HunterDexter Posted November 10, 2012 Share Posted November 10, 2012 As seen from the released teaser pictures, there is no right-click option on the tomb to get your stuff back. So we have to go thorugh that pop up interface, an interface that goes away when attacked. I only die in areas where I get attacked by a lot of monsters (I'm looking at you, ancient warriors of Nex!), sooooooo, I'm not happy. :s Link to comment Share on other sites More sharing options...
muggiwhplar Posted November 10, 2012 Share Posted November 10, 2012 I thought the same thing... especially when he ironically said, "now you don't have to worry when you're in a room full of aggressive monsters!" but overlooked that part. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted November 10, 2012 Share Posted November 10, 2012 Yeah, this gravestone update is going to hurt a lot on release. Guess that's really the end of MH for me this time. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Urza285 Posted November 10, 2012 Share Posted November 10, 2012 Oh I never thought about that... Quick, hurry to the bat cave! Make a post of RSOF about it for a quick-fix post-update! Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
ilovecuttingyews Posted November 10, 2012 Share Posted November 10, 2012 At the very least the menu shouldn't close when you're attacked. Still means an extra game tick or two, but at least it'll be possible to pick up your stuff. Link to comment Share on other sites More sharing options...
Thus Posted November 10, 2012 Share Posted November 10, 2012 What if there are multiple gravestones on top of each other? Remember when everyone died on the Vanstrom fight? Good luck finding your grave and clicking it. Link to comment Share on other sites More sharing options...
GarryGarry Posted November 10, 2012 Share Posted November 10, 2012 So no bind updates yet with this one. Should make dunging post-EOC interesting. should see bind update when eoc comes out if not i do agree will make dg really interesting Link to comment Share on other sites More sharing options...
rudes7 Posted November 11, 2012 Share Posted November 11, 2012 400K+ XP/HR SOLO?? loool if i ever come back to rs i'll spend my time dunging Link to comment Share on other sites More sharing options...
SnuGGzZ Posted November 11, 2012 Share Posted November 11, 2012 One of the reasons I despised getting 120 is mostly every team I was in had a leech. DG became a greedy business after free trade. And while I support free trade, I do not support the greed that came from it. Meanwhile, random teams were trash, and most teams I was with that weren't random people were just full of angry people. Leech floors are typically better than non leech.To sell floors the keyer usually need to be more experienced than the average dger and is able to carry decently. 1 5b xp let's go! Link to comment Share on other sites More sharing options...
Kimberly Posted November 11, 2012 Share Posted November 11, 2012 1) I believe I missed something but who are you talking to?2) DG isn't hard. I didn't get experienced through teams so much as I did soloing. It's very easy to learn how to pathfind on your own if you actually want to go faster. And I'm sure a lot of people hate the way team DG has become and just choose to solo to cut the BS. I was talking to Urza, but thanks for calling most of my post spam just becausee of the image despite the fact that it made a valid point about the relationship between "difficulty" (survivability) and time spent. *facepalm* As for your second point, it's completely irrelevant. I was talking about those in charge of balancing and testing exp rates. 1 Link to comment Share on other sites More sharing options...
tintin113 Posted November 11, 2012 Share Posted November 11, 2012 Hoping the take-all and equip-all options for gravestones also get turned into right-click options. I can't imagine the interface staying open if you're currently under attack, which can make looting difficult in areas with aggressive NPCs.Knowing jagex they won't beThen this defeats the purpose of this update, doesn't it? :P Definitely up for the solo dg xp, I have real troubles getting on consistently and while I don't mind necessarily getting interrupted half-way through a floor when solo, I don't allow myself to join a team if I don't think I can dedicate the time needed to complete the entire dungeon, which is far too often :/ In terms of the grave thing though, I really hope Jagex aren't being as stupid as it sounds... Unless the interface stays open during combat (if that's even possible,) it's all-in-all a significantly worse system than the previous one. People (almost) only ever die in places frequented by aggressive monsters, otherwise they probably wouldn't have died. Even a right-click take-all would be more annoying than picking up the items you want, because you have no choice over which items you get. I don't know really why they thought the old grave system was such a big problem, anyway. They just need to compensate for the release of big new bosses like they did with the QBD and it all works fine. Thanks to Quarra for the awesome sig!Xbox360 Gamertag = Tintin113 Link to comment Share on other sites More sharing options...
jammie911 Posted November 11, 2012 Share Posted November 11, 2012 I for one will be looking forward to this update. I get fed up trying to put decent people together that you like playing with, then trying to get them together at the same time. I soloed up to lvl 79 and tbh I preferred it that way. "]http://[/url] Link to comment Share on other sites More sharing options...
Sylpheed Posted November 11, 2012 Share Posted November 11, 2012 So in the new live stream they just revealed that next weeks update will also update the bind system. You can now have 10 binds in a pool that's accessed through the smuggler which can then be assigned to three different load outs. Definitely looking forward to this. Link to comment Share on other sites More sharing options...
Alg Posted November 11, 2012 Share Posted November 11, 2012 About [bleep]ing time! 1 I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Huge Noob Posted November 12, 2012 Share Posted November 12, 2012 If this is going to be as good as I hope it will be all I have to say is it's about time. Link to comment Share on other sites More sharing options...
RSBDavid Posted November 12, 2012 Share Posted November 12, 2012 Just managed a solo medium C6 with 100% completion in about 10 minutes. I was lucky and had few guardian doors. If he was averaging 400k experience per hour with 4 floors, I should be getting about 600k at full speed with nearly 6 floors. I am guess it will be around 500k per hour the first week and they will nerf it on the following week. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Cheefoo Posted November 12, 2012 Share Posted November 12, 2012 Just managed a solo medium C6 with 100% completion in about 10 minutes. I was lucky and had few guardian doors. If he was averaging 400k experience per hour with 4 floors, I should be getting about 600k at full speed with nearly 6 floors. I am guess it will be around 500k per hour the first week and they will nerf it on the following week. You say you "got lucky and had a few guardian doors". Do you think you can "get lucky" six times per hour, every hour, until you get max dungeoneering? I doubt it. That's why he averages 4 floors per hour, because for every lucky floor you have, you might get an unlucky one. Seeing as the JMod who got that "4 floors an hour" figure's job is to test and re-test this game to get a good idea of the average XP rate, I don't think we're going to have them call takebacksies and nerf it in a week. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Hedgehog Posted November 12, 2012 Share Posted November 12, 2012 I don't think anyone with experience dungeoneering will get above 10 or 11 minutes unless it is a really bad map. If you do, then you need to practice more and read some DGS guides. 2 Link to comment Share on other sites More sharing options...
Leik Posted November 12, 2012 Share Posted November 12, 2012 I don't think anyone with experience dungeoneering will get above 10 or 11 minutes unless it is a really bad map. If you do, then you need to practice more and read some DGS guides. This basically. It's very easy to get 5-6 mediums done per hour, 7 with a bit of luck. At anywhere between 70-100k/medium, that's 420-600k/hr, which is nearly the same as as 5manning larges. I don't like this. LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON. [01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid Link to comment Share on other sites More sharing options...
Hedgehog Posted November 12, 2012 Share Posted November 12, 2012 He did say he was doing warps in the video, which is about double the average floor xp. So it doesn't seem that OP. 1 Link to comment Share on other sites More sharing options...
Rjk Posted November 12, 2012 Share Posted November 12, 2012 Quite excited for the update, I don't mind having to work as a team in Dungeoneering but you get so many bad teams these days, the solo concept will change a lot, and most likely for the better. Link to comment Share on other sites More sharing options...
Cheefoo Posted November 12, 2012 Share Posted November 12, 2012 I don't think anyone with experience dungeoneering will get above 10 or 11 minutes unless it is a really bad map. If you do, then you need to practice more and read some DGS guides. Thank God Jagex doesn't balance their xp rates based on the assumption that everyone plays at DGS speed. 8 [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Kimberly Posted November 12, 2012 Share Posted November 12, 2012 I don't think anyone with experience dungeoneering will get above 10 or 11 minutes unless it is a really bad map. If you do, then you need to practice more and read some DGS guides. Thank God Jagex doesn't balance their xp rates based on the assumption that everyone plays at DGS speed. That level of speed is not such a huge gulf as you make it out to be, however, and if you were looking on how to increase your exp/hr, you could potentially reach that level. It would be a lot harder to get to that level of skill on your own, though you can definitely improve yourself by reading those guides all the same. While they shouldn't balance them for the "elite", the goals he cited were quite obtainable to the average person with a bit of knowledge and experience. IDK why the research DGS did is now getting a bad attitude towards it. Disagreeing with the changes they made to solo'ing does not mean they're necessarily opposed to the EXP rate itself. The issue tends to be more in preserving the intended "benefit" of doing 5:5 teams. 1 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 12, 2012 Share Posted November 12, 2012 So the new bind system sounds good (from the eoc live stream should be in with this update) Basically we ALL get to bind 10 items.Then via an outside dg interface we can place these binds into 3 'sets' that have 1-5 slots based on level (so kinda sounds like same level as now except lvl 1 = 2 binds instead of 1 + ammo).Within floors we can swap sets on the fly via Smuggler, but cannot alter what is in sets.Presumably we can also duplicate items between sets (eg bind 1 SSH but put it in all 3 sets) Obvious route would seem to be 1 primarily melee set, 1 primarily mage 1 primarily range Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Thus Posted November 12, 2012 Share Posted November 12, 2012 So the new bind system sounds good (from the eoc live stream should be in with this update) Basically we ALL get to bind 10 items.Then via an outside dg interface we can place these binds into 3 'sets' that have 1-5 slots based on level (so kinda sounds like same level as now except lvl 1 = 2 binds instead of 1 + ammo).Within floors we can swap sets on the fly via Smuggler, but cannot alter what is in sets.Presumably we can also duplicate items between sets (eg bind 1 SSH but put it in all 3 sets) Obvious route would seem to be 1 primarily melee set, 1 primarily mage 1 primarily range Sounds great and all, but I wish we could just bind whatever we wanted. Of course, it would be imbalanced as hell, but it might be fun. Link to comment Share on other sites More sharing options...
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