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Sizzling September!


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#21
Kimberly
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Well if sea slugs can control your mind just by attaching to your head..imagine what a sea squid can do wrapping around your body.


"I've seen enough..." etc etc etc

Wait. What, exactly, does a squid have to do with September?


Because they live in the ocean, and the ocean is totally rad in the summer time m i rite

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#22
Hedgehog
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They both start with s.

#23
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For months there has been a complete lack at exciting updates, now in September I go on a roadtrip, and they announce a great month. Monkeyballs :s

#24
Tim
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Wasn't sept' the eta release date for EoC? surprised it wasn't announced (or its been pushed back)

2 quests does sound nice, and atm I can think of a good use for the 4 instakill darts: QBD, Jad and Kiln.

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#25
Platinum_Myr
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Wasn't sept' the eta release date for EoC? surprised it wasn't announced (or its been pushed back)

2 quests does sound nice, and atm I can think of a good use for the 4 instakill darts: QBD, Jad and Kiln.


1) I am pretty sure they pushed it back due to many issues that we have asked as a community they would please clean up.
2) I would hope the insta-kill darts don't work on boss type scenarios for quest or quest like minigames. It is bad enough they might work against the bosses, and they are pointless if they only work against non-boss mobs.

We don't know the restrictions of the kiln darts yet, but that would be pretty OP if they could work at jad/kiln

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#26
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They said EoC would be released "at earliest in September". As long as we get it this year, I'm happy. Better late and great than early and... hurly. I really hope they rework the sounds and hit effects. It still isn't clear to me exactly when my abilities are missing, and the sounds effects aren't satisfying enough to me
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#27
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I hope it gets pushed back. It would mean more time for me to slay and dg before the update :P


#28
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They said EoC would be released "at earliest in September". As long as we get it this year, I'm happy. Better late and great than early and... hurly. I really hope they rework the sounds and hit effects. It still isn't clear to me exactly when my abilities are missing, and the sounds effects aren't satisfying enough to me

I'm hopign they get around to updating the weapon graphics too. You've got spectacular animations for weapons that look like they could be made of play-dough. Some of those models are something like 8 years old now.

#29
Urza285
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Yeah I'm hoping for it to get pushed back too... Not going to get 120 dung the way its looking.



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#30
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The concept of sticking to any 'lore' seems to have been forgotten with a lot of the Solomon/Yelps-related updates. It's understandable that as time goes on, new parts of the lore are fabricated and added; however, a lot of the recent stuff seems to be a far cry from 'reasonable'.

I'm not really too fussed; I won't be wearing the cape anyway but it seems a shame.

#31
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Lore? We have fish hats already. It's not like a squid riding on your back's going to break reality.

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#32
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#33
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They said EoC would be released "at earliest in September". As long as we get it this year, I'm happy. Better late and great than early and... hurly. I really hope they rework the sounds and hit effects. It still isn't clear to me exactly when my abilities are missing, and the sounds effects aren't satisfying enough to me

I'm hopign they get around to updating the weapon graphics too. You've got spectacular animations for weapons that look like they could be made of play-dough. Some of those models are something like 8 years old now.

I'm hoping they get around to deleting the entire concept. EoC was a good idea but terribly done. I know it's in beta and will be tweaked before release, but unless they do a complete 180 with it, I don't see it turning out remotely as well as people were hoping.

Kinda reminds me of how much they hyped MA. Everyone was so pumped to have the new mini-game. The idea and description of it was phenomenal. Everybody hated it before their first game had ended. Just another potentially great update that they've butchered.

I read a great post on the RSOF (I know right, what are the odds). A JMod had told a player to keep an eye on the news feed about an upcoming announcement. The player then explained how some-time ago, that would have filled him with excitement. Now, players dread what they're probably going to see. It's sad t have seen that attitude change happen... Even worse in such a short period of time.

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#34
Etta
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I can safely say i wasn't expecting a squid cape

#35
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They said EoC would be released "at earliest in September". As long as we get it this year, I'm happy. Better late and great than early and... hurly. I really hope they rework the sounds and hit effects. It still isn't clear to me exactly when my abilities are missing, and the sounds effects aren't satisfying enough to me

I'm hopign they get around to updating the weapon graphics too. You've got spectacular animations for weapons that look like they could be made of play-dough. Some of those models are something like 8 years old now.

I recall a few years back when they said they were going to update a lot of the weapon (2009 or 2010 I think) models. Now I haven't played in a LONG time but all I recall is a scimitar update, along with a couple of others.

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#36
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Wasn't sept' the eta release date for EoC? surprised it wasn't announced (or its been pushed back)

2 quests does sound nice, and atm I can think of a good use for the 4 instakill darts: QBD, Jad and Kiln.


1) I am pretty sure they pushed it back due to many issues that we have asked as a community they would please clean up.
2) I would hope the insta-kill darts don't work on boss type scenarios for quest or quest like minigames. It is bad enough they might work against the bosses, and they are pointless if they only work against non-boss mobs.

We don't know the restrictions of the kiln darts yet, but that would be pretty OP if they could work at jad/kiln

Jmods already confirmed when instakill darts were mentioned in news post months ago, that darts would not work on fight pits/kiln, at best you can hope it works up to and including nex (as the original example they gave was fighting at GWD and 'chugging' your last brew).
Too lazy to find the post but it was posted under original summer promotion discussion on here if anyone wants to quote it here
EDIT: sorry my bad decided to be unlazy and find it myself and it wasn't ever Jmod confirmed, this is from the thread in question I was thinking of



I do hope these things won't be usable on quest bosses. I don't have a problem with quests gradually becoming easier as new equipment is released (this is a natural process), but in this case we'd be talking about effectively skipping up to four quests, which just seems wrong.


It was posted in the Sizzling summer thread that the darts can't be used on quest bosses or in kiln/caves. They didn't put their source, but provided that is true then these darts are just meh...I doubt they would work on Nex either.

The example in the News post was GWD though? darts probably work up to all GWD bosses but nothing past them i.e. cave/kiln/QBD or quests.


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#37
Kimberly
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The concept of sticking to any 'lore' seems to have been forgotten with a lot of the Solomon/Yelps-related updates.


Where MTs were concerned, lore never played into it. It would be almost impossible to blend MTs into the game as if they belonged there without them seeming extremely laughable, let alone their rewards/merchandise.

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#38
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I rarely post here, but wasn't there supposed to be a 700,000 xp reward in September, not 350,000?

#39
Sy_Accursed
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I rarely post here, but wasn't there supposed to be a 700,000 xp reward in September, not 350,000?


You get 700k for sept IF you've done aug and sept.
This 350k for sept is if you JUST do sept.

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#40
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I rarely post here, but wasn't there supposed to be a 700,000 xp reward in September, not 350,000?


You get 700k for sept IF you've done aug and sept.
This 350k for sept is if you JUST do sept.


All good then :)




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