TheAncient Posted December 26, 2010 Author Share Posted December 26, 2010 so melee def is kinda useless aside from the first 1-3 hits you take setting up your safespot. If only you could teach everyone thisSAFESPOTS DO NOT WORK after 2-3 seconds everything will move away from its safe spot and "retargets" you. depends on how you safespot. there are ways to kite or position such that the meleer never really gets to you. it is possible. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
pulli23 Posted December 26, 2010 Share Posted December 26, 2010 so melee def is kinda useless aside from the first 1-3 hits you take setting up your safespot. If only you could teach everyone thisSAFESPOTS DO NOT WORK after 2-3 seconds everything will move away from its safe spot and "retargets" you. depends on how you safespot. there are ways to kite or position such that the meleer never really gets to you. it is possible.sometimes, but that really depends on the room (and the amount of meleers, with 5-6 meleers it's like impossible).Also when you wield melee armour, you can ALSO tank rangers very well (even simply katagon). especially things like skelletons suddenly become very inaccurate! First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
jettrider Posted December 26, 2010 Share Posted December 26, 2010 so melee def is kinda useless aside from the first 1-3 hits you take setting up your safespot. If only you could teach everyone thisSAFESPOTS DO NOT WORK after 2-3 seconds everything will move away from its safe spot and "retargets" you. depends on how you safespot. there are ways to kite or position such that the meleer never really gets to you. it is possible.sometimes, but that really depends on the room (and the amount of meleers, with 5-6 meleers it's like impossible).Also when you wield melee armour, you can ALSO tank rangers very well (even simply katagon). especially things like skelletons suddenly become very inaccurate! You don't even need terrain to do it since mage has such a long attack range. I have a surgebox bound and only rarely do I have a meleer on me unless I just want to do it quick. Also, you can use other monsters to block for you, remember moving north/south is the natural blocking sequence while east/west is harder. A platebody is enough to tank any ranger except maybe sagittarian for no damage (if you soulsplit too). If you have a hex at third bind and you're not 120 you can make a leatherbody for mages and flick deflect ranged. If you insist on spending time each floor making nonessentials, you cap your ability to improve as a dungeoneer at an artificially low level. But honestly there's lots of exceptions to armour, giving armour on starting table to keyer/hexes, making leatherbodies while doing gds, getting armour drops from forgotten warriors, making some to lower Kalger's max hit. The idea isn't to get 200m dungeoneering experience without any armour trying to take as much damage as possible. It's about using a huge number of small tactics and tricks that accumulate to have the same effect as armour while making dungeons very fast. If you just run into a room by yourself and attack the first monster you see, of course it's going to seem very hard and you're going to die if you don't have a ridiculous amount of armour. However, I look at every room as a tactical challenge to solve and you'd be amazed how much it helps. If you want more on this I can make a longer post. 2496 Completionist Link to comment Share on other sites More sharing options...
pulli23 Posted December 26, 2010 Share Posted December 26, 2010 uhm most people (over 99%) aren't lv 99.. so it's voidless to talk about 3rd binds! First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Stommel Posted December 26, 2010 Share Posted December 26, 2010 uhm most people (over 99%) aren't lv 99.. so it's voidless to talk about 3rd binds! I don't think I've done dungeons with anyone below 105 who was 'pro', I expect it's mainly to do with needing experience (99 is about 12% of 120). You can't even do warped floors till 95. Also unless you're Dging in a good team, being a Pro-Dger doesn't make that much difference, and it's hard to get on good teams without 3 binds Join "DGS" Guest Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn Link to comment Share on other sites More sharing options...
Youmu Posted December 26, 2010 Share Posted December 26, 2010 Using prayer negates the need for armor except for shades, and other monsters that use multiple styles. Multiple monsters in a room might also be another, but usually when there's 6 or so monsters in a room they shouldn't be that hard to deal with than, say, only 1 in the room. In rooms with doors (the ones you open/close) you can trap melee monsters in these rooms in non-GDs. I don't think range/magic monsters can be lured though, unless you're SUPER precise attacking them and moving around the squares. Unless it's a GD and there's no places to hide, you shouldn't really use melee prayer much as it's easy to trap the monsters in such a way that they cannot reach you. That leaves range and magic... if a high-level mage is in the room, pray magic, ranged otherwise. I find that range attacks from most monsters are the most annoying of the bunch. However because of the mage's ability to bind and weaken, they are more annoying than most ranging NPCs. Now back to armor. Sure, if you see one laying around, use it. But MAKING ARMOR itself is just pointlessly stupid and selfish, even if it's making it for the keyer. Only case where is actually useful is Kal'ger, but even then you can just pick up armor drops on the ground. Prayer is equivalent to full t10 anyway. Food hogging, not communicating and the like are also problems. In short, for dummies (randoms in w7/117/148): ARMOR MAKE BAD. FOOD HOG BAD. SILENT TYPE BAD. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Alistair Posted December 26, 2010 Share Posted December 26, 2010 Does thieving count as skilling? :P I can't think of anything else worthwhile. Link to comment Share on other sites More sharing options...
pulli23 Posted December 26, 2010 Share Posted December 26, 2010 Using prayer negates the need for armor except for shades, and other monsters that use multiple styles. Multiple monsters in a room might also be another, but usually when there's 6 or so monsters in a room they shouldn't be that hard to deal with than, say, only 1 in the room. In rooms with doors (the ones you open/close) you can trap melee monsters in these rooms in non-GDs. I don't think range/magic monsters can be lured though, unless you're SUPER precise attacking them and moving around the squares. Unless it's a GD and there's no places to hide, you shouldn't really use melee prayer much as it's easy to trap the monsters in such a way that they cannot reach you. That leaves range and magic... if a high-level mage is in the room, pray magic, ranged otherwise. I find that range attacks from most monsters are the most annoying of the bunch. However because of the mage's ability to bind and weaken, they are more annoying than most ranging NPCs. Now back to armor. Sure, if you see one laying around, use it. But MAKING ARMOR itself is just pointlessly stupid and selfish, even if it's making it for the keyer. Only case where is actually useful is Kal'ger, but even then you can just pick up armor drops on the ground. Prayer is equivalent to full t10 anyway. Food hogging, not communicating and the like are also problems. In short, for dummies (randoms in w7/117/148): ARMOR MAKE BAD. FOOD HOG BAD. SILENT TYPE BAD.and you forget to add:all hail sonikku, his playing style is godlike and is the only thing allowed in runescape! First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Nifflin Posted December 26, 2010 Share Posted December 26, 2010 If you just run into a room by yourself and attack the first monster you see, of course it's going to seem very hard and you're going to die if you don't have a ridiculous amount of armour. However, I look at every room as a tactical challenge to solve and you'd be amazed how much it helps. If you want more on this I can make a longer post. Yes please, especially for people with only 2 or 3 items bound. PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
ghjkl Posted December 26, 2010 Share Posted December 26, 2010 If you want a relaxed dung, just go ahead and sit at base and leech. It's probably as effective as making armour, yet more relaxed. Link to comment Share on other sites More sharing options...
Andy Posted December 26, 2010 Share Posted December 26, 2010 Using prayer negates the need for armor except for shades, and other monsters that use multiple styles. Multiple monsters in a room might also be another, but usually when there's 6 or so monsters in a room they shouldn't be that hard to deal with than, say, only 1 in the room. In rooms with doors (the ones you open/close) you can trap melee monsters in these rooms in non-GDs. I don't think range/magic monsters can be lured though, unless you're SUPER precise attacking them and moving around the squares. Unless it's a GD and there's no places to hide, you shouldn't really use melee prayer much as it's easy to trap the monsters in such a way that they cannot reach you. That leaves range and magic... if a high-level mage is in the room, pray magic, ranged otherwise. I find that range attacks from most monsters are the most annoying of the bunch. However because of the mage's ability to bind and weaken, they are more annoying than most ranging NPCs. Now back to armor. Sure, if you see one laying around, use it. But MAKING ARMOR itself is just pointlessly stupid and selfish, even if it's making it for the keyer. Only case where is actually useful is Kal'ger, but even then you can just pick up armor drops on the ground. Prayer is equivalent to full t10 anyway. Food hogging, not communicating and the like are also problems. In short, for dummies (randoms in w7/117/148): ARMOR MAKE BAD. FOOD HOG BAD. SILENT TYPE BAD.and you forget to add:all hail sonikku, his playing style is godlike and is the only thing allowed in runescape!Pulli, if you want to have a slow dungeon, make armour, cook food, fletch, make surges, hunt dinos and pretty much empty the dungeon of resources, do that in your own time with your own friends. People in 117/148/53 want to do their dungeons as fast as possible and don't need some guy who sits at home tele all the time making things. You, as the non keyer have one job to do and that is assist the keyer. Your job in a pro dg is NOT to sit at home tele for 70% of the dungeon making things. Link to comment Share on other sites More sharing options...
All_Is_Great Posted December 26, 2010 Share Posted December 26, 2010 Actually pulli doesn't sound like someone who purposely makes the dungeon as slow as possible for everyone. Those people are very rare imo. People like him and me are probably in a shade or grey, between the "pros" and the, uhh, lets call them "turtles". Personally, I'm not trying to have a goal to finish a dungeon in 1hr+, but instead, I might feel the need to cook food because I die more easily than someone with SS and maxed stats. I personally don't need to make armour, and I almost never do, as smithing is indeed very slow. But others, like pulli, feel safer with a kata plate/legs. It's not like we don't tele to GDs, or make pots for skill doors ASAP, do puzzles, etc. it's just some things we do are unneccessary to a maxed player. Link to comment Share on other sites More sharing options...
Andy Posted December 26, 2010 Share Posted December 26, 2010 Actually pulli doesn't sound like someone who purposely makes the dungeon as slow as possible for everyone. Those people are very rare imo. People like him and me are probably in a shade or grey, between the "pros" and the, uhh, lets call them "turtles". I agree he doesn't purposely intend to make it slow, but if he uses dg worlds intended for fast dungeons, he should stop doing that. Personally, I'm not trying to have a goal to finish a dungeon in 1hr+, but instead, I might feel the need to cook food because I die more easily than someone with SS and maxed stats.With all my melees in the 88-93 range and while always keying (exception is when a friend I know is better than me is on my team), I have never found myself dying to no food. Link to comment Share on other sites More sharing options...
All_Is_Great Posted December 26, 2010 Share Posted December 26, 2010 Actually pulli doesn't sound like someone who purposely makes the dungeon as slow as possible for everyone. Those people are very rare imo. People like him and me are probably in a shade or grey, between the "pros" and the, uhh, lets call them "turtles". I agree he doesn't purposely intend to make it slow, but if he uses dg worlds intended for fast dungeons, he should stop doing that. Personally, I'm not trying to have a goal to finish a dungeon in 1hr+, but instead, I might feel the need to cook food because I die more easily than someone with SS and maxed stats.With all my melees in the 88-93 range and while always keying (exception is when a friend I know is better than me is on my team), I have never found myself dying to no food. Doing what? 117 isn't even intended for fast dgs, it's intended for dgs to be finished, and even that is pushing it lol. Also, I dunno why but I'm always lacking food. I usually pick up 2-3 salves from a drop pile of about 10, and lasts me a few rooms, but often, and especially in the beginning, I am constantly at 400lp ish w/o food :mellow: . Link to comment Share on other sites More sharing options...
Andy Posted December 26, 2010 Share Posted December 26, 2010 Actually pulli doesn't sound like someone who purposely makes the dungeon as slow as possible for everyone. Those people are very rare imo. People like him and me are probably in a shade or grey, between the "pros" and the, uhh, lets call them "turtles". I agree he doesn't purposely intend to make it slow, but if he uses dg worlds intended for fast dungeons, he should stop doing that. Personally, I'm not trying to have a goal to finish a dungeon in 1hr+, but instead, I might feel the need to cook food because I die more easily than someone with SS and maxed stats.With all my melees in the 88-93 range and while always keying (exception is when a friend I know is better than me is on my team), I have never found myself dying to no food. Doing what? 117 isn't even intended for fast dgs, it's intended for dgs to be finished, and even that is pushing it lol.Eh, I suppose you're slightly right about 117, but even there people are trying for fast dungeons. He's slowing the dungeon down by making things instead of doing GDs.Also, I dunno why but I'm always lacking food. I usually pick up 2-3 salves from a drop pile of about 10, and lasts me a few rooms, but often, and especially in the beginning, I am constantly at 400lp ish w/o food :mellow: .Usually, at the start of a dg if there is no food, everyone is at low hp. The most you need to survive at any time would be 2-3 eels. If you are about to die, put your gatestone in a safespot (assuming you haven't got a key door gated) and when you feel you are about to die, teleport. The personal gate stops any damage done to you while you were teleing. The other thing to do is die, because in a 20 minute dungeon the exp lost by dying isn't worth the time spent gathering food. Link to comment Share on other sites More sharing options...
All_Is_Great Posted December 26, 2010 Share Posted December 26, 2010 Actually pulli doesn't sound like someone who purposely makes the dungeon as slow as possible for everyone. Those people are very rare imo. People like him and me are probably in a shade or grey, between the "pros" and the, uhh, lets call them "turtles". I agree he doesn't purposely intend to make it slow, but if he uses dg worlds intended for fast dungeons, he should stop doing that. Personally, I'm not trying to have a goal to finish a dungeon in 1hr+, but instead, I might feel the need to cook food because I die more easily than someone with SS and maxed stats.With all my melees in the 88-93 range and while always keying (exception is when a friend I know is better than me is on my team), I have never found myself dying to no food. Doing what? 117 isn't even intended for fast dgs, it's intended for dgs to be finished, and even that is pushing it lol.Eh, I suppose you're slightly right about 117, but even there people are trying for fast dungeons. He's slowing the dungeon down by making things instead of doing GDs.Also, I dunno why but I'm always lacking food. I usually pick up 2-3 salves from a drop pile of about 10, and lasts me a few rooms, but often, and especially in the beginning, I am constantly at 400lp ish w/o food :mellow: .Usually, at the start of a dg if there is no food, everyone is at low hp. The most you need to survive at any time would be 2-3 eels. If you are about to die, put your gatestone in a safespot (assuming you haven't got a key door gated) and when you feel you are about to die, teleport. The personal gate stops any damage done to you while you were teleing. The other thing to do is die, because in a 20 minute dungeon the exp lost by dying isn't worth the time spent gathering food. Ok, but it's not like he refuses to help at GDs, didn't he say he ggs to GDs at first call? Not like those Sonikku explained, those who have everything go over their head. And yah, I know those gs tricks, I guess I just sometimes rush into GDs feeling everyone would follow me, but they don't and I'm dead :razz: Not a big deal and not the point of this thread haha. Link to comment Share on other sites More sharing options...
Racheya Posted December 26, 2010 Share Posted December 26, 2010 I've never really done 'pro dg'ing but the way I tend to play is just to do is as necessary. I'll not fish unless really needed, but I might get armours. I try to keep up as well as I can and advance the dungeon but I know that it's not the precision speed that many people try to get. I don't purposely try to make a dungeon slow - I just *can't* do it that fast. I think a lot of people have that sort of thing, they're doing it the best they can. I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator]. Link to comment Share on other sites More sharing options...
TheAncient Posted December 26, 2010 Author Share Posted December 26, 2010 I've never really done 'pro dg'ing but the way I tend to play is just to do is as necessary. I'll not fish unless really needed, but I might get armours. I try to keep up as well as I can and advance the dungeon but I know that it's not the precision speed that many people try to get. I don't purposely try to make a dungeon slow - I just *can't* do it that fast. I think a lot of people have that sort of thing, they're doing it the best they can. it's really not as complicated as i make it out to be. 60% of dging well as a non-keyer is just Gtgding when told and being responsive. 30% of it is gating doors for the keyer. the other 10% are these nitpicky tricks that i'm talking about. on a separate note (not in response to you, racheya):i'd just like to point out - if you don't agree with our "rush" dging style, that's fine. i can understand why. but don't try to claim that your way of dging is more fun (or even more relaxed) than "rushing" because that may not necessarily be true. Ok, but it's not like he refuses to help at GDs, didn't he say he ggs to GDs at first call? Not like those Sonikku explained, those who have everything go over their head. coming from experience, i can tell you this is a lot harder than it sounds when you're skilling. it's really annoying to be halfway into making a pot and then have to teleport back. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
muggiwhplar Posted December 26, 2010 Share Posted December 26, 2010 If you want a relaxed dung, just go ahead and sit at base and leech. It's probably as effective as making armour, yet more relaxed. I already do that whenever authoritarian teammates get on my nerves :P Link to comment Share on other sites More sharing options...
green9090 Posted December 26, 2010 Share Posted December 26, 2010 If you want a relaxed dung, just go ahead and sit at base and leech. It's probably as effective as making armour, yet more relaxed. I already do that whenever authoritarian teammates get on my nerves :PYou are exactly why 117 and 148 are horrible, and why requiring teaming for this skill was one of the stupidest ideas Jagex has ever had. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
muggiwhplar Posted December 26, 2010 Share Posted December 26, 2010 If you want a relaxed dung, just go ahead and sit at base and leech. It's probably as effective as making armour, yet more relaxed. I already do that whenever authoritarian teammates get on my nerves :PYou are exactly why 117 and 148 are horrible, and why requiring teaming for this skill was one of the stupidest ideas Jagex has ever had. I was being sarcastic (hence, the raspberry) Link to comment Share on other sites More sharing options...
green9090 Posted December 26, 2010 Share Posted December 26, 2010 If you want a relaxed dung, just go ahead and sit at base and leech. It's probably as effective as making armour, yet more relaxed. I already do that whenever authoritarian teammates get on my nerves :PYou are exactly why 117 and 148 are horrible, and why requiring teaming for this skill was one of the stupidest ideas Jagex has ever had. I was being sarcastic (hence, the raspberry)That joke is a little close to home for someone who already said they make armor and dislikes "authoritarian" (read: people trying to get the entire team better exp) teammates. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Viv Posted December 26, 2010 Share Posted December 26, 2010 I've never really done 'pro dg'ing but the way I tend to play is just to do is as necessary. I'll not fish unless really needed, but I might get armours. I try to keep up as well as I can and advance the dungeon but I know that it's not the precision speed that many people try to get. I don't purposely try to make a dungeon slow - I just *can't* do it that fast. I think a lot of people have that sort of thing, they're doing it the best they can. it's really not as complicated as i make it out to be. 60% of dging well as a non-keyer is just Gtgding when told and being responsive. 30% of it is gating doors for the keyer. the other 10% are these nitpicky tricks that i'm talking about. on a separate note (not in response to you, racheya):i'd just like to point out - if you don't agree with our "rush" dging style, that's fine. i can understand why. but don't try to claim that your way of dging is more fun (or even more relaxed) than "rushing" because that may not necessarily be true. Ok, but it's not like he refuses to help at GDs, didn't he say he ggs to GDs at first call? Not like those Sonikku explained, those who have everything go over their head. coming from experience, i can tell you this is a lot harder than it sounds when you're skilling. it's really annoying to be halfway into making a pot and then have to teleport back.tbh im considered a "pro dger" by somee peopl that are 200m exp :) but anyway yeh as long as you gt when told - communicate gates the other stuff really is just a bonus. Link to comment Share on other sites More sharing options...
pulli23 Posted December 26, 2010 Share Posted December 26, 2010 on a separate note (not in response to you, racheya):i'd just like to point out - if you don't agree with our "rush" dging style, that's fine. i can understand why. but don't try to claim that your way of dging is more fun (or even more relaxed) than "rushing" because that may not necessarily be true.No of course I won't say what is more fun: However if case might be we team together, you shouldn't be bossy and "force" others to do it your style.. You should, together with the rest of the team find the style your team fits best. - Dungeoneering is a team sport, and in team sports not only the egoist counts. You have to find the middle route, the route in which everyone feels "ok". I'll try to hurry a bit more and neglect the build, you slow down your pace and play more safe!And unless you're searching for this middle route you'll never be a good leader and you won't get natural authority!Besides you could ask any team, really almost any team which had me in their team: they'll all say I'm pretty helpfull - I am always the first to rush into gd's to tank, I am the one who first creates armour & food for others (I only need 3 food pieces don't I? - pray counts for the rest and if need is high I tele out). Also in real life I'm often credited for resolving internal conflicts and I try to do this too during dungeon teams. The only times I'm not helpful is when finding myself an authorian leader who really talks as a stressed teenager who is completelly deaf for other opinions. Then I get the feeling they don't want to put personal profit below group profit, and then you won't see me being helpful. (I might just quit the dungeon as soon as I hear the first 2 sentences, no use in arguing for an hour and still being in the same room). Ok, but it's not like he refuses to help at GDs, didn't he say he ggs to GDs at first call? Not like those Sonikku explained, those who have everything go over their head. coming from experience, i can tell you this is a lot harder than it sounds when you're skilling. it's really annoying to be halfway into making a pot and then have to teleport back.THAT is actually something I am personally quite good at (managing multiple things at the same time).. I'm just terrible when feeling stressed. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Obtaurian Posted December 26, 2010 Share Posted December 26, 2010 on a separate note (not in response to you, racheya):i'd just like to point out - if you don't agree with our "rush" dging style, that's fine. i can understand why. but don't try to claim that your way of dging is more fun (or even more relaxed) than "rushing" because that may not necessarily be true.No of course I won't say what is more fun: However if case might be we team together, you shouldn't be bossy and "force" others to do it your style.. You should, together with the rest of the team find the style your team fits best. - Dungeoneering is a team sport, and in team sports not only the egoist counts. You have to find the middle route, the route in which everyone feels "ok". I'll try to hurry a bit more and neglect the build, you slow down your pace and play more safe!And unless you're searching for this middle route you'll never be a good leader and you won't get natural authority!Besides you could ask any team, really almost any team which had me in their team: they'll all say I'm pretty helpfull - I am always the first to rush into gd's to tank, I am the one who first creates armour & food for others (I only need 3 food pieces don't I? - pray counts for the rest and if need is high I tele out). Also in real life I'm often credited for resolving internal conflicts and I try to do this too during dungeon teams. The only times I'm not helpful is when finding myself an authorian leader who really talks as a stressed teenager who is completelly deaf for other opinions. Then I get the feeling they don't want to put personal profit below group profit, and then you won't see me being helpful. (I might just quit the dungeon as soon as I hear the first 2 sentences, no use in arguing for an hour and still being in the same room). Ok, but it's not like he refuses to help at GDs, didn't he say he ggs to GDs at first call? Not like those Sonikku explained, those who have everything go over their head. coming from experience, i can tell you this is a lot harder than it sounds when you're skilling. it's really annoying to be halfway into making a pot and then have to teleport back.THAT is actually something I am personally quite good at (managing multiple things at the same time).. I'm just terrible when feeling stressed. I know you're very passionate about promoting teamwork and synergy and doing floors where everyone is wearing their unicorn silk hoods and gummy bear candy cane 2hs, but this thread does have "pro" in the title -- don't you think that maybe your style of dungeoneering does not apply to the context of this thread, and thus your continual arguing is somewhat spammish? I love this thread so far. I'm learning a lot about pro-dging, but I'd rather not scroll through your posts to get to the helpful ones. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
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