Thorgmir Posted October 13, 2014 Share Posted October 13, 2014 Sorry if this has been discussed before, but what's the most efficient order to train skills in for Ironman? It definitely seems like magic is an important skill to level up early, as well as divination. Summoning would be nice but would require training combats at the same rate. Perhaps agility too, just to save some time traveling around. Getting MTK running with a decent amount of startup cash also seems like a big priority. Link to comment Share on other sites More sharing options...
Steph Posted October 13, 2014 Share Posted October 13, 2014 Rc slayer dg div [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
Thorgmir Posted October 13, 2014 Share Posted October 13, 2014 Slayer before dg sounds like a bad idea, given how chaotics are likely the best weapons you can reasonably obtain in Ironman. Divination would also benefit skills, while I don't see any benefits to doing slayer early. Link to comment Share on other sites More sharing options...
Steph Posted October 13, 2014 Share Posted October 13, 2014 Dg without combat levels is excruciatingly stressful also my opinions weren't in any particular order [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
Arceus Posted October 13, 2014 Share Posted October 13, 2014 Dg without combat levels is excruciatingly stressful also my opinions weren't in any particular orderYeah, you'll get slammed with level 90 bosses after about the tenth floor. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
helring Posted October 14, 2014 Share Posted October 14, 2014 Thieving might also be good to train. Its pretty quick to 99 and elf city provides a lot of pure coins for stuff like construction, not to mention an easy source of seeds, super compost, sharks for food, etc. A lot of the stuff you thieve from elves seems useful for an ironman account. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
strilmus Posted October 14, 2014 Share Posted October 14, 2014 of course, you have to do all that stuff to get into there in the first place, so there's that also, boss fights based on high level equipment always make things tense for players that only live once, it's one thing to do the battles when you're the king of the gear pile, but it's another when you're welfaring Link to comment Share on other sites More sharing options...
helring Posted October 14, 2014 Share Posted October 14, 2014 Yea, always a bit afraid of that 1 death thing I suppose. Although the Dark Lord wasn't too bad, managed to get it done on my noob with a crystal bow and royal dragonhide. Depends how they want to do it I suppose. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
jim_vierling Posted October 15, 2014 Share Posted October 15, 2014 How exactly is Ironman self-sufficient when they still make you team up to do Shield of Arrav and Heroes quests? You still have to find someone to trade with to complete the quests. I guess no one at Jagex was smart enough to just end the quests when the player turns their half in regardless of what half it was. I purchased a years membership because they said that they were going to do workarounds for those quests.. This is total garbage. My Ironman account. Link to comment Share on other sites More sharing options...
Arceus Posted October 15, 2014 Share Posted October 15, 2014 You can still trade with other players to swap those items, right? "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
jim_vierling Posted October 15, 2014 Share Posted October 15, 2014 You can still trade with other players to swap those items, right? Yes. You have no choice but to trade with someone else to complete those quests. That is exactly what they said that the workarounds would get rid of. So self-sufficient just turned into reliant on others. My Ironman account. Link to comment Share on other sites More sharing options...
Arceus Posted October 15, 2014 Share Posted October 15, 2014 Well then yeah, it should be something that they look into patching eventually, but I don't see that it's a huge deal in the meantime... "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
jim_vierling Posted October 15, 2014 Share Posted October 15, 2014 Well, Shield of Arrav is a pretty low level quest and a lot of people will be at it early on. If they just go through with the teaming up then the whole thing will be glossed over and it won't change. My Ironman account. Link to comment Share on other sites More sharing options...
WeatherMatt Posted October 15, 2014 Share Posted October 15, 2014 ...I'm not sure what your complaint is. Normally, without trading, you'd be unable to do Shield of Arrav and Heroes, plus whatever quests require those (probably quite a lot). Are you saying there should be no trading at all, and those quests (plus any content associated with them) should be inaccessible? Or that, as you said, the workaround should involve the quest just finishing early once your solo part is completed? Allowing certain quest items to be traded IS the workaround. I suppose you could just not do the quests if this isn't what you want? Link to comment Share on other sites More sharing options...
Arceus Posted October 15, 2014 Share Posted October 15, 2014 He wants to be able to do the quest, but without ANY trading in the spirit of Ironman - in other words tweak the quest to make that possible. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
essiw Posted October 15, 2014 Share Posted October 15, 2014 I personally don't think that doing multiplayer quests is against the spirit of the ironman, also there are only a few (only 2 I think) that needs multiple people. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Steph Posted October 15, 2014 Share Posted October 15, 2014 They did fulfill workarounds. All that word meant was making it capable to complete. And you can complete them. This is am official Jagex gamemode so they get the say on what qualifies for self sufficient within Ironman. Nomads requiem requires a game of soul wars still to my knowledge though and it nneeds to be addressed. 2 [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
essiw Posted October 24, 2014 Share Posted October 24, 2014 So making divine locations in divination is not really usefull for ironmans, except maybe for herb and hunter... http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Steph Posted October 24, 2014 Share Posted October 24, 2014 Rocktails will be good for stockpiling food since they're slow to gather normally [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
Wkw Posted October 24, 2014 Share Posted October 24, 2014 Any of the fishing ones are very good. They take 10 raw fish to make, and more often than not you will be able to gather 28 from a single location before it despawns.. So a trade off of some energy and 10 fish for more fish Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
essiw Posted October 24, 2014 Share Posted October 24, 2014 @Steph, ah that makes sense, though I wonder how much a difference it makes. @Wkw, But why trade in 10 fish to get more fish? Maybe it is because I haven't trained divination yet, but wouldn't it make more sense to just fish them the normal way? It doesn't make sense to me to use 10 fish in order to get 18 more fish (28-10), especially since fishing is pretty afk-able. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted October 24, 2014 Share Posted October 24, 2014 It's a handy little boost to have. Also, and especially for the higher-levelled resources, it gives a pretty quick burst of xp. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Wkw Posted October 24, 2014 Share Posted October 24, 2014 @Steph, ah that makes sense, though I wonder how much a difference it makes. @Wkw, But why trade in 10 fish to get more fish? Maybe it is because I haven't trained divination yet, but wouldn't it make more sense to just fish them the normal way? It doesn't make sense to me to use 10 fish in order to get 18 more fish (28-10), especially since fishing is pretty afk-able. Well with rocktail... You can basically turn 10 raw rocktail and 80 energy into getting 27-28 raw rocktail. Its a trade off, if you would rather fish 17 more rocktail or go to the div colony for 2 minutes Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Blake Posted October 24, 2014 Share Posted October 24, 2014 They're very useful, don't forget you get all the xp from the resources too. Getting 28 rocktail or whatever other resource xp worth in a few seconds is great. So far I'm around 20 farming and 30 herblore from exclusively divine locations, and I haven't even played half of the days since it's been released. Link to comment Share on other sites More sharing options...
Artemis1330 Posted October 25, 2014 Share Posted October 25, 2014 Any good ironman series to follow on youtube following the update? Oldschool or rs3. I am not a skiller, but i do some skills. Link to comment Share on other sites More sharing options...
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