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Cowman_133

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Damn, wanted to post that image! Sad that the fm cape looks brown on the ground.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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[qfc]360-361-663-65346821[/qfc]

 

Sick to [bleep]ing death of them reworking everything. This time they go all the way down to the most basic abilities like Slice/Wrack/Piercing Shot which haven't been touched since the dawn of EOC.

 

On the plus side the defensive reworks look good, especially the shield tier related ones.

 

Oh yeah, better sell ascensions/wand@@@@

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Sounds like fun to me. I know people will complain about bonus exp, but I like that they are making fun minigames to half the grind. Earn half your exp doing fun minigames, half by training grinding the skill.

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I think minigames giving pretty generous bonus xp is the way to go really to make them popular.

 

That way they don't 'devalue' training or have to directly compete with training because they aren't an alternative to it, but they do offer a way to accelerate lvling overall (if balanced right).

 

Also glad they seem to have realised simpler games work better after the wonderful success of the previous 'wave' of minigames including the likes of the crucible, trouble brewing and MA.

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[qfc]360-361-663-65346821[/qfc]

 

Sick to [bleep]ing death of them reworking everything. This time they go all the way down to the most basic abilities like Slice/Wrack/Piercing Shot which haven't been touched since the dawn of EOC.

 

On the plus side the defensive reworks look good, especially the shield tier related ones.

 

Oh yeah, better sell ascensions/wand@@@@

So now, everything has been slightly nerfed, mage moreso than others... That is good.

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Seems derpy to nerf everything in the name of balance instead of just nerfing/boosting specific abilities that are out of whack with their counterparts.

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I think minigames giving pretty generous bonus xp is the way to go really to make them popular.

 

That way they don't 'devalue' training or have to directly compete with training because they aren't an alternative to it, but they do offer a way to accelerate lvling overall (if balanced right).

 

Also glad they seem to have realised simpler games work better after the wonderful success of the previous 'wave' of minigames including the likes of the crucible, trouble brewing and MA.

No, they definitely do devalue skills

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I said they don't devalue training, not that they don't devalue the skill, there is a difference.

 

Plus frankly I find it boring when people whine about skills being devalued it is simply the nature of an mmo that skills get devalued over time as new content arrives.

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Plus frankly I find it boring when people whine about skills being devalued it is simply the nature of an mmo that skills get devalued over time as new content arrives.

But our achievements today HAVE to be as special as they were eight years ago! If the game moves forward, everything we've done is wasted!

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Plus frankly I find it boring when people whine about skills being devalued it is simply the nature of an mmo that skills get devalued over time as new content arrives.

But our achievements today HAVE to be as special as they were eight years ago! If the game moves forward, everything we've done is wasted!

 

 

That is a caricature and an unfair one at that. The fact of the matter is that skills and experience rates have always gotten progressively easy over the span of time in Runescape -- it's always been that way. There's nothing wrong with that in and out of itself. What is wrong is if this pace is accelerated to being super fast, with mounds of free experience given everywhere, social/healthy training methods and fun things becoming obsolete and so on. When you give free exp to everyone and they all get 99's or Comp Capes, it 'devalues' certain achievements and you end up with a crazy metagame where everyone is suddenly mindlessly grinding experience for 200Ms, 120's, and ranks. I suspect that's one of the reasons why 120 Capes passed: people felt their 99 capes (because who can't get 99s these days?) were worthless and needed something else to show off, so they voted yes.

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I can't really bring myself to care about avoiding unfair caricatures when the argument is basically "Making skills less pointlessly grindy will devalue skills".

 

The truth is that most of us have had close to a decade to get where we are. We have had time to achieve most of our goals, and we've had time to set new ones. Take away these "super fast" exp rates (which only deserve that title compared to what they were) and we'd be in the same position, except everyone who didn't join right at the start would have even less of a chance to catch up. The only ones that win are the rank chasers (Especially when - surprise - most of these crazy experience rates are only available at the eleventh hour).

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Damn, wanted to post that image! Sad that the fm cape looks brown on the ground.

 

Apparently Ryan had the lighting detail to low, which according to him cause the FM-cape to look brown.

 

P.S. I am self quoting this on purpose ;)!

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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I can't really bring myself to care about avoiding unfair caricatures when the argument is basically "Making skills less pointlessly grindy will devalue skills".

 

The truth is that most of us have had close to a decade to get where we are. We have had time to achieve most of our goals, and we've had time to set new ones. Take away these "super fast" exp rates (which only deserve that title compared to what they were) and we'd be in the same position, except everyone who didn't join right at the start would have even less of a chance to catch up.

I feel this. If things don't get faster by a good margin it will drive the game to its death because new players will quite quickly see they have no hope of ever being remotely close to the top region of players because those players had a decade headstart and unless they all quit for a decade there would be no way to catch up to them.

 

I also find it a fallacy to claim peoples desire to grind insane xp amounts is a product of things getting quicker - people began wanting to grind insane xp amounts not long after 99 capes, well before anything started getting significantly faster to train. Things being faster is a product of demand of the players who want to strive for ever more insane goals without committing years of their lives in my estimation and not the other way around.

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The problem with making skills less grindy is that they are, by nature, grindy. You can only remove the grind by effectively removing the skill.

 

Or you can just make the training methods less monotonous and predictable without messing with XP rate balance. This would be easy to do via minigames.

 

I'd argue that as long as people are more focused on the endpoint of their goal rather than the journey itself, it is going to feel like a grind to them regardless of how "fun," exciting, or varied the training is.

 

To give a potentially incomparable example from a different game, if my goal in LoL was to become one of the top 200 players, I imagine I would get sick of the game sooner and I would play less attention to having fun in the games themselves. My brain would be trying to tell me, "You can't enjoy this game until you're in the top 200. Then you'll start having fun playing this game, but until then..."

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Exactly. It's all about reaching the end goal and it'll always be a grind unless you remove the skill by adding content like warbands and silver hawk boots.

 

A better solution is to add content that doesn't require skills. Imagine if casual players could jump right in and play castle wars or fight pits without having to grind for levels.

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However, you have to balance against the nature of MMOs that is constant improvement via level ups which plays on the psychology of the player...

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Maxed since Sunday, January 9th, 2014
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Exactly. It's all about reaching the end goal and it'll always be a grind unless you remove the skill by adding content like warbands and silver hawk boots.

 

A better solution is to add content that doesn't require skills. Imagine if casual players could jump right in and play castle wars or fight pits without having to grind for levels.

 

My point was that this issue isn't solely Jagex's responsibility; it's also up to the players to figure out how to allocate their time and attention in order to have as much fun as possible while playing. Because if you're not happy while you're "playing," then why are you even playing? :P

 

Like Platinum said, though, I think psychologically players don't feel comfortable doing things in RS that don't utilize their efforts, or even worse, don't benefit them in the long-run in some way. If there was a CW-esque game without any requirements, people probably wouldn't play it these days unless it gave XP rewards or something. But that would be somewhat contradictory to the game's original purpose.

 

So in other words it's a very complicated issue and I wouldn't be surprised if it doesn't become satisfactorily resolved for a very long time. The best that people can do in the mean time is change the way that they think about the game and how they play it, rather than expecting Jagex to make those changes for them.

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Exactly. It's all about reaching the end goal and it'll always be a grind unless you remove the skill by adding content like warbands and silver hawk boots.

 

A better solution is to add content that doesn't require skills. Imagine if casual players could jump right in and play castle wars or fight pits without having to grind for levels.

 

My point was that this issue isn't solely Jagex's responsibility; it's also up to the players to figure out how to allocate their time and attention in order to have as much fun as possible while playing. Because if you're not happy while you're "playing," then why are you even playing? :P

 

Like Platinum said, though, I think psychologically players don't feel comfortable doing things in RS that don't utilize their efforts, or even worse, don't benefit them in the long-run in some way. If there was a CW-esque game without any requirements, people probably wouldn't play it these days unless it gave XP rewards or something. But that would be somewhat contradictory to the game's original purpose.

 

What Jagex should do is force players to hook up electrodes to their heads and feed the data back to the client. The client can then monitor whether you're happy enough to be playing Runescape, and if you don't pass a minimum threshold, it throws you to the lobby.
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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Exactly. It's all about reaching the end goal and it'll always be a grind unless you remove the skill by adding content like warbands and silver hawk boots.

 

A better solution is to add content that doesn't require skills. Imagine if casual players could jump right in and play castle wars or fight pits without having to grind for levels.

 

My point was that this issue isn't solely Jagex's responsibility; it's also up to the players to figure out how to allocate their time and attention in order to have as much fun as possible while playing. Because if you're not happy while you're "playing," then why are you even playing? :P

 

Like Platinum said, though, I think psychologically players don't feel comfortable doing things in RS that don't utilize their efforts, or even worse, don't benefit them in the long-run in some way. If there was a CW-esque game without any requirements, people probably wouldn't play it these days unless it gave XP rewards or something. But that would be somewhat contradictory to the game's original purpose.

 

What Jagex should do is force players to hook up electrodes to their heads and feed the data back to the client. The client can then monitor whether you're happy enough to be playing Runescape, and if you don't pass a minimum threshold, it throws you to the lobby.

 

 

I would love that. Finally, people would no longer give me weird looks for playing video games with electrodes on my nipples head.

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Lobby is too kind, if your not reaching required happiness levels it should make training take away xp and make monsters take your gp when they die and just delete like 1 item stack from ur bank every couple of hours.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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