Alg Posted September 2, 2012 Share Posted September 2, 2012 Same happened to me.With me as well, but the game didn't crash so I had to reload the page. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Leon S Posted September 2, 2012 Author Share Posted September 2, 2012 Here's the base spell damage of all offensive spells in the normal spell book. This has been done by using a wand (100% spell damage), no potion and no prayer. Wind Strike (level 1): 52Water Strike (level 5): 74Earth Strike (level 9): 96Fire Strike (level 13): 138 Wind Bolt (level 17): 180Water Bolt (level 23): 244Earth Bolt (level 29): 306Fire Bolt (level 35): 370 Wind Blast (level 41): 434Water Blast (level 47): 498 Slayer Dart (level 50): 528 Earth Blast (level 53): 560Fire Blast (level 59): 624 Divine Storm (level 60): 640 Wind Wave (level 62): 656Water Wave (level 65): 688Earth Wave (level 70): 738Fire Wave (level 75): 792 Storm of Armadyl (level 77): 796 wind Surge (level 81): 846Water Surge (level 85): 852Earth Surge (level 89): 862Fire Surge (level 95): 870 All spells, except for Divine Storm and all Surge spells, scale by 12 damage for odd levels, and 14 for even levels. Divine Storm scales by 14 for every level. Surge spells scale by 2 damage per level. Also, if you're using Wind Strike, and you unlock Wind Bolt, Wind Strike's damage will only scale by 2 damage per level and onwards. So from level 1 until level 17, it will scale by 12/14 damage and by 2 damage from level 17 and onwards. The same applies for all other spells, except for Slayer Dart, Divine Storm and Storm of Armadyl. And finally, if you're using a staff, all spell damage (And spell damage scaling!) is multiplied by 225%, rounded down. To give you an example of how bad spell damage is scaling, take a look at this: At level 13, where you unlock Fire Strike, Wind Strike does 208 damage, Water Stike does 178 damage, Earth Strike does 148 damage and Fire Strike does 138 damage. Link to comment Share on other sites More sharing options...
Estoc Posted September 3, 2012 Share Posted September 3, 2012 Seems that the difference between Bandos and Torva is almost exactly half an iron set. Makes me feel not as bad about not being able to afford it anymore. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Blutters Posted September 3, 2012 Share Posted September 3, 2012 On the beta, Bandos, Armadyl, and Ganodermic have stats at tier level 75, despite their mixed requirements. I've no idea if they'll keep it like this or change it, or what they'll do with Ganodermic should the new Zamorakian mage armor also be equivalent (although Ganodermic could be kept as a cheaper, degradable alternative). Link to comment Share on other sites More sharing options...
Alg Posted September 3, 2012 Share Posted September 3, 2012 (although Ganodermic could be kept as a cheaper, degradable alternative).I'm hoping that they do this sort of thing with all higher-tier equipment. Craftable (But not exactly easy to require) item that degrades into nothing, or a permanent item that's considerably harder to get (With things like Nex armors becoming permanent). EoC has a lot of opportunities to revive the crafting skills with things like this, and it's kind of sad that Jagex is (supposedly) adding many of the new items through monster drops instead. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Estoc Posted September 3, 2012 Share Posted September 3, 2012 (although Ganodermic could be kept as a cheaper, degradable alternative).I'm hoping that they do this sort of thing with all higher-tier equipment. Craftable (But not exactly easy to require) item that degrades into nothing, or a permanent item that's considerably harder to get (With things like Nex armors becoming permanent). EoC has a lot of opportunities to revive the crafting skills with things like this, and it's kind of sad that Jagex is (supposedly) adding many of the new items through monster drops instead.I'd rather wait until the "Evolution of Crafting" than have 2 new armor sets that need random craft/smith levels to make. That doesn't fix crafting, it just makes all other armor look bad. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Leon S Posted September 4, 2012 Author Share Posted September 4, 2012 Does anyone know how melee and range damage scales? Link to comment Share on other sites More sharing options...
Hedgehog Posted September 4, 2012 Share Posted September 4, 2012 Does anyone know how melee and range damage scales?level * prayer + bonus Link to comment Share on other sites More sharing options...
Urza285 Posted September 4, 2012 Share Posted September 4, 2012 (although Ganodermic could be kept as a cheaper, degradable alternative).I'm hoping that they do this sort of thing with all higher-tier equipment. Craftable (But not exactly easy to require) item that degrades into nothing, or a permanent item that's considerably harder to get (With things like Nex armors becoming permanent). EoC has a lot of opportunities to revive the crafting skills with things like this, and it's kind of sad that Jagex is (supposedly) adding many of the new items through monster drops instead.I'd rather wait until the "Evolution of Crafting" than have 2 new armor sets that need random craft/smith levels to make. That doesn't fix crafting, it just makes all other armor look bad.Crafting has since the release of dragon hide and jewelry had the potential to be as useful as smithing. Personally sets such as mystic, wizards robes and others should have been craftable ages ago. And on another note I think all armors should be made degradable. I mean like actual craftable armor should require bars to repair and would totally revive the smithing skill as well as crafting. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Hedgehog Posted September 4, 2012 Share Posted September 4, 2012 I don't think low tier gear even needs to be repairable. Anything below rune is cheap enough to replace, and an increase in demand would be nice. Link to comment Share on other sites More sharing options...
Urza285 Posted September 4, 2012 Share Posted September 4, 2012 I don't think low tier gear even needs to be repairable. Anything below rune is cheap enough to replace, and an increase in demand would be nice.Dont think of why should gear be repairable... I mean yeah ok it seems redundant, but no many supplies go into aching. I feel all gear should be repaired because it would use up more of the resources.. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Alg Posted September 4, 2012 Share Posted September 4, 2012 I don't think low tier gear even needs to be repairable. Anything below rune is cheap enough to replace, and an increase in demand would be nice.Dont think of why should gear be repairable... I mean yeah ok it seems redundant, but no many supplies go into aching. I feel all gear should be repaired because it would use up more of the resources..Perhaps make it so that equipment could be enhanced for resources, and while the base armor doesn't degrade, the enchancement does? So you could boost rune to being either level 55 or 60 armor temporarily. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Urza285 Posted September 4, 2012 Share Posted September 4, 2012 I don't think low tier gear even needs to be repairable. Anything below rune is cheap enough to replace, and an increase in demand would be nice.Dont think of why should gear be repairable... I mean yeah ok it seems redundant, but no many supplies go into aching. I feel all gear should be repaired because it would use up more of the resources..Perhaps make it so that equipment could be enhanced for resources, and while the base armor doesn't degrade, the enchancement does? So you could boost rune to being either level 55 or 60 armor temporarily.I don't know... Not a bad idea. I just like the idea of repairing everything to consume resources. Even if such an idea was 1 bar per piece. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
TheLastJoker Posted September 4, 2012 Share Posted September 4, 2012 I would think degradable Armour would make it less beginner friendly for new players. Having everything degradable might fix the problem with some Beta tiers not having pk armour; people don't pk in dragon for example but do pk in rune and barrows. Then again I've never seen anyone pk in nex armour unless they got it for free. Link to comment Share on other sites More sharing options...
Urza285 Posted September 4, 2012 Share Posted September 4, 2012 It might not seem beginner friendly, but this junk about how you need food to train right? Well just as you take a beating so should your armor. Maybe lower level armor could degrade at a slower rate? Maybe just marginally until they get higher up? Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Zerker_Jane Posted September 4, 2012 Share Posted September 4, 2012 Seems that the difference between Bandos and Torva is almost exactly half an iron set. Makes me feel not as bad about not being able to afford it anymore. So torva is basically worthless? 99 farm easy Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 4, 2012 Share Posted September 4, 2012 Seems that the difference between Bandos and Torva is almost exactly half an iron set. Makes me feel not as bad about not being able to afford it anymore. So torva is basically worthless? Though you have to consider how much those numbers mean, sure 200 more isn't big numerically, but then 75>80 isn't a big level gap.Plus consider defence value has only increased by 2600 from iron to bandos in 74 levels, thats like +34 per level which in direct linearity would mean torva only needs to be 170 better to keep that trend, so 200 more actually seems quite generous. Also consider that defence and life points are MUCH more important in the new combat, that +200 to defence and +400 to health makes more difference than you might think at a glance. Certainly the Nex armours aren't in the same position as they are atm where there's a massive gulf between them and Bandos because proper tiering of stats has brought them much closer as befits armours divided by only 5 levels and most likely they won't hold as higher market value as they have up until now because of this; but they certainly aren't worthless. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted September 4, 2012 Share Posted September 4, 2012 Iron is level 10 to use, not level 1. So it's statted at level 10.And a difference of 400 LP is like, half an auto-attack. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Alg Posted September 4, 2012 Share Posted September 4, 2012 Iron is level 10 to use, not level 1. So it's statted at level 10.So the stat boosts are pretty much linear? It gets even smaller when you consider how much of your defense comes from a shield. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted September 4, 2012 Share Posted September 4, 2012 Stat boosts are linear, yes.In fact it's pretty much a formula, for instance a shield's armour rating is level * 32 or something like that. Body armour is way lower, level * 16, legs are level * 12, and headgear level * 8. Compared to the rest of the set, shields account for about 40% of your total armour rating (lol).It feels like incredibly lazy tiering when you look at it that way. 1 In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Estoc Posted September 4, 2012 Share Posted September 4, 2012 Torva is still definitely worth having, most 1 on 1 fights I've had where my opponent had comparable skill (not button mashing abilities) have come very close, in the area of 5-10% health difference. Torva will give you the edge when you're pushing the limits of your gear fighting against an equal opponent, and a more reliable one at that since many abilities do a set damage based on your weapon so random hits are less likely to interfere. At the same time though, nex gear is only around 5% better than the next best thing compared to it's past, and current 40% lifepoint boost alone, not counting it's exceptional stats. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Robert_R Posted September 4, 2012 Share Posted September 4, 2012 I haven't played beta much but I'm wondering how nex is compared to the live game. Is nex harder or easier than the live game version? Link to comment Share on other sites More sharing options...
WikiWikiWang Posted September 5, 2012 Share Posted September 5, 2012 I'm sorry if this has been brought up before, but I heard Summoning now counts as an offensive skill when calculating combat level? [ (Attack/Strength/Magic/Range/Summoning) + (Defence) + 2 = Combat Level) ] Link to comment Share on other sites More sharing options...
Sylpheed Posted September 5, 2012 Share Posted September 5, 2012 I haven't played beta much but I'm wondering how nex is compared to the live game. Is nex harder or easier than the live game version? I'm interested in this as well. Considering the gap between Bandos and Torva (and the rest of the armours) has been considerably shortened, wouldn't Nex's difficulty be way out of proportion with her drops? Graardor, or any of the four main bosses are infinitely easier to kill than Nex is. It just seems crazy that for such a small boost in stats (in comparison to before) you have to fight a considerably harder boss. Link to comment Share on other sites More sharing options...
Alg Posted September 5, 2012 Share Posted September 5, 2012 I'm sorry if this has been brought up before, but I heard Summoning now counts as an offensive skill when calculating combat level? [ (Attack/Strength/Magic/Range/Summoning) + (Defence) + 2 = Combat Level) ]Nope. Unless they slipped it in very quietly two or so weeks ago. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
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