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Behind the Scenes: Special Edition


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#41
decebal
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Oh look, everyone is so excited about this. Let's see how many rage topics pop up when people start feeling nostalgic for old RS.

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#42
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I was excited reading the "all" in parentheses, thinking it was referring to f2p as well...then when I got to the Construction part I realized it just meant what level you were and I kicked myself.
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#43
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I was excited reading the "all" in parentheses, thinking it was referring to f2p as well...then when I got to the Construction part I realized it just meant what level you were and I kicked myself.


It's also noteworthy that many of these things aren't production ready, may not become production ready, or may be launched in the next 6 weeks which will require many patches for the next 18.

I also looked at the list, and was concerned that I may have burned my RS password in haste. Since I didn't see the word "Elven" in their implicit list of quests that they were going to wrap up, I feel vindicated in my decision thus far.

I'll admit though; it's a healthy list of updates. If the next platform of RS takes it away from Java, as was proposed, things would become really interesting, especially for the security of the platform. Now, Java isn't any Fort Knox, but WebGL and WebSockets is largely unproven for primetime.

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#44
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I am not excited about the tz-haar quest. It's not secret I don't enjoy quest fights, and I just really don't want to go through anything like the last one again for a while. Also, assuming very high to be the scale set by PoP, then I wont have the levels anyway (assuming very high to be 90+, though I figure its more like 85+).

The construction overhaul on the other hand sounds fantastic. I love construction.

I am also a bit more interested in ports now. On the one hand, I am picturing this as a cross between construction and MTK, but on the other this is apparently massive, which now has me imagining playing the Guild II in RuneScape (which would be interesting).

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#45
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about ports... I am picturing this as a cross between construction and MTK, but on the other this is apparently massive...


I had the same vibe. I think it will be an instance game area like your PoH, only there is a port model and water area there.

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#46
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I hope for Player Owned Ports they're not going a straight 90+ on all skills. I've always advocated a high level metric where you look at active players with accounts that have active memberships for 6 months or more, and gather what the 70th percentile player has in a skill, and call that skill level the high level mark. The 90th percentile can be the extreme level mark. After all, a level 90 in herblore is not the same as a 90 in fletching and cooking.

Anyway, glad to see this super list of behind the scenes. Hopefully, it doesn't create the conspiracy theory that came about when Jagex released a list like that 8 years ago. Don't be surprised that some ideas get altered or even cancelled. Odds are they won't, but anyone that remembers Wilderness Tag can appreciate being cautious.

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#47
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That's too much math for Jagex, Nuke :)

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#48
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I am under the impression that 91 is the starting threshold for using the content, not the level needed to fully exploit it (I've seen both understandings knocking around). My guess would be that it gains benefits at least right up to say 97, if not right to 99.

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#49
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If you listened in on their live chat they said ports will require at least level 91.



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#50
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If you listened in on their live chat they said ports will require at least level 91.

Now all they need to do is to make 91+ a reasonable goal for most skills, and they're set. :mrgreen:

#51
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If you listened in on their live chat they said ports will require at least level 91.

Now all they need to do is to make 91+ a reasonable goal for most skills, and they're set. :mrgreen:

6.5m xp is nothing really. It's all about perspective and that comes from actual game experience not numbers.



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#52
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91 in what skill(s)?

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#53
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91 in what skill(s)?


I'd guess Construction, Woodcutting, Crafting, Smithing maybe and perhaps Fishing as well.


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#54
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#55
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In the video i think someone asked what would be the highest level required for the content. In a bid to give an appealing answer, but hide details they gave an answer for the lowest level.

Edit: it just occurred to me that MTK is all gathering skills. I got a feeling that ports will be all about production skills and also giving recipes for new things in said skills. So start thinking high level content for construction, smithing, fletching, herblore, etc.



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#56
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6.5m xp is nothing really. It's all about perspective and that comes from actual game experience not numbers.

A comment about perspective means a lot coming from a maxed player... :razz:

I'm just not a fan of spending hundreds of hours on a click-and-wait skill for one piece of content. If that wasn't the case I'd be more than willing to train for this thing, but as it is, I'll wait for the smithing/construction/other-relevant-skill reworks.

I suppose it's too much to ask that they work on those before showering us with content aimed solely at HLF users.

And before the inevitable "don't like it, don't play" comment, take a look at my stats. That's exactly what I do.

#57
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If the next platform of RS takes it away from Java, as was proposed, things would become really interesting, especially for the security of the platform. Now, Java isn't any Fort Knox, but WebGL and WebSockets is largely unproven for primetime.


We already know from prior videos etc they are moving to a html5 backend when they leave java.

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#58
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This looks pretty darn amazing... Jagex, you may piss us off a lot.

But when it comes down to it, you really know how to get players drooling!

#59
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Why they posting this anyway? The world ends in 34 days :roll:

I bet you $500 it won't.

#60
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With Ports, all I can think is:

Wheee! Sailing!




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