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Best Attack Method


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22 replies to this topic

#1
beastlyb9
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Idk if this is obvious or if its been talked about but what attack method gives you the most DPS for slayer/pvm?
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#2
LitterBug
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Idk if this is obvious or if its been talked about but what attack method gives you the most DPS for slayer/pvm?


str (i.e an aggressive stance where possible)
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#3
beastlyb9
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So aggressive will always beat out accurate?
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#4
Cacmypants
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Depends what you're fighting, most of the time you will have enough accuracy to reliably hit through the def of the target regardless of style, so might as well go aggressive if you're not training attack.

#5
homer205
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I believe it's whenever your accuracy is above 50% then 1 strength bonus will give more benefit than 1 attack bonus.

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#6
Ddude42
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So the aggressive stance gives an invisible +1 strength boost? Where did you find that information, out of curiosity.
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#7
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it's +3
 

#8
Aiel
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as stated, its +3, and from playing classic and empirical testing.

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#9
Kata_Phfract__the_slayer
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when it comes to training or slayer, monster defence is barely worth nothing.
so a +3 boost in attack will be of less use then a +3 boost in strength.

its a different story for bosses, the extra accuracy might be worth it, or even going on defenceive might be better.

p.s. controlled adds 1 to attack, str and defence.
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#10
SirIzenhime
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So the aggressive stance gives an invisible +1 strength boost? Where did you find that information, out of curiosity.


It gives +3, just like accurate stance gives +3 atk, and defensive gives +3 def
The information was gotten from Jagex themselves, and a lot of testing done by players in the early years of this game.

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#11
Ddude42
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So the aggressive stance gives an invisible +1 strength boost? Where did you find that information, out of curiosity.


It gives +3, just like accurate stance gives +3 atk, and defensive gives +3 def
The information was gotten from Jagex themselves, and a lot of testing done by players in the early years of this game.


So if I understand this correctly, it would be most efficient after you've maxed your melee skills to use the aggressive stance for low defence monsters, and accurate stance for high defence monsters?
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#12
SirIzenhime
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There is no monster in the game where a +3 attack boost will be better then a +3 strength boost at that level.

But technically...yes.

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#13
Quyneax
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If a monster has very very high defence and very very low health, it may be worth using accurate. You're talking corp at 50 lp here though.
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#14
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It seems to have been concluded here that aggressive is always better? Yet, in every post I've seen about staking accurate is recommended. Is PvP the exception to the rule or is 99 defence really that huge?

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#15
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Probably not, considering most monsters in Daemonhiem have higher than 99 defense, assuming they are calculated from the same combat level formula.

#16
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If you HIT over half the time that you attack, aggressive is the stance to be in, as it raises your str lvl, which in turn raises your average damage per hit, which ups your dps

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#17
Articultural
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It seems to have been concluded here that aggressive is always better? Yet, in every post I've seen about staking accurate is recommended. Is PvP the exception to the rule or is 99 defence really that huge?


When boxing you tend to miss a lot more than when fighting low level Slayer monsters with Turmoil, Overloads, a Slayer Helmet and a Chaotic rapier.

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#18
Powerfrog
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This formula takes a huge assumption that i have never seen anyone prove or disprove that attack level directly equates to % chance of hitting on a balanced rate. If you know this to be false please show me proof and make me feel silly.

It's actually a very simple calculation that people seem to over complicate.

Strength is always better or equal to accuracy. Strength is only better if your accuracy is very high.

Defensive.
99 str = 495 max hit
99 attack = 49.5% of hitting
Average hit is 245

Accurate.
102 str = 510 max hit
99 attack = 49.5% of hitting
Average hit is 252.4

Aggressive.
99 str = 495 max hit
102 str = 51% of hitting
Average hit is 252.4

These are of course made up numbers but this is how it works. Strength is more efficient as you can always get lucky accuracy wise, but you'll never hit over your max possible hit.

I first discovered this formula when working out which is the better dungeoneering ring, tactician or berseker, with a mighty 20% difference either way. And that showed strength more efficient if your accuracy was over 83% or otherwise equal. I'm too lazy to work out the accuracy % you need before strength is actually better in this case, but with a 3 level difference it will be roughly 98%...

So the safest option is to just keep strength on at all times. Not only is it equal/better... Having a slightly higher max hit is just more appealing :D

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#19
Quyneax
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Erm that's not correct. If you are curious how it works, try these calculators by Grimy.
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#20
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Defensive is good when you're doing non-combat things where you take damage though, like abyss/ZMI runecrafting, although it's a fairly small difference




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