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Addition to Mining Guild - 60+ Support [Pics Added]


NJE03

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rune ore out of wild in f2p = crush the rune items economy

 

 

 

i do not support

If you look back to Hohto's post, you see that he says the rune med alchemy price is guarantee to keep the price stable, it is impossible to crash.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Would you care to explain your reason for this?

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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there's rune ore available at many places in RS now, we shouldn't make it too much easier to get

 

 

 

i mean, mining guild is so close to bank and not challenging; while wildy is challenging and far from banks, neitiznot is a bit challenging because of the ice trolls, and heroes is also a little while from bank

untitled6kv7.gif

 

 

99 fletch

99 Woodcutting

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Read the first post and a few on this page.

 

 

 

I do not support this.

 

The guild should not have rune in it.

 

 

 

I do however think the mining guild needs changes.

 

It should either be half the 'physical' size with twice the coal,

 

or the same size with four times more coal.

 

And maybe an addy rocks or two, maybe.

 

I disagree and believe rune is a vital ore to be included, if that is your opinion so be it. :wink:

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blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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I added some pictures, granted they are not high quality by any means. :)

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blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Can you change my idea to my latest post?

 

I feel that it might be better if others look at it.

I believe I have done what you ask :?:

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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I think there should be level 2 if you got 80 mining or 70 mining 60 smithing and there should be strong monsters (and low hp to not to make them a good training spot) guarding the ladder to kill lvl 3 bots.

My goals:
[b]5M coins:[/b] 4350K+ coins 200k+ items - 2 dec 
5M coins - 16 dec
I [b]have gotten[/b] my 5M by christmas.

-bah this is only here for historical purposes now, I got 20m+ already

 

"fail,well atleast the title,i wont read it with that colours"

"If you hadn't posted in rainbow I would actually give this a proper read"

"Colours suck."

*I remove colours*

"Where did all the colors go!? This is now 40% more likely to be tl;dr'd due to the lack of colors."

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  • 1 month later...

bump

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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i support addition of a smithing guild...though for the mining guild i feel that there is ample amount of high level ores as is (mith and up) and adding about 10 more of each rock is going to significantly lower the prices of the bars...which is what my income relies on...there is already an overabundance of steel...the price is down to 545 ea for cripe's sake...we don't need anymore prices dropping unnecessarily and deconstructively

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Looks good to me. Maybe two rune ores instead of three and put them a little ways apart?

 

 

 

And, so mining them isn't too fast, put ladders on opposite sides for each level (see bad picture made in paint). That would add only a few seconds onto the total time, but it would eventually add up. Just an idea, feel free to use anything.

 

 

 

 

 

[hide=Improved Mining Guild]MG2.jpg[/hide]

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[bleep] the law, they can eat my dick that's word to Pimp

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I do not support the addition of runite to the guild. Prices must stay high.
As mentioned earlier, the alchemy prices will prevent price from dropping.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Looks good to me. Maybe two rune ores instead of three and put them a little ways apart?

 

 

 

And, so mining them isn't too fast, put ladders on opposite sides for each level (see bad picture made in paint). That would add only a few seconds onto the total time, but it would eventually add up. Just an idea, feel free to use anything.

 

 

 

 

 

[hide=Improved Mining Guild]MG2.jpg[/hide]

 

Added your input to first post, thanks.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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I do not support the addition of runite to the guild. Prices must stay high.

 

 

 

agreed runeite anywhere out of the high wild would hurt f2ps economy that is one of the only good nonmerchanting ways to make money in f2pand if prices went down to around 7k per rune ore that would hurt the rune miners in f2p that rly on that to make money

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dk drops- 35 x dragon hatchet 35 x berserker ring 37 x warrior ring

Dragon drops- 4x left half 2 x med helm 4x skirt 2 x legs 4x shard 9 x claws

Bandos drops-6x Tassets 2x boots 4x chestplate 1x hilt[/color]

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I do not support the addition of runite to the guild. Prices must stay high.

 

 

 

agreed runeite anywhere out of the high wild would hurt f2ps economy that is one of the only good nonmerchanting ways to make money in f2pand if prices went down to around 7k per rune ore that would hurt the rune miners in f2p that rly on that to make money

I do not support the addition of runite to the guild. Prices must stay high.
As mentioned earlier, the alchemy prices will prevent price from dropping.

 

Let me reiterate this point, rune medium helms alchemy price is 11,520. The price of 1 rune ore and 8 coal ore combined will NEVER go lower than this.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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  • 6 months later...
I do not support the addition of runite to the guild. Prices must stay high.

 

agreed runeite anywhere out of the high wild would hurt f2ps economy that is one of the only good nonmerchanting ways to make money in f2pand if prices went down to around 7k per rune ore that would hurt the rune miners in f2p that rly on that to make money

 

I do not support the addition of runite to the guild. Prices must stay high.
As mentioned earlier, the alchemy prices will prevent price from dropping.

 

Let me reiterate this point, rune medium helms alchemy price is 11,520. The price of 1 rune ore and 8 coal ore combined will NEVER go lower than this.

 

I'd love to see prices go lower for mithril/adamant/runite ores. Finally make some profit (and potentially a lack of time lost) off high-alching with that kind of stuff after all the smithing is said and done. I'd also finally be able to look forward to 85 mining and 85 smithing!!! ::'

 

 

 

Yes, I'm mentally possessed by the want for more non-wildi ores! :twisted:

 

 

 

 

 

 

 

BTW, Artificial_Doom_Flavor, have you heard what has happened to all of the F2P Wildi Runite Miners? They can't get any ore anymore due to Revenants! <.< ....... Yes, we need Non-Wildi Runite Ores, because F2P now can't get them on their own anymore! :shame:

 

 

 

~Mr. D. V. Devnull

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