Update coming out on Monday October 13th
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Hi everyone! At Jagex HQ we’ve watched the Ironman Challenge explode in popularity and have really enjoyed seeing players take on the challenge in youtube videos and livestreams!
If this is new to you, the Ironman Challenge is a community-craze where players start a new RuneScape character and have to play entirely self-sufficiently – you can only use resources and equipment that you’ve got for yourself and cannot get help from others. It’s a lot of fun and really tests your skill and game knowledge, as well as giving that feeling of being a wide-eyed newcomer to RuneScape who has to fend for themselves – even for grizzled veterans
As much fun as this is, there are some drawbacks at the moment: there isn’t an easy way to show that you’re playing an ironman character, and there is no way to prove that you’ve honoured the rules of the challenge (or tell if others haven’t).
This is where we could help! We’re considering adding a mode for ironman into the game, to support this awesome community-created gameplay. We’re treating this as an experimental project, and can’t yet guarantee if or when it’ll come out, and may release a very basic implementation before deciding whether it gets developed further.
(The Old School RuneScape team are considering an ironman mode too, which makes a lot of sense as ironman’s popularity really grew out of the OSRS community. If you’re an Old School player keep an eye on the OSRS dev blogs and forums to join that discussion when it starts soon.)
At this early stage, we’d love your feedback and to get some discussion going over the right ruleset for ironman. Here is an outline of the rules and game mechanics we’re considering so far:
- Ironman mode starts with a freshly created character.
- Once entered into the ironman mode, it cannot be turned off.
- When in ironman mode you:
-- Cannot trade with other players
-- Cannot use the Grand Exchange (except for buying Bonds – ironman your way to membership!)
-- Cannot pick up drops from players
-- Cannot pick up drops from monsters you have not killed
-- Cannot participate in multiplayer minigames
-- Cannot be affected by other player’s beneficial spells or abilities (e.g. Ice Asylum, Tele Group, etc)
-- Cannot be affected by group buffs (e.g. clan avatar)
-- Cannot use other player’s POH services (gilded altars, lecterns, etc)
-- Cannot acquire resources or equipment from Treasure Hunter
-- Cannot be assisted or accept aid.
-- Cannot buy items in shops which were supplied by other players
-- Cannot join a Dungeoneering team (only solo allowed)
-- Cannot use the grouping system when it launches
- Players in ironman mode would have a special chat badge, maybe a skull (like the mod crown or VIP star).
- We’ll need to find a way for ironman players to complete Shield of Arrav and Heroes Quest solo.
- As a stretch goal, we’d consider a hiscore table filter to just show ironman players
- And a final twist: an extended mode for the bravest of the brave - Hardcore Ironman!
-- Also requires a freshly created character
-- You only have one life – once you’re dead that’s game over!
-- Only your hiscore remains.
-- Hardcore ironman mode would show a different chat badge (maybe a red skull).
That’s what we’ve got so far. Please let us know if you can think of any other considerations or ways to make this even more fun!
Mods Easty, Philip and Pips.
My Suggestions: I made a post on the 200M All Skills topic about Ironamn mode. NO MTK, Only Drops are Coins, Bones, Ashes.
p.s. Why is this being discussed in the 200M All Skills topic?
Yeah Good luck to anyone going for 200M All Skills in Ironman mode or Hardcore Ironman mode!!
Our announcement of an official version of the Ironman Challenge for RuneScape has created quite a stir! In this post I’ll give you an update on progress and tackle some of the common questions and concerns the community has been talking about.
This post will talk about Ironman in “RS3”, the version of Ironman for Old School RuneScape has it's own developer blog over in the Old School Announcements forum.
Treasure Hunter - Let’s get the biggie out of the way first. Treasure Hunter will not be available in Ironman mode. You will not be able to open the treasure hunter minigame nor acquire keys. Being very luck-based, and being associated with micropayments, both mean this was going to be controversial with players looking for purity. Obviously this has an impact on revenue but in this exceptional case I felt it was best to take this decision so Ironman can get as much community support as possible.
Hiscores – Ironman and Hardcore Ironman will both appear on the main hiscores. However, there will be a separate Ironman hiscores too which will show Ironman and Hardcore Ironman accounts. There is then another separate hiscore for just hardcore ironman.
Bonds – Ironman players will be able to buy bonds from the grand exchange, or be given them via trade from another player, but they cannot sell bonds and they cannot redeem bonds for Treasure Hunter keys. This means players can use wealth on other accounts to pay for membership on their Ironman character, as many have requested.
Downgrading – If you want to convert your ironman account to a regular non-ironman account you can do this by buying the Book of Manners from Mr Ex in Edgeville for 100k gp. Can you guess why it’s called that?
Worlds – Ironman characters will play on the same worlds as everyone else.
Account linking– or having multiple characters within the same account – this would be a big change to how accounts are managed and characters are selected and we have no plans for this.
Shield of Arrav & Heroes Quest – Key items from these quests can be traded via the normal trade system similar to bonds. All other items are blocked and you’ll receive a message such as ‘You cannot trade this in Ironman mode.’
Monster tagging & drops – You need to both tag and cause at least 50% of the damage to get a drop.
Monster tagging & XP – Your XP from killing monsters will be proportional to your damage contribution.
Disabled features – The following features will be disabled for Ironman players – Lootshare, PvP XP, PvP Loot, Group-based abilities, group-based spells, group-based buffs, other player’s divine locations, Treasure Hunter, Assist, Accept Aid, and Social Slayer. You can still access other players PoH’s except parts of their house are blocked (portals, lectern, altar, etc.)
Nerfed features – Clan Citadel skill plots only give 25% standard XP.
Minigames / D&Ds – Any activities which involve multiple players and give resource or XP rewards will be disabled. This includes Sinkholes and Warbands.
Life-saving items – Such as Ring of Life or Sign of Life. As the player has to earn these themselves, they will be allowed.
Hopefully that covers most of the major discussion points players have been talking about.
Hardcore Ironman has itself generated a lot of debate. It’s worth noting that we don’t intend this to be a widely used mode: it really is for just the most hardcore of players who want an extremely difficult and high stakes experience.
If you die in Hardcore Ironman mode you are dead forever. You can log into the lobby but not a game world (and therefore stay on the hiscores). However “safe” deaths (such as in dungeoneering) don’t count and are not permanent.
Some players are understandably worried that connection problems could get them killed and they’d lose their character for something that wasn’t their fault – but in our view that is part of the risk and challenge. That said, we are going to put in some very basic safety nets but we’re going to make you work for them – it is ironman after all!
The first option for continuing after death is to unlock the ability to automatically convert your account to regular Ironman if you die. You can buy a Jar of Divine Light from Mr Ex for 100k gp which will mean the gods will see you again upon death, and allow you to return to life as a normal ironman. This is an unlock rather than a physical item (like the scroll of life from Dungeoneering). This will cost GP so players will face a tactical choice in whether they dedicate precious money towards this safety net.
The second safety net is to play long enough to earn an extra life. If you’ve reached total level 1000 and can afford 100k gp you can buy a Divine Coin from Mr Ex, which when offered upon death will return you to life just once. You can buy another at total level 1600 for 10m gp. This means there is a maximum of 2 extra lives and no further.
We feel it’s important to make this feature a reward that you have to earn, rather than it being applied to all (otherwise everyone will just start playing hardcore ironman rather than regular ironman). Be aware that we will not do character rollbacks or recoveries for Hardcore Ironman characters under any circumstances – that’s the risk you accept when starting this type of account.
So that’s nearly the end of the Ironman status update… the final news is to tell you that the start of private testing will begin on 29th September! As you may have seen in this thread we’ve asked for volunteers who can dedicate time to testing a pre-release version of ironman. This testing will be in the live game but only accessible by pre-made accounts that Jagex will provide and which won’t appear on the ironman hiscores. We’ll be randomly selecting a small number of volunteers from the forum thread in the week before the testing begins.
Full release is a bit further away, and will depend on how the private live testing goes.
- Ironman won’t have Treasure Hunter.
- Bonds can be acquired but not sold, and not redeemed for Treasure Hunter keys.
- In regular Ironman mode you’ll be able to buy an item with gp which immediately converts your account to normal (non-ironman).
- In Hardcore Ironman you’ll be able to buy an item with gp which if you die converts your account to regular ironman.
- At total level 1000 you can buy an extra life for 100k gp, and at total level 1600 you can buy another for 10m gp.
- Private live testing will begin w/c 29th September, but such accounts won’t appear on hiscores.
We’re really interested in your feedback, especially around the topics of death in hardcore ironman mode. Overall we think this is a good rule-set (and we don’t want it to become more complicated) but we’d love to know your thoughts on the balance and details.
Thanks and we look forward to your thoughts and to bringing you more info in the near future.
Mods Pips, Easty, Philip, Ryan, Drew and Kelpie.
BTS 119 - Ironman Mode
Edited by 852ttaM, 11 October 2014 - 06:53 PM.