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12-Feb-2013 - Slayer Tower: Revamped


Miss Lioness

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Slayer Tower: Revamped (members only)

 

The Slayer Tower is an imposing sight for new arrivals to Morytania, and it's even more so after today's graphical update. As ever, the Slayer Tower's a great place to complete Slayer Assignments for a range of RuneScape's more macabre monsters.

 

From today, you'll also be able to complete Slayer Contracts within the tower. These work in a similar way to Slayer Assignments, as they involve killing a set number of specific creatures, although they must be completed within the Slayer Tower, and the rewards work differently.

 

You can take on a Slayer Contract by speaking to Markus, just outside the Slayer Tower. Markus will show you his list of normal contracts. You can then choose whichever of these you like best, take a contract scroll from Markus and head into the tower to get slaying. Be sure to keep the scroll with you, as kills won't count towards the contract otherwise. This won't affect any Slayer Assignment you already have; kills that count towards a normal contract will not count towards your assignment.

 

Once the contract is complete, bring the scroll back to Markus to claim your payment. He'll offer you a choice between a healthy helping of coins or XP in the core combat skill of your choice (with some limitations). You'll also get a little Slayer XP as you kill each monster: 20% of the amount you'd have received if you killed the monster for a Slayer Assignment.

 

If you already have a Slayer Assignment to kill suitable creatures, Markus will offer you a special contract instead of the normal list. His special contracts match the type of creature that you've been assigned, effectively giving you a 20% uplift to your Slayer XP, plus a choice of combat XP or coins.

 

There's an Early Bird bonus available for the next two weeks, doubling the combat XP or cash that you'll receive from the first normal contract that you complete within that time.

 

RuneScape_Slayer_Tower-01155623.jpg

 

Our Graphics Team have done some superb work on the Slayer Tower, and its spooky Second Age look fits in well with the new lore we've introduced. Keep an eye out for books written by the tower's architect - General Viggora - and by the mage responsible for populating the tower with its monstrous residents. We've also replaced some of the old agility shortcuts with stairs for easier access, but we've added a new one which grants access to a new rooftop, where more of the highest levelled enemies are available for those of you with at least 71 Agility.

 

Whether you're looking to bullseye some banshees, knock out some nechryaels or take an axe to some Abyssal demons, the Slayer Tower's the place to go. Head on over there now and start slaying!

 

Mod Ash

 

How to start Slayer Contracts:

  • Speak to Markus outside the Slayer Tower. To get there from Varrock, leave via the east gate and take the path northeast, and then head through the passage beneath the Temple. Once you're through, head north to reach the Slayer Tower.

 

Requirements:

  • You must be a RuneScape member.
  • At least one inventory space for the contract scroll.
  • Slayer Contracts have the same Slayer level requirement as their targeted monsters, ranging from 5 to 85. .
  • To access the additional gargoyles, nechryaels and Abyssal demons on the roof, you will need 71 Agility.
  • Retired Random Event NPCs Return (free players and members)

Retired Random Event NPCs Return (free players and members)

 

Just before Christmas, the random events that were a long-standing part of RuneScape were removed. The NPCs involved in these have now been brought back to live out their retirements in the game.

 

These include Mr Mordaut, whose new tenure at Varrock Museum heading up the Department of Unnatural History has allowed him to start some important research on the dragonkin. He'll share this never-before-revealed lore with you for the asking, and will grant you Kudos if you have information to share with him, and a one-time Slayer XP reward for those who help him with a particular breakthrough.

 

Other highlights include the Mysterious Old Man in Draynor, and Iffie's costume shop in Varrock, where the old random event costumes can be purchased for coins. Purchasing any of the mime or gravedigger pieces will also unlock their related emotes.

 

Have fun catching up with these iconic NPCs, and finding out what they're up to.

 

Mod Srowley

 

Behind the Scenes Video

 

Mod Osborne talks lore and the Slayer Tower in our latest Behind the Scenes video:

 

http://www.youtube.com/watch?feature=player_embedded&v=yC7jAHohoSo

 

In Other News

  • Valentine's Day comes around this week, and Yelps will have some romantically themed items on the Squeal of Fortune from the 14th. Hate all that mushy stuff? No problem - there's a darker alternative on offer!
  • Don't forget to check out our gruesomely grand Demonflesh Armour on Solomon's General Store!
  • The camera will no longer become stuck on zoom when toggling between action bars during the Queen Black Dragon fight.
  • The 'player is currently busy' message will no longer interrupt use of the action bar.
  • Ganodermic beasts are no longer aggressive.

 

 

Patch Notes:

 

 

 

Graphical:

  • The Pollnivneach Slayer Dungeon now has correct lighting settings.
  • The "Give Thanks" emote no longer glitches when you are attacked by another player.
  • Some rogue lines on the scroll interface have been fixed.
  • A graphical issue with the eggs in the Exiled kalphite hive has been fixed.
  • An issue that was causing some lines of the reward section of the task interface to not display correctly has been fixed.

Quests, Challenges & Achievements:

  • Chat no longer breaks during the H.A.M. cave battle in Chosen Commander Quest.
  • The combat stance no longer breaks several quest cutscenes.
  • Clicking out of the Balloon travel interface from Enlightened Journey will no longer have strange side effects.
  • Enakhra from Enakhra's Lament will now appear in the correct place more consistently.

Skills & Minigames:

  • Players logging out of a sinkhole will no longer see their resources being deleted.
  • Some broadcast messages have been added for when a sinkhole spawns. These can be toggled off at the Lumbridge Doomsayer.
  • Sinkholes now spawn once every 2 hours.
  • An animation for health being absorbed from lesser and black demons has been added to Demon Bosses (Demon Flashmobs).
  • Players can no longer use holy water on the Demon Boss (Demon Flashmobs).
  • The quick start option on the Guardian Mummy has had two lines of chat removed.
  • Pyramid plunder has been rebalanced to damage players appropriately.
  • It is no longer possible to claim Champion's Challenge "Calling beads" when a player has only defeated the Leprechaun champion.
  • Players are no longer warned about not using magic attacks against the Zombie Champion when they have no weapons equipped.
  • The Dominion Tower Dagannoth Mother (version 2) can no longer be damaged with earth spells when she is weak to fire spells.
  • Impling jars that were previously dropping instead of being destroyed are now destroyed correctly.
  • The Flash Powder Factory Challenge can, once again, be completed.

Combat:

  • The camera no longer gets stuck on zoom when toggling between action bars whilst fighting the QBD.
  • The "Player is busy" check has been removed from the action bar.
  • Ganodermic beasts are once again non-aggressive.
  • Auto retaliate now works as intended with Living Rock creatures.
  • Yk'Lagor will now be correctly released if the mages are killed with a Blood necklace.

Other:

  • An issue with a music track not unlocking in the Dominion Tower lobby has been fixed.
  • Wearing a Sacred clay hat and using the String Jewellery spell grants crafting XP once again.
  • A force walk tile from behind the Lumbridge Graveyard has been removed.
  • It is once again possible to enter Daemonheim via the Wilderness.
  • The message about dropping items when a player enters a Player Owned Port has been removed.
  • "Meat stick" no longer displays on the Grand Exchange.
  • The "hide helm" & "hide cape" options in the customisation interface have been moved so that they are a bit more prominent.

 

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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The camera no longer gets stuck on zoom when toggling between action bars whilst fighting the QBD.

At [bleep]ing last.

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Those patch notes are last weeks, here are the new ones:

 

http://services.rune...,16,55,64232277

 

Graphical:
  • The Pollnivneach Slayer Dungeon now has correct lighting settings.
  • The "Give Thanks" emote no longer glitches when you are attacked by another player.
  • Some rogue lines on the scroll interface have been fixed.
  • A graphical issue with the eggs in the Exiled kalphite hive has been fixed.
  • An issue that was causing some lines of the reward section of the task interface to not display correctly has been fixed.

 

Quests, Challenges & Achievements:

  • Chat no longer breaks during the H.A.M. cave battle in Chosen Commander Quest.
  • The combat stance no longer breaks several quest cutscenes.
  • Clicking out of the Balloon travel interface from Enlightened Journey will no longer have strange side effects.
  • Enakhra from Enakhra's Lament will now appear in the correct place more consistently.

 

Skills & Minigames:

  • Players logging out of a sinkhole will no longer see their resources being deleted.
  • Some broadcast messages have been added for when a sinkhole spawns. These can be toggled off at the Lumbridge Doomsayer.
  • Sinkholes now spawn once every 2 hours.
  • An animation for health being absorbed from lesser and black demons has been added to Demon Bosses (Demon Flashmobs).
  • Players can no longer use holy water on the Demon Boss (Demon Flashmobs).
  • The quick start option on the Guardian Mummy has had two lines of chat removed.
  • Pyramid plunder has been rebalanced to damage players appropriately.
  • It is no longer possible to claim Champion's Challenge "Calling beads" when a player has only defeated the Leprechaun champion.
  • Players are no longer warned about not using magic attacks against the Zombie Champion when they have no weapons equipped.
  • The Dominion Tower Dagannoth Mother (version 2) can no longer be damaged with earth spells when she is weak to fire spells.
  • Impling jars that were previously dropping instead of being destroyed are now destroyed correctly.
  • The Flash Powder Factory Challenge can, once again, be completed.

 

 

Combat:

  • The camera no longer gets stuck on zoom when toggling between action bars whilst fighting the QBD.
  • The "Player is busy" check has been removed from the action bar.
  • Ganodermic beasts are once again non-aggressive.
  • Auto retaliate now works as intended with Living Rock creatures.
  • Yk'Lagor will now be correctly released if the mages are killed with a Blood necklace.

 

 

Other:

  • An issue with a music track not unlocking in the Dominion Tower lobby has been fixed.
  • Wearing a Sacred clay hat and using the String Jewellery spell grants crafting XP once again.
  • A force walk tile from behind the Lumbridge Graveyard has been removed.
  • It is once again possible to enter Daemonheim via the Wilderness.
  • The message about dropping items when a player enters a Player Owned Port has been removed.
  • "Meat stick" no longer displays on the Grand Exchange.
  • The "hide helm" & "hide cape" options in the customisation interface have been moved so that they are a bit more prominent.

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Woo! Grats on ninja posting Lioness :P

 

Interesting update to say the least, Slayer Tower was definitely in much need of an overhaul, not that I use it much - I find most of my tasks are in Kuradel's or some other random place.

 

Not too sure about these contracts and the "cute 20% exp rate" (Raven, 2013). But will have to wait and see!

Spare Tip.It account!

 

~Myles

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[spoiler=Kudos stuff]

 

3 extra 'tasks' required to gain the remaining kudos from Mr Mordaut

- Completion of a quest (can't remember which, apologies)

- Having killed QBD

- Either having the Rider Journal (dropped with the boots/gloves) from KBD OR killing it again post-update. It appears you need to get last hit for it to count, but I can't say with certainty.

 

Once you complete the 3 'tasks', you get the remaining Kudos, and a lamp for 25k slayer xp

 

 

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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[spoiler=Kudos stuff]

 

3 extra 'tasks' required to gain the remaining kudos from Mr Mordaut

- Completion of a quest (can't remember which, apologies)

- Having killed QBD

- Either having the Rider Journal (dropped with the boots/gloves) from KBD OR killing it again post-update. It appears you need to get last hit for it to count, but I can't say with certainty.

 

Once you complete the 3 'tasks', you get the remaining Kudos, and a lamp for 25k slayer xp

 

 

 

 

A Tail of Two Cats and Ritual of the Mahjarrat

 

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It's from the update. NPCs from randoms have returned and are around RS. Fairly sure it's actually written in the newspost.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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So now we know why Zaros was called the 'Empty Lord'. The name is actually a lot less mysterious than a lot of people speculated.

 

I haven't done the update, could you put it in spoiler-tags? That sounds interesting.

 

 

I'll paraphrase as the book can't be taken out of the tower but the the story is basically as follows:

 

Viggora, being the only Human general of Zaros' army, was promised by the God himself to make Humans a powerful and respected race if Viggora and his men became completely subservient to him.

 

Viggora, in turn built the Slayer tower as a means to show how great the Human race could be at engineering such great structures. The Mahjarrat and the Demons still saw Humans as weak and small minded animals that served no real purpose and mocked his efforts.

 

Zamorak was the only individual who didn't mock Viggora's efforts. As time went by, Viggora grew tired of Zaros' false promises to make Humans a great and respected race and, along with Zamorak began to formulate a plan to break from the command of Zaros, dubbing him the 'Lord of Empty promises'.

 

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Thanks. That's a bit weird.

 

 

I am not sure but I vaguely recall some of Zaros' loyal followers, like Azzandra, calling him the "Empty Lord", why would they refer to him with a derisive name invented by a traitor?

 

Also interesting that Zammy would be more accepting of humans than Zaros

 

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So now we know why Zaros was called the 'Empty Lord'. The name is actually a lot less mysterious than a lot of people speculated.

 

I haven't done the update, could you put it in spoiler-tags? That sounds interesting.

 

 

I'll paraphrase as the book can't be taken out of the tower but the the story is basically as follows:

 

Viggora, being the only Human general of Zaros' army, was promised by the God himself to make Humans a powerful and respected race if Viggora and his men became completely subservient to him.

 

Viggora, in turn built the Slayer tower as a means to show how great the Human race could be at engineering such great structures. The Mahjarrat and the Demons still saw Humans as weak and small minded animals that served no real purpose and mocked his efforts.

 

Zamorak was the only individual who didn't mock Viggora's efforts. As time went by, Viggora grew tired of Zaros' false promises to make Humans a great and respected race and, along with Zamorak began to formulate a plan to break from the command of Zaros, dubbing him the 'Lord of Empty promises'.

 

 

Where is this book? I searched the place best I could, but only found a stone slab on the first floor...

How many hotdogs does it take to mow a garage door?

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So now we know why Zaros was called the 'Empty Lord'. The name is actually a lot less mysterious than a lot of people speculated.

 

I haven't done the update, could you put it in spoiler-tags? That sounds interesting.

 

 

I'll paraphrase as the book can't be taken out of the tower but the the story is basically as follows:

 

Viggora, being the only Human general of Zaros' army, was promised by the God himself to make Humans a powerful and respected race if Viggora and his men became completely subservient to him.

 

Viggora, in turn built the Slayer tower as a means to show how great the Human race could be at engineering such great structures. The Mahjarrat and the Demons still saw Humans as weak and small minded animals that served no real purpose and mocked his efforts.

 

Zamorak was the only individual who didn't mock Viggora's efforts. As time went by, Viggora grew tired of Zaros' false promises to make Humans a great and respected race and, along with Zamorak began to formulate a plan to break from the command of Zaros, dubbing him the 'Lord of Empty promises'.

 

 

Where is this book? I searched the place best I could, but only found a stone slab on the first floor...

Bookshelf in the Infernal mage section, west side of the 1st (2nd USA) floor.

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