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The Evolution of Combat: BETA discussion


Leon S

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Interestingly, they nerfed Fury's crit bonuses to 4.2% and boosted the prayer bonuses on the GWD amulets to 5, which makes them better specialist amulets than the Fury. However, ASN and Amulet of Ranging still retain their 4.9% crit bonus, making them the best specialist item for the amulet slot.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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● You can now properly consume Guthix Rest tea via the Action bar.

 

Gods save us.

 

Edit: macncheesestaff.png

 

Mystic Mac n Cheese Battlestaff

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Similarly,

[spoiler=Rune weapons]

rune1.png

rune2q.png

 

 

Top: Battleaxe, dagger, mace, pickaxe, shortsword, longsword, scimitar.

Bottom: Warhammer, halberd, spear, 2h sword.

 

In addition, steel weapons, willow, yew, and magic shieldbows, Korasi's sword, and Leaf-Bladed swords were also updated.

 

Adamant was also updated along with all javelins and thrownaxes.

 

Also, Korasi's sword looks like a dead goose from the neck up.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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This is pretty cool. An interesting mechanic for combat in the wilderness.. Not sure how that will really work out but it's nice to not accidentally run into multi-way pvp...

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Didn't the news post thingy say "Bronze - Dragon (but white not done yet)" so surely we can expect bronze, iron, steel, black, mith, addy, rune and dragon to all be done.

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Wow everything looks so amazing... I might have to recollect some of the dragon weapons as cosmetics. Stuff like this will make those cosmetic Solomon items well worth it.



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for some reason, the equipment menu lowers my offensive rating when i put on a shield

 

even though i'm comparing it to just a 1h wep by itself

 

with no actual change in attack power

 

Maybe because using a shield makes you more defensive than offensive?

Or you are putting on a shield of a different class to the weapon (like a ranged shield with a melee wep)?

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Was there a post for details on the wilderness update??? I didn't see it as part of the patch notes on the previous page.

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They're all level 50 - Runite, Blue Dragonhide and Batwing.

I think F2P gets the dragonhide boots and shields too, along with the batwing shield, but they don't get offhand weapons.

 

Gravite got pushed up to level 55 too.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Other than making the Vengeance description misleading, what was actually changed about it? I thought it would at least come close to reflect's ability to reflect damage for a length of time.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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They're all level 50 - Runite, Blue Dragonhide and Batwing.

I think F2P gets the dragonhide boots and shields too, along with the batwing shield, but they don't get offhand weapons.

 

Gravite got pushed up to level 55 too.

Did they change dual wielding in the latest build? All you've said is correct, however when I played the weekend before last, offhand melee weapons were still available to F2Pers, but there were no abilities that required dual wielding.

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They're all level 50 - Runite, Blue Dragonhide and Batwing.

I think F2P gets the dragonhide boots and shields too, along with the batwing shield, but they don't get offhand weapons.

 

Gravite got pushed up to level 55 too.

Did they change dual wielding in the latest build? All you've said is correct, however when I played the weekend before last, offhand melee weapons were still available to F2Pers, but there were no abilities that required dual wielding.

 

From prior the beta even being released the advertised dual wielding as a members feature and nothing has mentioned it being altered. So I'd be inclined to say f2p offhand weps are a beta only feature to help get more testing done.

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