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Player-Made Equipment: Needs Attention?


Myweponsg00d

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I think that the next major update Runescape needs is advancement in player-made crafts. After recently playing some other MMORPG's, I realized that skills such as Smithing and Crafting need to be more powerful in Runescape.

 

 

 

 

 

 

 

They do not necessarily need to add HIGHER level items (allthough it would be nice). However, there should at least be some type of unique items that are only available through player smiths.

 

 

 

 

 

 

 

If any of you were around during the "First Rune-2h" era, you will understand the vital role that smithing should play in our RS economy.

 

 

 

 

 

 

 

Crafting has thankfully PARTIALLY embraced the idea of player-crafted items. Dragonstone and Onyx jewelry can only be obtained from other players (to the best of my knowledge). Black Dragonhide Armor also is MAINLY obtained from players, allthough it is available by other means.

 

 

 

 

 

 

 

Smithing is dead in P2P. Nobody needs rune weapons. Rune armor is available at in-game stores. The most valuable non-store-buyable object that is smithable is the Rune Kiteshield. Unfortunately, the kite is now quite obsolete due to Granite Shields and Obsidian Shields. Now, don't get me wrong, I do think that unique monster drops are very important aswell (I'm not talking about smithing dragon armor here), but I think that player-smiths should also be able to add a vast variety of unique items to the game.

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/me drools for the profits to be made when that r2h/bowstring weapon that is both melee and range comes out :D (do more quests if you don't know what I'm talking about)

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I agree.. With smithing especially. Smithing has seen it's day (particularly in RSC, and it's more popular in f2p) and has rarely been offered updates. A larger variety of items to smith would be nice.

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/me drools for the profits to be made when that r2h/bowstring weapon that is both melee and range comes out :D (do more quests if you don't know what I'm talking about)
That'd be a nice addition to smithing :)
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:( Yeah, fully agree. But I'm not quite sure on how they'd fix it.

 

 

 

 

 

 

 

One thing I could think of would be creating a "Specialization" sub-skill. Once you reach (say) level 60 or something in Smithing, you get the option to specialize in weapons or armor. From that point on, any item that you smith in your area of specialization will give you XP in your specialization skill. I'm not exactly sure of how we could make it work for people who have gone past the level already (so they wouldnt have to back track and do tons of smithing again to get to 99 specialization) but I'm sure we could think of something :P

 

 

 

 

 

 

 

Of course, each branch of specialization would allow you to make various unique items in that field, while using the core smithing skill to raise your specialization.

 

 

 

 

 

 

 

Erm...no...I didn't steal this idea from another game... :-w :P

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I agree. I remember when bluerose was the richest player simply because she controlled the r2h supply. But the specialization skill is too complicated for runescape. This is a simple skill system where all skills are seperate. For example: you can raise both smithing and fletching by makings arrows, but the two skills don't raise at the same time. I think a core value at Jagex is to not complicate the game by making skills that raise in unison.

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I agree whole-heartedly with your post. It seems like the only way to make a profit from the smithing skill it through smelting. Smithing any armour/weapons is almost guaranteed to lose you a little money. Perhaps they could introduce a new type of weapon (not new metal, but a new weapon, ie. 2h, scimmy, long, etc.) which can ONLY be smithed, and which has fairly good stats.

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I agree with Odd, one of my goals in 99 smithing and I want something good to be able to smith when I get there, besides full rune and a rune c'bow.

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/me drools for the profits to be made when that r2h/bowstring weapon that is both melee and range comes out :D (do more quests if you don't know what I'm talking about)

 

 

 

 

 

 

 

You and your silly bowsword :P

 

 

 

 

 

 

 

But back on-topic let smithing lie where it is now. The new stuff we get to make comes from quests, I think that's fine enough as you don't need special weapons that have different attributes to it, that's what monster dropped items are for (Seecrul for example). I'd rather see an increase in interesting and magical weapons (i.e. a sword that will lower a rangers ranged level).

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are we talkin about weapons and armor? or useable items.

 

 

 

 

 

 

 

 

 

 

 

if its weapons and armor most current things wouldnt go down in value like rune, but dragon MAYBE. who cares... any way

 

 

 

 

 

 

 

 

 

 

 

if player made weapons were like the dragon items then they might be too over powering remember the rune 2hander in classic? it was sold for how much originally? i believe some people did pay millions for theirs.

 

 

 

 

 

 

 

 

 

 

 

now thats fine and all but are these weapons going to degrade rune weapons? if so, again we are members...who cares.

 

 

 

 

 

 

 

 

 

 

 

now hunting may introduce new clothing as well as armor, think of davie crocket, he wore a racoon skin cap, and some other stuff i think it was a deer skin jacket... i dont really care or know. now that stuff would be kind of cool for runescape if all the animals could produce clothing like that. but what about the armor? is it going to be useful for any1 with over 20 def? maybe so but id really like to see alternatives added to the game, i recently grabbed a few tortise shells hoping they would be used for hunting or a peice of it. i was thinking craft the tortise shell as a cape and use it as camoflauge(i spelt that wrong.) perhaps it could be better defensive cape, i mean you did make it and it is a turtle shell and turtle shells are pretty good defensively.

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Yeah, it's pretty much dead. Rune items flow like a river into the game through level 3 clues (i have like 8 rune sets just from that) and monster drops, therefore the prices of rune items is = or even lower than the price of the rune bars needed to make it. I used to train smith back in the day of RSC, but I have lost all motivation to train it now. There's no point other than to get the quest cape (eg, 61-63 smithing for devious minds).

 

 

 

 

 

 

 

And yeah, I definatly think that the rune bowstaffs should be implimented and STAY player-make only so smithing actually has a use.

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I agree. I remember when bluerose was the richest player simply because she controlled the r2h supply.

 

 

 

 

 

 

 

 

 

 

 

Bluerose was the main source of economy in the game at that time.

 

 

 

 

 

 

 

 

 

 

 

I agree with this idea, but if they "branch" out this skill as such, you just KNOW there will be people complaining about other skills not being branched out.

 

 

 

 

 

 

 

Smithing needs some love.

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Smithing already has c balls and cheaper barrows repair with construction (+iron and rune knives). If you compare that to eg fletching and firemaking... :mrgreen: You get my idea?

 

 

 

 

 

 

 

Would be cool, but not needed too much.

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In order for it to be successful, materials have to be much harder to get aswell. 3 rune bars may have been impressive 4 years ago, but today it's nothing. It takes like 2 minutes to get.

 

 

 

 

 

 

 

The good thing about WoW's smithing, and especially their up-coming new recipes in The Burning Crusade, is that they're awesome weapons/armor, and the materials to make them take much effort to get. You can work for several weeks to get the materials, and once you get them, it was all worth it and not everyone has access to it, so it stays "rare-ish".

 

 

 

 

 

 

 

How many r2h's are in RS right now? Like 4 million? Lol. Last time I played, the were 45k each, and when I bought my first one, it was 1.5 million...

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Smithing already has c balls and cheaper barrows repair with construction (+iron and rune knives). If you compare that to eg fletching and firemaking... :mrgreen: You get my idea?

 

 

 

 

 

 

 

Would be cool, but not needed too much.

 

 

 

 

 

 

 

 

 

 

 

smithing is a very broad and generalizd skill not dealing with 1 type of material only 1 basic material, metal...fletching gets wood and some other things to you only say that because each type of wood can only prduce 3 or 4 items via fletching where as smithing can produce maybe 20.

 

 

 

 

 

 

 

 

 

 

 

smithing is already expanded upon ALOT if you think about it, which gives reason to believe jagex could get away with expanding it even further...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

besides crafting is the skill hunting will deal with i believe. that is what this thread is mainly about rite?

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Projectiles (such as cballs, knives, and darts) are basically the only way to make money if you smelt+smith. I think that maybe introducing a new metal COULD be the way to go. The ores should only be attainable from monster drops or by mining it in an area that is extremely dangerous.

 

 

 

 

 

 

 

As for what level mining you need, what level smithing, and what stats the equipment would have...I have no clue. It would be really hard to try and balance it with barrows and/or dragon.

 

 

 

 

 

 

 

I really don't want to turn this post into a specific suggestion post though. I dont want people to reply with something like "No the branch off wouldn't work because..." The point of my post is simply this: Player made equipment needs attention. Think about herblore. Herblore is a wonderful skill that can prove to be very profitable if done correctly. Now, there is NO way to get a potion such as a super restore potion or sara brew besides a player making it. The ingredients can be available to anyone...but yet the prices are still so high on each potion because it requires a certain level skill in herblore for that object to even come into the world.

 

 

 

 

 

 

 

Imagine if this is how some armor/equipment was...but instead it took a high level person to get the ingredient in the first place. For example, if Abbyssal Demons dropped something called "Abbyssal Leather" intead of a whip. Then, you would need a high crafting level to make the leather into a whip. [NOTE] A similar example would be if Barrows Bars came from the chest instead of the armor, then you needed a high level smith to make them into armor.

 

 

 

 

 

 

 

These sorts of changes would give Runescape the kind of high-level play that many people I know are desperate for. Face it...right now, our equipment basically caps off at level 70(combat). When a skill is at 70, its not even 1/13th the way to 99! Runescape is only at 1/13th of its potential right now. Player crafts could REALLY give this game some extra kick.

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All you guys suggest nice things to be added to smithing but there is already plenty..over 150 smithable items, barrows repair, construction armour, some quests are smith based like elemental workshop

 

 

 

 

 

 

 

I think we need to discuss the most worthless, useless, least trained, no rewards watsoever, skill in RS,....Firemaking!

 

 

 

There is very little attributed to firemaking, shade burning? who does that :-w

 

 

 

Trouble Brewing..plz..half of you dont even know that minigame, lest have played it

 

 

 

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for firemaking there should be a lot more things added, like bon fires (takes 10 logs u know), and get rid of the fire liters, no one uses those, instead of those make tinderboxes be able to be used with dyes, eg. blue dye with tinderbox = blue tinderbox which..when used to lite fires creates a blue fire, any suggestions? comments? welcome!

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All you guys suggest nice things to be added to smithing but there is already plenty..over 150 smithable items, barrows repair, construction armour, some quests are smith based like elemental workshop

 

 

 

 

 

 

 

I think we need to discuss the most worthless, useless, least trained, no rewards watsoever, skill in RS,....Firemaking!

 

 

 

 

 

 

 

 

 

 

Agreed, i was however thinking a type of bomb, which is used to unlock certain training areas, or other places. Digsite would have to be a pre-requisite either just to make it or for a quest to learn how to. Powdered nitroglicerine and Arcenia root in a shell (probably smithed).

 

 

 

And Firemaking could be used to raise the attack of weapons by making the blades burn, a smear of swamp tar, a tinderbox and BAM! a flaming weapon.

 

 

 

 

 

 

 

As for smithing a new Smithing exclusive weapon would be the way to go, Maybe it could take the smithing level to make it to weild (any ideas for a name) I was thinking of a forge hammer , but thats a little silly.

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