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Skilling in Pro DG


TheAncient

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On the subject of pro-teams - does anyone know how I can join one?

I tried to create and recruit a team on RS forums, but I got no useful responses after a week so I gave up on that method.

I use the 3bo clan atm and can quite easily key a floor under 30 mins, but having a perm team would save on recruitment time.

 

get friends and make a perm team is the best way

 

3bo usually kicks 105- dg

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WOW this response is epic win. thank you for saying so much that needs to be said about GD's. couple points where i disagree though such as turmoil flick. for monos and obelisks i'd agree but in general prayre is too valuable to use on ss flick unless you can do it lossless (i.e. instantaneously basically)

 

also, in some cases it may make sense to hit rangers before mages. if all the mosnters in the room are maging except a few rangers it makes sense to kill the rangers first.

 

My soul split flashing is always lossless ;) It helps save an enormous amount of food if you are soul splitting the equivalent of a salve eel every gd. It also helps in Slayer because I don't have to bring prayer potions to Ice Strykewyrm tasks :D Turmoil not so much, but forgotten mages don't have a lot of health, so you can just do it for 2-3 combat rounds and power through.

 

Forgot to mention the second point. I agree.

 

 

Also, a bit about "bossy" leadership. I want the keyer to communicate as much as possible about the order of what needs to be done. Having all the keys and power over the GGS gives you the right to do the dungeon the way you see fit. It's faster - incredibly faster and much more relaxing - to do the dungeon the way your leader wants than to argue and fragment your team over priorities. Sure, there's a line between being assertive and being a complete [wagon], but the best keyers are the ones that are very firm about what everyone should be doing.

 

If you want to do it a different way, then you should key yourself! I'm an adequate but subpar keyer, averaging 25-35 minutes, usually 28-30 with the average team; however, from my experience, "randoms" will go with almost any keyer as long as the dungeons are "quick enough" and relaxing just to avoid having to take the initiative themselves. So if you want to do dungeons a different way, just be proactive and form your own teams and it will all work out :) For me, if I happened to be in a floor with someone who wanted to take it a little bit slow and aim for 40 minutes, I wouldn't be very happy but I would still follow instructions and do the best that I could with GDs/puzzles because ragequitting or trying to change leaders would slow me down even further.

2496 Completionist

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What about having soul split + turmoil on quick pray and flashing them that way?

Works. Only gives the initial turmoil boost though, which is annoying. It also doesn't work with berserker prayer if you happen to have gotten your hands on a melee potion.

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WOW this response is epic win. thank you for saying so much that needs to be said about GD's. couple points where i disagree though such as turmoil flick. for monos and obelisks i'd agree but in general prayre is too valuable to use on ss flick unless you can do it lossless (i.e. instantaneously basically)

 

also, in some cases it may make sense to hit rangers before mages. if all the mosnters in the room are maging except a few rangers it makes sense to kill the rangers first.

 

My soul split flashing is always lossless ;) It helps save an enormous amount of food if you are soul splitting the equivalent of a salve eel every gd. It also helps in Slayer because I don't have to bring prayer potions to Ice Strykewyrm tasks :D Turmoil not so much, but forgotten mages don't have a lot of health, so you can just do it for 2-3 combat rounds and power through.

 

Forgot to mention the second point. I agree.

 

sorry i meant turmoil flick only. i ss flick whenever i'm not keying and need food - my timing isn't good enough to be lossless but it's still worth it.

 

AFAIK quickprayer has a very small lag in activation, clicking the actual prayer is better

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WOW this response is epic win. thank you for saying so much that needs to be said about GD's. couple points where i disagree though such as turmoil flick. for monos and obelisks i'd agree but in general prayre is too valuable to use on ss flick unless you can do it lossless (i.e. instantaneously basically)

 

also, in some cases it may make sense to hit rangers before mages. if all the mosnters in the room are maging except a few rangers it makes sense to kill the rangers first.

 

My soul split flashing is always lossless ;) It helps save an enormous amount of food if you are soul splitting the equivalent of a salve eel every gd. It also helps in Slayer because I don't have to bring prayer potions to Ice Strykewyrm tasks :D Turmoil not so much, but forgotten mages don't have a lot of health, so you can just do it for 2-3 combat rounds and power through.

 

Forgot to mention the second point. I agree.

 

sorry i meant turmoil flick only. i ss flick whenever i'm not keying and need food - my timing isn't good enough to be lossless but it's still worth it.

 

AFAIK quickprayer has a very small lag in activation, clicking the actual prayer is better

It does have a small lag, but adjusting for lag is already part of learning to prayer flash. It's no harder than prayer flashing normally, you just adjust the timing to account for the lag.

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Finishing cooking once I've lit the logs (so as not to waste them - doesnt take long anyway) > Doing skilling doors I am already on (except vine room where i will make gs and come back :P) > ggsing for skilling doors > making essential items for the boss if the dg is almost done > ggsing for doing rooms > making altar > making pots > fishing > other skilling

 

i can see you are well intentioned but i don't really agree with this order. youre using the same reasoning as most skillers which although is intended to be constructive is ultimately terrible for a team.

 

it should be: ggsing for skill doors > doing skill doors you're at <> (depends on the situation) GD's > (gating doors) > etc.

 

wasting a set of logs is NOTHING compared to having the keyer wait at a skill door and probably die.

 

Feedback taken into consideration.

 

To be honest the situation with skill doors (whether the one I am on or the ggs one should have priority) depends on:

- What door type it is that I am doing. Most skilling doors are so fast that it is actually faster to do the one you are at and then ggsing than to create a gatestone, drop it, and then ggs. On the other hand some puzzle rooms take ages (the vine room being by far the worst). Though if you are a few seconds from being done you may as well do it first. Sorry but the keyer will just have to endure an extra hit or two.

- Whether or not I already have another door/farming patch/good room for fishing spots on a different part of the map gsed/how close the door I am being asked to do is to me already.

 

As for the cooking one - it really depends on the situation. Such as:

- how scarce logs are in the dungeon

- how many more fish you have to cook (seriously if you've only got 1 more to cook you may as well do it)

- how urgently the food is needed (sometimes, particularly after a nasty monolith, food is in VERY heavy demand and is more important than anything else imo - after all, the most important thing is to ensure that people dont die, which is also the reason why you wouldnt want to spend ages cooking while you are needed for a door I guess :P)

- what floor you are doing (logs are more valuable in occult floors as people may want bows for necrolords)

 

Plus its so frustrating to drag yourself away from a fire just after you've lit it, with an invy stuffed with raw cave morays :P But I guess I shouldn't be taking that into consideration. :P Although I've just had a thought - for some skill doors if you gs the fire if you've just lit it, then ggs, you can do the door and then gs back and cook most of your food before the fire runs out. :) Never thought of doing that before. :P

 

I'll have to try to remember that (can't do dungeoneering here - dodgy internet connection at my parents' house so have to wait until I go back to uni)

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What about having soul split + turmoil on quick pray and flashing them that way?

Works. Only gives the initial turmoil boost though, which is annoying. It also doesn't work with berserker prayer if you happen to have gotten your hands on a melee potion.

 

The problem with this is that it can't be lossless. You can flash turmoil/SS individually forever if you kept the right timing, but turmoil and SS take effect at different times. The damage is actually calculated the moment BEFORE you swing your weapon. The same is true of deflect curses: if you activate them while a monster is swinging their weapon, you could potentially take damage, so you need to activate it a tick before. Soul Split is actually a rarity among prayers/curses in that it takes effect during the attack animation. So if you tried to flick them both together using quickpray, you would either lose prayer points or not get the effect of one of them.

2496 Completionist

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What about having soul split + turmoil on quick pray and flashing them that way?

Works. Only gives the initial turmoil boost though, which is annoying. It also doesn't work with berserker prayer if you happen to have gotten your hands on a melee potion.

 

The problem with this is that it can't be lossless. You can flash turmoil/SS individually forever if you kept the right timing, but turmoil and SS take effect at different times. The damage is actually calculated the moment BEFORE you swing your weapon. The same is true of deflect curses: if you activate them while a monster is swinging their weapon, you could potentially take damage, so you need to activate it a tick before. Soul Split is actually a rarity among prayers/curses in that it takes effect during the attack animation. So if you tried to flick them both together using quickpray, you would either lose prayer points or not get the effect of one of them.

Better to lose the tiny amount of prayer and get the damage boost imo.

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What about having soul split + turmoil on quick pray and flashing them that way?

Works. Only gives the initial turmoil boost though, which is annoying. It also doesn't work with berserker prayer if you happen to have gotten your hands on a melee potion.

 

The problem with this is that it can't be lossless. You can flash turmoil/SS individually forever if you kept the right timing, but turmoil and SS take effect at different times. The damage is actually calculated the moment BEFORE you swing your weapon. The same is true of deflect curses: if you activate them while a monster is swinging their weapon, you could potentially take damage, so you need to activate it a tick before. Soul Split is actually a rarity among prayers/curses in that it takes effect during the attack animation. So if you tried to flick them both together using quickpray, you would either lose prayer points or not get the effect of one of them.

Better to lose the tiny amount of prayer and get the damage boost imo.

 

Fair enough. As long as you don't lose prayer AND lose the effect, there's no wrong answer.

2496 Completionist

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What about having soul split + turmoil on quick pray and flashing them that way?

I do that. I've had some floors where I don't even eat until boss when I flick well and have easy GDs.

 

Mining is growing on me. I think that finding 2 ores to make gauntlets/boots significantly boosts strength and only takes 20-30 seconds to do if you aren't busy.

 

The problem with this is that it can't be lossless. You can flash turmoil/SS individually forever if you kept the right timing, but turmoil and SS take effect at different times. The damage is actually calculated the moment BEFORE you swing your weapon. The same is true of deflect curses: if you activate them while a monster is swinging their weapon, you could potentially take damage, so you need to activate it a tick before. Soul Split is actually a rarity among prayers/curses in that it takes effect during the attack animation. So if you tried to flick them both together using quickpray, you would either lose prayer points or not get the effect of one of them.

Interesting. Do you know if the same applies for mage/range if I'm flashing, say, leech range/soul split?

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Mining is growing on me. I think that finding 2 ores to make gauntlets/boots significantly boosts strength and only takes 20-30 seconds to do if you aren't busy.

 

ragers always come first which should be obv, but idk pots boost strength much more than gaunts/boots imo

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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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The problem with this is that it can't be lossless. You can flash turmoil/SS individually forever if you kept the right timing, but turmoil and SS take effect at different times. The damage is actually calculated the moment BEFORE you swing your weapon. The same is true of deflect curses: if you activate them while a monster is swinging their weapon, you could potentially take damage, so you need to activate it a tick before. Soul Split is actually a rarity among prayers/curses in that it takes effect during the attack animation. So if you tried to flick them both together using quickpray, you would either lose prayer points or not get the effect of one of them.

Interesting. Do you know if the same applies for mage/range if I'm flashing, say, leech range/soul split?

 

The same applies for mage/ranged. Soul Split takes effect during the animation of shooting the arrow/spell and any boost prayers need to be activated before that.

2496 Completionist

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Also depends on what else is in the room. If there's a book, for example, I'd do slinger first.

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Would it be a good idea to set the difficulty to 5:4 to accomodate for a skiller on your team? Or would that lower the xp?

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Would it be a good idea to set the difficulty to 5:4 to accomodate for a skiller on your team? Or would that lower the xp?

nah still 5:5

 

skillers should have high magic level for group gate teleport, and high alchemy though.

If a skiller is 10 hitpoints and 99 magic, he'll still lower the combat level of the monsters just as much as a 10 hitpoints 1 magic account.

 

Ideal dg account: 99 attack, strength, defense, ranged, magic, prayer, summoning, but 10 hitpoints.

:P

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Thing is that ideal account can only dg with other ideal accounts <_<. High-levelled monsters will still one-hit that.

 

But yeah if Pure Kq Pax had 68 magic and could use ssh, that'd make him a better dger :P.

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Thing is that ideal account can only dg with other ideal accounts <_<. High-levelled monsters will still one-hit that.

 

But yeah if Pure Kq Pax had 68 magic and could use ssh, that'd make him a better dger :P.

 

You do realize that there is a portal at home tele that teles you to the ggs right

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Thing is that ideal account can only dg with other ideal accounts <_<. High-levelled monsters will still one-hit that.

 

But yeah if Pure Kq Pax had 68 magic and could use ssh, that'd make him a better dger :P.

 

You do realize that there is a portal at home tele that teles you to the ggs right

but sometimes u need to build altars/farm patches there.

 

KQ pax likes to build farm patches, and he has to rip those out every time he needs to tele

it's not ideal.

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