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04-Oct-2011 - Chat Changes & Camera Controls


Howlin0001

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Today sees the release of a myriad of much-requested technical updates that’ll streamline your RuneScape experience.

 

The RuneScape chat system has served us well, but it’s high time for an overhaul. The old, familiar chat box has been reworked in order to bring you a range of new features:

 

- All messages, no matter the source, will now automatically wrap if they’re too long.

- This also means that you can type longer messages. The entry line of the chat box will scroll left and right with the cursor.

- Private messages are now entered into the chat box, just like public messages.

- You no longer need to enter multiple forward slashes to denote a message as a friends’ chat message or a clan chat message. It is now possible to move between persistent chat modes by entering one of the following codes and pressing Enter or Space:


  • */p – Public chat
    */f – Friends chat
    */c – Clan chat
    */g – Guest clan chat

Visit the manual for full details of the newly revamped chat box.

 

It is now possible to control the camera by holding down your middle mouse button or mouse wheel; rotating through a full 360 degrees of motion and pitching in and out by simply moving the mouse. Traverse and admire Gielinor with seamless ease!

 

A new button has been added to the “Options” menu entitled “Adventurer’s log settings”. This allows you to select which categories of in-game activity you wish to display on your adventurer’s log and which you would rather keep to yourself.

 

The Wise Old Man’s no stickler for the obsolete trappings of yesteryear and readily embraces new innovations as he helps players to maintain an uncluttered storage area. His service of scanning banks for unneeded quest items from all free-to-play quests, as well as selected members’ quests, is now performed through a slick, tidy new interface.

 

RuneScape looks and feels better than ever before, but your feedback is essential in our continued efforts to improve the game. If there’s a new feature you’d like to see implemented, please post it in our /l=0/sl=0/[Please Use QuickFind Code]?185,186]suggestions forum.

 

The RuneScape Team

 

In other news...

 

- Rangers should listen out for a complete rework of ranged combat sounds, including samples of real bows and crossbows being drawn and the hefty thwacks of projectiles hitting their targets. There are also all-new sound effects for enchanted bolts and ranged special attacks.

 

- A number of improvements have been made to Temple Trekking:


  • *Players will now receive 25 Ghastly Attack scrolls instead of 15.
    *Attacking an enemy that is fighting your companion will now pull threat away from him/her.
    *"Hard" companions now receive slightly more experience for completing an event.
    *Ranger and mage companions’ accuracy has been increased.
    *Trekkers will now eat at below 50% health instead of 25%.

- The tome of frost reward from Dungeoneering now reduces the amount of damage you receive from being dehydrated in the desert.

 

- Demons in Daemonheim now drop impious, accursed and infernal ashes.

 

- Anvils across RuneScape have been given a "smith" option, and can now be used by left-clicking on them.

 

- The completionist cape has been given the following:

 


  • The enchanted bonesack teleport.
    *An option to manually set its colours.
    *An option to give it the functions of a spirit cape.
    *A longer particle trail.

 

Patch notes

 

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical

•The ring of stone now transforms the player into the new style mining rock.

•The gnome scarf is now using the old ‘flying back’ look.

•There is now an icon on the world map to show where a gravestone store is.

•The saxon skirt no longer deforms whilst playing the Head in the Sand emote.

•Some flickering issues around the Seers' Village courthouse have been fixed.

•The abyssal whip ready animation no longer stutters.

•The pickaxe animations for crush and stab have been swapped.

 

 

Quests & Tasks

•Maria Gadderank's chathead is now used correctly at the end of Branches of Darkmeyer.

 

 

Minigames & Distractions

•Trying to walk around the sickly people in the ghast Temple Trekking event is now easier.

 

 

Miscellaneous

•The dialogue on entering the Cooking Guild has been altered to allow a more speedy entry.

•Ugthanki dung now fills multiple buckets automatically.

•The quick travel option for sailing to Entrana is now a lot quicker.

•Dell Monti now has a right-click ‘collect pineapples’ option.

•The Kethsi music track is now unlockable.

•The Darkness of Hallowvale music track will now unlock correctly.

•Smelting Baneore now fills smelting urns.

•Upgrading dungeoneering rings now closes the interface to prevent accidental multi-upgrades.

•The player-owned house combat ring now works correctly with the Wrath and Retribution prayers.

•The Loyalty Programme store has been altered to stop accidental multi-purchases.

•Crafting onyx rings now works correctly with the make-x system.

•Teleporting after drinking an overload potion no longer cancels some of the damage.

•The Dungeoneering rewards interface is no longer partially underneath the minimap when using fixed-screen mode.

•The cookers on Lunar Isle are now functional.

•Players stop playing the Cooking animation when they hit their resource cap when skilling at a Citadel Cooking skillplot.

•The Livid Farm Construction requirements are now listed under the ‘minigame’ category of the advanced skill guide, instead of ‘other’.

•Spiritualise Food now works correctly after a familiar has been renewed.

•The Make Leather spell now consistently takes one set of runes per leather.

•Players will no longer be disconnected under certain circumstances when Skaldrun appears in Daemonheim.

•A player can now give back the iron hatchet given when chopping a canoe, instead of the npc accepting arbitrary bronze hatchets.

•Some text on the Saradominist coin in the Varrock museum has been altered.

•Tune Baneore is now required to wear the completionist cape.

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*Attacking an enemy that is fighting your companion will now pull threat away from him/her.

*"Hard" companions now receive slightly more experience for completing an event.

*Ranger and mage companions accuracy has been increased.

*Trekkers will now eat at below 50% health instead of 25%.

 

:thumbsup:

Glacors Drops - 33 shards.

Armadyl Drops - 1 Chestplate. 1 Hilt. 2 gloves . 2 Skirts.

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Don't forget about the nature runes and how Jagex have changed the alch value :x

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180th to 99 Divination + 1st W36er

 

Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa.

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*Attacking an enemy that is fighting your companion will now pull threat away from him/her.

*"Hard" companions now receive slightly more experience for completing an event.

*Ranger and mage companions accuracy has been increased.

*Trekkers will now eat at below 50% health instead of 25%.

 

:thumbsup:

A shame that I have already completed that minigame 100%, couldn't they have done it earlier lol...

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Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

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Can't say about the chat/camera yet, but the other things are good. I'm wondering if the 'An option to give it the functions of a spirit cape' means you have to buy a spirit cape and merge it or something.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Patch notes

 

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

•The ring of stone now transforms the player into the new style mining rock.

•The gnome scarf is now using the old ‘flying back’ look.

•There is now an icon on the world map to show where a gravestone store is.

•The saxon skirt no longer deforms whilst playing the Head in the Sand emote.

•Some flickering issues around the Seers' Village courthouse have been fixed.

•The abyssal whip ready animation no longer stutters.

•The pickaxe animations for crush and stab have been swapped.

 

Quests & Tasks

 

•Maria Gadderank's chathead is now used correctly at the end of Branches of Darkmeyer.

 

Minigames & Distractions

 

Trying to walk around the sickly people in the ghast Temple Trekking event is now easier.

 

Miscellaneous

 

The dialogue on entering the Cooking Guild has been altered to allow a more speedy entry.

•Ugthanki dung now fills multiple buckets automatically.

•The quick travel option for sailing to Entrana is now a lot quicker.

•Dell Monti now has a right-click ‘collect pineapples’ option.

•The Kethsi music track is now unlockable.

•The Darkness of Hallowvale music track will now unlock correctly.

•Smelting Baneore now fills smelting urns.

•Upgrading dungeoneering rings now closes the interface to prevent accidental multi-upgrades.

•The player-owned house combat ring now works correctly with the Wrath and Retribution prayers.

•The Loyalty Programme store has been altered to stop accidental multi-purchases.

•Crafting onyx rings now works correctly with the make-x system.

•Teleporting after drinking an overload potion no longer cancels some of the damage.

•The Dungeoneering rewards interface is no longer partially underneath the minimap when using fixed-screen mode.

•The cookers on Lunar Isle are now functional.

•Players stop playing the Cooking animation when they hit their resource cap when skilling at a Citadel Cooking skillplot.

•The Livid Farm Construction requirements are now listed under the ‘minigame’ category of the advanced skill guide, instead of ‘other’.

•Spiritualise Food now works correctly after a familiar has been renewed.

•The Make Leather spell now consistently takes one set of runes per leather.

•Players will no longer be disconnected under certain circumstances when Skaldrun appears in Daemonheim.

•A player can now give back the iron hatchet given when chopping a canoe, instead of the npc accepting arbitrary bronze hatchets.

•Some text on the Saradominist coin in the Varrock museum has been altered.

•Tune Baneore is now required to wear the completionist cape.

 

 

 

And of course the nature rune update:

Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.

 

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

 

To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

 

Thanks,

 

Mat

Main Account - Max cape achieved 10th September 2011
Noob Account - 2300 total and climbing 

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Tune Baneore is now required to wear the completionist cape? What does that mean?

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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My favorite part of this is that chat now will wrap to a second line. For someone like myself who prefers typing in complete sentences, it was always a hassle to have to retype the last section of a sentence after discovering too late it was too long to fit on a single line.

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My favorite part of this is that chat now will wrap to a second line. For someone like myself who prefers typing in complete sentences, it was always a hassle to have to retype the last section of a sentence after discovering too late it was too long to fit on a single line.

Though they still have a character limit so you can only type half of the second line /fail

http://sign.tip.it/1/2/79/260/essiw.png

Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

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To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

 

Wouldn't a lower nature rune price, create lower prices for the commonly alched items?

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To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

 

Wouldn't a lower nature rune price, create lower prices for the commonly alched items?

Shoudln't alched items rise to fill the new gap? Their alch value remains constant.

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