Link to comment
Share on other sites

Unless you plan on making fire runes every dungeon, wouldn't an Empowered fire be better then cele? Considering your main mage targets have little to no magic defense...even negative (warriors), maging with a plate on is hardly an issue. With legs it'd be pushing it...but just removing your body for a few casts doesn't even interrupt your combat cycle.

Would making a dungeon go by, at the most, 1 minute faster be more beneficial to having a few extra pieces of food left for people every dungeon? (serious question, I have no idea. I don't rush at all :P)

 

Dungeons are all over the place, sometimes no one has any food, sometimes you leave hundreds of eels on the ground.

 

Generally, your need for food decreases as the average skill level (as in dungeoneering skill) of your team increases. But even there you're going to have those obelisk-merc-mono-deathtrapGD dungeons where food is tight.

 

I'm sorry...but I honestly don't know how that was supposed to answer my question....

 

Your answer is that on most maps you do not need the extra pieces of food, but you can't guarantee that your team will not run out of food sometimes.

 

So binding a blood necklace is a good choice but if no one on a warped floor has any armor you might run low.

2496 Completionist

Link to comment
Share on other sites

with cele cat staff, magic is comparable to primal 2h (without turmoil) in overall damage

 

cele cat staff also gives you a ~+20 magic defense bonus

 

but overall i think it's a terrible bind. plate is better.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

does the magic attack bonus make they much of a difference? I thought fire surge with empowered fire did more than air surge with cele

 

yeah it does... but why bind a empowered fire when its so easy to make one lol. just wait til you find good logs and make it

 

and i don't think magic attack bonus makes a big difference. 80%-90% of your damage should come from melee; the only time you need mage is against specific opponents which are already mage weak and sometimes bosses. i don't think thats enough to warrant not having a plate bind

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

I wasn't arguing that, I was comparing an empowered fire bind vs and cele cat bind

 

oh lol. well then the main point of comparison is whether or not you have the extra ess and time to make fire runes (or pick them up), and if that extra 20% damage is worth it. i think cat staff is better because without fires, you're only ~10% weaker but with fires youre 20% stronger. the 10% doesnt make a huge difference on targets w low mage defense, but with catstaff you always have the option to go for more power.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

If you WERE binding a staff, I'd definitely have to say celestial. That being said, I think binding a staff is dumb; get your stats up (like I'm doing, got my rc close enough to leveling that penguins will finish it) so that you can make empowered fire staffs. Saves you the hassle of fire runes, and you can use the bind on something more useful. SSH, Plate, etc.

 

Still gotta get fletch up...still, RC should make that look like a breeze.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.